Game Opinion Summaries: Digital-Only Nintendo 3DS Games, Part 8: Q – Sh

It’s another update after only a week?  Yes, I do want to get this done this month.  It’s almost like a real website for a few weeks!  Heh.

 

Table of Contents: Q-R-Sa to Sh – 22 games

Quarters, Please!
Quarters, Please! 2
Quell: Reflect
Quell: Memento
Quest of Dungeons
Quiet, Please!
Retro City Rampage: DX
Robot Rescue 3D
Runny Egg
RV-7 My Drone
Samurai Defender
Samurai Sword Destiny
Sanrio characters Picross
Secret Agent Files: Miami
SEGA 3D Classics Series — OutRun
Senran Kagura Burst
Severed
Shakedown: Hawaii
Shantae [GBC Virtual Console]
Shantae and the Pirate’s Curse
Shift DX
Shovel Knight: Treasure Trove

The Summaries

Quarters, Please!Published by Nostatic Software in 2019. This is a collection of five homebrew remakes of classic arcade games. There is no stereoscopic 3d here. You start out by choosing a character to walk around the arcade with. It defaults to the girl who is the main character of the developers’ adventure game series (Quiet, Please!, Candy, Please!, and such), but you can also play as a bunch of other characters from the games. This doesn’t mean much since most of your time will be in the games and you don’t see the character while playing, but it’s there. In the arcade, you walk around to go to the arcade machines or look at the handful of other things to do in the arcade, though there isn’t much. You can’t leave the area, it’s just one one-screen building to explore. Having the arcade at all is nice but I was hoping for a bit more interaction. Once you enter a game the lower screen goes totally black as you play on the upper one.

The games here are Meteor (Asteroids), Nebula (Galaga), Dino Dig (Dig-Dug), Face Invaders (Space Invaders), and Bound ‘n Bash (Bump ‘n Jump). The games play a lot like their classic arcade counterparts, though generally not quite as well as the real things. Meteor’s controls feel a bit off, for example. Games are controlled with the dpad or analog stick and the A button. B or Start pause and let you quit back out to the arcade. Each game saves the top five best scores, with initials, which is nice. Perhaps the biggest problem here isn’t gameplay though, it’s audio. There is no music during play, at all. Some games have better sound effects than others, but none have music. Playing Nebula is kind of boring without anything at all replaing Galaga’s iconic musical bits! Some of these games have at least some sound which approximates the real things, such as Face Invaders and Bound ‘n Bash, both of which do sound alright if only with simple beeper sounds, but the other three really are lacking. There is some basic music in the arcade so the developer is capable of something, but it’s not in the actual games. When you combine that with the fine but not anything special play of the games themselves you get something I can’t quite recommend. This collection’s okay and the games play well, but you’re probably better off with the real things somewhere else. Nintendo 3DS digital exclusive.

Quarters, Please! Vol. 2Published by Nostatic Software in 2020. This is a second collection of homebrew remakes of classic arcade games. This collection is very similar to the first one, with the same arcade, the same selection of characters from the developers’ adventure game series to walk around the arcade as, and five new games to play. Stuff was moved around the arcade and some colors were changed and such, but it’s mostly the same. You still can’t play that ping-pong table sitting there in the arcade, unfortunately. Bah. And again there is no stereoscopic 3D and while in a game the bottom screen is just solid black. Shouldn’t it show arcade controls or something?

As for the games, this time you have: Guardian (Defender), which as usual for this series has okay NES-ish graphics, decent gameplay, and incredibly minimal sound effects that totally fail to represent Defender at all; Badger (Frogger), an okay Frogger clone; Space Attack (Missile Command), a decent Missile Command clone which would be a lot better with touchscreen controls instead of dpad or analog, but sadly it does not have that and is buttons-only though at least it does support analog with the analog stick; Decipod (Centipede), a solid version of Centipede with sounds as the enemies move around and analog controls; and one original title. This is Karate Battle, an endless runner with more mid ‘80s style visuals and actual in-game music. You run along at high speed and need to press down to slide, X to attack, or A to jump at the right moments to not die to the obstacles that come at you. Overall, I’d probably call this collection a bit better than the first one, as the games included are done slightly better and there is a bit more audio, though it still isn’t nearly as good as the sounds from a classic arcade machine. The original title is fairly bland, I’m not an endless runner fan, but it’s something. As a big Defender fan it’s too bad the version of Defender here is probably the weakest of the four classic arcade ports, but it’s still fun. If you get one of these two collections, get this one. Nintendo 3DS digital exclusive.

Quell: ReflectPublished by Circle and developed by FK Digital in 2014. Do you like ice puzzles, where you cannot stop while in motion but instead slide until you hit something? Do you like the idea of facing plenty of puzzles like that? Well, if so, this is the game for you. If not… probably don’t buy the Quell games. If you do though, start with this one bcause it starts out much more approachably than the second game. The game has simple controls, you choose with way to slide with either the touchscreen, dpad, or analog stick. Controlling orb-like raindrops, you need to collect all of the items on each stage to complete it. Various obstacles exist to get in your way, including spikes which pop up after you pass over them and more. A touchscreen icon or the Y button resets the stage. Eventually you get stages with multiple orbs to control as well, and can switch between them by touching them or with the R button. Each puzzle easily fits onto the lower screen, there is no scrolling. The edges of the screen do, however, connect. This means that infinite loops are a danger, since the edges of the screen connect to eachother. You will need to figure out the correct path to get through the level without getting stuck in a loop and needing to restart. The game keeps track of how many moves it took you to complete each level.

There is also a story here, about memories and the passage of time, but the main focus is on gameplay, the plot is minimal. It’s more an atmosphere than a story. This game is decent, it starts out easy enough and gets harder. Once the puzzles get hard, of course, the game is very frustrating; like most people I find this kind of puzzle frustratingly difficult and I’m not sure if this game is actually fun, but still, it does do what it does well. The visuals are simple, with basic 2d for the puzzle on the lower screen and a simple image on the upper screen that unfortunately is not in stereoscopic 3d, but the gameplay’s the focus here. Overall I’d call Quell: Memento an average game that is far more frustrating than it is fun. That is as intended, of course, but do you want to play this kind of game? If you do, pick it up. Also released on Android, iOS, Nintendo Switch, PC (Steam), and PlayStation Vita.

Quell: Memento Published by Circle and developed by FK Digital in 2015. Essentially, this game is a level pack to the first one above. Similar to its predecessor but harder, this is a very difficult, but simple, logic puzzle game about sliding raindrops around mazes, trying to collect all of the items without hitting a spike or getting stuck in an infinite loop from the connected edges of the screen. Sliding-tile puzzle fans will like this, but for anyone else I’d call this game maybe a bit less good than the first one since it gets so frustrating. I think this game is average due to getting frustrated at how difficult it is, but people who like hard logic puzzles will surely like this game. If you are among them, pick it up. Also released on Android, iOS, Nintendo Switch, and PC (Steam).

Quest of DungeonsPublished by Upfall Studios in 2016.  This is a top-down action-rpg roguelike dungeon crawler with nice sprite-art 2d graphics but no stereoscopic 3d. It was first released on PC and mobile, and got other console ports later. This is a decent but overly simplistic game, as you might expect from its mobile roots. Of the indie games like this I’ve covered in this series on 3DS Quest of Dungeons has probably the best sprite art and music, but for overall gamepla, similar to Bit Dungeon, it is of middling quality, unfortunately well behind Alchemic Dungeons. In this title you play as one of four guys, warrior, wizard, assassin, or shaman, and can choose from four difficulty levels before you begin. Each character has slightly different gameplay. In the intro the four of them are together, then the three you didn’t pick suggest that you go alone into the dungeon while they stay there. Heh. Well, you’re probably going to die.

This game is relatively simple as far as roguelikes go, it is a fairly straightforward action-RPG gameplay-wise, but it’s still tough. As with most games in this subgenre, the dungeon is randomly generated. Rooms are generally rectangles with enemies and breakable objects with items in them scattered around, along with doors to other rooms. There are also warps that take you to different points in the map. Your goal is to find and kill boss monsters. They are pretty hard, though, so you’ll need to grind to level up enough to be able to fight them without dying. Your health regenerates slowly while not in combat, but it’s probably too slow, so you end up walking in circles a lot. The game gives you no indication of which rooms have tough enemies in them, too, so it can feel cheap at times; be ready to run. The lower screen has a map of the area, which is useful. It is fairly zoomed-in, but you can scroll around it with the stylus to view the rest of the map. As expected for this genre you auto-attack when you move to a space with an enemy on it, or you an use a skill mapped to the A or B buttons if you have one equipped you want to use. Each class has different skills, of course. It’s simple but fun enough… until you die from a strong enemy you couldn’t have seen coming and have to start all over from the beginning.

The core gameplay loop here, then, is to explore, kill regular monsters, level up, get skills and items, defeat bosses once you’ve levelled up enough, and repeat. If you die, that’s it; there is no continuing here, and this game is not a rogue-lite, nothing carries over from one run to the next other than the dungeons that you have unlocked — you can start on any unlocked dungeon. Other than that, you died, try again. I’m fine with this structure and prefer it over one like Rogue Legacy’s where you unlock permanent upgrades as you play the same dungeon over and over, but best of all is just, you know, letting you make permanent saves. You can do a temp save here to suspend a game in progress, but not a permanent one. This game does have an ending, it’s not infinite. It will be hard to get there, though. I sure haven’t. Overall I’d probably have to say that this game is slightly below average, but I do have some fun with it despite that. The game is fast-paced and can be fun as you zip around killing things and collecting items. It doesn’t have the gameplay depth of the better games in this genre — there is no hunger meter, no crafting, and such — and has more grinding than I’d like, but what is here is decently fun for a while. Still, I’m not sure if I can recommend this one. Maybe. If you buy this game for 3DS you are given a 100% discount on the Wii U version of the game, and vice versa. Also available on PC/Mac/Linux (Steam), iOS, Android, Xbox One, PlayStation 4, and Nintendo Switch.

Quiet, Please!Developed by Nostatic Software in 2017. This is a three-in-one pack of indie adventure games. This is another adventure game in Nostatic Software’s series of very chunky pixel-art graphic adventure games starring a young girl in the ’80s or ’90s. I previously covered the Halloween and Christmas games, though going sequentially this goes first, it released first and contains games made before the later two. This title contains Quiet, Please!, Quiet Christmas, and Vacation Vexation. In each game you wander around a fairly small game world, trying to figure out what to do. You aren’t given much direction, but the game worlds are quite small and you do have an objective, so it works. Most of the games in the series re-use the same house as their main setting, the family’s home, but Vacation Vexation has a different setting as the name suggests, so there is some variety.

I’m not going to describe all three games in detail, but in the first game, Quiet Please, for example, the heroine doesn’t like all of the annoying noises coming from around the house and wants some peace and quiet, so you need to figure out how to make all of them stop using only the items found around the house. Mom won’t let you go upstairs to your room until you do your homework, but you don’t have any! How can you distract her? You can only pick up one item at a time, so gameplay is simple and approachable. In that classic adventure game style, puzzles here consist of trying to figure out where to use each item. Unlike most classic adventure games, though, conversations here are a single line of text long, or maybe two at most. There are no dialog options. That’s kind of disappointing, but still the core item-use gameplay is strong. The game controls with the d-pad and buttons and plays fine. I’d certainly recommend this series to adventure game fans, they are simple, cheap, and fun. They’re nothing incredible but are good enough for anyone with an interest in the genre to enjoy. Recommended. Also on PC (Steam), and originally on Xbox 360 Indie Games, though that store was delisted years ago.

Retro City Rampage: DX Released by Vblank Entertainment in 2014. This fairly popular multiplatform indie hit is basically a homage to the early top-down Grand Theft Auto games, but with an ’80s setting absolutely loaded with references to NES games, ’80s movies, and the like. The 2d pixel art graphics look nice, but unfortunately the game makes absolutely no use of stereoscopic 3d. It’s a shame, because it could have looked nice to have some depth. As for the gameplay though, being a GTA knockoff, the game is a mysanthropic, violent game where you run around murdering people at will. GTA’s enduring popularity really says something about 21st century culture; this game may have NES or DOS PC-inspired visuals, but this gameplay would not have done well back then, it’s too hatefully violent against innocents.

The gameplay here really is pretty much overhead GTA with small but nicely drawn sprites, but it has a few twists. You get a large arsenal, and can run, steal cars, shoot or hit people, etc. Ammo is limited, but ammo drops are frequent. You also can jump, and, amusingly, kill people by jumping on them — hit the attack button in midair and you’ll knock out the person. Heh. The controls are good, and the game has auto-lockon — hold down the fire button with a gun and you’ll lock on to enemies and be able to circle-strafe.

As you wander around, you can murder civiliants pretty much at will. This will increase your threat meter and get the police to come after you, but they are easily avoided, just escape them for a few seconds and you’re fine. Kill some police and maybe one will drop a ‘police will forget about you’ item and walk off. Yeah, as I said, it’s the same mysanthropic stuff as GTA. It’s mindless fun for a few seconds but it’s not something I want to play a whole game about. If you want to do actual missions, fortunately this game does make that easy. Missions are linear objective-based stages, and they are marked on the map with icons. This game may make no other use of the 3DS hardware, but the lower screen map is, at least, incredibly useful. In an open-world game, even one with a fairly small open world like this one, having a map telling you where everything is, including the exact locations to start all the main or side missions, is great. The missions themselves really are just ‘here’s a sequence of references, can you recognize them all?’ though, which gets old fast. Overall, this is a well-made game with good gameplay, but I greatly dislike open-world games and don’t often like playing as a villain in a game so I’ve played very little of it and probably will not go back.

As an added bonus, you can unlock the NES version of the game, ROM City Rampage, in this title. It is a real NES game rom and is unlockable in a bunch of versions of the game. Retro City Rampage was released on PC (Steam) first, and then many platforms. It got physical releases on Wii, PS3, PS4, Vita, Nintendo Switch, and DOS PC (many of them limited-production-run releases), digital releases on all the modern systems it had physical releases on, and digital-only releases on PC/Mac/Linux (Steam), PlayStation Portable, Xbox 360, Android, and iOS. It’s cool that the retro versions were made, I just wish that it was a kind of game I actually enjoyed. It isn’t.

Robot Rescue 3DPublished by Teyon in 2013. In this three-pack action-puzzle collection, you get Robot Rescue, Robot Rescue 2, and Robot Rescue 3D. All three games have the same gameplay and graphics, though: a puzzle game where you move multiple robots around a single-screen maze, all of which move at the same time when you move. They just get harder as you go from title to title, as more objects are introduced. If you press left, all robots move left. If you press right, they all move right. All you can do is move, which is done with the d-pad, there are no other controls. And if the robots touch eachother or if any robot is destroyed by an obstacle such as a laser trap or such, you lose and the stage restarts. As you might imagine, things get tricky quickly. Sure, at first it’s easy enough, but the puzzles later on require very precise timing. You’ll need to hit the correct directions at just the right moments or you will die and restart. It’s an unforgiving game, but it is fun.

The game has nice sprite-art 2d graphics, and does have stereoscopic 3d, as you play on the upper screen and the field pops out over the background. The controls are pretty odd, though — even though the in-game controls are controlled with the d-pad only, all menus are touch input only. I have no idea why this is the case, but it is. The presentation is good, with nice art and menus and such, but why is this dpad-controlled game touch only in the menus? It should have either button or touch support. But anyway, Robot Rescue 3D is a quality but quite challenging puzzle-action game. The first part in this game, Robot Rescue, may be beatable, but but the third part, Robot Rescue 3D? Good luck. Still, I recommend giving this game a try. It’s well made. The first two Robot Rescue games in this title were originally released on the DSi DSiWare eshop, while the third is exclusive to this collection.

Runny Egg – Published by Tom Create in 2015. This is a 2d platformer where, as the name suggests, you play as a chicken still inside of an egg. This game is a simple, somewhat short, and quite charming game that platformer fans should play. The game is NOT an auto-runner, it is important to note. Speed is important here, but you have full control of your cute little egg. In each level your primary goal is to get to an egg cup at the end of the level, but there are also a few secondary objectives in each one, usually about beating the level in a certain short amount of time and with a certain large number of collectibles picked up. There is also a bonus objective if you find a hidden golden egg in each level.

Control in this game is simple. You can run, jump, double jump, wall jump, and that’s about it. You can take multiple hits, but after about three hits your egg will break and you’ll lose a life and go back to the last checkpoint. Running is one of the key mechanics here though, and you build up speed as you run. If you are going fast enough and run down a hill, you will start rolling. While rolling, you can defeat enemies and bounce over water. The rest of the time, though, this is a non-violent avoidance-based game. As with many modern games, this game has RPG elements as well, as you get points for level completions which you can spend on upgrades for your egg. It’s a simple mechanic which works. The game also lets you change difficulties on the fly between easy, medium, and hard.

The 16 levels in this game are linear but frequently have multiple paths. Each level is a large space full of a whole lot of yellow rubber duckies to collect, both on a main route and hidden in various alternate paths, and enemies to avoid. Each level ends with a “boss” section, but instead of a battle it’s a little platforming challenge section. It fits the mostly non-violent nature of the game well. It’s fun to zip through the levels as quickly as you can, but going slowly to collect a lot of the stuff is also fun. Runny Egg controls well and looks nice, with cute graphics. This game may not be anything really special, but with solid, cute graphics, good level designs, some variety, and good controls, I definitely recommend picking this game up while you can. It’s a good, charming little game well worth playing. Nintendo 3DS digital exclusive.

RV-7 My Drone – Published by EnjoyUp Games in 2016. In this … uh, flight action game? Racing game? Something like that. Anyway, in RV-7 My Drone you control a helicopter-sized drone. It’s basically a helicopter, gameplay-wise. The game has nice stereoscopic 3d graphics and in-game has an overhead view at a slight angle. You might think of Desert Strike, visually, but the actual gameplay here is very different from that one. For one thing, My Drone levels are entirely linear. Each stage is a fairly narrow, just over one screen wide, but decently long corridor. You fly your drone with the analog stick. You have no height control, so even though you are flying this is basically a 2d game. The controls are quite floaty, but this is probably appropriate. In each level you have an objective that you need to accomplish in order to beat the mission. Generally this involves picking things up and then dropping them off at the end of the stage. You also have a battery charge meter, which you can refill at recharge stations. You can’t shoot in this game, but do have a tractor beam with which you can pick up boxes or people who need rescuing. and if you win get additional stars for beating a time limit and finishing the level with full health.

Oh, this is another one of those odd 3DS games with touch-only menus but buttons-only gameplay. It’s odd but okay, whatever. There are a decent number of levels, each with different objectives and obstacles, but unfortunately stage layouts are randomized. The nature of the mission and the types of obstacles you will face, including trees, missiles, UFOs, laser towers, and more, is preset. The layout OF those obstacles, though, is randomized each time you try. This even applies to after you die, so if you fail a mission at some obstacle, next time it might well not be like that anymore, it’ll be redesigned into possibly an easier layout. That’s a little disappointing, as is the crutch of relying on random generation in a game like this instead of what would be better, premade level layouts. Even so, RV-7 My Drone is a solidly fun time. This game is an above average little obstacle-avoidance and racing game. How quickly can you avoid all of the obstacles in a level to get all of the boxes to their destination at the end? It’s nothing amazing but is reasonably fun. The presentation is good for an indie game as well. There are ways that this game could have been better, but it still might be worth a look. Nintendo 3DS digital exclusive.

Samurai Defender Published by CIRCLE and developed by Link Kit Co., Ltd. In 2013. This game is a defense game, but it’s not quite a tower defense game as you might expect. Instead it’s an action/tower defense hybrid of sorts. The is a conversion of a Japanese cellphone game with the pay-to-win elements removed. You play as a force defending a Japanese castle. Your gate is on the left, and enemies approach from the right. You have several archers above the gate. Somewhat like the ’01 PC freeware game Castle Attack but nowhere near as great (that game is a promo bonus game for the PC simulation game Stronghold; I played a lot of that flash game back when it was new…), your main method of defense in Samurai Defender is these archers. You control where they are aiming with the stylus, analog stick, or d-pad, though the stylus is by far the best way. The upper screen shows the full field with approaching enemies, and the lower screen just shows an image of the field with nobody on it, ally or enemy. You touch the lower screen to place an X that marks the firing target where the archers will be shooting at on the upper one. With the button controls, you move a hand cursor around and place the firing target with a button press. There is also a slider on screen to change whether the archers’ arrows should converge or spread as they go across the screen.

Additionally, you have several different special abilities that you can use. You will slowly get more as you go through the game, but the first few include an attack that hits most enemies, walls to slow down the enemies, and repairs for your castle during a stage. Using these special abilities requires MP points and have cooldowntimers. MP regenerate, but you can’t just keep using abilities repeatedly, you will run out. Win or lose, after each stage you get money to spend on upgrades for your abilities and basic archers and castle defenses. If you win you go on to the next level and if you lose you replay the current one, but it is nice that it just lets you keep trying, while getting money you can use to make the next run a bit easier. This does mean some grinding will be required, unfortunately, but the game is mostly well balanced. The game is lacking in variety, though, it’s all pretty much the same. It isn’t as exciting as I’d hope for, either. Castle Attack is a fast-paced and exciting game, but Samurai Defender’s somewhat bland. Your archers fire slowly, there’s only a moderate sense of danger since failing just means you try again with some stat boost, and such. It will get repetitive. You do need to pay attention, though, because you will need to change firing locations often and use the special abilities well in order to complete stages beyond the early ones. This is a kind of game I like a lot and it’s done okay, but it just is a bit too slow-paced and bland to really excite me. It’s above average but only bit a bit. Also digitally released on iOS and Nintendo Switch.

Samurai Sword DestinyPublished by UFO Interactive in 2012. In this sidescrolling action game you play as a female samurai in some requisite skimpy bikini armor, going to the right and as the name suggests slashing everyone apart with your samurai sword. Unfortunately, it’s not any good. The weird controls, where you move with the dpad or analog stick (though control is not analog) and attack by drawing lines on the touchpad to slash or do distance slashes, functions. However, oddly for a side-scrolling game, you can’t jump in this game! No, you are stuck to the ground. So, you just do slash-dashes left and right until eventually you die or get lucky and somehow win. I imagine that there are ways to play this game that aren’t awful and random-feeling but I really doubt that it’s worth the time to find them.

On the other hand, though, this game does have pretty nice graphics. The sprites are all very nice looking and well-drawn, and the game has great stereoscopic depth, with the sprites strongly standing out over the backgrounds. It makes heavy use of the touchscreen too, of course. The audio is fine. You do make money as you play, even from defeats, and can spend that money on ability upgrades. And the game has some auto-runner QTE-ish stages, though I hate that kind of thing more than anything so that’s yet another big negative for me. But even just focusing on the main game, the issue is the gameplay and how bad it is to play. This was a pretty early 3DS game, so at the time of its release the visuals alone probably sold some downloads, but now? There is very little reason to waste your time unless you really like slashing the stylus left and right over and over and hoping you can do that with the righ, timing to avoid enemy attacks. There is absolutely no variety and pretty much depth beyond ‘get better at timing your left or right slashes’. No thanks. I’d rather play anything else in this update. Nintendo 3DS digital exclusive.

Sanrio characters PicrossPublished by Jupiter in 2018. Jupiter’s final Picross game for the Nintendo 3DS was… a Hello Kitty game? Yes, it’s true. This game has a lot of polish, though, and in visuals and features is probably the best of the Picross games on 3DS. I’ve never had any interest in Hello Kitty or any of Sanrio’s other characters and don’t know much about them, but that doesn’t matter all that much; this is a Picross game after all, so the main focus is on solving those wonderful nonogram puzzles. As far as the number of puzzles goes, this game has the same amount of content as the last few Picross e titles, so there are 150 puzzles that have both regular and Mega puzzle versions and three Micross puzzles. This game mixes things up by not just letting you play the Micross puzzles, though; instead you have to unlock the blocks of the Micross puzzles by completing the regular puzzles. It’s a solid idea. The game also has all the options. You can enable or disable hints in the pause menu and everything, it’s totally up to you! Fantastic. Additionally, as you complete regular and mega puzzles you get stickers which you can place in sticker book pages. There are a lot of stickers of various Sanrio characters in this game. I don’t know them but it’s all very charming stuff. This game is great, definitely pick it up. Nintendo 3DS digital exclusive.

Secret Agent Files: MiamiPublished by Joindots in 2013. Note: this game does have smoking shown in game and is not for children. This game is a hybrid of a hidden-objects game and a traditional adventure game. It tries to do interesting things but is pretty average at best, I think. The game starts out with some backstory. You play as a member of the CIA named Mia. She’s been written off by the agency and had her identity erased for some unspecified (at the start) reason, and as the name suggests is in Miami… which happens to be her hometown, so you start out by visiting her mother. Then, she tells her mother that she’s a CIA agent. Yes this plot sure is plausible… uh. The story is kind of weird but is okay I guess. The controls are kind of annoying, though — the main gameplay mostly uses touch, for touching the hidden objects and such, combined with either the dpad, analog stick, or face buttons for moving the lower screen around the image on the upper screen as you look for the hidden items. That’s fine, but in the story scenes, you need to use the A button to advance the text. Only A works. So, put down the stylus, hit A until the story part’s over, then pick it back up again… that could have been done much better.

This game is also difficult for several reasons. First, I looked but can’t find any guides for this game online. Next, you don’t get to see images of the things you are looking for, just one-word descriptions. The objects are often quite well hidden in the backgrounds, even right from the beginning of the game, so actually finding things can be pretty frustrating. There is a hint button, but you start with only a few hints and get only ONE hint back after each screen, so it’s incredibly limited. I imagine plenty of people will give up here after running out of hints. On a positive side, while each screen’s image is always the same, if you replay the game it does randomize which items you need to touch. Items you must collect for your inventory will always be required, but the other items you just need to touch for the game to let you proceed will be different.

As for the adventure game element, as I said, some items go into your inventory. Then you can drag those items out and try to use them on something else in the scene. Good luck figuring out where to use what, the game gives you no hints. There isn’t any kind of onscreen indicator showing where you can use an item, it usually just does nothing. If you want to look up help online… well, I tried but couldn’t find any for more than a couple of puzzles. How unhelpful. I eventually gave up, as most people probably eventually will. There are also some minigames described in the nicely detailed manual, but I didn’t get far enough to play any of them. This game is okay, but I’ve never been a big fan of the hidden object genre, and this game has some design issues. It’s a decent low-budget indie title, but the low budget shows, this game needed more polish. If it sounds interesting definitely pick it up, though. Nintendo 3DS digital exclusive.

SEGA 3D Classics Series — OutRun Published by SEGA in 2015. OutRun is, deservedly, one of Sega’s most popular games of the ’80s. I should have covered this game when I discussed the rest of the 3D Classics titles I have digitally in part one of this series, but I didn’t, so here it is. OutRun is a super scaler racing game. You zoom forward along roads in a Ferrari, following a branching path from the start to one of five endings five stages later. This is a linescroll-style racer, so it can only do smooth curves with no hills, but that’s fine. OutRun may be a short game, but you have a very tight time limit to complete each stage, so very good driving will be required to finish even the easiest route. The effort is worth it though, because OutRun is brilliantly designed, with great graphics, music, and controls. It’s a fantastic game that will keep you coming back for some time.

This is a fantastic version of this all-time classic, and indeed in some ways is the best version of the game. The stereoscopic 3d is fantastic, and the illusion of depth it gives you adds a lot to the game. This version of OutRun is, for the most part, the arcade game with the usual Sega CD Classics options, including a savestate and some options. It has one major option that the arcade game doesn’t, though, and that is a 60fps mode toggle. At the time of this versions’ release only the Saturn and 3DS versions had 60fps support, and the Saturn doesn’t have stereoscopic 3d so I’d put it below this version for sure. This game is a definite must-buy and is maybe the best game in the Sega CD Classics line for the 3DS. OutRun is available on many platforms, but this 3D version is 3DS-exclusive.

Senran Kagura BurstDeveloped by Tamsoft and published by XSEED Games in 2013. This is an enhanced version of the original, Japan-only Senran Kagura title. We didn’t get that game in the US, but did get this version. Unlike Japan, here it was a digital-only release, which is why I’m listing it here. Senran Kagura is a beat ’em up with lots of visual novel-style story sequences between the simple but fun action. The story is surprisingly serious. It’s not too dark, but isn’t just fanservice-bait comedy. The characters have interesting stories and it is well-written. The game stars an all-female cast of schoolgirl ninjas and definitely tries to sell based on their looks. The game is set in anime high school, and has two different factions of ninjas, one good and one evil. You can play as either side, and need to play as both to get the whole story. There are five playable characters per faction.

This game is not like its sequels, though. This series became somewhat infamous for being overly sexualized, and that is true, but the original two 3DS games are tamer than their sequels on other platforms. There is no nudity or underwear in this game, for example. All characters can have their uniforms torn off, but they just have bathing suits on underneath. Senran Kagura games would get much racier after leaving the 3DS for platforms like the Vita and Switch. I think this relative restraint is better design overall. The storytelling styles are also very different — this game is, again, a game which has both serious and comedic moments and does both well. The serious side is significant. But the later games? They are mostly to entirely excuses for sexualized fanservice, with plots with little seriousness or depth. It’s barely the same franchise from the Senran Kagura you see in these two 3DS games and the anime, which I liked at the time and which is tonally much more like the 3DS games than the nonsense that came after them.

As for the gameplay, Senran Kagura Burst is simplistic and mostly easy, but I think it’s the fun kind of simple. The combat levels in this game are classic-styled isometric beat ’em up stages. You pick a character and outfit and go fight against the other faction. Most of the time you beat up generic foes with regular attacks and basic combos. Each character has a regular form and a powered-up super form, and you can switch to super mode with a button. Of course, if knocked out of super mode you’re in trouble. Occasionally you will face off against bosses, often one of the other factions’ five main girls, or perhaps somebody else important to the plot. The gameplay is pretty fun. The variety may be limited and the challenge moderate, but there’s enough fun beat ’em up action to keep me interested. Overall Senran Kagura Burst is a good game. I’d say pick it up while you can if it seems interesting. Just know that it is a different thing from the post-3DS series. This game also has a sequel on the 3DS, but that one did get a physical release in the US so I’m not covering that here. Senran Kagura 2 does have some free DLC though, so make sure to get it while you can. This game is a Nintendo 3DS digital exclusive in the US, though Japan got a physical release. This game has a remake on modern systems with the combat style of the newer games in the series called Senran Kagura Burst Re:Newal. I don’t have that version so I have no idea if it’s any good, but it clearly plays very differently.

SeveredDeveloped and released by DrinkBox Studios in 2016. This game is an indie first person dungeon-crawler RPG. The game is from the same developer as Guacamelee (which I covered in my PC platformers list some years back), but I like this game a lot more than that one. With pretty good, original art design and solid gameplay that is both conventional and unique, this game will get your attention with how original it is while also being familiar enough to play. This is one of the better indie RPGs on the 3DS, it’s quite good. You play as a female character in a somewhat tribal jungle setting. It’s probably supposed to be Mesoamerican, given the studio. Bad stuff happens at the beginning and you lose both one arm and your family, and you need to find them. You do get a creepy magic sword with an eye in it though, and will use that a lot in this game. The visual design is modern, but the controls are classic first person dungeon crawler stuff: you move between preset spots and rotate around in place with the analog stick or dpad, you can’t freely move. The lower screen always shows the dungeon view, and you can switch the upper screen between a larger stereoscopic 3d view with a small minimap showing the area directly around you, or a full-screen map showing much more of the current dungeon. The stereoscopic 3d looks great, but the larger map is often more useful.

You attack by drawing lines on the touchscreen to swipe around your weapon. You can also interact with levers, wheels, and such with the stylus; this game is designed around touch input and it works very well. This game does NOT have random battles, which is pretty nice. If you are going through areas you’ve been in before, looking for the way forward or a solution to some environmental puzzle, you won’t be fighting constantly as you go. I love that. The puzzles are clever and well thought through, too. Once you do get into a battle, they are action-style touch-based fights. Enemies can be on multiple sides, and you choose which one to face. The others can attack you while you’re facing away, of course. As you swipe enemies with the stylus they will react by moving shields around, so you will need to swipe in the directions they are not protecting themselves in. It’s fun stuff. As you defeat enemies you get monster parts that you can upgrade your stats and sword with. And then it’s on to more exploring, finding your way around, solving puzzles, and fighting monsters. The dichotomy between the really nice, quite modern animated graphical style and the more traditional gameplay works well. Severed is a game not to be missed, pick it up for sure while you can. Also available digitally on the Wii U, iOS, Android, PlayStation Vita, and Nintendo Switch. If you buy this game for 3DS you get both the Wii U and 3DS versions of the game for a single price, and vice versa. Very nice. Because of the controls and stereoscopic 3D, this 3DS version is probably the best version of the game.

Shakedown: HawaiiReleased by Vblank Entertainment in 2019. Shakedown Hawaii is the ‘90s-themed spiritual sequel to Retro City Rampage, above. The gameplay is very similar to the first one, except it’s set in Hawaii now and instead of 8-bit-era-style visuals you get 16-bit-style visuals, and a Hawaiian setting instead of a generic Northeastern city. Do you like walking or driving around a top-down city, causing random chaos and killing innocent people? Or do you like being a criminal, doing missions killing other criminals? Or do you like this games’ new element, buying properties and doing generic missions to get protection money from the inhabitants? I think I said my opinions on that in my Retro City Rampage review above, I don’t like this genre conceptually and don’t like open world games in terms of design so this is DEFINITELY not for me. Even aside of my dislike of the games’ genre, sure, the world’s not going well in a lot of ways these days, but reacting to that with this kind of pretend celebration of very violent crime feels wrong. I mostly just got this because it’s interesting to see 3DS games released this late. Maybe you’ll like it, though reviews of this game weren’t as positive as Retro City Rampage’s were, reviewers like this game less. It’s more repetitive, I guess, though I didn’t get far enough to run into that and nor do I want to. And unless you count the Wii, which I wouldn’t, there aren’t any classic versions of this game, which is unfortunate, so there are no equivalents to the DOS or NES versions of RCR. Ah well. Also released on PC/Mac/Linux (Steam), PlayStations 3, 4, 5, and Vita, Wii (physical release in Europe only), and Wii U. Most of those other platforms got physical releases of this game, but not the 3DS.

Shantae [GBC Virtual Console]Released by WayForward in 2013. The original Shantae was a late Game Boy Color title which released in 2002. As someone who had a GBC but not a GBA yet, I wouldn’t get myself a GBA until ’03, I should have been very much in the target market for this game… but I didn’t buy it. I’m not sure why, other than that I’ve rarely been much of a fan of open-ended “Metroidvania” platformers, of which this is one. I prefer a game that may have some options along the way but has you follow a linear path to one where you have to wander around lost a lot. For a similar reason, even though Wario Land 1 is one of my favorite games ever, I didn’t buy Wario Land 3 until many years after the GBC was dead. In both cases, I don’t regret my decisions. They are good games, certainly. Maybe even great ones. They just aren’t my favorite style of game. I still don’t own Shantae on cart, unfortunately, because the game got quite expensive in a hurry. I did finally buy it on 3DS, sometime after getting Pirate’s Curse (below), but while the first Shantae is clearly a good to great game I still haven’t ever gotten all that far into it.

Anyway, in Shantae you play as a half-genie girl named, well, Shantae. The game has pretty good cartoony graphics in that classic WayForward style. This game definitely tries to sell based on Shantae’s good looks and skimpy clothing, it must be said. The game beyond that is good, but it’s worth mentioning for people who are bothered by that. The game has great controls too. As for the gameplay, though, you wander around a town trying to figure out where to go, then go to various sub-areas where you explore, fight enemies, and look for stuff. This is a platform-action game with powers to get as you proceed which let you access new areas in previous parts of the game. So, as I said, it’s a metroidvania-ish platformer. It’s good to great, but as with many games of this style I lose interest after a while. That’s just me, though. Despite my qualms I do like this game, it controls and looks great and is fun to play when you know where you’re going. While for a while it seemed like the game would be a one-off, it has ended up being an ongoing series with quite a few entries. This digital release is a good way to play Shantae on a handheld for a fraction of the cost of the original cartridge. Recommended. Also digitally released on Nintendo Switch, PlayStation 4, and PlayStation 5.

[Shantae and the Pirate’s CurseReleased by WayForward in 2014. This is the third Shantae game, but it is the first game in the series that I bought and played. This game started out as a digital exclusive, but had a physical release in 2016. So, I probably shouldn’t cover it here ,but since I do have the game digitally and have played it I will in brief. The second Shantae game started out as a DSiWare game, though both are also available on other platforms. This one first released here, on 3DS. This title is a very nice-looking 2d platformer with good use of stereoscopic 3d and plenty of fun platform-adventure gameplay. Despite my somewhat lukewarm statements above I think I might actually like the first Shantae game the best, but they’re all good games and this one is no exception. The game is a lot of fun at first, as you explore islands, find powers, and fight badguys. The problem is how I handle getting stuck in a metroidvania-ish game. I eventually got stuck at some point and while I definitely like this game, I wasn’t loving it quite enough to look up what to do, so instead I stopped playing. I am okay with that though, with how many games I try I think it’s fine that I don’t finish most of them. That I liked it enough to get hours into it says something about the games’ quality. Pick it up, it’s quite good. If you like stereoscopic 3d definitely get this game for 3DS. Ports of this game were released on Wii U, PlayStation 4, PlayStation 5, Nintendo Switch, Amazon Fire TV, and Xbox One.]

Shift DXReleased by Choice Provisions and developed by Cosen in 2017. Shift DX is a 2d puzzle-platformer game where you rotate the stage with L or R in order to flip the screen. One way and, with the default black-and-white color palette, you are standing on the “ground”. Hit a shoulder button and now the world is flipped over and you are inside the block at your feet, on what used to be the ceiling of that block underneath you but now is the new ground. You play as a female character, and there is no plot here. This title is about the gameplay. There are additional unlockable characters to play as if you progress far enough, though they all play the same. The game has a nice black-and-white visual style with solid art direction. If you dislike that palette though, you can use others, and will unlock more as you progress.

As for that gameplay, for the most part all you do is run around, jump, and shift. The controls are fine, though nothing special as far as responsiveness gopes and such. Your jump is fairly low, you can only jump about one tile high, so the primary way to get around is through shifting. You can only shift while on solid ground, though, so for instance you can’t switch into a ceiling in mid-jump, unfortunately. That would make things too easy. You’ll need to figure out the puzzle instead, and that can be tricky. In those puzzles you have an entrance point and an exit door you must reach, the two colors of blocks which flip, and various things in the stages, including tiles which flip you when you enter them, keys which remove locks from tiles that block you from flipping into those tiles, cross-hatched titles that you cannot flip into, and more. This is a platformer but it is not an action game, so there is no combat or enemies present. That’s certainly for the best, the game shines by sticking to what it does well, its unique take on puzzle-platforming.

This screen-flipping concept is not new, and wasn’t even when the Shift series began with a flash game in 2008, but it is done very well here, with a good sense of style and nice music. There isn’t much if any use of stereoscopic 3d, but that’s okay. There is a lot of content, though — this title includes all of the stage layouts from Shifts 1 and 2 for the PC, plus 100 new levels only in this version. There’s even a level editor, though there is no online level trading so its use is somewhat limited. Each level is a challenging single-screen maze of blocks, and after the early rounds it will take some serious thinking, and flipping, to figure out how to get all of the collectibles and to get to the stages’ exit. It’s very rewarding when you finally figure out a stage and make your way to the exit. This is yet another tough but well-made puzzle game on the 3DS, and it’s definitely recommended! Handhelds are a perfect place for puzzle games with fairly short stages like this one, it’s a great pick-up-and-play title to play for a few minutes here and there. Definitely recommended. Nintendo 3DS digital exclusive.

 

Shovel Knight: Treasure Trove Published by Yacht Club Games in 2014 (though this fully DLC-updated version is from 2019). Shovel Knight is a very popular NES-styled, though not NES graphics-accurate, 2d platformer released on a lot of platforms. The 3DS version is as good as any, and does have stereoscopic 3d. However, it also has a physical release. So why am I listing it here? Well, the game had several downloadable addon campaigns released after the main title. The 3DS got two DLC packs, each with another campaign. There was a last part that wasn’t released on 3DS because it is multiplayer-focused, but the 3DS got all of the single playe content. They were released for free, very generously, but given that demos and such will go un-downloadable after the shop’s purshasing shutdown, I very much doubt that anyone who buys the physical version after the shop shuts down will be able to play the other three campaigns, only the first one, which is the only one on the cart release. So, if you want to play this very good platformer classic, pick it up while you can.

Each of the four campaigns has you playing as a different character who controls totally differently, so there is some nice variety here. I won’t describe all of them, play the game and find out for yourself. The first campaign’s main character, Shovel Knight, controls a bit like DuckTales for NES’s Scrooge McDuck but with a dig mechanic added, but the others are quite different. I’ve never loved this game quite as much as some people and didn’t get addicted to it, probably as much as anything because it isn’t NES-accurate and has parallax backgrounds and extra colors and such, but it does play well and has decently good level designs. I’m not quite sure why this game was such a massive hit while other games I liked just about as much or more are obscure, I’d rather play Mutant Mudds or Chicken Wiggle than this game for instance, but even so Shovel Knight is a good game well worth playing. Also released on PC/Mac/Linux (Steam), Xbox One, Nintendo Switch, Wii U, PlayStation 3, 4, and Vita, and Amazon Fire TV.

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Game Opinion Summaries: Digital-Only Nintendo 3DS Games, Part 7: P

Yes, I got the next update done already!  I definitely wanted to make sure I finished this update while the store was still up, it’s got a lot of fantastic games covered.

 

Table of Contents for this update

 

Parascientific Escape: Crossing at the Farthest Horizon
Parascientific Escape: Cruise in the Distant Seas
Parascientific Escape: Gear Detective
Parking Star 3D
Pazuru
Phasmophobia: Hall of Specters 3D
Phil’s Epic FIll-a-Pix Adventure
Phoenix Wright: Ace Attorney Trilogy
Apollo Justice: Ace Attorney
Phoenix Wright: Ace Attorney – Dual Destinies
Phoenix Wright: Ace Attorney – Spirit of Justice
Pic-a-Pix Color
Picross 3D Round 2
Picross e
Picross e2
Picross e3
Picross e4
Picross e5
PICROSS e6
Picross e7
Picross e8
Ping Pong Trick Shot
Ping Pong Trick Shot 2
Pirate Pop Plus
Pocket Card Jockey
Psycho Pigs
Pushmo
Puzzle Labyrinth
PUZZLEBOX setup

 

The Summaries for letter P – 29 games

 

Parascientific Escape: Cruise in the Distant Seas Published by Circle and developed by Intense in 2015.  This is a somewhat simple but great adventure game.  You play as a girl in a group of girls stuck on a sinking cruise liner, and you need to figure out how to get off alive. The game has a first-person viewpoint, with prerendered rooms which you view and can interact with with the stylus on the lower screen.  You will collect items and use your abilities in order to solve puzzles.  While inspired by escape rooms and such, though, you can’t actually lose in this game, which I at least really like. I don’t like the pressure of having a time limit before your character dies or something, so this game, which has the tension of that kind of setup but doesn’t have the actual danger, is perfect. As the name suggests, the main character has psychic powers. She’s able to use several different abilities, and you will need to use them in the right places in order to solve the puzzles. Now, this is a small download-only title, so it is not especially long. The difficulty level is also somewhat moderate.  There are some tricky puzzles, sure, but for the most part this game isn’t that hard.  That was entirely fine with me, though, and I really liked this game. The four girls are all good, interesting characters, the puzzles are fun to figure out, and the visuals and setting are good.  I would say more, but I don’t want to spoil the story! I highly recommend any adventure game fan should get this game while you can.  I’d say that it is a fun little adventure that probably won’t take too long and is lots of fun while it lasts.  The game did well enough to get two sequels.  I like this first one the best, though.  It’s great.    Nintendo 3DS digital exclusive.

 

Parascientific Escape: Gear DetectivePublished by Circle and developed by Intense in 2016.  This title is a sequel to the one above.  This game has similar gameplay to the first one, but makes a lot of changes along the way.  Most notably, this time you play as a guy detective.  He’s got a sidekick girl who likes him.  Additionally, you aren’t stuck in an escape room-style setup this time. Instead you’re a young detective, as the name suggests, with a detective’s office.  Of course, you’re about to be pulled into a dangerous mystery. This is still an adventure game with psychic powers and items to collect, though, so apart from the change in setting and characters the core gameplay is familiar.  This game has a bit more consequences for failure than the first one, so I guess other people didn’t like that you couldn’t actually lose in the first game. I liked it better that way, but still this is a good adventure game well worth getting.  It’s cheap, good, and, again, entirely 3DS exclusive.


Parascientific Escape: Crossing at the Farthest Horizon
Published by Circle and developed by Intense in 2017.  The third and final Parascientific Escape game brings back both protagonists from the first two games, and switch between them at points in the story.  This game feels a bit more ambitious than the previous ones and has some good puzzles.  As with the second game it definitely has choices that can lead to a bad ending. I don’t like that kind of pressure, probably unlike most people, but still this is a good adventure game with an interesting story, good characters, and nice visuals.  As usual the psychic powers thing is a somewhat gimmicky puzzle-solving mechanic for the most part, but still this is a good adventure game I certainly recommend picking up while you can. This trilogy, based entirely around stylus-based precise touch controls, would not control anywhere near as well on the Switch as they do on 3DS, but even so it’s a shame that the series hasn’t returned.  I like all three of these games quite a bit, they’re short-ish but well made and very fun adventure games that any genre fan should definitely play.  Everyone knows the Ace Attorney series, but this series of smaller titles shouldn’t be forgotten. Pick them up.  3DS exclusive.  Buy it.   Nintendo 3DS digital exclusive.

 

Parking Star 3DPublished by Circle and developed by Easytech in 2014.  This game is a driving puzzle game, but definitely not a racing game.  It feels like a mobile port, but it’s alright.  As the name suggests, this is more of a simulator, a parking simulator in specific. Using either button or touch controls, and the best option is a mixture of both, you try to park a car.  The controls are on the lower screen, and the fairly basic 2d overhead-view graphics on the upper screen. The game makes minimal use of stereoscopic 3d, unfortunately.  It is there, but not much of it.  In each level, your challenge is to park in a specific parking space, fully in the space with the parking space lines showing on all sides of the car, without hitting more than one thing.  You can bump one thing and keep going, at a cost of rating for the requisite three-star rating system seemingly all mobile games use, but a second bump means you fail, try again.

The controls are simple but take a little getting used to.  You have a forward or reverse lever, either on the dpad, face buttons, or on the right of the touch screen; the wheel, either on the touchscreen (preferred!) or on the analog stick; and a brake, either on the left of the toughscreen or on the shoulder buttons.  Using touch for the steering is preferred because you don’t turn the car like a normal car in a videogame.  Instead, you have to spin it as if it was a wheel, even with the stick.  This works well with the touch controls, just turn that wheel with the stylus.  It feels very odd to be rotating your analog stick around in circles, though, but that’s what you have to do here.  Yeah.  As with a real wheel it stops at certain points once you’ve turned the wheels as far as they can go, and then you will need to turn it back around.  The wheel doesn’t auto-center at all, it stays exactly where you leave it.  As for speed control, you can adjust your speed kind of, but it doesn’t feel fully analog.  For reverse basically you move at a standard speed as soon as you go into reverse, stopping when you let off it.  For forwards you can kind of control your speed, but you mostly have a speed you go at.  Fortunately, it is slow enough to work. Once you figure out the controls this game plays fine, as you go forward and back and turn in order to work your way into each parking space.  There are plenty of puzzles on offer.  It’s a decently average little game that you might want to pick up if it sounds interesting.  Nintendo 3DS digital exclusive, as far as I know.

 

PazuruPublished by Joindots in 2015.  Pazuru is a puzzle game with one-button controls. This is baasically one of those bounce-the-light-on-angled-mirrors games, but with a bouncing ball and a timing element. The game plays on the upper screen, has basic sprite graphics, and doesn’t use any stereoscopic 3d, so it is certainly technically unimpressive. The gameplay is plenty challenging and interesting, though, so it may be of interest. This game has a light Japanese ninja theme, but mostly you are just watching an object bounce around the upper screen. Whenever you hit the A button, objects change depending on their type. Some angled blocks will turn on and off each time you hit the button, others will rotate each time you press it, and such. Each puzzle is a single screen and there are several gold shurikens scattered around that you are trying to collect all of with a single try. The challenge is, there are multiple exits scattered around the level, so you will need to hit the button with the correct timing to make everything line up correctly so you don’t end up in one before getting them all. After completing each level you get a rating on the standard mobile game three-start system Based on your time and if you got them all and such. Pazuru is simple, and probably is a mobile port, but it’s a decent puzzle game and is average or slightly above that.  Nintendo 3DS digital exclusive.

 

Phasmophobia: Hall of Specters 3DPublished by In-D Gaming in 2019. New Nintendo 3DS required. This title is an extremely simple and short little game jam demo that you pay for, basically. It’s kind of neat though. This game is someones’ attempt to make a 3d, first-person take on Pac-Man. On the upper screen you see the first person view, and on the lower screen a map of the maze. It’s the standard Pac-Man maze. The map shows your location and the locations of the four ghosts. In this maze, you need to explore around and collect 12 pages attached to the walls. The pages are NOT marked on the map, so you will need to look around and find them. If you get caught by a ghost you lose a life, three lives and it’s game over. You move with the left stick and aim with the right analog nub. I kind of hate the analog nub, so it’s unfortunate that this game doesn’t have touch aiming, but sadly it does not. It also doesn’t have stereoscopic 3d; despite requiring the New 3DS, this game looks the same with the 3d slider up or down. Too bad.

If you can manage the camera stick the controls are alright, though this is about as basic a 3d environment as you will see on 3DS, but there’s literally minutes of gameplay here — there is only one level. You will definitely die several times before beating the level, but once you beat it the only other thing to do is Insanity mode, where you have only one life and a time limit. That only took me a few minutes more and with that the game was done. There is very low replay value here, it really is a techdemo. It’s cheap, can be fun to play, and it’s cool that it got released at all, but still, I’m not sure if it’s worth buying or not. Do you not mind buying one of the shortest games on the system in order to support an indie game jam project that actually got released on the eshop? I don’t regret buying it, but make your own choice.  Also released on Android and PC/Mac/Linux (itch.io). Note that while there is a PC/Mac/Linux (Steam) game named Phasmophobia, that is an entirely different game by a different developer.

 

Phil’s Epic Fill-a-Pix AdventurePublished by Lightwood Games in 2017. This third party somewhat Minesweeper-meets-Picross game is a huge disappointment.  This game has over a hundred huge, scrolling puzzles.  Numbers around the field tell you how many blocks next to each space need to be filled in. Picross-style you either fill in spaces or don’t, there aren’t multiple colors.  The concept is sound, I love both Picross and Minesweeper so sort of combining the two is a good idea.  Sadly, but you won’t want to try to solve these puzzles.   Of all 3DS puzzle games I have played, this is the only one at all like this which is missing something critical.  You see, this puzzle game… has button-only controls.  And I mean it has NO stylus support, not even in menus.  On the 3DS. I have no idea at all what the developers were thinking, but who would want button-only controls in a 3DS puzzle game like this? Why would anyone actually publish a puzzle game like this on 3DS with no stylus support? The game concept is great and is exactly my kind of thing, I love both Picross and Minesweeper and this is a nice cross of the two, but without stylus support my interest in the game goes way, WAY down. I don’t know how this happened, but it should not have been released like this. Skip this mess. This is the same publisher who released the pretty good ____-A-Pix games and this released after Pic-a-Pix Color (below), so I have no idea what happened with this one, but don’t buy it.  Also on Vita, PS4, and Nintendo Switch.

 

The Phoenix Wright seriesThe four titles released in 2013, 2014, 2016, and 2017.  Four Phoenix Wright games, including a collection of the three GBA games and three standalone releases, released in the US on 3DS, and two more in Japan-only, though they did finally get Western releases on Switch. I was going to cover these, but … I’ve still never played any of them, and I don’t think I could cover them now in the depth any fans would want. So I won’t. I will only say that these games are very good versions of these popular adventure games, and that these games are digial-only in America and are ideally suited for this system. With touch controls designed for a stylus touchscreen like this and stereoscopic 3d graphics that are much improved over those in the GBA and/or DS versions of the games which are ports from the previous generation, these are probably the best way to play the games. They have some DLC as well.   I don’t think any are 3DS exclusive.

 

Pic-a-Pix ColorDeveloped by Lightwood Games in 2017. Pic-a-Pix Color is a good, and pretty interesting, Picross clone. The main unique feature here is that unlike official Picross, the tiles in this came are in multiple colors. You switch between colors with L and R, and play with the stylus (or buttons if you really want). Because there are multiple colors, this makes for a pretty different game from classic Picross because different colors can be contiguous. So, where in regular Picross there are always white spaces in between the black blocks you carve out, Pic-a-Pix Color puzzles can have a string of differently-colored blocks that are all touching, without there definitely being spaces in between. I love Picross so this is a pretty neat take on the genre. The controls and gameplay are just as you’d expect. As wtih all of the ____-a-Pix games, you have a button that will tell you if you have any errors in the puzzle, and gives you the option of correcting mistakes if you wish. And as wtih all of these games, you get a gold medal after completing each puzzle if you don’t use the autocorrect feature. You can use the ‘how many errors are there?’ feature as many times as you want, that’s fine and isn’t punished at all, and as usual this is easy to abuse if you wish. The game does keep track of how long it took you to solve each puzzle but the only medals are for not using error correction. That is somewhat unfortunate, but even so this is a good Picross-style game with a nice twist.

And, it doesn’t end with the puzzles included: unlike the other ___-a-Pix games, this one has DLC. There are several dozen $2 puzzle collections available, and if you want to play them on 3DS, and I at least definitely do, buy them before 3DS purchasing shuts down. I wish that the other games in this series also had DLC, it’s unfortunate that they do not, but hey, I’ll take what I can get and like this game for sure. It has solid puzzle gameplay, a lot of content, and is definitely worth buying. Its DLC is as well. Also on Wii U, PS4, Vita, and Nintendo Switch.  Personally I would much rather play it on this system than any of those due to the combination of stylus controls and portability.

 

Picross 3D Round 2Developed by HAL Laboratory and published by Nintendo in 2016. This title is the second and sadly so far last Picross 3D title. This sequel to the original Nintendo DS game is fantastic, but unfortunately is cut down and lacking in features compared to its exceptional predecessor. The first Picross 3D is my favorite game for the DS, but this one is “merely” a very good game. On the positive side, the graphics here are very nice with good stereoscopic 3d, the puzzles are interesting, and there is a fair amount of content. However, the first game had a puzzle editor and lots of downloadable levels that you could download for free. Of course you can’t download anything in the original DS game now, but even so it still has more content than this one, and that puzzle creator. This game doesn’t have any of that. It has fewer puzzles built in, too. I love that the game is in actual 3d now, and the gameplay of chopping out the blocks of a 3d cube to make a picture is as amazingly fun and rewarding as ever. It’s just really sad that this game is so cut back versus the first one. This game had a physical release in some regions, but unfortunately not in America, so it is on this list. This is one of the best download-only 3DS games here, but it’s a pale shadow of its amazing Nintendo DS predecessor.

Picross eDeveloped by Jupiter and published by Nintendo in 2013. I’m something of a Picross addict, and have slowly been playing through the 3DS Picross series, one game at a time. I’ve finished every puzzle in the first four games now, and have played a lot of several more. This series slowly improved over time, but all of the games are well worth playing if you like Picross. Picross, or picture crosswords, are nonogram puzzles which are simple and yet challenging. The board is a grid of squares. Numbers along the left and top sides of the screen show you how many tiles in each row need to be carved out. Picross is simple, since tiles are all either white, uncarved, or black, carved out. The grids can get large, particularly in later titles in the series, but the core is simple and approachable. You just need to figure out which tiles need to be touched by using logic, deduction, and, if you get stuck, guesswork. The game has a timer, and if you try to touch the wrong tile time gets added to clock. With each mistake more time gets added than the last time you guessed wrong. If you complete the level in under an hour of time, you win, get to see the image in color, and it is considered completed. Take longer than that and you will need to try again. Each Picross e titles breaks its puzzles up into several categories, and if you complete all puzzles in each mode a medal appears on the main menu showing that you have completed it.

This first game has 15 Easy puzzles of sizes 5×5 to 10×10, 60 Normal puzzles of sizes 10×10 and 15×15, and 60 Free Mode puzzles also of sizes 10×10 and 15×15. Free Mode is harder since you aren’t allowed to use hints while playing any of these puzzles. Most later games only have three Free Mode puzzles on each 15-puzzle page, but this one has more. And lastly, the game has 15 Extra mode puzzles, also 10×10 and 15×15. This game doesn’t have as many puzzles as the later ones and the maximum size is relatively small, so it’s a good starting point.

The core systems are similar across both this series and the several other licensed Picross titles, including the Hello Kitty one, the Pokemon one, and the mini Zelda Twilight Princess one, but they do add new features over time. The core controls are the same, but the later titles add larger puzzles, new modes, more puzzles, and some control improvements that make the games a little easier to use. However, start from the first one and it will feel good. This first game may not have the large images or such, but it does have plenty of puzzles mostly in smaller sizes, so it’s a perfect starting point for new Picross players. Buy all of these. If you’re only getting one the later ones are better, they add things like marking if you used any hints when you solve the puzzles instead of only ‘did it take you under an hour or not’ and improve the controls a bit, but such, but I at least say, get all of them! It’s great.  Nintendo 3DS digital exclusive.

 

Picross e2Developed by Jupiter and published by Nintendo in 2013. Picross e2 is very similar to the first one, but with new puzzles. The number and block size of puzzles in the Easy, Normal, Free, and Extra categories are all identical to the first game, so you have 15 Easy puzzles, 60 puzzles each for Normal and Free, and 15 Extra puzzles, and a 15×15 max puzzle size. Additionally though, the new Micross mode is added. Micross puzzles have you making a famous work of art. The artwork is broken up into a grid of 8×8 tiles, some of which will be empty and some of which contain parts of the image. You touch each tile to start that puzzle, then try to figure out that block. Each block of the artwork is, as with the main puzzle, only 8×8, so these puzzles are easier to solve than the regular one. This game comes with five Micross puzzles, a nice amount. I like Micross mode, it’s fun seeing the larger image come together.  Nintendo 3DS digital exclusive.

 

Picross e3Developed by Jupiter and published by Nintendo in 2013. Developed by Jupiter and published by Nintendo in 2015The third Picross e game again is based off of the first one with new puzzles. You get fewer regular puzzles this time, though, unfortunately. This time you get 15 Easy puzzles (5×5 and 10×10), 45 Normal puzzles (10×10 and 15×15), 45 Free puzzles (10×10 and 15×15), 15 Extra puzzles (all 15×15), and 30 puzzles in the new Mega Picross mode, in sizes of 10×10 and 15×15. Micross sadly doesn’t make an appearance in this game. It is missed.  Nintendo 3DS digital exclusive.

Mega Picross somewhat makes up for the lack of puzzles in this entry, though, because these puzzles are harder than those in the other modes due to reduced information. You see, in a Mega Picross puzzle some rows are combined into paired rows. You will see only the block totals for both rows or columns combined, instead of for each one separately. Additionally, some numbers, in a black outline, are for a group of blocks which go across both rows in this group. Regular numbers are only in one lane or the other, as marked, and will never be directly touching another row. This makes solving the puzzles much trickier, as you can’t X out blocks nearly as easily because you could go sideways instead of just up and down. If that sounds a little complex, well, Mega Picross can be a bit frustrating sometimes because of how much harder it can be to figure out what you can X out or chip away. Still, it was a good addition and this is a good game. I wish it had more regular puzzles and some Micross, though.  Nintendo 3DS digital exclusive.


Picross e4
Developed by Jupiter and published by Nintendo in 2014. For the new year, this game mixes up the menu system a bit. Now, the Easy and Normal categories are combined into one mode just called [Regular] Picross. This mode has 105 puzzles of sizes 5×5 to 20×15, so a new larger puzzle size has been added. Three puzzles on each page of 15 are Free mode puzzles, the rest regular ones where the game docks you time for each mistake. This 20×15 size would be the largest size in the Picross e series. You also get two Micross puzzles, 45 Mega Picross puzzles of sizes up to 15×15, and 15 bonus puzzles, five of which unlock for each of the first three Picross e games that you own on your 3DS. Considering how muchl onger Mega Picross puzzles take and that the new size is larger, this game has a solid amount of content.

You get some new options, too — from Picross e4 on, in this series you have Hint Number Auto-Check, Hint Roulette, and ? Navigation options on the pause menu. If you turn the first of those options off the game will no longer tell you if you make mistakes, or dock you time if you do so. If you turn the second off, the game will stop asking before every puzzle if you want to have it start out by filling in one row and one column. And if you turn the third off, the hint mode will be disabled even on puzzles where you are allowed to use it. There are some nice new features here.  Nintendo 3DS digital exclusive.

 

Picross e5Developed by Jupiter and published by Nintendo in 2014. This second 2014 Picross game is very similar to its predecessor, though with a bit of a graphical improvement; the on-screen interface looks a little better than it did before. This title has 120 regular Picross puzzles in sizes of 5×5 to 20×15, with three Free mode puzzles per 15-puzzle page; three Micross puzzles; 30 Mega Picross puzzles in sizes of 5×5 to 15×15; and 15 puzzles that unlock if you have the first three Picross e titles. Yes, it’s always just the first three that unlock bonus puzzles. It’s another great entry in this series.  Nintendo 3DS digital exclusive.

 

Picross e6 – Developed by Jupiter and published by Nintendo in 2015. At this point, Picross e became a yearly series instead of one more frequent. This game has 150 regular Picross puzzles in sizes of 5×5 to 20×15, 150 Mega Picross puzzles in sizes of 5×5 to 20×15, three Micross puzzles, and 15 puzzles which unlock if you have the first three Picross e titles. This may sound like a huge number of puzzles, but the last three Picross e games “cheat” by not actually making new puzzles for Mega Picross mode. Instead, you get 150 puzzles for regular Picross, and those same puzzles in Mega Picross mode, just harder now due to how much tougher that mode is due to more limited information. The puzzles are not in the exact same order so unless you can identify the image and cheat by looking at it in the regular mode you probably will need to do the puzzle again, but it was a clever solution to significantly increase the amount of content in these games without needing to create new puzzles.

Also in 2015, Jupiter also made the free-to-start but pay-to-finish Pokemon Picross. It’s fine I guess, but expensive compared to the rest of the series — playing the whole thing will cost about $30, far more than any of these other titles, for not THAT much more content. It’s wildly overpriced, I think, but the actual gameplay is the same great stuff of course. And no, you cannot play it all for free; after a bit you need to pay in order to get the play points to continue.  Nintendo 3DS digital exclusive.

 

Picross e7 Developed by Jupiter and published by Nintendo in 2016. This game released more than a year after its predecessor, and it shows — the series has had a full graphical overhaul. This time you get 150 regular Picross puzzles in sizes of 5×5 to 20×15, 150 Mega Picross puzzles in sizes up to 20×15 which again are the same puzzles as regular mode just put in a different order, and three Micross puzzles. Additionally, there are 15 puzzles which unlock if you have certain other Picross e titles. The regular, Mega, and unlockable puzzles have three Free mode puzzles per 15-puzzle page, where you are not allowed to use hints and the game will not tell you if you are chipping out the correct spaces or not. In other puzzles the game tells you when you try to do an incorrect move and you get a time penalty. However, this game has the great feature that there is now a medal to earn on each puzzle. If you complete the puzzle with no errors or help, you will get a medal shown on screen. Make even one mistake, though, and you won’t get that medal. As usual if you complete the puzzle with under an hour of time used it appears on screen in color and is considered complete, but if you want to go back for some additional challenge, try to beat puzzles without using hints to get those medals. It’s a great feature which only the later Picross e titles have. This is a fantastic Picross game with nice graphics which are improved over the earlier titles, great touch controls, and lots of puzzles. Highly recommended; this series got better over time.  Nintendo 3DS digital exclusive.

 

Picross e8 – Developed by Jupiter and published by Nintendo in 2017. The last main-series Picross e game on the 3DS is very similar to its predecessor. This game again has 150 puzzles for regular and Mega modes, reused in both modes as with the previous two titles but harder in Mega mode of course due to that modes’ rules, with the same sizes as before of sizes up to 20×15; three Micross puzzles; and 15 special puzzles which unlock if you own the first three Picross e titles. All of the features are the same as e7, so it has the medals to earn on each puzzle. The puzzles are a bit harder than e7’s are, though, so this last one is likely the most challenging and probably the best Picross e entry. I highly recommend getting all of them, though, it’s a just fantastic series which will take many, many hours to puzzle your way through. This game would be the last of the numbered Picross e titles, but Jupiter would make one more Picross game on 3DS after this one, 2018’s Sanrio characters Picross. I will get to that one later, but it’s great whether or not you care about Hello Kitty.  Nintendo 3DS digital exclusive.

 

Ping Pong Trick ShotPublished by Starsign and developed by SIMS in 2016. This is an action/puzzle game where you need to toss a ball into a little cup. I recall there was a WiiWare game like this which the developers had to rename from “beer pong” to “ping pong” because Nintendo didn’t want a name referencing drinking in their shop. These 3DS games follow that trend by being that concept, but without any references to drink. No, this is a puzzle game where your goal is to throw the ball with the exact right speed and angle in order to get it to go into the cup. The game keeps things interesting by having each stage have a different layout. You will need to deal with walls, moving platforms, angled holes, and more. This game is from the same developer as Collide-A-Ball and such, and has the same style, interface, and simple shaded-polygon visual design as their other games. You control the game with the touch screen, and it controls well. There is a slider for your shot power and you aim with the stylus. I like this game, this kind of precise aiming is quite rewarding when you get it right. This is a short game since there aren’t all that many puzzles, but it’s fun while it lasts and I recommend picking it up. Objectively the game is average, but I enjoy it.  Also available on iOS. Or at least it was at one point.

 

Ping Pong Trick Shot 2Published by Starsign and developed by SIMS in 2017. This game is more of the same. This is a level pack for fans of the first one with basically no changes except some somewhat more challenging puzzles. So yeah, I say pick it up, it’s a good game. More of the same is fine when you’re making more of a good and short game, and the added challenge makes this game slightly better than its predecessor. Pick it up if you like the first one, as I do.  This game may be a NIntendo 3DS exclusive, though it’s probably a phone port.

 

Pirate Pop Plus Published by 13AM Games and developed by Dadako Studios in 2016. This game plays exactly like Capcom’s classic game Buster Bros.. The game plays exactly like that game, except with not quite as good controls but some nice Game Boy-ish graphics and filters. Just like the game that inspired it, you move left and right with the d-pad and shoot straight upwards with the fire button. When you shoot, it drops a line down from the top of the screen at that point. The enemies are bouncing balls, and when they run into the line they take a hit and split apart into smaller balls. Sort of like in Asteroids you need to avoid them and keep hitting them until they all are destroyed, at which point you move on to the next level. There’s plenty of content here and I do like the screen filter options. This is an okay take on a classic, but the imprecise, mushy controls are a disappointment; I was hoping this game would be more fun to play than it is. With better controls this game could have been good, but as it is it’s below average, unfortunately. Also available on Wii U, also digital only there. The two versions are basically identical other than screen resolution and such.  Also on PC/Mac (Steam) and Nintendo Switch.

 

Pocket Card JockeyDeveloped by Game Freak and published by Nintendo in 2016. This solitaire card game got quite a bit of press when it released, so I picked it up… and was quite disappointed. Pocket Card Jockey is a solitaire card game with a horse racing theme. Basically, you are a jockey, and as you go around the track you will be faced with games of solitaire. If you do well and clear them quickly you will move ahead and maybe win the race, but if you struggle and fall behind things won’t go well for your horse-racing career. The game has nice sprite-art graphics with some use of stereoscopic 3d, but I find the actual card games far too frustratingly random. My main issue is that this game punishes you quite a bit when you end up with a random card layout that is hard to solve quickly. It’s not my fault though, it’s all the luck of the draw… but the game doesn’t care. The game has a whole bunch of systems to learn, so it will take a while to figure out and going through all of the tutorials is highly recommended. I did that, it makes sense eventually. My problem is not the complexity, it’s the randomness. I think this game is way too luck-based and punishes you too much for having bad luck of the draw. I don’t like this game much at all and can’t recommend it, though given that plenty of people do like it maybe you will disagree. For me though this is one of the worst games in this update.   I have no interest in playing it again to describe the details of its gameplay, sorry.  The game was originally 3DS exclusive, but since has had newer versions made on other formats.

Psycho Pigs – Published by Bergsala-Lightweight in 2016. This is based on a Jaleco arcade game from the ’80s. Psycho Pigs is a remake of a classic arcade action game about pigs throwing bombs at eachother to try to blow eachother up. This one is a bit interesting because the game never released before in the US. It was originally a Japanese arcade game, which, like many Japanese arcade games, got a bunch of ’80s home computer releases in Europe that never got released here in America, which is surely why the Swedish company Bergsala-Lightweight ended up publishing this remake of the game. I believe that this version is the first one we got. It’s kind of odd playing a graphically enhanced remake of a game I’ve never played, but that’s what this is. The game has polygonal character models and is played from an overhead perspective with a single screen, on the upper screen, per level. The lower screen shows your status and such. For such a simple game there are an oddly large number of different things displayed around this screen, including your stats, items, and more.

The controls are simple, either the d-pad or analog stick moves, and you do have analog directional control but not movement speed, you either move or you dont, and two buttons throw bombs and use items. You can switch items with L. Still, though, this is a weird game. Rounds are often incredibly short, first. If someone gets blown up with a bomb they’re out, and with a single not-very-obstructed screen to fight in this usually won’t take long. We’re talking ten or twenty seconds per round, often. There are several ways to blow either your or the other pigs up, including by directly hitting them on the front side of their character, getting blown up by an exploding bomb on the ground since each one has a timer on it which will eventually go off, or being caught in a chain explosion as bombs set eachother off. It is important to note though that hitting someone from the rear doesn’t blow them up, in that case the bomb drops to the ground next to them. The result is a probably overly simplistic, but quite chaotic, game as the four or so different pig characters run around, picking up and throwing bombs at eachother, until only one is left. You can pick up powerups, some of which are items to use and others which will boost your stats.

Naturally, this game would be best in multiplayer. Unfortunately, the multiplayer in this game is local only. If you do have several 3DS systems though, give this a try, it’d probably be fun. Against the AI, though, while the concept is initially entertaining, with incredibly short round lengths and very basic gameplay, I find myself losing interest in this game quickly. It has much less strategy than Bomberman, this is mostly just chaos. It’s moderately amusing but shallow and mediocre. Being a classic arcade game there also isn’t a lot of content. There are arcade modes in several lengths, local multiplayer, and one or two player endless modes. The endless modes are a nice addition, but the gameplay here is my main issue, not the amount of content. I just don’t find this game interesting enough to play for more than a few minutes. If you do stick to it though there are different costume pieces to unlock, which is nice, but with very little depth and somewhat forgettable gameplay I’m not entirely sure why this game got a remake. Still, it’s okay. A bit below average, but okay. This game is strange and obscure and you might want to check it out, but I don’t know if you want to buy it or not.  This version of the game is Nintendo 3DS digital exclusive.

 

Pushmo – Published by Nintendo and developed by Intelligent Systems in 2011.  Pushmo is the first game in a series which would have a decent number of entries on the 3DS and Wii U over several years.  I mentioned Crashmo, a later title in this franchise, in a prior update, but this game is somewhat different from that one.  It is much simpler and easier.  In this game, 2d images have turned into 3d puzzles.  Each image is made of blocks, and you can pull out the blocks up to three spaces in order to find a route up to the top of the image.  This is different from Crashmo in that the image can’t change, you just need to try to figure out the route to climb each otherwise-static picture by pulling out blocks.  You move around with the analog stick, jump with A, and .  There are a few modifier objects, but for the most part this is a pretty simple game.  I like Pushmo, it is good, but I don’t think it has the depth to be great.   The totally flat nature of the original pictures limits the game, making the 3d merely isometric, and the unmovable blocks make this really just a game of ‘can you see where to jump to get up’.  As I said, it’s just barely good, but that’s it.   I’d say I recommend it to genre fans but probably not to everyone.  The game does have a puzzle editor where you can make your own stages though, that’s pretty nice.  Sadly you can’t share them online, only play them locally.  Nintendo 3DS digital exclusive.

 

Puzzle Labyrinth – Published by Circle and developed by Intense in 2016. This is a first-person dungeon crawler puzzle game. Yes, it’s a puzzle game, not an RPG, there is no combat to be found here. Instead, you explore small dungeons and solve puzzles in them. You can pick up items from specific spots and try to figure out where to use them while interacting with the various tricky elements of the current stage as you try to figure out what to do to proceed. This game has simple graphics with solid stereoscopic 3d but very basic dungeon graphics and fine button-based controls. The main draw here, though, is the puzzles, and I would say that it delivers there. This game starts out easy enough, but it gets pretty hard after not that long. Once you’re dealing with warp tiles that travel through time as you try to figure out how to make a flower grow in a specific space and such, you will realize that this game is NOT easy. There isn’t really an in-game hint system, but you can find a guide online. Even if the game is hard it is good, though. Puzzle Labyrinth is a simple but challenging game that any adventure or puzzle game fan should definitely check out. I would say that due to the simple design and sometimes high frustration factor the game is good but not great, but it’s certainly worth a play. This game seems to be 3DS-exclusive, too, so pick it up while you can. It can be compelling. This game is quite different from Intense’s Parascientific Escape trilogy, but is just as much worth getting as the later titles in that series.  Nintendo 3DS digital exclusive.

 

PUZZLEBOX setup Published by Bplus in 2014. This is a sadly simplistic block-filling puzzle game in which you hold your 3DS upside-down. Yes, really. You hold the system with the upper screen facing you as a lower screen, and play with the stylus on the now-upper lower screen. This means that your hand will be partially obscuring the screen, but that is as intended. There are two modes here, both of which involve dropping colored blocks into spaces that are marked with the correct block color that needs to go into that space. In Classic stages, you go through and auto-scrolling level. The lower screen shows the block pattern you need to fill, with the correct color marked, and you touch the space directly above that spot on the upper screen to drop a block of that color into the space. The 3d screen does have stereoscopic visuals, which is nice. You can’t fill something with the wrong color, the game won’t let you. You can fill empty spaces with blocks of any color, though. The game does keep track of how many blocks you needed to use versus the minimum number, though, so if you want a better rating you should avoid this. The game also keeps track of how long each puzzle took you to complete.

In the other stage type, Copycat, you fill in an image on a single screen. The core gameplay is the same, fill in the blocks wit hthe correct colors, but instead of this time you are actually filling in an image, instead of just filling in blocks for no reason other than to do so. Copycat puzzles can be zoomed out so as to fit more rows of blocks onto the screen, and as expected the game keeps track of how long it took you and teh number of dropped blocks required. The two modes are similar, but the Classic levels are often boring, as you need to wait for the blocks to slowly move onto the screen, so I definitely had more fun with Copycat. Either way, though, this is a very basic game probably mostly for children. After all, you can’t actually get anything wrong and the only challenge is just to hit the button(s) for the correct color(s) in each row. It’s a very basic, overly simplistic game that did not hold my interest. A younger audience might like it though, I don’t know. I’d call this quite forgettably basic, though, apart from the way you hold the system.  Nintendo 3DS digital exclusive.

 

Best games in this update:

Picross 3D Round 2
Parascientific Escape: Cruise in the Distant Seas
Picross e series (all 8 games, but particularly the last two)

Worst games in this update:

Pocket Card Jockey
Phasmophobia: Hall of Specters 3D
Phil’s Epic Fill-a-Pix Adventure

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Game Opinion Summaries: Digital-Only Nintendo 3DS Games, Part 6: M-N-O

Introduction

So, I didn’t worked on this series at all for months. That’s not good when the time limit until 3DS eshop purchases are shut down at the end of next month in late March, so I had three choices: give up on it, make like one more and continue the series after the shutdown, or try to make shorter and less comprehensive summaries in order to try to get this done. The last is unfortunate because there is more that could be said about the games, but… well, I really want to publish SOMETHING about these games while they can still be bought, so I’m going to try to do that.  It’s likely I won’t finish before the shutdown, since it’s under a month away and finishing the last four parts of the original list before then will take a lot of effort… and even if I somehow do get that done, there are a lot more games to cover beyond that because I’ve bought a lot more digital 3DS games since starting this list, many of which I haven’t played yet and did not add to the list.  Ah well.  I’ll probably continue this after the shutdown, since there are other ways of playing 3DS games if you have a modded system, something I do not have.  Anyway, here is the next update, for M-N-O games. Expect more soon.

This article is not really finished yet — as you will notice, I have not yet polished it with adding the publishers and release years for the games, other platforms the games are on, a working table of contents (yes I know, I’ve been slacking off on those for a long time now…), and such.  I will do that later, getting it posted is the most important part.

Table of Contents

Mario and Donkey Kong; Minis on the Move
Mario vs. Donkey Kong: Tipping Stars
Mega Man IV (Game Boy Virtual Console)
Mercenaries Saga 2
Mercenaries Saga 3
Mia’s Picnic
Mighty Gunvolt
Mighty Gunvolt Burst
Mighty Switch Force
Mighty Switch Force 2
Miles & Kilo
Mini Golf Resort
Mini Sports Collection
Mom Hid My Game!
Mutant Mudds Deluxe
Mutant Mudds Super Challenge
My Nintendo Picross: The Legend of Zelda – Twilight Princess
Nano Assault EX
Ninja Battle Heroes
Noah’s Cradle
Of Mice and Sand
Ohno Odyssey

M-N-O – 22 games

Mario and Donkey Kong: Minis on the Move – This title is basically a Mario take on the classic puzzle game Pipe Dream. This game is good, if you like Pipe Dream. You place tiles of various shapes to get the mini toy Marios along a path from start to finish, much as in Pipe Dream and the many titles it inspired. The challenge is that each tile type moves the minis in a specific direction, and you lose if they go off the track or walk into a spike block. The problem is, as I said I’m not exactly the biggest Pipe Dream fan around. It’s alright, but I’ve always found that game very frustrating. This title is no exception. This game is played with the stylus, as you would expect, so the controls are great. Each level plays on a grid, and some tiles start out filled in with spikes or curved road pieces. You need to get your mini from a start square to the end square without going off course. As you play, random pieces slowly fall in in a hopper on the right. You need to put down the correct tiles to fill in a continuous path from start to finish, preferably while also grabbing the three M-logo icons along the way in order to get a star on the level. You cannot remove any piece that has been placed in the level unless a Bomb item drops which can do that for you. You can always throw away pieces in a block dedicated to that in the corner of the level, though. You can only have five pieces in your queue at a time, so this will be needed. Touching the next piece icon will cause it to drop in more quickly.

So yes, it’s basically Mario’s Pipe Dream. The game is mostly good, but it’s got that usual Pipe Dream gameplay frustration of being stuck waiting for that one piece you need but the RNG will not give you it and … oops, that took too long, your mini walked off the edge. Game over, try the puzzle again. It’s a good game, but that stuff is always annoying and will happen often in Pipe Dream games. Of course, the better you get the better you will do, but still I’ve always had some issues with the concept. Overall, this game is a good, fine puzzle game with nice graphics and solid puzzle gameplay, but whether you stick with it or not will depend on how much you like this style of puzzle game. I only kind of like this kind of game, so I’d say that Minis on the Move is good, but not great. I’d recommend it to puzzle and Pipe Dream fans for sure, at least.

Mario vs. Donkey Kong: Tipping Stars – from Nintendo. This title is also a puzzle game. The game was released on both 3DS and Wii U, and is pretty much the same on both platforms. This game builds off of the Mario vs. Donkey Kong games for GBA and DS, as they moved from platform-puzzle games to puzzle only. Very much like the last DS game, MvDK: Mini-Land Mayhem or Nintendo’s oddly Japan-only SNES title Mario vs. Wario, this game is a puzzler where you place objects on a 2d stage, trying to get your auto-moving characters from the start to the end safely. Think Lemmings, except instead of putting abilities on characters you connect points to build platforms and walls in order to get the minis to go the way you want them to. The game is controlled with the stylus, which is perfect for this kind of game. While I found the first two MvDK games disappointing, I loved Mini-Land Mayhem! It’s a fantastic game and one of the better puzzle games on that system. I found this game a small step back from that classic, but it’s still great. It’s just less original than that one and its online is shut down.

As with Lemmings or the other Nintendo games I mentioned above, the genius here is that the game is a puzzle game, but there still is an action component. You don’t just set up your stuff and watch, but you need to build floors, move pipes, and such as the minis are moving around, with the right timing, in order to get them where you need. You can only interact in certain pre-selected spots, which is quite limiting and makes the game simpler, but stages still can get plenty tricky until you figure out the solutions to the puzzles. Figuring out what items to place where to get Mini-Mario and friends to each stages’ goal is great fun, and the challenge level is just right. This game has a great difficulty curve from easy to hard, it’s balanced well. There are 96 puzzles, a good number, and there is some replay value if you want to go back and get better ratings in the stages. This game is an must-buy game for any logic puzzle game fan, buy it while you can!

However, there is one catch, and it’s a big one: when this game was released it had online level trading. You see, this game isn’t just a fantastic pre-designed puzzle game, it also has a level editor… and online level trading. However, the online level trading servers were taken down years ago. If you want to play the hundreds of levels people uploaded, from easy to hard, good to bad… you can’t. I have no idea why Nintendo took these servers down so quickly but it was a real tragedy, this game is amazing and should have stayed up long-term. As it is this game is great and I certainly recommend getting it, even just for what you do get this is a top-tier A-grade hit. However, the major missing feature of the removed online play is incredibly unfortunate and holds it back a lot for anyone who didn’t play it back when they were up. I am very glad I did get this game before the servers were taken down, there are a decent amount of levels in this game but after not all that long I finished them and wanted more. And they had that… until they took it down. Jerks. Sadly, Nintendo hasn’t made another game quite like this one. I hope they do soon, it’s fantastic and needs to come back. Also available, also digital-only, on the Wii U.

Mega Man IV (Game Boy Virtual Console) – from Capcom. I only own a few Virtual Console games on the 3DS, mostly because I own so many original games, but even though I’ve got my boxed original copy of this game, I had to buy at least this one on virtual console because Mega Man IV is the first Mega Man console game I owned and is a game I deeply love. This fantastic action-platformer is one of the all-time greats, and is every bit as great as Mega Man’s best NES games. This title may reuse bosses and level settings from the fourth and fifth NES games, but the level layouts and stage orders are all-new. This game also introduced a shop to the Mega Man series. Many enemies drop P items, and from the stage select screen you can go to a store and spend your earnings on powerups and such. With some of the best stage designs and gameplay in the series and a solid balance between stage difficulty and boss difficulty, Mega Man IV is one of the all-time great 8-bit platform games. These outstanding games have not been re-released again yet, so unless you want to buy the expensive original carts, I highly recommend buying this release while you can! Make sure to also get the third and fifth Game Boy Mega Man games too, they are also fantastic. The first game is alright and the second poor, but the series got a lot better after that and ended with two of the better 8-bit action/platformers around. This is a fantastic game that probably is a bit under-rated, just because the level themes are reused from the NES series does not mean that it isn’t original, or top tier! It is both. The Mega Man series doesn’t get much better than this. And Mega Man V is just as great.

Mercenaries Saga 2: Order of the Silver Eagle – This is a tactical strategy game. For some reason the first game in this series wasn’t brought to the 3DS, it was left on cellphones, but the second and third ones were. This is a simple and straightforward little tactical strategy game with a fantasy anime war theme. You play as a group of mercenaries who get involved in greater events. The story is fine but fairly standard stuff, and the same goes for the gameplay. This is your standard tactics game, with an isometric grid, decent sprite-art graphics, and average gameplay. Each character is slightly different, some are melee warriors, thieves, have ranged weapons, magic, and such. You start out with three guys but will slowly get more as you go along. Between missions there are story scenes, and you also can manage your team from a menu. Here you can buy items, use points you earned in the battles to upgrade your characters’ skills, and choose who you are bringing to the next mission, though at first you’ll just be using everyone. It’s all conventional, standard stuff, and no element of this game really stands out, but nothing about it is bad either. Overall this game is a competently made average tactical strategy game. Fans of the genre might want to check it out. It is somewhat generic-feeling all around, but plays well enough. There is a Nintendo Switch collection which includes both of these games plus the previously cellphone-only original title. I’m glad I have them on 3DS though. This series has several more entries on the Switch past that.

Mercenaries Saga 3: Gray Wolves of War – Very similar to its predecessor but with a new story and new characters, Mercenaries Saga 3 has a slightly strange plot. You see, you start out controlling a group of four mercenaries working for a powerful nation that is invading another continent and trying to take it over. They question their mission, but the locals are religious zealots so their side doesn’t seem like a great option either. The story this time seems a bit more interesting than the quite generic second one, but the gameplay is the same as before, with the same loop of generic story scene, then battle, then camp where you can spend your skill points and buy items and such. So, this is still a very standard tactical strategy game with alright sprite art graphics and an isometric perspective. It’s clearly running in the same engine as the last game and looks extremely similar graphically. Expect more okay but not particularly thrilling tactical gameplay. It’s fun enough but is still quite average. There is a Nintendo Switch collection which includes both of these games plus the previously cellphone-only original title. I’m glad I have them on 3DS though. This series has several more entries on the Switch past that.

Mia’s Picnic – Released in 2020 by Nellyvision. This is an indie puzzle game. This developer made two puzzle games on 3DS. Both released late in its life and both are partially fun and partially very annoying. This is a tile-matching game played on the lower screen. The tiles are all different kinds of fruits in this game — red and green apples, cherries, strawberries, lemons, and more. The graphics are nice and large and well-drawn, though there is no use of stereoscopic 3d on the upper screen unfortunately. You use touch or the dpad to select contiguous (left/right/up/down only) matching-icon tiles the tiles that you want to collect and add to your tiles. You can also double-tap a tile, or highlight it and hit a button, to remove a tile from the field without collecting it.

This all may sound reasonably standard and it is, but the game does a couple of somewhat unique things. This game isn’t just about staying alive as long as you can, it’s a mission-based game. In each stage you have an objective, and a VERY tight time limit to complete that objective in. Objectives either are ‘collect X amount of these specific types of fruits to complete the stage’ or ‘collect X number of specific fruit lineups to complete the stage’. As an example of the second type, you may need to match ten green apple – red apple – green apple combinations. The objectives give this game a different feel from standard tile-matching games, but the extremely strict timers make Mia’s Picnic very frustrating. Can you beat it with enough retries, yes. But luck will matter as much as skill, sometimes, since what tiles drop in after you make a match is the luck of the draw. Get too many of the wrong tiles, or have too many rotten green apples drop in and corrupt your regular green apples, and you’ll run out of time and have to try again. Fortunately the game saves after each stage so you can keep trying from where you are, but of the tile-matching games on 3DS this one is probably the most frustrating due to the timer. Still, it is fun when you do well and the RNG cooperates, so it may well be worth a look if you like puzzle games. Also available on Switch and PS4. I’d rather play it on 3DS if I had to pla ythi sgame though due to how well stylus-based touch works for this kind of game.

Mighty Gunvolt – This Inti Creates game is a NES-style platformer. This spinoff crossover of the not exactly popular Mighty No. 9, the pervy shooter series Gal Gun, and the slightly more popular Gunvolt series goes back to the roots of both series and makes something inspired by the series that both of those franchises are based on, Mega Man. This is no Mega Man game in quality, though, not even close. More in keeping with the often-lacking quality of Inti Creates titles, this game is a very short and basic little title. There are only maybe five or six stages here, and they are all very short and basic. For the most part you just walk to the right and sometimes jump over things, while shooting the enemies. This game has decent NES-ish graphics, but with such a limited amount of very basic gameplay this game will not keep anyone interested for long. Some people liked this game more than Mighty No. 9, and with how flawed that game is I get it, but I’d rather play that game than this one; it has SOME good points, more interesting stage layouts, and at least it won’t be done in half an hour. I don’t know that this game is really worth playing. It’s alright but a bit below average.

Mighty Gunvolt Burst – This sequel is improved over its predecessor. You have several characters to play as and better levels than that last game. Once again, Mighty Gunvolt Burst is a NES-inspired platformer. This game still isn’t as good a Mega Man game as the NES-style Bloodstained games are Castlevania games, but it’s a decent time while it lasts. As with most of Inti Creates titles this game is a whole lot easier than the NES games that inspired it and I would call it a short and easy game, but at least this time the stages are more interesting than they were in the first game and the game is a bit less short. This game might be worth playing, at least for Mega Man fans. Go in with low expectations and you might have fun for a little while. I think some people overstated how good this game was back when it came out, it’s no match for Mega Man games in level design or challenge, but it’s still a decent time and is above average to good.

Mighty Switch Force – This WayForward game has their typical good art design. The game is a 2d platformer, as with many WayForward titles, with a twist. In this quite puzzley platformer, you play as a police girl, and need to find and capture five criminal girls in each level, who are all blondes. The criminal girls don’t move, so the challenge is finding where they are hiding and touching all of them to capture them. The game is certainly sexualized, but it is pretty good. The controls are also spot-on, control of your character is responsive.

The main gimmick is hinted at in the title, switching. You have the standard jump and shoot buttons, but your third action button switches certain blocks on and off. Each time you hit it some blocks, launchers, and more will switch between being present active objects, or being shadowed out backround items you can’t interact with. You will need to switch in midair in order to flip types to make it through walls of blocks, switch with precise timing to get either you or a bomb enemy into a specific launcher to shoot it off in the direction you need to go in, and such. Beyond the nice sprite art graphics this is a fairly simple game, but it gets challenging eventually and beating all of the levels will take skill. Because levels end not when you reach the end but when you find all of the criminals, exploration is key here. Fortunately levels are relatively small, so the challenge here is not inordinate amounts of exploration but instead is in trying to figure out how to get past the obstacles in front of you. This is a good game well worth playing, the frustration of the later stages is well worth it to experience this WayForward classic.

Mighty Switch Force 2 – This game is similar to its predecessor, except you’re a firefighter girl now. As with before the plot is very minimal. You need to rescue five people in each level from fires that have broken out all over town. As with before, all of the people are beautiful blonde women. Because you are a firefighter now, and this is a new character and not the same person as the sprite art and voice acting are different, you have a water cannon instead of a regular gun, and there are fires and mud blocks and such in the levels that you will need to break down with that water cannon. You don’t need to worry about water or anything, your water gun has infinite water somehow. There isn’t even a hose. So yeah, this is not exactly a firefighting simulator, but it is a good platform-puzzle game with plenty of good to great levels to figure out. As with the first one this game isn’t especially long, and is well worth playing while it lasts because of the great controls and very good gameplay. This game has a bit more going on in terms of stage objects than the first one, which is great. The mud blocks, pipes, and more add some welcome depth to this game. I like trying to figure out the puzzles here. And as with before, if you want to get some more out of this game you can try to finish all of the stages faster, since both games save your best times, and also can try to find an optional baby who is hidden in each level. Some of the ways you get to a level’s baby are pretty tricky, it’s good stuff. Overall, this game is great. Buy it while you can. It takes everything the original did and improves on it.

Miles & Kilo – This is a 2d platformer game with decently nice sprite art. I mentioned this game previously. The previous game was an endless runner, but this time you get full control of your character, thankfully. The game has some auto-runner sections, as you get pulled along behind your out of control dog, but most of the time you you control your movement. The game is much, much better for it! I’m not much of a fan of autorunners, but even so it is kind of amazing how much better this game is than the last one just because you aren’t always moving anymore. This game has nice visuals, solid controls, and mostly good levels. This game is fairly standard stuff as you walk, jump, and attack enemies along straightforward linear levels. The game doesn’t have the most variety, but it does have some, with the autorunner sections to mix things up from the regular platforming. Overall it’s a decently fun little game and I do think platformer fans should want to check it out.  This is far better than any autorunner, it really is amazing how much this genre is improved by having control over your character.

Mini Golf Resort – Mini Golf Resort is a mini-golf game with nice stereoscopic 3d graphics. That’s great, I like minigolf. However, this game is not great. There is a huge amount of content here, with a character creator to create your golfer and a lot of quite lengthy holes to play through, but the controls are extremely weird and hard to get used to and the hole designs are heavy on things like very annoying ramps and bridges you need to hit perfectly to get over. You’d think that a 3DS minigolf game would have a stylus-based system where you have an on-screen indicator showing how hard you’re hitting the ball, but this game isn’t simple like that, oh no. Instead, this game has a weird hybrid system where you can use either the buttons or the stylus, but neither works well. You can rotate your club and turn the camera up and down with either the stylus, analog stick, or ABXY buttons. You hit the ball by touching a ball indicator in the lower right corner of the touchscreen. This makes a power level slider appear on screen. Now you select the power you want to hit the ball with. Yes, it’s just a selection slider, not a power meter. How odd, for a golf game. Then you touch the screen and move the stylus down and then up in order to mimic a hitting motion. The ball will only go straight if you move the stylus straight up and down, vary and you’ll go off course. There are no indicators on screen showing how your shot will go, you’ll just need to hope that it goes the right way. It’s odd, but you do get used to it.

Once you get the controls down, though, those incredibly annoying level designs, and the often extremely long holes, are there to ruin any fun you might have been having. If you can aim your shots just right, sure, you can get through holes in just a few shots. But a minigolf game where extreme precision is required on many of the MANY MANY holes in the game or else you’ll take dozens of shots to complete a hole? That’s no fun. And you can’t just play a single hole, either; instead you need to play a full course in a single sitting. Each is made up of multiple holes, and you can’t save a game in progress and will need to start it over if you quit. For a handheld game that’s not good design at all. After completing some of these holes I never want to play them again, but might have to. Overall, Mini Golf Resort is disappointing and critically flawed. While there may be a huge amount of content here, with odd controls, no saving of a course in progress, and very irritating course designs, it’s a poor game with major problems. I can’t recommend it at all.

Mini Sports Collection – This is an olympic-style sports minigame collection. The game has nice stylized graphics, with graphics which have flat sprites in 3d worlds with some solid-color outlines for people. It is in stereoscopic 3d and I like the look. Once you get into the game, though, it has issues. This title has twelve minigames. You can either play each one independently, play some four-minigames challenges, or play all twelve one after the other. Whatever the mode, the only challenge is you against yourself: there is no AI opponent, only a high score counter with letter grades based on hitting certain required scores in that minigame and some achievement-style objectives for each of the mnigames. The addition of the achievements and grades is nice, because otherwise this game would be over in ten minutes. It still can be if you don’t care about grades, score, or achievements, but it is nice that the game gives you multiple things to work for beyond just finishing the minigames. As for those minigames, they use the d-pad or analog stick and not more than one button. There is a helpful control screen before each one telling you what the controls are. Most of the minigames are either about well-timed reactions or focused inputs. They can be pretty frustrating, getting good scores in this game is not easy. Some learning will be required if you want to master this game. Is it worth it I’m not sure, the timings required can be tight and I get frustrated. But for a title with this little an amount of content there is a decent amount here to do if you get into it. This game is average at best but some might want to give it a look. I’m glad I picked it up.

Mom Hid My Game! – This indie adventure game started out on cellphones and became fairly popular after its release. The game got several sequels and is still alive today. Unfortunately only the first game got a 3DS port, but it is a good port well worth playing if for some reason you haven’t played this title. This is a short and simple little game, but it’s great fun for the few hours it lasts. You play as a young boy, probably Japanese, and in each stage your goal is to find the handheld game console that your mother hid. You play with the stylus on the lower screen, touching things you want to interact with. When you touch things something happens. Most stages are just a single screen or only a few screens, so there usually are only a few things to interact with, but it does get moderately tricky eventually. Still, this game is pretty easy and won’t last all that long, but it’s quite fun while it lasts so that’s fine. I definitely recommend this game, and its sequels as well. It’s too bad the sequels didn’t get 3DS releases, anything with touch controls like this is significantly better with a stylus on a reactive screen like the 3DS’s.

Mutant Mudds Deluxe – From Renegade Kid.  Mutant Mudds is an indie 2d platformer from the same developer as Chicken Wiggle, though this title released before that one. You play as a boy going on a great adventure, in that classic platformer fashion. You have a regular jump, a shot that doesn’t go all the way across the screen, and a jetpack with a fuel meter that refills when you land. From these simple basics come some pretty good challenges. This game was somewhat popular and has multiple ports, and indeed I covered the original PC version of the game some years ago, but this improved 3DS version is perhaps the best because this game makes great use of stereoscopic 3d effects. This game feels somewhat inspired by early ’90s PC shareware platformers, which is fantastic since I love those games, but it also takes visual inspiration from Virtual Boy Wario Land, since as with that game it has multi-plane stages with plenty of obstacles that move around in and out of the screen and plane-switching jump pads. The 3DS Kirby games would similarly use these VBWL-inspired design elements, but this game did it first. Naturally, while it is also on PC and Switch and such, the best way to play this game is on the system where it’s in stereoscopic 3d, the 3DS. And this is definitely a good game, for its gameplay is very bit as good as its visual effects, or better. This is a challenging but fun platformer with great controls and large levels that are a lot of fun to explore.  This game is fairly simple and easy to understand, but with classic design inspired by games I love, good controls, good graphics, and good level designs, this is a good to great game without question.  I might like Chicken Wiggle even more, but Mutant Mudds is an almost-classic and shows off stereoscopic 3d quite well.  This game is good and is absolutely recommended.

Mutant Mudds Super Challenge – From Renegade Kid.  This sequel to the original Mutant Mudds is pretty much the same as the original in visuals and gameplay, but, as the name suggests, it is harder. The all-new levels feel aimed at players who have beaten the first game, so this feels kind of like an expansion pack sold on its own. That’s fine, just know what the game is. The question is, do you want a much more challenging Mutant Mudds game? I think that the first game got its difficulty balance just about right and was plenty challenging, so as much as I like it I’ve never cared quite as much for this one; it’s perhaps a bit too hard. Of course you have very good controls and nice 3d stereoscopic visuals, and you can keep trying levels as many times as you want, but I’ve never stuck with this one all that long. It starts out well, but after dying a lot I eventually stop. Even so, this game is good and is worth a try for sure. Just be warned, it IS hard.

My Nintendo Picross: The Legend of Zelda – Twilight Princess – This title is only available as a My Nintendo reward. Spend enough coins and you get a code for this game. I hope that it is still available as a reward, at least until the eshop shutdown, but aren’t sure. Anyway, despite costing quite a few points, this title is not a full game. Instead, it is a mini-game with 25 Picross puzzles of various characters and objects from the Gamecube classic, The Legend of Zelda: Twilight Princess. I love Picross, and this title is great with all of the fantastic touch or button-based controls and classic puzzle gameplay of Picross, it just won’t last long because of how few puzzles are included. For those who do not know, picross is a picture crossword logic puzzle game series from Nintendo and Jupiter. From sets of numbers along the right and top sides of the screen, you need to figure out which blocks need to be cut out from the grid of blocks on the lower screen. The upper screen, meanwhile, shows the current image. As a big Twilight Princess and Picross fan I love this title, and that it’s kind of free more than makes up for the limited amount of content. If you can still get this, definitely pick it up.

Nano Assault EX – This is a shmup from Shin’en, a small German game developer behind games such as Nanostray on the DS. Shin’en games consistently have great graphics with very good use of hardware, but whether the gameplay is as good as the graphics are is highly variable. This game is a rail shooter, sort of like Shin’en’s first console game for the GBA, Iridion 3D, but better. You control a miniature nano-sized craft, flying through living beings to defeat the dangerous invading cells. This game gives you no control over the camera or your movement speed, you just move your ship around the screen to avoid obstacles and shoot at foes. That makes this game conceptually a lot like the ’90s game Microcosm. I like rail shooters, but I do think they are better when you can move around more, as opposed to this very strict ‘it plays a video and you move your cursor-like ship’ style. It also can be hard to tell when you’re going to be hit, since you see the ship dead-on so judging distance is tricky. The visuals here are great, but the gameplay isn’t quite on that level. As for the controls, you have analog control of the ship, but the change from slow to fast motion is abrupt. You are either barely moving or zooming across the screen. I’ve found myself getting killed by this more times than I’d like.

And as you play you will need to focus, because the game has long levels. You get limited lives per level and die in one hit. You do respawn where you died so long as you have lives left, but once you run out you’ll need to restart that level again from the beginning. This is a challenging game that you will not easily get more than a few levels into. This game can be fun as you look at the cool visuals and shoot at dangerous cells and the like, but with the too-railed design and sometiems iffy controls, while there is plenty to like here with the interesting enemies and obstacles and challenging stages, this style of rail shooter, the ‘it’s kind of a FMV cursor’ style, has never been my favorite. So, this game has issues, but even so it is good overall and certainly is worth playing if you like shooters. This game is probably good overall, but barely.  It’s in between above average and good really.

Ninja Battle Heroes – Released in 2012 by Tom Create. This is a 2.5d platform/action game. It’s alright. You play as an anthropomorphic ninja animal guy on a mission to save fantasy ancient Japan. There is a plot told by short cutscenes between stages. You move with the analog stick and can attack both melee and ranged, jump, block use special abilities, and, by pressing down on the stick while not moving, draw in souls. The combat has a little depth as you do have to use some strategy with bosses, but it is still mostly simple. It’s alright, but it’s perhaps a bit too much of a sidescrolling beat ’em up for my tastes, combat-wise. That’s just not my favorite kind of combat.

The analog-only movement works, and you do have proportional speed control, but sometimes I did wished that you could use the d-pad as well. It’s fine though. As for the gameplay, this game is decent but a bit generic in feel, somehow. It does feel nice when you run through the levels slashing enemies, but the visuals and stage designs aren’t anything too special. The controls, menus, and interface are all extremely similar to those of the other Tom Create games for 3DS, several of which I have covered. You can buy special abilities with the souls you can collect, though at first you can only equip one at a time so you will need to choose what you want. Fortunately, eventually you do get to equip more specials. This game is alright to good. Tom Create’s games all have a decent sense of style, with higher production values than many download-only 3DS games. The graphics are good and it is in stereoscopic polygonal 3d. People who like sidescrolling beat ’em up combat, with blocking and such, should get this. As for me, I’ve gone back to it here and there but don’t love it despite recognizing its above-average quality. It’s fine.

Noah’s Cradle – This game supports the added buttons of the 3DS controller addon unit or the New 3DS. This is a 3d flight combat game with modern aircraft. It’s technically a sci-fi game, but doesn’t really look like it. This title is no hardcore sim, it’s pretty simple, but while I do like some sci-fi flight games, ones like this have never interested me much at all. This game makes an okay first impression, but I rapidly lose interest. That may just be me, though. The game has decent graphics with stereoscopic 3d, and it makes good use of the added buttons of the New 3DS or 3DS controller addon — LZ and RZ control your throttle. Otherwise you need to adjust it on the touchscreen. The button option is nice. Otherwise, face buttons control your bullets and missiles, use an afterburner, and lock on to a target in front of you. Oddly enough, you can also strafe with L or R. Yes, strafe sideways, in a plane. I am not sure how a plane can strafe by seemingly adjusting its flaps, but okay. You fly around with the left analog stick. In addition to the throttle, the lower screen has a map and shows your weapons. You can enable or disable weapons by touching them.

In each mission, you fly a plane around in empty space and have to accomplish missions. Most missions are basic ‘kill all the enemy fighters’ stuff. This is an indie title, so there isn’t full ground here, you are higher up. The graphics are alright and the plane controls are okay, so it’s a decent game I guess. The way the plane tilts around as you move the stick is odd, but it is realistic I believe. Basically left and right rotate your ship and up and down tilt it, so you need to turn by angling in the correct direction while holding down L or R to activate those flaps. Once you’ve got that down, though, figuring out where those enemies ARE can be difficult. If enemies are close they will appear on your radar and you can lock on to them, but there isn’t a larger map you can bring up to tell you where enemies are. Sure, the game may start you near your foes, but they’re in planes, they fly around. Lose track of them and they’re just gone, good luck finding them again. And this is where the game completely loses me. Other than this problem Noah’s Cradle is a decent game which can be fun for its genre, but sorry, I have no interest in aimlessly flying around looking for missing enemies.

If you do stick with it, the game has various different weapons and several planes to buy, and you can replay missions and they won’t be the same every time. Or rather, you will NEED to replay missions, because I don’t think there are all that many in this game and if you don’t lose track of the enemies they are pretty short, and they pad it out by not unlocking the next level right away. Instead you need to play the same stages over and over and buy better stuff and such. They very slowly get harder the more times you play them. And… yeah, no thanks. If this sounds like your kind of game by all means pick it up while you can, but it’s not mine. It’s too aimless and repetitive. Not recommended.

Of Mice and Sand – This is an interesting, but flawed, indie strategy/simulation game. You control a large tracked vehicle full of sentient mice travelling through a post-apocalyptic desert. This game has nice 2d sprite art graphics. It doesn’t make much use of stereoscopic 3d, but still the visuals are good. This game has mostly touch-based controls. You manage your mouse tank-colony by placing rooms and giving the mice tasks. This game is both really interesting, and quite boring. I like the post-apocalyptic theme, and the graphics are nice. The concept of managing a colony is also a good one, and I love strategy games and like building sims as well. However, a lot of the time there just isn’t enough to do to keep me interested. As you play, you travel around between locations in the desert. You watch your vehicle move, and as you go you automatically pick up some items on the ground that you will need, such as scrap metal. Then, you tell one of your mice to turn that scrap metal into refined products such as pipes and the like in the Workshop room in your colony. Once you reach a location, you can buy and sell items, of which the game only has a relatively small number of types, get quests which generally amount to ‘bring me X amount of some item type’, and pay people for information. You will need to buy pretty much all information options in order to proceed, as you can’t get to new locations until you learn from people where new places of interest are in the desert.

A lot of this kind of game are rogue-lite titles with a lot of danger, games where you are always on the edge of failure and might get something if you lose. This game is not like that. Instead, most of the time you are not in much danger to anything other than quitting out of boredom. You absolutely can fail this game, as if you take too long to proceed to new areas monsters will destroy your colony and it can take a while to get enough resources to be able to build enough items to both be able to sell stuff to make money for food, fuel, and the information you need. However, most of the time you are just going back and forth between locations, slowly picking stuff up, while next to nothing happens. There are a few events here and there and the towns and writing are charming, but it’s just a bit too slow-paced and tedious. I like the concept of this game, but the tedium of the core gameplay loop is flawed. It doesn’t have enough building simulation elements to keep you interested like a dedicated building sim does, but also doesn’t have enough threat to hold your interest like a rogue-lite colony sim does. Of Mice and Sand does its own thing, and I kind of like it, but it just doesn’t have varied or interesting enough gameplay to keep me coming back. Raw material collection, particularly, is too dull. This game is above average but could have been better. There is also an enhanced Nintendo Switch version of this game which adds more content. The controls here are better, as the game is perfect for control with a stylus, but the added content would be nice.

Ohno Odyssey – This is a 2.5d puzzle/platformer game. No, not that kind of puzzle-platformer. This game is one part endless runner and one part level editor. The game has a great concept, but fairly average implementation. Each level is made up of curving platforms floating in the air. You start out in an editor. When you press go your orblike alien character will move forward along it. Your objective is to place objects along this track with the stylus in the simple stage editor so that you will be able to reach the goal. Once you hit go, you only have limited control of your character. Some powerups give you a jump you control and such, and you will need to time uses of the jump powerup in some levels so some platformer ability is required, but the puzzle element is the main game here.
You just need to set up the level so that the Ohno alien will complete the stage. As such, the main challenge here is in the puzzle solving.

It’s a good idea, and a really good implementation of this could have been some cross of The Incredible Machine and a platformer, but unfortunately this game isn’t that title. Ohno Odyssey is a very easy and simple game. The puzzles do slowly get a bit more complex, but with how few items you get in each stage, most of the time the puzzles are far too easy to figure out. Put ramps over pits, blocks to keep you from hitting bombs, and such. Sometimes you can do neat stuff, but only infrequently. The platformer isn’t enough to keep me interested either, since it’s mostly an automatic game which you don’t interact with at all most of the time. Many levels don’t have any interaction at all, you just hit go and watch. If the puzzle setups were trickier this would be fine, but they aren’t. This game is a mildly amusing little thing, as you place items and then watch your orb-guy zip along the course, but there isn’t enough substance here to keep me interested for long. It’s probably slightly below average.

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On an Interesting ’80s Lego Birthday Party [Castle] Poster

Sometime in the later 1980s, as many child Lego fans did I somehow got some issues of Lego’s then-new magazine, which was mostly aimed at child fans.  I would not regularly get issues until the mid 1990s, so unfortunately I don’t have many early issues of the magazine but instead have a bunch from the mid ’90s, before I lost interest in Lego due to set quality declining, as I have gone over before.  I am pretty sure that we didn’t used to have more Lego magazine issues that have gone missing; this is what we got, one late ’80s one then a bunch from about ’95 to ’97.  I kept buying enough Lego sets to have the full-sized Lego catalogs for each year through 2000, but stopped for the most part after that.

But this is not about the magazine.  As the title says, it is about a poster.  I’m not sure where this poster came from.  Perhaps when we joined the Lego Builder’s Club by mailing them something, however that went, they sent the poster and the one early issue of the magazine I have, but we didn’t subscribe to keep getting it?  I don’t specifically remember the details, unfortunately. I remember the magazine and this poster well, though.  While looking them up online I’ve found mention of the magazine and scans of some issues, including the early one I have.  That’s cool.

However, I’ve never seen a single mention of this Lego club kids’ birthday party poster!  I really have no idea why, I can’t imagine this being some incredibly rare thing.  Maybe I just haven’t tried the correct search terms in the right place?  But regardless, since realizing this I’ve wanted to post scans of the poster.  However, I am quite bad at photography, as the few pictures on this site show.  I’m much better at writing, for sure.  So I apologize for the poor quality of the photos below.  Please note, I did not reduce photo resolution so they are quite large 4000×3000 pictures, in order to preserve detail.  Particularly on the text-heavy side it is useful, I think.  The images are jpegs but still are somewhat large.

castle poster front - for pin the flag on the castle

This is the front side of the poster. See the yardstick on the bottom for scale — this is a fairly large poster, over 22′ long. The poster is torn along its seams into three pieces, but fortunately has little other damage. I really love this setup! It looks just awesome, with the baseplates, river, and usage of the two castles released in 1984. (That’s the Knights’ Castle in the front left, if you couldn’t tell.)  Oh, as the description says, it would originally have come with several different colored flags to pin on the castle’s flagpole.  On flag, the blue one, is firmly taped on to the poster, as you can see, with some very old tape.  The other flags, each in a different color, are unfortunately lost. I don’t have them anymore.

Poster front - flash off

This is a picture with the camera flash off. The image isn’t as bright but I think you can see the details better in this photo than the other, though it is slightly blurry; I’m just awful at taking clear photos, sorry.  The text is easier to read in this picture than it is in the first one, which is nice, but the minifigures in the center somehow look blurrier… odd.

poster back - full

On the other side of the poster, there are a bunch of suggested party games for a little kids’ Lego-themed party. It’s pretty charming stuff.

Poster back - left side only

This is a closer-up photo of the left half of the back of the poster, for easier reading of the text.

Poster back - right side

This is a closer-up view of the right side of the back of the poster, for easier reading of these party games.

I do have a flatbed scanner, but it can’t scan something this large all at once.  I’m not sure what the best way to take better pictures of it would be.  But regardless, I hope that someone finds these scans interesting, I’ve always remembered this poster and love it, mainly for that fantastic classic castle image on the front!  Pin the Flag on the Castle, what a fantastic take on Pin the Tail on the Donkey…

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Lego Rebuilding and Opinion Summaries, Part V: Lego Pirate Sets

Table of Contents

Introduction
Opinion Summaries
Pirates
– Renegade’s Raft
– Forbidden Island
– Black Seas Barracuda
Imperials (Bluecoats)
– Harbor Sentry
– Broadside’s Brig
– Caribbean Clipper
Islanders
– King Kahuka
– Islander Catamaran
Conclusion


Introduction

 

I mentioned the Pirates theme previously in past Lego Rebuilding articles.  Now, however, I have rebuilt all of my sets so I’m going to write short reviews of each.  But to reprise my thoughts on Lego Pirate, as a kid, I got seven sets from the Pirates line.  I really liked the Pirates theme when it was first announced, and bought or received as gifts six sets from the first 1989-1991 wave with the original pirates and bluecoat Imperials.  Pirate was a pretty interesting theme and a great choice to add something to the Town, Space, and Castle lines available previously.  As I will cover below, the classic Pirate sets are some of Lego’s best of the era.

However, as the Pirate theme went along I thought that it got somewhat repetitive, and set quality went down as Lego juniorized.  The Pirates theme would end after 1997, only returning sporadically since.  I did not buy one single Pirates set from after 1991 with one exception, we got two Islanders sets in 1994 from that Pirates subtheme.   That makes eight total sets from the theme that I have and will cover below. Neither came with any pirates though, only Islanders, so I don’t have any pirate minifigures from after the first wave.  It’s kind of funny that that is the case, because I kind of thought that I’d gotten at least one small redcoat Imperial set… but no, I did not.  Not a one.  Ah well, the bluecoat sets look the best anyway, I have no question about that

Before I begin, I should discuss release dates.  The internet tells you that a whole bunch of Pirates sets released in 1989, including two large ships, two bases, and several smaller forts for each side.  In Europe, this seems to have been the case.  However, in the American Lego catalogs, we see a different story: the only sets listed as releasing in 1989 are the four main large sets, Caribbean Clipper, Black Seas Barracuda, Forbidden Island, and El Dorado Fortress, and only one small set, Harbor Sentry.  The rest of the “1989” sets, including several midsized sets for each side such as Saber Island, first appear in American catalogs in 1990.  Since I am American, I remember this and have always thought of the two as being two separate waves and not one.  I would list them with the US release years below, but I don’t own any of the ‘1990’ sets, so for now this is just informational.  It is something I think is important, though, and looking on the big Lego sites I can’t find scans of the American catalogs which would show this, only European catalogs.  Odd.

Anyway, I will organize this list by faction and set size, smaller to larger.

The Summaries

Pirates

Renegade’s Raft – 1991, set number 6234.  This small Pirates set consists of a pirate mate on a small raft being threatened by a nearby shark.  The raft has yellow 1×1 tube bricks underneath to represent logs and a small pirates flag on the back.  One oar is attached on the back of the raft to steer and a second is on a clip on the raft.  I’m not sure how the raft moves itself forwards though, that flag is way too small to be a sail, but perhaps if he used both oars as oars it could work.  This set has a good concept, with the raft and the shark, and executes well.  A bit more sail would be nice, though.  I have most of the parts of the set but am missing a few of the yellow tube bricks.  It’s good.

Forbidden Island – 1989, set number 6270.  This set was the first Pirates’ base.  The second Pirates base, from 1991, is a much larger set, but this moderate-sized island fort is also quite charming.  The initial wave gave the Pirates the larger ship but the smaller base, and that makes sense to me; shouldn’t the Imperials have a large base?  It gives the Pirates a good target to rob.    This is a fine island hideaway guarded by a cannon you can move around the island.  This base is built on a custom-print standard 32×32 baseplate and has a defensive structure with a staircase leading to a rope bridge over to a second tower.  Most of hte construction is done in black, as fitting for the Pirates faction.  This side has prison below and a smallish fort area above, with some walls for protection and a leaf-covered roof above.  The prison and actual fort area are each the same size.  Above, the set has a mast with a crow’s nest with a large wooden half-barrel for the watcher to hide in.  Two rope ladder pieces lead up to the crow’s nest.  I really like the cross between land and sea design styles here, it works well.  And since there are no sails in this set, this is finally a crow’s nest which actually gives the watcher good visibility!  Wow!

There is a trap door from the upper floor to the prison, but since this set is from ’89 and not the mid ’90s that is where the gimicky features end.  A newer set would have a flipping rope bridge for sure, for example, instead of the static one this set has, and would have a fancier trap door as well.  I am quite fine with this, though, the set looks good and that kind of gimick is never something which I liked very much.  Maybe I was just too old for them by the time they started appearing in more and more Lego sets in the later ’90s, but I don’t think Lego sets need that kind of thing, not one bit.  This set is better exactly as it is than it would be with that kind of stuff added.  It’s a pretty nice set, looking at it.  I like the design and look.  This is a bit on the small side as far as ‘large bases’ go, but it works.

This set is an interesting one, though — this is a set I got way back when it was new-ish, but did not keep assembled for all that long, as far as I can remember.  By the early ’90s it was totally disassembled, and its baseplate spent decades being used as one of the shops in our little homemade town, with the outline of a store and various cannonballs and such for sale.   So, while this is a set I’ve had for a long time, it isn’t one I have actually SEEN in a long time, until I rebuilt it recently.  Making matters worse, I somehow have managed to lose this sets’ instruction book.  I have the box, as I do for all eight sets in this article, but this is the one set I’ve somehow lost the instructions to.   I have a vague memory of something happening to them and them getting damaged, but they’re gone entirely now.   That’s too bad.  So, I had to look up instructions online, which fortunately exist.

I’m really happy to see it again, but as much as I like it I can see why I didn’t keep it assembled; this is a good set but not a great one, I think.  It’s a nice little fort with some great theming to its design, but it is kind of small and plain in some ways.  For instance, there is no clear protected place to fire the cannon from, you’re just shooting it from out in the open.  That’s not a very good idea.  The prison is way too large as well, that walls off a large amount of the island away from its main inhabitants.  The palm leaves all over the roof are a nice touch, but those leaves are so fragile, most of mine are broken.  There are also three headlight bricks on the outer upper side of the main tower, but nothing goes in those bricks!  There is a standalone lantern build which looks pretty nice, but that nothing goes in those holes is odd, it looks off.  Perhaps my favorite thing here is the washtub piece on the crow’s nest on top of the mast, that’s pretty cool.  So yeah, this set is good but I have some minor issues with it.

As far as parts, as you might expect for a set disassembled for so long, I am missing some, most notably a lot of palm leaves.  I got a lot closer to assembling this set than I expected, though.  I ended up finding most of the parts.  It’s just that only five palm leaves for this set survived the decades undamaged… well, and the middle mast piece and one of the rope ladders to go up to it are both gone, those are big ones to be missing.  Also, I’m not sure if I have the original cannon or not.  I have one cannon which has a pull-back back but does not shoot cannonballs and I put that in this set, but I’m not sure if it originally came from this set or Harbor Sentry.  If this is the correct cannon for this set, which I suspect it is, then it is present, but I’m not certain.  I do have the rowboat that goes with this set though, and the shark as well.  I am, however, missing the monkey; I only have one of those, which I put on Black Seas Barracuda.  Ah well.  As a comment, I have two of this kind of rope bridge piece, from this set and from Rocky River Retreat, and both of them are bending inwards on both ends where you attach the bricks to hold the bridge up.  I think it’s a flaw to the piece.  Ah well.  Overall though this set is good and is pretty nostalgic to see in person again.  Maybe I will leave it assembled this time?  We will see.  It will stay a pirate place for sure this time, not a shop with an island-looking rug or something.  Heh.

Black Seas Barracuda – 1989, set number 6285.  This all-time great legend of a set is easily one of my three favorite Lego sets ever,  only finishing behind the Black Falcon’s Fortress, my number one, and the Dungeon Masters’ Castle (Black Knights’ Castle), a very close second.  This large and impressive set is somewhat stunning to look at, with tall masts, a rope going over the top of the ship, higher platforms along the sides of the ship suggesting at a deck above the gun deck, classic black and white striping along the side as all wooden sailing ships used, and so so much more.  For its day, this was a highly detailed set.  Today of course a similar set would use twice or three times the number of pieces and would be highly ornate, but for the most part this set does just about everything I could possibly want.  Perhaps a little bit more decoration in the captain’s cabin might be nice — there is only a treasure chest and a map attached to the wall, no chair or bed or hammock or something – but other than that and that there isn’t a full removable deck to put over the gun deck this set is just about perfect… well, other than how that rope going over the whole ship attaches at the back, but I’ll get into that later.

This ship makes an impressive sight from any angle.  From the front, you see the prow, with a yellow minifigure torso representing the ship’s gold-covered figurehead.  Behind that, decking covers some storage holds.  Past this the gun deck is in the senter and the wall-walks along the sides of the ship.  The set comes with a piece to use as a plank to have someone walk the plant from.  A tall mast rises up, accessed by ‘rope’ pieces on the sides of the ship, as they always were in reality.  The set comes with four cannons, all of which I still have.  This means you only ahve broadsides of two cannons on each side, the same number as the theoretical max the Caribbean Clipper can fire, but while more cannon spots would have been nice, this number works well and allows for a more detailed design behind the cannon section.  There is a cargo hoist with boom and hook above in the rigging, a fantastic touch.  It comes with a platform to put cargo such as treasure on, and you can move it around and raise and lower the cargo.  Past this, you find more storage holds, the next mast, and a pair of double doors leading to the cabin.  It all looks fantastic.

Above, a staircase leads up to the upper deck.  Yes, there are stairs!  It’s quite nice to see them.  The deck above is steeply slanted upwards towards the back of the ship, which is a pretty iconic element of this ship which looks great.  The sides are ornate and are just dripping in yellow bricks that stand in for gold.  It’s impressive and imposing.  The sides and back of the rear cabin have windows.  You can open up the rear deck and back windows for easy access into the cabin.  Again, a chair or bed in the cabin would have been great, but I really don’t have any other possible criticisms of this spectacular model.  And because of how great it was, I kept the set intact enough to be missing very few of the pieces.  Only a couple of very minor parts are actually gone.  One rope is probably missing, so the rope going to the cargo hook is using a far too short string, but I made it work.

The only real issue with this set is something I mentioned earlier, the way the rope going over the top of the ship ties off at the end.  he problem is, the rope is supposed to end by wrapping around the flag at the back of the ship.  This large pirate logo flag on a flagpole is attached to a hinged 2×1 brick which angles back.  There is also a torch attached here.  The problem is, the rope is much longer than this so there is a good amount of it left, and the flag and torch are only relatively loosely attaches to the hinged brick with a single pin.   It’s a very loose connection that comes apart very easily.  Worse, that hinge loses its hold over time, particularly thanks to the weight on it, so its ideal 45 degree angle is just about impossible to maintain, it says fully down most of the time and doesn’t look as nice.  This rope has a good tie-off at the front end of the ship, it’s just too bad that the rear was not thought through as well.  You can tie it off farther down, on the more solid hitch intended for the ship’s rowboat to be tied to via its rope.  This holds more securely, but means you cannot open the rear of the cabin to reach in, so it is not ideal.  I’m not sure what the best solution here is.  Currently I have both it and the ship’s boat tied to the rear hitch since it holds up so much better, even if that means that the rear doesn’t open and there is a string gong down the middle of the back which isn’t supposed to be there.  Ah well.

Other than that relatively minor issue, though, the Black Seas Barracuda is a just amazing model.  It comes with a lot of figures, too, with a crew of eight, all pirates of different types including one woman, a ship’s boat, a monkey, and of course a parrot for Captain Redbeard.  The minor issues only minutely hold back one of Lego’s best designs ever.  I’m thrilled to have this set and to have it so complete.  And not only do I have the box and manual, but this is one of the few boxes I have fully intact — because you see, most of the Lego boxes I have were collapsed and we got rid of the trays inside the outer box.  This giant box, however, was not.  It stores most of the flattened boxes within it.  For many years I had the Black Seas Barracuda partially assembled in a sort of ‘shipwreck’ state, so it’s just amazing, and awesome, to see it finally return to its full glory.  This set lives up to the hype and then some.

Imperials (Blue Uniform)

Harbor Sentry – 1989, set number 6245.  This small set contains a bluecoat Imperial naval officer in a small red rowboat with a cannon on a rotating platform brick on the back of the boat.  I’m not sure how many times you could fire this cannon on a tiny boat before the boat would sink from the cannon’s kickback, I can’t imagine it being more than once, but it’s an amusing set regardless and looks pretty nice for its small size.  The rotating cannon is a particularly nice touch.  I thought I remember having an actual firing cannon for this set meaning perhaps we got it in Europe, since firing Lego cannons were not allowed at this point in the US, but if so I cannot find one, only regular cannons.  So, I’m not sure where we got the set.  I do have the box and instructions and most of the parts.  I would say it has all of its parts, but I put the one cannon I have that is missing its lower housing part on this set so it is missing that, though that one is probably from one of the large ships and not this set.  Regardless, this set is good.

Broadside’s Brig – 1991, set number 6659.  This is a small Imperial base.  It has a prison on one side with Lego’s standard large prison door piece, a little building on the other side, and an arch connecting the two parts.  There is no included way to get on top of the structure and no parapet behind that central crenelated arch, unfortunately, so the crenelations on the arch are fake and cannot be used, but otherwise this set is nice for its size.   For one more issue though, I do wish that the walls were higher, they should be three bricks high instead of only two and do not provide much protection.  Ah well.  The set does come with three minifigures, including a fully armed soldier with rifle, backpack and tall hat and an officer with a tricorn hat, beard, and sword and pistol.  The white and yellow construction of the building looks good and fits in well with the Imperial line, and I like the angled wall piece with some “damage” showing bricks through the chipped paint or stucco, but the set does have several issues.  These are extremely common issues to be sure, most Lego sets with defensive structures have similar problems, but they are real.   Still, it’s an alright to good looking set.  I have the set complete as usual, nothing is missing.  I have the box and manual of course.

Caribbean Clipper – 1989, set number 6274.  This set is the main Imperial ship.  While in the real world the imperial navies would have had the large ships and the pirates generally a motley assortment of smaller vessels, in Lego things are the other way around, so this ship is significantly smaller than the amazing Black Seas Barracuda, and is much less detailed as well.  The ship has one fewer ship midsection piece than that ship and many hundreds less parts.  If you look at the ship, you can see all of the corners the designers had to cut to fit the model in what has to have been a tight parts budget.  That is unfortunate because while this set is a fine, nice looking set with plenty of strengths, it is impossible to look at it and then the Black Seas Barracuda without feeling like this set is significantly inferior to its larger sibling.  Where that ship has an enclosed cabin and higher paths along the sides of the ship with a gun deck below, this one has no such things, only high walls along the sides enclosing a sunken gun deck.  Where that set has an enclosed cabin in the back, this one has only an open one with no wall at all between the gun deck and the attempt at a cabin.  Where that set has multiple storage hold areas in the front and rear of the gun deck, this mostly is just open to the bottom hull, with only one storage hold in the center front.  Where that set has three masts plus one sticking out of the front of the ship, two with full sails plus one sail up front, this one has one fewer mast, and only one has full sails.  The set has half the crew compliment as well, no small ship’s boat to go with the main vessel, no opening cabin since it’s just open in front, and more.  Additionally, just like the Black Seas Barracuda, the crow’s nest is mostly useless since it is midway up the mast directly behind one of the sails.  I’m not sure how lookouts are supposed to see anything ahead from these points, heh.  You access this crow’s nest with a rope ladder attached to the middle of the deck, going up straight forward to the crow’s nest.  This gives this set a different look from its larger sibling and it looks okay, but it seems a highly unlikely design style in a real ship, and I’ve always found that this piece is much harder to keep in place when played with — the rope ladder likes to come detached from the deck, not something which often happens with the Barracuda.

So, this set has a lot of little problems.  Even so, the set does look pretty nice, since Lego sailing ships have a strong style to them.  The ship only comes with two cannons, but since it has two gunports on each side, it could hold four cannons if you get some more cannons to it, which means it actually can fire the same broadsides as the Barracuda, since that ship only has two cannons on each side as well.  And the ship’s blue highlight color looks pretty nice, though it could have used more blue bricks I think.    The ship looks good from behind or a distance, certainly; it’s only when you get up close that the issues get more apparent.  This, overall, is a good set mostly held back by how exceptionally incredible the Black Seas Barracuda is; it is hard to live up to one of Lego’s best sets ever.  Still, it does have some exclusive pieces — there are a few pieces which only appear in blue in this set.

And because of that, I am missing a lot more pieces from this set than I am from the Barracuda since it was much more disassembled for a much longer amount of time.  That set was never fully disassembled, but this one mostly was.  I’ll need to buy parts from Bricklink eventually to finish up this set, it’s mostly complete but a bunch of details are missing, such as the rope that goes over the top of the set, parts of the side railings on the upper deck with the ship’s wheel, and such.  I do have the box and manual for this set as well, as usual.

Extras:  In addition to the above sets I have two extra bluecoat Imperial minifigures from who knows where: a fully equipped Imperial Soldier, with tall hat, backpack, and rifle, and a Governor Broadside figure, only released with the El Dorado Fortress, except minus his exclusive hat; he has only a standard tricorn hat.  Still, it’s a pretty cool figure to have, I wonder how I ended up with it by accident after playing with a friends’ El Dorado Fortress set sometime.  I certainly do remember knowing people with that set, it’s amazing and is right near the top of my list of sets I most want to buy.  But I haven’t gotten it yet, so more on that set another day.

Islanders

King Kahuka – 1994, set number 6236.  The Islanders theme was a short-lived theme from 1994-1995 which decided that the perfect thing to add to a 17th or 18th century Caribbean-themed line is… Pacific Islander, probably Polynesian-inspired, natives from the early days of Western contact in the Pacific?  Uh?  I do not understand why Lego thought this makes sense.  The Islanders themselves are very heavily stereotyped, wearing grass skirts and with masks and feathered headdresses and such, which is not great looking back.  I mean, in a vacuum I like a lot about the designs of the minifigures with the grass skirts and such, but did they really have to go for “probably cannibal natives!” as the theme?  No, of course they didn’t.  It’s just stereotyping.  Of course, in around this same time Lego also made Plains Indian sets you probably also would not see today, so ah well.  Given that those sets somehow have American Plains Indians with totem poles — something only found among Pacific Northwest Indians — I think they might be worse than these as far as historical accuracy, but I am American and not from the Pacific so I don’t know that for sure, I’m sure these sets aren’t much better.

With that said, Islanders sets only have Islanders and Pirates, never Imperials.  I’m not sure why.  But as I said I only have two of the smallest Islanders sets, so they do not come with any pirates, only Islanders.  This set is a single figure, wearing the king’s full mask headdress, sitting on a raised throne with a treasure chest ‘hidden’ underneath.  He’s a pretty interesting figure, with his staff and horned helmet.   Lego sure loves their treasure chests, it’s kind of absurd how often they stick them into sets whether or not it makes sense, and here I don’t think it entirely does make sense, would Pacific natives have treasure chests filled with gold like this?  It seems unlikely.  Sticking treasure chests in everything is something Lego very much still does though, so oh well.  Otherwise, beyond the obvious massive stereotyping by the painfully obviously European Lego corporation, this set is alright.  The look fits the theme well.  This is an average small set held back by the somewhat questionable theme of the line and its small size and simple design.

Islander Catamaran – 1994, set number 6256.  This set is the larger of the two Islanders sets I have, and even if the theme is questionable I like this model quite a bit.  This set is a catamaran made of two red canoes with a raised arching platform connecting the two small boat hull sides.  The canoes have stickers on the sides of them to give them some character.  This set has two minifigures, a King Kahuka and an Islander woman.  The catamaran has a decently large sail on it with a charmingly cute cartoon Kahuka mast image and some quite ’90s lines.  The stickers on the canoes have similar imagery.  The boat has a drum, an oar on the back for steering on a movable pivot, some spears and shields, and some parrot… sculptures on the front? Or real parrots?  I am not sure which it is supposed to be, but I’ve always assumed they are supposed to be sculptures using the standard parrot piece.  It’s a pretty good looking set with a great theme to it.  It even comes with an alligator to threaten the catamaran.

The female minifigure is somewhat interesting in design, too — she’s wearing a grass skirt and a large necklace, with no other top.  This is reasonably historically accurate in a way that you rarely see in modern depictions of pre or early contact Pacific Islanders — see Moana for example, won’t find that there.  The large necklace kind of reminds me of the costumes in James Cameron’s Avatar.  She did not appear in many sets, apart from themes like Paradisa and Belville female figures are uncommon outside of the Town theme in classic Lego, but is in this one.

As for pieces, I have most of the parts but are missing a few I’ll need to replace, though I substituted other colors for some.  So yeah, overall this set is pretty good.  It’s a nice looking model with a cool catamaran design and sail and minifigures pretty different from the usual.  I am sure some would avoid this whole line for good reason, for its questionable use of native culture and for being utterly insane for somehow having Caribbean Pirates in the middle of the Pacific threatening Polynesian natives for no apparent reason, but it’s a good looking set regardless and I like having it.

Conclusion

Overall, the early Pirate sets are great!  This will never be my favorite theme, that is Castle without a doubt, but Pirate is a great theme from a quite interesting moment in history.  The Age of Imperialism led to a lot of awful things, but its history is fascinating and its sailing ships beautiful.  But why, despite how good the sets are, did I not keep buying Pirates sets after 1991, Islanders aside?  Well, once you have one amazing pirate ship and a good guy ship, do you really need more?  And particularly when most of the later ships don’t look as good?  I thought not, so I stopped buying Pirate sets in favor of focusing on computer and Game Boy games and castle sets.  I am fine with that decision, as with most Lego themes Pirate significantly degraded after the early ’90s, but having a few more early ’90s sets might be nice — there are some good redcoat Imperial sets, for instance.  When I get another set it is sure to be bluecoat, either El Dorado Fortress itself or perhaps Saber Island or the others since I think they look the best and the first ’89-’91 era is what my Pirates nostalgia is pretty exclusively for, but the redcoat sets are almost as good based on pictures, I’m sure they are nice enough.  After that things got a lot worse and the theme was abandoned.  There was one more attempt at bringing Pirates back, but those sets do not look great.  Other than that there is one modern homage to the Black Seas Barracuda, the set Pirates of Barracuda Bay.  It’s a pretty awesome looking model, apart that because of having a detailed interior there isn’t actually a gun deck or cannons inside, which is pretty seriously lame for a pirate ship.  I may get it someday.

Of course, this leaves out that there were also a few licensed pirate sets from the Pirates of the Caribbean line.  I do not have any of them because I don’t like licensed Lego sets much conceptually, but some of those ships look alright I guess. I am a fan of the Pirates of the Caribbean movies, I watched and like all five of them, but that doesn’t really make me want the Lego sets based on those films.  I prefer Legos to be original themes.

But anyway, Pirate is a great classic Lego theme, and even if I’m not quite as interested in it as I am in castle, as you can see by considering that I’d love to have all of the classic castle sets no matter how similar they are but  like ‘eh, one pirate ship is probably enough’ when it comes to this theme, I do like at least the first Pirate wave a lot.  I’d really like to complete my bluecoat-era Pirate set collection eventually.

 

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Game Opinion Summaries: Digital-Only Nintendo 3DS Games, Part 5: K-L

Yes, it’s not a mirage, it’s an actual videogame article!  I finally got the next part of this series done.  The article should be complete now.  I cover some interesting stuff this time.

 

Table of Contents
K-L – 20 games

 

Kami
Karous: The Beast of Re-Eden
Keep, The
Kid Tripp
Kingdom’s Item Shop
Kirby Fighters Deluxe
Kirby’s Blowout Blast
League of Heroes
Legend of Dark Witch 2, The
Legend of Dark Witch III: Wisdom and Lunacy, The
Legend of Dark Witch, The
Legend of Kusakari, The
Liberation Maiden
Lifespeed
Link-A-Pix Color
Lionel City Builder 3D: Rise of the Rails
Love Hero
Gal Galaxy Pain
Queen TV-Game 2, The
Luxor

 

The Summaries

 

Kami – Developed by Flyhigh Works (for 3DS) and State of Play (for the original iOS release) and published by CIRCLE Entertainment in 2015.  Kami is a puzzle game where you need to make a screen all one color.  The game is a port of an earlier mobile game of the same name.  The screen starts out with a bunch of different colored blocks, with a Japanese paper-folding visual theme, and you choose from the colors in the image and touch blocks in order to change that colored area to that color.  Make the field the same color as the screen border and you beat the stage. Once differently colored blocks are changed to become the same color they merge into a larger block of color.  This game is a lot like another puzzle game I covered earlier, Color Zen, but this game is a bit different in that you don’t move objects around on the screen in this game and have to end with one specific color as the color of the whole screen.  I think that overall I like Color Zen a little more, but Kami is also pretty good.  This is a solid, simple logic puzzle game.

The main catch that makes this game tough is that you have a move limit, and must complete the stage in either that number of moves or one more than that target.  You get a better medal for hitting the upper target, a lesser medal for the lower target, and fail and have to retry if you take any more turns than that.  The game starts out easy, but after a while it gets pretty hard to figure out what order to color each color zone in in order to make the whole field the same color.  This is a tricky logic puzzle game that will keep you coming back for some time.  It’s good and I recommend it for anyone who like this kind of game.  Also released digitally on iOS and PC/ Mac (Steam).


Karous: The Beast of Re-Eden
– Developed by RS34 and published by CIRCLE Entertainment in 2015.  The original Karous is a shmup for the Dreamcast, and later also Gamecube (in Japan) and Wii, from the developer Milestone.  Milestone was an okay but somewhat average shmup developer, and I never really liked their games.  Still, when this 3DS title using the Karous name was released I picked it up eventually.  Unfortunately, don’t expect much from this game because you won’t get anything really worth playing.  The original Karous was a subpar, but standard, tate shmup.  This game, however, changes things up.  It instead has a mission-based design with levelling and experience and such.  So, yes, it puts grind into shmups.  Thanks?

Going for a gameplay window the size of the 3DS’s upper screen makes sense, though it does greatly reduce forwards visibility as your ship is quite large.  This is a vertical-scrolling shooter, and there are no stage obstacles to avoid in the levels, only enemies and their bullets.  That is normal for this kind of shooter, but this one has much less interesting enemy patterns than a better shmup.  Indeed, the boring stages and grind-heavy gameplay are much less sensible decisions than the new screen shape is.  In the between-missions menu you can buy upgrades for your ship and choose a mission.  There are a lot of missions, though gameplay-wise they are all very similar: fly forward and shoot stuff.  After you are done, whether you beat the stage or die, you return to base and get some money to spend on rewards.  You get more rewards for winning than losing, of course, but you get some either way as you try to level up enough to actually survive.  You will survive better as you get better stuff, but I don’t think that playing the same boring, empty levels over and over to get to that point is at all worth it.  Not recommended, this game is not good. Nintendo 3DS digital exclusive.

 

The Keep – Developed and published by Cinemax (no, not the TV station) in 2014.   The Keep is a first-person dungeon crawler RPG, in the classic Western dungeon crawler style. This game has real-time action-ish combat, so it is not a purely menu-based affair.  You play as a guy who is exploring a dungeon in order to try to save the locals from the evil wizard holed up within. The game has decent background art, but the character art’s kind of mediocre and the main character guy is a bit odd looking.  He doesn’t look like your stereotypical selfless hero, heh.  The plot is okay, though, and there are some cutscenes.  Regardless, this genre isn’t known for its stories but its gameplay, and the gameplay here is alright.  In the classic first person dungeon crawler style the game has plenty of dungeons to explore, with puzzles, traps, and monsters to fight within, along with story scenes here and there.  This is certainly a modern game, in that it is pretty kind to the player early on and you should be able to progress steadily. I am fine with that; real ’80s to early ’90s PC dungeon crawlers were often insanely hard and grindey.  I prefer this, myself.  You can’t even really grind here, enemies are preset and don’t randomly generate as you go around.  I like this design.

While you are exploring, you will use both the d-pad or analog stick and the touchscreen. The upper screen shows where you are, with nice stereoscopic 3d depth to the visuals as you would expect. The lower screen has your inventory and interface.  A touchscreen is perfect for RPG inventory management, and indeed you will use it for that.  Additionally, one button gives you a cursor to move around the upper screen, in order to interact with things there when you want to push a button or lever or what have you. It’s just like having a mouse except on the 3DS and works well.  When it comes to combat, as I said, this game is real-time.  So, you can kite enemies by attacking them, backing up, waiting for them to move towards you, and repeating this process.  Does this make many enemies in this game kind of brokenly easy to fight if you master the technique, perhaps, but still I find it fun.  You have a variety of regular weapons to use, but also will get magic runes.  If you place the runes in your magic panel in the correct order, as shown in magic spell scrolls you collect, you then can cast that spell by opening the magic panel and activating those runes in that order with the cursor.  It’s a simple but fun magic system which is fun enough to use.

Overall, The Keep is a good game.  This straightforward, classic first person dungeon crawler will have you traveling through dungeons, looking for switches and fighting monsters as you try to defeat the evil wizard. The game certainly is on the easier side for its genre, but given how crushingly hard many dungeon crawlers are, having one that isn’t like that is a very nice option. And there isn’t even any grinding!  Sure, the graphics are bland and the charcter art not very good, but the gameplay beyond those visuals more than makes up for it.  I like this game and would recommend it, it’s above average.  Digital exclusive.  Also available on PC/Mac (Steam) and on Nintendo Switch.  This game is the kind of title that’s certainly more fun portably than on a PC and it makes good use of the 3d effect and touchscreen on the 3DS, so get it on this system while you can.  Also released digitally on PC/Mac (Steam) and Nintendo Switch.  This 3DS release is probably the best version due to making great use of the stylus and 3d effect.


Kid Tripp
– Developed and published by Four Horses in 2017. This game is an auto-runner platformer originally released on mobile, as you might expect. The same developer would go on to make another similar but improved game that mostly drops the forced autorunning, Miles & Kilo, but unfortunately this one is an autorunner.  You are the boy Kid Tripp, and while flying along in your biplane you get blasted by a flaming attack and are shot down on a tropical island. All of the animals in the area are fleeing in fear, and you join them in running away. The game has decently done, if generic, 2d sprite art graphics with stereoscopic 3d depth.  As you run along the game uses two buttons, one for jump and one for a ranged throwing attack.  You can also do a head tilt forward charge-ish thing by pressing forward. Beyond that, it’s just up to you to memorize each level enough to actually get to the end without dying. Completing stages here will take memorization, because you will need very good timing to make the jumps and attacks without dying. Some jumps are just basic platform-to-platform jumps, but others involve having to bounce off of enemies with very precise timing both in the jump and in the approach in order to make it over some pits without falling into the water and losing a life.  The game is alright, but very frustrating at times as you move somewhat quickly and many situations cannot be discerned without dying, perhaps repeatedly, until you get the timing right.  This game is alright I guess if you like dying a lot because of getting the timing wrong, but I’d call it definitely below average overall mostly because of how annoying autorunning is.  I greatly prefer being able to stop and take jumps at my own time to having to deal with always moving forward in a platformer.  Automatic movement works in shmups, but it does NOT work in platformers. Still, it’s maybe worth a look, though Miles & Kilo is better.  First released digitally on iOS in 2013; digital releases on 3DS, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, and enhancements for the Xbox Series X have followed.

 

Kingdom’s Item Shop – Developed by PUMO and published by CIRCLE Entertainment in 2016.  This game is an RPG-lite with a lot of crafting and some light economic-sim elements. In this game you play as a boy or girl running an item shop in a fantasy world.  The catch is, you don’t just sell stuff; instead, you have to go into dangerous areas to collect the component parts for the items you will sell.  However, you aren’t a fighter and don’t go into dungeons alone.  Instead, you hire heroes to fight for you and follow behind them, telling them some basic commands and collecting the items defeated enemies drop.  Each area is a linear path made up of a series of fights, and once you defeat each enemy you move on to the next screen and the next battle.  Your heroes automatically fight, but you can tell them to defend or attack with the buttons.  This is important because in defensive mode they will take less damage, and you want to try to keep them alive because once knocked out they won’t come back that run.  The battle system is simple, but the commands are enough to keep battles a bit interesting, and running around collecting items and avoiding enemy attacks while your party fights actually is fun.  The issue is, the items enemies drop, and the enemies you fight, is somewhat randomized, so getting specific rarer parts requires a lot of grind as you replay the same handful of areas over and over and over.

Once you return to town, you can go to your shop and choose what you are putting out to sell, go to several crafting shops where you try to combine the items you have into new better items, or try to do missions for people.  In both the missions and crafting shops you are given a clue about the item in question, and need to figure out what it is.  Crafters will give you a vague hint suggesting what items you need to combine to succeed at the combination, and the mission messages give a little bit of plot hinting at what item the person wants, but you need to figure out what items are required on your own.  The early combinations are easy enough to figure out and for quite some time I was having fun with this game, but eventually the clues get extremely cryptic.  I do not enjoy crafting much, so it was about at that point, late in the game, when I gave up; the remaining item combinations are just too hard to guess, and getting the supplies to keep trying is extremely grindey.  Even so, despite the heavy crafting focus and simple design, I like something about this game and keep going back to it.  I recommend this game if it sounds interesting.  Nintendo 3DS digital exclusive.

 

Kirby Fighters Deluxe – Developed by HAL and published by Nintendo in 2014.  Kirby Fighters Deluxe is a spinoff Kirby game, based on a minigame from one of the main series titles.  The game has decent stereoscopic 3d effects and nice, classically HAL graphics, but there is very little reason to buy or play it.  The game is one of several fighting game spinoffs of the Kirby franchise; there are two different fighting game with RPG elements Kirby spinoff series, for some reason.  This one is simple, probably too simple. I know this is a cheap downloadable game, but still, you don’t get much here.  This game is incredibly similar to a Smash Bros. game, except with only Kirby with a variety of powers, and instead of having to knock the other players off the screen you win by just depleting their health bars.  The controls here feel taken straight out of Smash Bros. more so than a 3DS Kirby game, since you have limited flight sadly.

For characters, again, there is only Kirby.  The game has a decent selection of different Kirby powers, maybe ten or so total.  You choose one each time before you start; you can’t take powers from the others, but instead just have your current power for the current run through the game.  For modes the game has a single player mode and a multiplayer mode.  The single player is a standard fighting game-style tournament with about eight rounds. Most are against various Kirbies or groups of Kirbies, some of them 1 on 1 fights and some 2 on 1 or 1 on 2 team matches, and two are boss fights.  The length is about right for a fighting game, as in short, and there are four or five difficulty options which do a pretty good job of changing the challenge level.  On the top setting, this game is honestly challenging. However, that’s all you get for modes unless you have friends with 3DSes, because this game does NOT have online play. Instead, the multiplayer is local only. Good luck playing that ever. Overall, Kirby Fighters Deluxe is a mid-tier game, expanded from the minigame it is based on but with a lot fewer features than its later Switch followup. I can’t recommend buying it unless you are a Kirby completionist.  It’s fun enough for a few minutes, but what’s the point of this being its own game?  Just play Smash.  Sure, this has a few Kirby abilitites and environments you won’t find in Smash, but even so, it is just a cut-rate, very feature-reduced Smash knockoff by Smash’s original developer.  Probably don’t bother getting this.  Nintendo 3DS digital exclusive, technically.  This game has a sequel on the Switch, which is also a digital-only release.

 

Kirby’s Blowout Blast – Developed by HAL and published by Nintendo in 2017.  Kirby’s Blowout Blast is a great little isometric side/overhead view 3d action-platform game with very nice stereoscopic 3d effects. As with most of the downloadable Kirby games, this game is an expanded idea based on a minigame from a previous main-series Kirby game. This game was visually inspired by the original Kirby’s Dream Land, which is great. The game looks fantastic with a very nostalgic look, all the enemies and settings of the original game return here. The gameplay is quite different, though. As in that game you play as Kirby and while you can swallow and spit out enemies, you don’t get powers from them.

However, that is where the similarities end. Here your goal is not just to walk, jump, and fly to the end of each level. Instead, it is to defeat all of the enemies, either by swallowing them yourself or by spitting other enemies at them. While this game has some platform jumping, the main focus here is on the combat rooms, areas where enemies attack you and you cannot proceed until they are all defeated. You are scored on your performance in each area, getting more points for getting more kills with a single attack than you do for having to kill each enemy individually. This game is very short, but as with all of the downloadable Kirby games on the 3DS it has good replay value if you want to try to get better scores and rankings in the levels, there is plenty to try to optimize as you try to use fewer attacks and take more enemies out with each blast.

Overall, this is a great and charming game and it’s a definite must-play. The game is simple and straightforward, hence the short summary here, but is extremely fun and rewarding. Of the digital-only 3DS Kirby games this one is by far the best. This game is simple, but it is probably one of the best download-only games on the 3DS and is something everyone with a 3DS should definitely buy. It’s a fun and charming game with good fun gameplay and is plenty of fun. The difficulty is well-balanced too, with easy play for low grades but more challenge for someone who wants to get more points. Buy this game while it is still for sale. Nintendo 3DS digital exclusive.

 

League of Heroes – Developed and published by Gamelion in 2014.  This game is a simple, and not very good, overhead 2d action-RPG. Quite relevantly it is a mobile port. You play as a warrior adventurer guy off on a quest to join the League of Heroes and save the world. The game has nice, well-drawn cartoony graphics with solid use of stereoscopic 3d, but the gameplay is extremely basic and subpar and the controls feel pretty bad. You start in a little town area. There are an equipment seller, an items seller, a guy who gives you new abilities if you have unlocked some, a guy who has quests to complete, and that’s about it. Oh, and while the main game uses stick-and-button controls, all townsperson menus are touch input only for some reason. It’s kind of annoying, use one or the other, not both like this! And that list may make the game sound better than it is, because basically everything in this game is randomly generated, and while there isn’t any paid DLC in this version, they left in some of the real-world timers! It’s just awful. So, once you leave town you go to a world map. Here you can either choose the current randomly-generated stage, or go to a special quest stage if you can based on the current timer. And yeah, that’s about your only options, and 99% of the time only the one random stage as an actual choice you can choose. Games should not rely this heavily on random generation, it very heavily drags them down.

Once you enter the stage, you will find that each level is a smallish rectangular area with scattered enemies and breakable objects or chests with items in them. You complete the stage by killing all enemies. Some areas are just a rectangle with objects randomly scattered around while others follow a more railed path, but either way there is no actual beginning or end to the level, it’s just a space with whatever monster types are present in this stage. While overly simplistic this could be decent if the game was actually fun to play, but it isn’t, at all. To fight these monsters, you have a wide assortment of abilities to use… or not. Nope, you have a sword button and a ranged throwing weapon button, and that’s it. You can’t guard, or use any other skills, or anything, only sword and throw attack. All of the abilitites that you can purchase after reaching certain levels are passives. It’s pretty lame, particularly when combat feels this terrible. Movement, which is done with the analog stick, feels okay, but your weapon feels utterly weightless, like the worst of mobile game controls brought to the 3DS for some reason. The throwing attack is okay, but you have limited ammo and need to purchase replenishment of it from the shop so you can’t rely on it all of the time.

And as for those quests, they feel like they might be randomly generated as well. And if they aren’t they are the most generic boring things ever. Get ready to … get a quest where you have to buy something from one of the shopkeepers? Huh? And while most of this game is mind-numbingly easy and actually dying is hard, some quests even can be borderline impossible, such as if you get a quest to kill a certain number of some enemy type but it isn’t giving you stages with that enemy in them for a while. This game is poorly designed like that. Overall, League of Heroes is a bad game. The graphics are nice, and it tries to be amusing with its writing, but with awful-feeling combat, no depth, completely random boring levels with zero character, no gameplay other than walking around and whacking monsters, and mobile game timers still present even though you can’t pay to get around them in this version, League of Heroes is one to definitely skip. I dislike mobile games and titles like this are a good example of why.  This is probably the weakest title covered in this update.  The graphics are the only thing good about this otherwise awful borefest.    Also released digitally on Android and iOS, but this is the only console version of the game.

 

The Legend of Dark Witch – Developed by Inside System and published by CIRCLE Entertainment in 2014.  The Legend of Dark Witch is a 2d platform-action game.  This was the first game in a franchise that would see about a half dozen releases over the years, four of them on the 3DS.  Three are platformers, and the rest other genres.  I covered the one spinoff released on 3DS, the action-RPG Brave Dungeon, earlier.  The games are okay, though there is something about them I’ve never liked all that much.  This game isn’t bad, but there is just something about it, and its sequels, that makes me not want to play it.  I just have trouble trying to figure out exactly what that is. Regardless, some will like these games. In this game you play as a goddess I guess, or she’s described as such, though for a god she sure dies easily.  She is the “dark witch” of the title, Zizou Olympia. The cast is entirely female.  The series has an anime fantasy setting with a lot of modern elements. The scripts in all three games are poorly translated, to the point of sometimes being borderline unintelligible.  The gameplay here is one part Mega Man, one part shmup, and one very large part generic mediocrity.  As in Mega Man, each game has eight bosses that you can fight in any order. Most are new in each game but some of the anime girls you fight return in later games. You do get something from each boss you beat, but also get magic points which you can spend on upgrades in a shop between levels.

In addition to that, these games have a Gradius-style powerup system and a magic meter for your basic attacks.  As you use regular attacks the magic meter depletes, and more powerful spells use more magic so using them will deplete the meter more quickly.  You will need to wait for it to recharge after that, which is annoying. Mega Man style item meters are probably better.  As for the Gradius-style powerup system, it works fine, and I love Gradius and its powerup system, but I don’t know if it was a good idea here.  From this meter you add things like higher jump height and float and more powerful shots added to your attack.  It is nice when you are powered up, but don’t die or you both go back to the last checkpoint and are reset to default.  As much as I love Gradius, here it’s just kind of … there.  Having this be the way you get these powerups in this game is just … eh, it’s there.  Okay. I get why it’s here, with how many bullets are on screen sometimes there are some shmup elements to the gameplay here so why not a shmup powerup system too, but I don’t know how necessary it is.

One of the major issues with these games is the difficulty balance.  You die in only a few hits here, and losing health is easy because the level designs are loaded with enemies attacking you from unexpected directions.  There is a tightly timed blocking mechanic if you hit Down just before a bullet hits you, but it’s tricky to get right.  The enemy placements are not quite Valis levels of bad, but it’s pretty annoying.  This game requires a significant amount of memorization to get through. You can upgrade your health in the shop, but initially you get only three or four hits. It is also easy to lose lives by missing jumps, since many jumps require very tight timing to make, and upon game over you have to restart the current level.  Now, these games have four difficulty levels.  They generally default to the second of the four, which is a moderate challenge but not too bad.  Go up to difficulty three, though, and now enemies never drop health powerups, and your only healing will be magic items you bought in the shop before the level began.  That is a pretty ridiculous thing to do in a game this loaded with enemies shooting at you!

The background graphics are another issue with this game.  Each level begins with a section without any background detail.  You have a starfield behind and shaded blocks for all platforms, and basic enemies that look the same in every level, and that’s it.  At some point you eventually get far enough to see the actual stage, which is a relief.  The regular stage graphics are okay, decently average 2d sprite art, but the beginning sections before you get the real stage graphics look pretty bad.  I really don’t understand why all three games have them, they are NOT a good idea.

The game has some more systems, and you can unlock a second playable character by beating it, but I’ve never gotten anywhere close, or wanted to.  This game is way too hard to be fun on the default setting.  Memorization-heavy platform-action, as much about shooting as it is anything else, can be great fun, but here I do not find it interesting or enjoyable.  The game isn’t BAD, but the constant dying and returning to the incredibly boring looking first part of the level I’m on does not make me want to keep going, not when nothing about the game gets above average.  There may be more here if you get into it, but I don’t like this game very much.  Objectively it’s average though.

Also available on PC (Steam). There is also a Remastered version of this game on PC (Steam), PlayStation Vita, and Nintendo Switch, which is basically the same as the original but with redone, higher resolution graphics.

 

The Legend of Dark Witch 2: The Price of Desire – Developed by Inside System and published by CIRCLE Entertainment in 2015.  The second game in this series is very similar to the original. Really, this is basically more of the same, with no major changes from the first one.  So, again this game is a slightly Mega Man-esque platformer with almost shmup levels of bullet dodging and firing mixed in.  You do have some interesting options in this game to adjust how the screen scroll works, and can use the ZL and ZR buttons of a New 3DS or 3DS second stick addon to map some more functions that are annoying to use otherwise, but for the most part this is just more Dark Witch, for people who liked the first one.  The new abilities may add a bit to this game, though it does add a bit to the complexity, and the business of the lower-screen display.  Once again there are four difficulty levels, though it defaults to a slightly easier one than the first game so if you play on that setting you will actually beat stages.  I guess that’s nice, but that doesn’t make the game actually better, it’s still extremely mediocre and sometimes annoying.

This game is also available digitally on PC (Steam).

 

The Legend of Dark Witch III: Wisdom and Lunacy – Developed by Flyhigh Works and published by CIRCLE Entertainment in 2017.  In this third and final Dark Witch platformer on the 3DS, you once again play as Zizou Olympia the god or witch or whatever in a very mediocre platform-action game. This time things are similar, but simplified.  A bunch of things have been removed from this game in the name of simplicity and easier play. The interesting ‘adjust the screen scroll’ menu system from the second game is removed.  There is less stuff on the lower screen display menu this time than before.  You start with fewer abilities than the second game, as well, so while this game supports ZL and ZR they have no function at first, unlike that game.  Your only other ability at the start is a new melee-range charge attack on the R button. You don’t get new shot types from beating bosses, so one of the key Mega Man elements of this game is gone.  The blocking mechanic is gone.  And while the game does have different difficulty levels, you cannot select them at first; you start in the default setting and only unlock more by beating it.  So yeah, those are probably downgrades, though it does make the game easy to get into.

Here’s a questionable thing about this game.  Remember what I said about poor translation work in these games? Well, it’s no better here than before. It might actually be worse, in fact.  This game has a sub-menu with art of the (as usual all anime female) characters, unlocking as you reach them.  The first one is for the main character Zizou, and on the right you see art of her wearing shorts as she does in the first two games, then on the right there is art of a dress.  Not her in a dress, just the clothing.  The subtitle text says that she had shorts before to show how she is kind of a tomboy but they tried something more feminine, does it work?  And yeah that’s a pretty strange sentiment, Japan has some questionable views on gender.  But even beyond that, I don’t think the actual sprite in this game is wearing a skirt, I think it’s the shorts outfit on the left.  So I have no idea what they are talking about unless there’s something unlockable later on.

Other than that though, beyond the simplification or removal of some elements of the more complex previous games, the rest of this game is the same as before.  Once again, you walk and jump to the right, use a Gradius-style powerup system, buy upgrades between stages, endure the visually boring first section of each level before you get to actual graphics, and try to learn the jumps and enemy placements so that you survive to the boss.  With all of its simplifications this game is the easiest of the three to get into, so despite being the last one maybe start with this game if you want to try a Dark Witch game, before tackling the previous titles.  But with the subpar level designs and often annoying gameplay I’m not sure that I’d really recommend any of them.  These games are probably just barely below average overall, closer to bad than good.  But I’m sure there are some people who will like them, if blending platforming with bullet-heavy shmuplike elements sounds interesting, so maybe try one.

This game is a Nintendo 3DS digital exclusive.  It does not have any ports, unlike the previous two titles.

 

The Legend of Kusakari – Developed by Librage and published by Nnooo in 2016.  This game is a top-down puzzle-action game where your goal is to cut down all of the tall grass in each level.  This game is set in fantasy Japan during a war between humans and monsters, and you are a random villager guy who decides to help out the cause by … cutting the tall grass, so the soldiers can fight unimpeded by tall grasses.  Yeah, that is the plot. The story may be silly, but unfortunately the gameplay here gets boring quickly.  This is an easy and straightforward game. In each level you move around, cutting grass.  You have two different types of cuts, one which just cuts straight ahead and another better one that cuts all around you.  The first doesn’t have more range, so I’m not entirely sure why there are two, the circular cut is almost always what you want to use.  You also have a run button for faster movement.  And lastly you have a health meter which depletes both when you get hit but also somewhat from cutting grass or walking in certain dangerous terrain types.

In each map there may be enemies, but they don’t go after you; instead, they move along preset paths, as in a Frogger game, and you need to learn their routes to avoid them.  There are also various different terrain types, some of which damage you to walk through them or make you move slowly.  Each level is fairly small and takes only a minute or two to finish.  You do get graded on each level based on how quickly and well you did, but I don’t know if you get anything for getting a better grade.  This game is easy and fairly short, and doesn’t really have much replay value unless you really want to go back to levels to get better times.  I can see that potentially being interesting, there is plenty you could do to work on routing through the stages, but I don’t know if anyone would put in the effort. I won’t, I just don’t find this game anywhere near fun enough to try.  The concept is solid, but it’s too slow and boring to hold my interest.  Also, there are no online leaderboards or anything. overall I do not recommend The Legend of Kusakari, it’s an okay but somewhat boring game that I would say is slightly below average and probably won’t hold many peoples’ attention for very long.  Nintendo 3DS digital exclusive.

 

Liberation Maiden – Developed by Grasshopper Manufacture and published by Level-5 in 2012.  Liberation Maiden is a mostly 2.5d shmup of sorts from Suda51’s Grasshopper Manufacture.  This game is a mini-game of sorts, as it was apparently originally published in Japan as a part of a compilation.  In the West it is sold on its own, but it’s a cheap game.  This game is fairly short and easy, but is quite fun while it lasts.  You play as a teenage girl who was just elected President of New Japan, which of course means that it’s time to get in your flying mecha vehicle and save the country from evil invading forces yourself, because that’s what Presidents do, right?  Heh.  The story is not exactly the main draw here, the action is, but it’s decent enough.  This game is played with both controller and stylus simultaneously.  The upper screen shows your view, and the lower is a map and your touch pad.  You fly around with the analog stick, dpad, or face buttons, and aim and fire with the touchpad with a cursor you control via touch.  The game has a tilted, almost-overhead view and in regular levels you only can move on a 2d plane.  As a result, even though this game has nice polygonal 3d graphics and makes good use of the system’s stereoscopic 3d effect, gameplay is mostly two dimensional as you cannot fly up or down.  This keeps the game simple, approachable, and fun.

As you fly around, plenty of targets appear and will try to shoot at you.  So, target them with the stylus by moving the cursor over those enemies, then lift up the stylus to fire at them.  It’s a nice take on the lock-on-targeting style of shmup or rail shooter design, except here you can freely fly around.  The controls work great, and since you control the targeting cursor it entirely avoids the frustration of the extremely specific targeting cursor of games like Xevious or RayForce.  You also get a second weapon which attacks just by holding the stylus on an enemy.  You can also go into strafing mode by holding a shoulder button, to circle around an enemy.  The controls are simple and easy to get used to, and the game is plenty fun as you fly around blasting enemies while dodging their attacks.  Many enemies take multiple hits to kill, and as in most shooters with a targeting system you can lock on to multiple targets at once.  You can even lock on to many of the missiles shooting at you, which is a nice way to not take damage.  You can take a decent amount of damage without dying, though. Bosses switch to a tube-ish view instead, where you circle around the enemy and now can move up and down.  They may take a bit of practice, but it’s not too hard.  On the default Normal difficulty setting the game is only a moderate challenge.  There are also Easy and Hard modes if you want, though.

Other than its short length, one of the games’ few real issues is saving.  That is, you can’t save during the game, you’ve got to play it in one sitting.  If you quit you will lose your progress and score.  Now, the game is not super long, but even so most games on this system have a much better save system than this one.  They probably did this to give the game a little bit of challenge, because again the game is very short with only five moderate-length stages, but it is a bit annoying. The game does encourage repeat play for score, though, as there are side objectives in the levels as you play through them and there is of course a high score table.  There aren’t online leaderboards though, unfortunately.  Even so, even if the game is over in just a few hours unless you get into replaying it for score, I recommend Liberation Maiden.  This game is a pretty fun free-roaming shmupish game with good controls, fun gameplay, and a silly story it’s a fun ride while it lasts.  Play it.  Nintendo 3DS digital exclusive.

 

Lifespeed – Developed and published by Wee Man Studios in 2017.  Lifespeed is what you get when you cross an auto-flying tube racing game of the style I have covered several of in this series with a traditional racing game. As in those other semi-automated racing games, you are always flying forward in this game and your only controls are for flying, slowing down, and using items. However, this isn’t just a checkpoint-based game where you are alone in the tube, it is a lap-based racing game where you race against a full field of other flying cars. So, this is a hybrid of AiRace and F-Zero.

Conceptually, I like the combination of a simple tunnel flying game and an actual racing game, but while the game is okay, I don’t think it quite comes together as well as it could have. The issue is, the simple auto-flight gameplay just isn’t a great match for a challenging game like this which requires skill. If you put in the time there is probably a lot to enjoy here, but you will need to memorize the turns quite extensively to have any chance at finishing above last place, and at the speed you’ll be going at in this game that is tough.  This is a VERY hard game!  I love fast futuristic racing games, and tunnel flying stuff can be fun, but I think this game shows why most of the other games like this, the AiRace series and such, are the simple games that they are and not more full-fledged racing titles.  It’s all you can do to just fly down the tube at these speeds, but in this game you also need to consider where the other flyers are, go through the rings for boosts and weapons, and attack the others racers with those weapons.  I like the concept here but it still feels both too limited in terms of control thanks to the automatic acceleration, while simultaneously too frustrating in terms of how good you are expected to be in order to do well. Still, I’m sure there is an audience for this game. If you want something which takes that streamlined tunnel-racing genre and changes it into something more challenging and more “normal” while still being an identifiable part of its subgenre, well, this is the game for you.

On the whole, this is a game I really want to like, but just can’t.  If it didn’t have auto-acceleration I think that I would like it a lot more, that would make the game much less frustrating.  But as it is this game is one I keep giving a chance and then quitting in frustration a few races later.  Still, the game is worth a look for sure, it’s interesting.  Nintendo 3DS digital exclusive.

 

Link-A-Pix Color – Developed and published by Lightwood Games in 2018.  This puzzle game is one of three ___-a-Pix games, all from the same developer, with very similar visuals but a different spin on the formula each time.  One of the three is basically just Picross but with multiple different block colors, but the other two are original.  All three have the same interface.  Each allows you to choose a puzzle, shows you the clear time, and gives a medal if you don’t use the ‘remove errors’ function.  One button brings up the errors menu, which tells you if there are any errors currently and gives you the option of removing all of those errors.  Just viewing this screen does NOT affect your medal at all, which is kind of odd — if you want to abuse it by just putting things down one tile at a time and checking constantly but never actually having the system remove the errors, that’s fine, you get the medal!  Heh.  The Picross-style one is the only one with a bunch of DLC puzzles.  That’s really too bad, I wish all three did.  This is the one of the three I have played the most of and I wish there were more puzzles here, I’m like 70% of the way through and will miss it when they run out.

So, in this game you are creating a picture by connecting blocks.  Each block has a different color and number on it, and you need to figure out which two blocks with that color and number you will need to connect and, with the stylus, drag the blocks out of that tile to link the two blocks together.  The background is white, and white is not a tile color, so some tiles will be blank, you don’t fill the whole image with tiles in this game.  You will need to figure out where the tiles are to form the image, and find the right paths for each color.  Most puzzles in this game are quite large, so each puzzle can take over a half hour, but it’s a fun challenge and I’m quite enjoying it.  Sometimes figuring out the route for a link is easy, but other times it is a solid challenge.  This is a simple and straightforward puzzle game which is well made and fun, I recommend it for sure.  It’s pretty good.  The game doesn’t have Nintendo levels of production values of course, but it does well enough.  Nintendo 3DS digital exclusive.

 

Lionel City Builder 3D: Rise of the Rails –  Developed and published by Big John Games in 2016.  This game is a simple train driving simulator probably aimed at kids.  Lionel is a famous model train company, but while this game has their license, this isn’t a game about model trains. Instead, this game is about real trains.  The games’ oddly dark, though unspecific, backstory says that society has collapsed, but in this post-apocalyptic world one guy with his train collection can rebuild the world, one train trip at a time.  Alright, why not?

In the game, you drive trains with simple touchscreen controls.  The game has nice stereoscopic 3d visuals for the upper screen showing where you are going, and you control the train’s speed, stopping, winch for picking up cargo, and more with touchscreen buttons and sliders.  The game is forgiving in that if you go past a target spot you can just back up into it, but you will need to do the needed actions correctly to proceed.  Before and after the missions, there are story sequences as our hero talks to other people and works on rebuilding society with his trains.  It’s all played straight.  Beyond the basic setting this game is not dark and depressing or anything and would probably be fine for older children interested in trains, but it is a bit of an odd choice.  The gameplay is alright. The touch controls work and your objectives are clearly stated.  The game is competent but clearly not high budget.  The missions have okay variety, you aren’t just always doing the same thing thankfully.

In addition to the main story mode, the game also has a creation mode.  Here you can lay out your own track, place trackside buildings, choose a train, and drive around the loop you created. It’s fine, but could be a lot better.  For one thing, when dragging the track into the shape you want, other parts of the track will flop around to new shapes.  There are ways to keep them in place, but seriously it should NOT be like this!  I’ve never seen a track editor as hard as this one to just make the track you’re creating into the shape you want.  The amount of space you have to create a play area in is fairly small, too, which is also disappointing.  You can have some fun in the creation mode regardless, but I think it needed more work.  For some this probably should be the main feature of the game since this is the part more like what its license is about, building a model train setup and then driving around on it, but unfortunately it’s only worth the time for the dedicated.  Too bad.  Still, if on sale this might be worth a buy if you like the subject matter.  Nintendo 3DS digital exclusive.


Love Hero
– Developed and published by Butterfly (Batafurai) in 2019.  This is the first of three very odd and unique, and yet very simple and generic, games from an indie developer called Butterfly.  Each of these games’ actual gameplay is a very simplistic arcade game.  There is also a bit of story in each game telling a weird but generally somewhat depressing story, if you can actually make much sense out of it.  This game does not initially have any story, though as with all three titles in this series there are unlockables if you accomplish certain hidden goals in the levels.  It starts with a coin sound, so I guess this is supposed to be an early ’80s arcade game.  There are five levels in this title.

In each level, you need to survive until the end of a timer shown on the lower screen without getting hit enough times to run out of hearts.  Initially you get multiple hearts, quite forgiving by Butterfly’s standards (see below), but by level three they take that away and you die in one hit.  You control a small, ’80s-style spaceship, and move it around the upper screen with the analog stick.  You cannot use the d-pad to control the character in any of Butterfly’s games.  Controls are analog, so it works.

In levels, if you are allowed to fire in the current stage the A button shoots, and you shoot both up and down.  You do not have autofire so you need to mash the button to keep shooting.  Threatening you are enemies, which are different in each stage. In the first level, the enemies are hearts.  As you shoot the hearts they slowly get smaller until after taking enough damage you destroy them.  You will need to destroy some in order to have space to move around, but destroying them all is hopeless, they spawn too quickly for that and take too long to destroy.  The second level instead has exploding squares for enemies, and the third lines which rapidly move in from the sides of the screen, mostly from below, and kill you if they hit you.  I’m not sure about levels four and five because that’s as far as I have gotten so far.

Once you beat each level, you unlock an image of some medical equipment that you can view in the Museum screen.  Why?  I don’t know, but it will be a running theme in this series.  Overall this game is very simple but it’s alright.  I have always liked this kind of avoid-the-enemies game, and this is a competent one.  Maybe give it a look.  Nintendo 3DS digital exclusive.

 

The Queen TV-Game 2 – Developed and published by Butterfly (Batafurai) in 2020. The second of Butterfly’s three games is perhaps its most accessible, though it is still extremely difficult. This game has a ‘retro early to mid ’80s game’ theme, and it starts with putting a cartridge in a console. This game has voice acting from a woman. She does swear some, so this isn’t for children. This time there are apparently only three stages, though there is plenty of challenge on offer.  This time the game is an avoid-em-up, with a different spin on things in each stage.  In the first level, you control a quite large block.  You use the analog stick to move around, and a face button to use a shield.  You need to not get hit by two balls bouncing around the screen for 135 seconds.  The shield protects you from damage if you are using it while the ball touches you, but it’s limited. If you get hit even once, as you expect from this developer, that’s it, you lose. Try again.

If you manage to stay alive long enough, you move on to level two.  This time you have an even longer counter, over 180 seconds, and control a Breakout-style paddle on the left side of the upper screen. Again you use the analog stick for movement and A is a protective shield.  You need to keep two balls from getting past your paddle.  If you miss them even once that’s it, Game Over.  I have not completed this stage, it’s insanely hard.  There are some things to unlock in each stage if you meet certain goals, though it doesn’t tell you what they are and I did not unlock the first one when beating that level so I don’t know what they are.  It’s probably story-related.  Still, for very cheap this game is interesting enough to maybe be worth a try. This is the first of Butterfly’s games that I got and while very basic, there’s something about it that interested me enough for me to get their other two games as well.  Maybe give it a try.  Nintendo 3DS digital exclusive.

 

Gal Galaxy Pain – Developed and published by Butterfly (Batafurai) in 2022. New Nintendo 3DS Required. The last of Butterfly’s games is their oddest game yet, though unfortunately not in a good way gameplay-wise.   This time, the story consists of images of a woman and medical equipment of some kind and some text explaining some of the story.  What is going on?  Well, you apparently are protecting the Earth from meteors, while also stealing money I guess.  What is going on beyond that, with the woman (maybe you are playing as her, maybe not?  I am not sure) and medical equipment and such, you’d probably need to do well at the game to figure out, if it even tells you.

The story is interestingly weird, but the gameplay this time is extremely frustrating.  I find this the least fun of Butterfly’s three 3DS games and don’t think I will go back to it much.  Gal Galaxy Pain is a touch screen controlled title.  This game is basically Missile Command crossed with a calculator.  Numbers fall down the upper screen, and you need to punch that number in on the touchscreen numpad on the lower screen then touch the enter button on screen to destroy the number on screen with the same number that you just entered.  You have a tight timing window to shoot down the numbers, and if even one number gets to the bottom of the screen, you lose, Game Over.  It’s brutally hard.

Still, the first stage has only single-number enemies, and it’s hard but with some practice I got through it.  Once I got to the two-number enemies in the second level, though, it was too much and I had to give up.  There are probably only a few levels since Butterfly’s other games are short affairs, but it’s too much.  Love Hero has an okay idea and I like the touchscreen usage, but the utterly ridiculously high difficulty and very bland visuals make this, I think, my least favorite of the three Butterfly titles here.  It’s not awful but is only for the dedicated.  Nintendo 3DS digital exclusive.

 

Luxor – 3DS port developed by Engine Software and published by Tulip Games in 2013.  The original PC game was developed by MumboJumbo in 2005.  Luxor is a puzzle game series.  The games were inspired by the Ballistic or Zuma style of match-three ball-shooting puzzle game, but instead of shooting from a central point, in this game you instead shoot balls up from the bottom from a paddle on the bottom of the screen that you can move left and right, somewhat Arkanoid-style.  The concept is simple, you move left and right and shoot the colored balls up where you want to add them to the balls moving along a track on the screen above, but it is a compelling and fun idea that is well executed here. The tracks in this game can twist and turn, going behind other sections of the path and more, as they wind from their starting point to the end point.  If a ball reaches the end point, you lose a life and have the try the level over.  There is a lot of variety from level to level, and it’s always interesting to see what the game will throw at you next.

The games have an ancient Egyptian theme and are solidly fun.  I think the moving paddle adds quite a bit to these games, it makes them more strategic than the games they take the core concept from. I really like being able to aim my shots from the bottom of the screen by moving to where I want to shoot from.  Probably as a result of this, I’ve played more of the Luxor games than of Zuma, Ballistic, or Magnetica.  This is a pretty good series, and this is a good port of the original title.  These are casual games, but they’re plenty hard! By the end this game gets very hard.  Indeed, I’ve never beaten this game, despite a lot of trying.  I got to the final level, but it is just insanely hard and I’ve never quite managed to finish it.  The level throws a crazy number of balls at you in a complex, twisting track, and stopping all of them is just too much.  Ah well, the game is lots of fun anyway.

Quite a few Luxor games were made, particularly on the PC, but unfortunately the 3DS only got a port of the first one.  That’s too bad because this platform is perfect for this genre and the port is quite good.  I’ve played quite a bit of some PC Luxor games but like this experience better.  This game is played with the d-pad or analog stick and buttons, not touch, but even so it is a perfect fit for the 3DS.  I’d recommend this game.  I wish I was good enough to beat that final level though, it’s just so insanely hard!  This game is a lot of fun despite that, though.  Originally released both physically and digitally on the PC and Mac.  Also released digitally on iOS.

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Lego Rebuilding Part IV: The Rest Of My Classic Castle Sets, including Guarded Inn, Viking Voyager, Forestmen’s Hideout, and more, and a Minifigure Inventory

Since my last Lego article, I have continued rebuilding my remaining castle Lego sets, and also have gone through my pirate and space minifigures to determine what I have minifigure-wise from those lines. It’s been a lot more work than that short description may suggest.

Where has videogame content gone?  Well, I have been working on my 3DS Game Opinion Summaries list again, after a too-long break, and am almost done with the next part.  It will post very soon — expect it this week.  But first, more Lego stuff.

Let’s start with summaries of the sets I have newly rebuilt.

Table of Contents

Set Rebuild Summaries
King’s Oarsmen
Viking Voyager
Town Wall Tavern (Guarded Inn)
Knights’ Stronghold
Castle Guard
Forestmen’s Hideout
Battle Dragon

Minifigure Inventory: Space, Pirate, and Town
Space
Pirate
Town
Minifigures, and Sets, from Other Themes

Conclusion: The Sets We Got

Set Rebuild Summaries

King’s Oarsmen – This ’80s set is a small boat manned by two Crusaders. I found most of the parts of this set, only missing one piece and some of the weapons as usual. This set has a blue hull with a white layer above it and black details on the ends, including short fences on the sides and little dragons on the ends of the boat. The sails are made from square white flag pieces, with blue highlights. A sail made of flags may seem silly, but I think it works. This is a simple set but I like the look and think it is good to great. Looking at this set, I like it. It’s an incredibly charming little boat and the details are well thought through. Both soldiers even get shields! It looks great. I would say that ’80s Lego sets were usually good, simple but good, and this set is a great example of that. The set doesn’t have Viking Voyager’s size, but I think I like it just as much, or maybe more. I do like its blue and black color scheme more than the Viking Voyager’s colors, and the small size helps make it really charming. I don’t have too much to say about this set, but it is great. King’s Oarsmen is all-around cool.

Viking Voyager – This ’80s set is the larger of the two Crusaders boats. While not as wide as the impressive Sea Serpent, this boat is just as long as that one. It’s just only four studs wide instead of six. The concept here was a Viking-style longboat, long and sleek, and its crew compliment of five, with three at the ‘oars’ made of spears since Lego did not have an oar piece yet, certainly suggests that. The boat’s midsection, with short fences along the sides holding the area for the three rowers, is my favorite part of this set. Poor guys, they always have to look backwards in order for the boat to be rowed forwards. The front looks okay, but not amazing. The little ‘dragon’ bits on the front and back are very simple. Given the parts budget I get what they were going for, but I don’t know, the front one doesn’t look the best. It’s alright, though.

As for the rear, however, it has four white rubber hose pieces over a treasure chest. This is a not the only Crusaders set I have with rubber hoses used this way, but in both cases it looks kind of silly in a not good way, and how medieval is it anyway? I guess they are supposed to represent some kind of curved wooden enclosure beams or something, and Lego sure loves their treasure chests, but while the hoses on the back make this set stand out I don’t think that they do so in a good way. I don’t like this set as much as King’s Oarsmen.

On a more positive note though, I do like the height of the boat; it uses two hull pieces stacked on top of eachother on the front and end of the boat in order to create raised fore and aft castles. It’s a nice look. The length is somewhat impressive as well, and the boat looks good from ahead. This is certainly an okay to good classic Lego set and it’s awesome to finally be able to see it again. I see why I didn’t keep it assembled, though. Still, this set is nice and it has a quite impressive amount of stuff: five minifigures, five shields (though I only have two left), eight spears, an axe, three lances, and four flags in different colors for those lances. It’s a crazy good for army building for your Crusaders! I am missing three of the shields, the axe, the lances, and the red flag, but found everything else. This one set makes up a significant percentage of my Crusader force.

Town Wall Tavern (Guarded Inn) – One of Lego’s most popular Castle sets of the ’80s, this 1986 set is one I got in Europe in ’90-’91. The Town Wall Tavern / Guarded Inn (the former is the European name, the latter the American) is a legendary set for good reason. I had long been wanting to rebuild this set, since far before I started doing this a few months ago, but thought I wouldn’t be able to find a lot of the pieces and kind of liked our own builds, so I didn’t. Well, I still don’t know if taking apart our town and such was a good idea but it’s gone too far now to turn back, and I do absolutely love that I have this set assembled again! This set has an iconic look at uses some custom pieces you won’t find anywhere else, most notably the red half-timber wall pieces unique to this set. It’s always odd when Lego makes an amazing part, or print, and then uses it in very few sets or only a single set before discontinuing it, but that is what happened here yet again. This is also one of the few Classic Castle sets with a female character alongside the knights; she is the tavern-keeper. That’s great to see.

This set is a tavern set alongside a city wall. The tavern has a guard tower on the roof, a passage along the wall either for people to pass through or perfect as a stable to keep your horse in, and a tavern room with a fireplace and table with chairs. One side of the building is open and the other sides enclosed, but the wall opposite the open side opens up fully on hinges so you can easily reach in from either side. It’s a fantastic look. Of course I could complain that I wish that the missing back side of the building was also a part of the model, folding out on hinges like the front wall does, but I understand that Lego has a parts budget so it would probably have been impossible. Adding one would be a great modification to make, though. Even as it is, though, this set is one of the best looking Lego sets ever. And better yet, despite how long it had been since it was built, I actually found most of the pieces! I am missing some — I had to substitute a good six or seven pieces, plus I’m missing a lot of weapons and such — but still, pretty much the whole model is there.

There is one real issue with this model, though. That is, while the outside of the building suggests a second story, with upper-level windows, unfortunately this is fake. Instead, the inside has a high vaulted ceiling and the only second story is a very tiny space under the rafters that is too small to even fit a single minifigure in. And that really is the only fault to this set — if the set is the “Guarded Inn”, as the American name suggests, where is the inn? There is indeed a tavern here for sure, but an inn requires somewhere to sleep and that would require an actual second floor. As nice as the high ceiling looks, a lower ceiling that allows for a second floor probably would be a better design. Maybe I will modify it to that eventually, now that I have it built again. For now though, Town Wall Tavern, the version of the set I actually have, is a better name. Regardless, this is a fantastic set with an iconic look and great design. This set is popular both for being a civilian building and for looking so great, and indeed both of those are good reasons to admire it. The only question is why Lego has made so few civilian buildings in the Castle theme, whenever they do they are fan favorites. I need to get some more ’80s Crusaders wall sets to attach this to though, it does look a little silly on its own. This is supposed to be the town wall, after all!

Knight’s Stronghold – My most recent rebuild, Knights’ Stronghold is a Black Knights wall and Black Falcons catapult and horseback knight set from 1990. The Black Knights are kind of an odd faction. The line was launched in 1988 with the pretty fantastic looking Black Monarchs’ Castle, but there were no other sets in the line until this one and Black Monarchs’ Ghost in ’90. After this, in ’92-’93 the theme got a refresh with a wave of new sets, most notably the exceptional Black Knights Castle / Dungeon Masters Castle, one of Lego’s best sets ever. Then the Black Knights finally got more sets, though apart from the Sea Serpent ship the others are mostly very small sets with a single guy and some object. And then after that the theme ends, since starting in the late ’80s Lego decided to phase in and out themes in most of their lines every few years. I have never entirely understood why Lego does this, why not keep making sets for good themes? There are a few themes Lego keeps returning to, such as trains and police stations, but for most themes, after a few years out they go in favor of some other thing the next year. Ah well. The Black Knights kind of got shorted — they are the only Classic Castle theme without a torso design unique to their theme, and are probably the only ones to never have their guys appear in a Castle Minifigures pack. I do like their scale mail look, but you often do need shields and such to definitively identify their soldiers. Building a Black Knights army isn’t easy if you only buy their official sets, most of their troops are in the two castles.

But enough of that, I should talk about the actual set. You get three Black Knights and two Black Falcons with the set. This set is from the first wave of the Black Knights. The figures are similar to those of the second wave, but especially in this set are a bit simplified. Instead of the multicolored look most Black Knights figures have, with a mix of blue, red, and/or black on their torsos, arms, and legs, in this set the figures are solid red except for a black waist piece. I have never liked this look, it is visually bland compared to the more distinctive look of the Dragon Master’s Castle Black Knights figures. Even the original Black Monarchs Castle figures are not this bland looking, so I’m not sure what happend here. I know Lego likes to mix up their minifigure coloring on a set by set basis within a theme, but I don’t think it worked here. And they don’t even get shields! The only two Black Knights shields in the set are attached to the wall. Disappointing. They do each get a different weapon, though, one each for axe, spear, and crossbow.

In comparison, the Black Falcons figures here turn out pretty well. They get an impressive armored knight with the only Black Falcons knight with a modern-style opening helmet and plastic plate armor, and a soldier with a crossbow who mans the catapult. The knight is great, one of the Black Falcon’s best, and the soldier fine enough. The catapult looks good, I like its blue and black design, but its function is only decent. The idea is that there is a Technic bar, and when you pull it out the weight is supposed to drop down and fire the ammo. You will need to make this happen with your hand, though, because unlike the Dragon Defender, this catapult won’t fire on its own, but only if you move its arm after removing the pin. If you do make it fire with your hand it has good motion and will fling its ammo a good distance, though. It is a decently nice looking model but it could be better.

The wall is perhaps a bit better, but I remember this set being not exactly my favorite set back when it was new and I can certainly see why. The wall has three sections, with a large central gate, a prison behind the wall on one side, and just a raised bit on the other side. The wall, with black wall sections surrounded by grey bricks for all the highlights around those black walls, looks nice for the most part. Lego used some black flagpole pieces as window bars on both sides of the wall, though. This is the only castle set I’ve seen which does this and it is an okay look but a bit flimsy feeling. These are not exactly the best Lego windows ever. I kind of get the prison one, but why is there an identical window on the other side? Surely they could have put something better looking than that there. I get it, it makes the set look a bit closer to symmetrical, but again, the set isn’t symmetrical so why not put a nicer looking window build on that side? Ah well.

Still, the black-and-grey design style is pretty nice. This is the Black Knights look and it stood out at the time from the grey castles everyone else had. However, black walls would be the primary wall color of Lego castles for rest of the ’90s, so this look stands out much less now than it did when this set released in 1990. Most of those later sets do have grey battlements, though, so this set’s black battlements do stand out a bit and make this set and Black Monarch’s Castle perhaps look a bit blacker than the many black-and-grey castles that would follow. So, this look is not unique, but the color scheme does look good. For another criticism though, I don’t know why a prison was really necessary, come on. Additionally, there is no way built in for you to bar this gate to actually block entry, you need to add your own block for that. And again, why does the non-jail part have the barred window? Even so, this is a decently made town wall gate and I like that I have reassembled it.

Overall, despite my having some issues with this set, I think I like the look of this set a bit more than I remember, and there is more grey in it than I remember. However, where do you put it? The only other compatible sets you can connect this little wall segment to are Black Monarch’s Ghost, which I do have reassembled of course and may attach it to though you can’t really do so properly since the clip and flag on the side of that set blocks you from using one of the attachment pins unless you add a custom spacer bit or move the flag or something, and the original Black Monarchs’ Castle, which I do not have. The Dungeon Masters’ Castle on its hill is not compatible unless you add an attachment pin brick yourself somewhere on its edge, and as after 1990 Lego moved away from the attachable wall segments design idea the second run of sets has nothing to attach this to either. You could attach it to other ’80s sets from the Crusaders and Black Falcons, but then you have a wall that’s an odd mishmash of colors and factions… though considering how I have considered the Black Knights and Crusaders to be allies for so long, perhaps I should just attach it to the Guarded Inn anyway even if the colors look a little odd together. I’ve tried it, it’s a bit of an odd look but kind of works. It works on the Crusaders’ front as well, because while the Crusaders have several sets with wall sections, they don’t have any gatehouses like this one other than using a King’s Castle set itself as a gatehouse. It is kind of amusing to have a set where the Black Falcons and Crusaders are getting along fine attached to one where the Black Falcons are attacking the Crusaders’ longtime allies the Black Knights, though. Heh.

Oh, as far as missing parts go, the model is complete but I did end up with a bunch of weapons, flags, and small bricks I couldn’t find and had to substitute other parts for. Ah well, that happens. If I really can’t find them I will eventually buy replacements. I do seriously wonder where so many of my castle weapons went, though… heh.

Castle Guard

Castle Guard is a small guard shack for the Black Falcons. The set has a white guard house with an interesting red roof and a pair of soldiers, one a footman with an axe and the other a horseman on a black horse with lance and white flag. I’ve always kind of liked this set, the covered guard position is kind of out of scale with other classic castle sets — it’s a full story tall, as high as regular castle walls — but it looks pretty nice and certainly fits with a medieval setting. I particularly like the octagonal sloped red roof, it’s an interesting piece you don’t see often. With that roof and the white sides, it kind of looks like a tent without a front. That could be the idea, or it could be supposed to be a small building. Either way this is a pretty good small little set which I really like the look of. I will be putting it in front of Black Falcon’s Fortress for sure. This is a good set with a short summary.

Forestmen’s Hideout

The only Forestmen set I owned until this year, Forestmen’s Hideout, or Forestmen’s Tower as I have almost always called it, is perhaps the line’s most iconic set. This was the smallest of the Forestmen sets, though it is not small, it’s a decidedly medium-sized build. This set is a pretty nice tower designed to look like a tree. The build is great looking from the outside, and opens so you can put minifigures inside as well. Because they did not use brown for regular bricks or wall pieces at the time Lego went with black for the tree’s main color, but I have always thought that the color works well. Particulalry dark trees can look black, after all. The organic look of the tree is nice too, with green leaves on the ends of branches all over. I like the tower outlook with its barred windows, too. It uses cone pieces for the bars in a pretty interesting way.

The main issue I had with this set when I got it as a kid in the late ’80s, though, is that it’s a bit fragile. And indeed, it is — some of those branches are only lightly attached, and moderate play will knock them off. I found it a bit tricky to build as a child, and hard to keep assembled without it falling apart as I played with it. Black Falcon’s Fortress is much more durable. If all you are doing with this set is looking at it, though, the set is great. For play it’s decent, though not the best. At least the plates the set is built on are solid so you can pick it up without it falling apart from underneath, unlike most modern Lego sets.

As I mentioned in one of my last Lego posts, though, I don’t only have this set, but I recently got its modern update, Forest Hideout, the gift with purchase set from 2022. Of course I had this set long before that one, but it has been probably going on 25 to 30 years since I had this set assembled, but comparing the two of them now, they’re pretty close. I like the classic look of the original set a bit more than the more organic trees of the modern one, but I do really like that they got a ladder in the new one inside the tree, it’s really annoying how Lego loves to make inaccessible spaces. In the original set there is no way to put a ladder inside without a major redesign that would make the set larger. On the other hand, the new one doesn’t come with any vines, while the orignal has two vines hanging from the tree, perfect for having your Forestmen swing from in the forest. They are both very good medium-sized sets and it’s great to have them both next to eachother. I wouldn’t be surprised if an objective observer would prefer the new one, it does look very nice. But there’s something about classic Lego design I love, so maybe I like the original slightly more.

Either way, this is a good set. I don’t absolutely love it like some do and Forestmen wasn’t one of my favorite themes, as the fact that I left this set unassembled for so long suggests, but it is a good set for sure. I like that finally my Forestmen have their tower back, and looking better than ever since I’m more able to build it correctly as an adult than I was as a child, and don’t hae to just hang out on the tree in Dark Dragon’s Den as I mostly kept them in the ’90s and beyond.

Battle Dragon

This set is a small boat with two minifigures. It’s surely intended to be a Black Knights set, as the minifigures are dressed in classic Black Knights scale mail and the boat has Black Knights colors, a red flag, and a nicely made dragon head build on the front. The boat has one guy rowing in the front, and the other with a crossbow in a raised platform in the back. It looks okay, but is pretty average really. It’s fine, and would look a little better if I wasn’t missing one of the two minifigures… ah well. I will replace him. I do like the somewhat silly dragon head on the front.

The main issue with this set, though, is the included shield. You see, to reprise a subject I previously mentioned, instead of coming with a Black Knights shield, this set came with … a Black Falcons one for some bizarre reason. It really does not makes sense why Lego sometimes messed up the theming on their sets, this clearly wasn’t supposed to be a Black Falcons set! This isn’t Lego’s worst theming mistake, that would probably be the carriage in Dark Forest Fortress, but it’s on the list for sure. That Dark Forest Fortress carriage is just insane, though — it is clearly a Royal Knights carriage and looks like a Royal Knights vehicle with their classic blue and black color theming, but both minifigures are Dragon Masters and the shields on the carriage are both Dragon Masters and Black Knights. Yeah, it’s bizarre.

I don’t know how that happened, or how Battle Dragon got its Black Falcon shield on an otherwise all Black Knights set. You can make your own choice about how this happened here, though — are they Black Falcons who stole a Black Knights’ boat and armor? Black Knights who looted a Black Falcons shield, since the two factions were shown fighting eachother in multiple sets? Or something else? That’s for you to decide. For a long time, after disassembling the boat, I put the blue torso guy with the Black Falcons, and the red torso guy with the Black Knights, so I kind of split the difference. That works too.

Minifigure Inventory: Space, Pirate, and Town

 

And with that, all of my Classic Castle Lego sets are reassembled. I will need to move on to either buying ones I don’t own, or reassembling Pirate, Town, or Space sets, next. Or, more likely, both, once I figure out how to find more space to display the sets in… heh. And on that note, I completed my minifigure inventories for the remaining three themes, Space, Pirate, and Town.

Yes, I am really enjoying reassembling Lego sets. I find I want something to keep this going a bit longer. Well, trying to reassemble my Town, Space, and Pirate sets is certainly a way to do that. I am not starting on that yet, though. Instead I decided to go through all of the rest of my minifigures and see what, exactly, I have. The results are interesting, at least to me.

I spent a while recently making a spreadsheet of my Lego collection, as I do with my videogames. I list all the set names and numbers and added a few columns, for the factions represented, release year, type of set and such. For now it’s not much but the results are interesting. Essentially, I have almost no sets from before 1986. This makes sense, I was too young for Lego before that. The only set I have the box or instructions for from before ’86 is a universal Technic set that was on the market for a long time. From ’86 to ’90, I have a bunch of Castle, Town, and Space sets. During this period I mostly got small to medium sized spaceships and vehicles from Town and Space, along with some small and a few larger Castle sets. The Black Falcons’ Fortress was the only bigger set I got during this period, followed by the Town Wall Tavern and the Alien Moon Stalker. The only Town set we even maybe got during this time with a building, and not only a vehicle, was Derby Trotter and that was likely my sisters’ and was more likely purchased in the early ’90s. In the ’80s all of the Town and Space sets we got were vehicles. During this time we got ~9-plus sets for each of the three themes.

Space

My Space sets, which, again, are almost all small vehicles apart from the larger Alien Moon Stalker (and Light & Sound Robot), are mostly Classic Space, but the last three are Futuron. I diassembled all of them long ago and it’s been a very long time since I have seen any of these assembled.

After the late ’80s, however, I mostly lost interest in buying Space sets. I only have a few space sets from ’91 or later, and they are very small sets. I have one little set each for M-Tron (a set too small to even have a magnet), Space Police II, Ice Planet, and Spyrius, and that’s it. Several of these are still assembled since I didn’t use them that much. I got one Lego Star Wars set early on when the line was first released and that’s the only Star Wars Lego set I own. I like the Endor Biker set I have, but like original sets much more than licensed stuff, as I have said before.

So, first I looked at the boxes we have, and got out the instruction books. Then I matched figures to sets. The figure inventory I did revealed something quite interesting, and which I had entirely forgotten: we have a BUNCH of classic Space stuff that does not come from sets we bought. Like, at least one large set’s worth, plus more. Thinking about it, my best guess at a memory is that perhaps our older cousins gave us some Legos at some point in the early ’90s. This may have happened; otherwise I have no idea where we got this stuff, Lego would have been too expensive to get cheap at a yard sale or something I’d think. I guess we COULD have gotten it that way but I’d call it less likely. Regardless, these parts happened to include most of the parts for a set I have never seen built and did not know until just now that I apparently have a lot of the parts for: the big 1983 classic Space ship Galaxy Commander. It looks pretty cool from pictures, I am very interested to see how much of it I have. I know I have a lot of the ship, though many parts are certain to be missing; I don’t have the radar dish piece, for example. If we ever had it, it is sadly gone now. And I only can find 13 or so blue 1×1 sideways clip plates, while the set uses 20. The ones I have are surely all from that set, though, I don’t ahve any other sets they could have come from. Still, I do have a bunch of the sets’ custom pieces, which is how I know it was from this set — I’ve got all four of the big 4×4 slope ship inside parts, in both white and trans-blue, the blue supports, blue steering wheels and white bazookas that could only have come from this set, and more.

So, what are the Space minifigures I have? Well, for the sets I have boxes and/or instructions for, I’ve got the figures from the Classic Space sets Starfire I, Alien Moon Stalker, Light & Sound Sonic Robot, Cosmic Charger, Terrestiral Rover, and Satellite Patroller, the Futuron sets Strategic Pursuer, Twin-Wing Spoiler, and Auxiliary Patroller, the M-Tron set Beacon Tracer, the Space Police II set Galactic Chief, the Ice Planet set Ice Planet Scooter, and teh Spyrius set from the Space/Castle Value Pack. Additionally, I have five minifigures matching the ones included with Galaxy Commander. And last, I have four more Classic Space figures from unidentified sets, likely also from my cousins or something. The ones from unknown sets are one each in white, yellow, red, and blue. I’ve also got some random extra helmets and air tanks in several colors, perhaps from missing figures or something.

So yeah, it’s interesting to not only have a lot of a set I didn’t know I had, but also to have some extra minifigures on top of that. I really wonder how many of the parts of the set I have… though to figure that out I would have to take apart my favorite own creation, my spaceship build, so I don’t know if I really want to find out. And yes, while I don’t have any castle builds I liked enough to keep assembled, I do have a spaceship I built back in the ’90s and quite like. I think it’s a good design. If I rebuild my space sets I’ll have to buy replacement parts or something, I don’t really want to take it apart…

Pirate

As for Pirate, I really liked the first wave of Pirate sets but lost interest after that. To explain, the first run of Pirate was from 1989-1997, after which Pirate was killed off. They brought it back several times, but it’s never lasted nearly as long: the modern runs are in 2009-2010, again in 2015, and one set for adult builders currently on the market now. The first run of the Pirate theme can be broken up into three or four parts. For their adversaries, the Imperials, the eras are easy: first are the Imperial Soldiers, the French-inspired bluecoats, from 1989-1991 and also 2015. This line got six sets of its own in its first run, several in its second, and appearances in other sets. Next came the Imperial Guards, the British-inspired redcoats, from 1992-1995 and also 2009-2010. I’m not sure why I didn’t end up getting any of these sets, they’re alright. The earlier bluecoat sets are better in my opinion, but the redcoats had some good sets as well. This line got seven sets plus several split between the two sides. And last and very much least as far as Lego was concerned was the [Spanish] Armada, from 1996-1997. This line only had two or three sets of its own, never had a large or even medium sized land base, and mostly lived in appearances in the Pirate sets. For some reason Lego gave the Pirates a whole bunch of bases and fortifications in 1995-1997, but the Armada got almost nothing. It was a major contrast from the first era, when the Pirates and bluecoats were on almost even ground. But in the mid ’90s Lego did start declining, as you can see when you look at the pirate sets over time, so them starting to make poor decisions like that makes sense, unfortunately.

Telling the eras apart on the Pirates side is harder, however. Basically, I can think of two ways to think about it: do you go by the major pirate ships, by the land bases, or by changes to minifigure design? Major pirate ships released in 1989, 1993, and 1996. Meanwhile, large land bases released in 1989, 1991, 1995, and 1997. As for minifigure design, the first style of pirate figures were used from 1989-1991, after which they started mixing in some new figures with the old ones in ’92 and changed things more as the years progressed. So, whether there were three or four waves of Pirate sets is really open to debate, as is which years exactly each wave includes. I’m not sure, myself, what I think; Lego made things kind of messy.

But if I had to choose, I’d lean towards going more by the land bases than the ships, because I think that 1992 was when a new generation of Pirate sets started releasing with clearly different designs from the previous ones. The sets that year were still great, even if I didn’t end up getting any of them, and Rock Island Refuge is a fantastic set, but they weren’t different enough from the early ones to make me want to buy them. Still, the new minifigures and base that year diffrentiate it from the earlier sets. And after that, while Lego released new waves of sets, initially good and then degrading rapidly as Lego went towards its juniorized gimmick-heavy years, they didn’t get me back. The sets of ’95 to ’97 are the main issue here. The third pirate ship is a gimmick-laden mess and the later bases are so silly looking, it’s too much.

Just before that, though, in 1994 a third faction was introduced, the Islanders. It was shortlived but interesting. These South Seas Pacific natives don’t really fit in with the Carribbean theme of the rest of the Pirates line at all, but Lego didn’t care about that when they designed the sets and so they released anyway. Islanders sets only have Pirates and Islanders, never any of the Imperial factions, but they are the same Pirate minifigures from the other sets so you’d think it is somewhere nearby and not halfway around the world apart… heh. These Islanders are a cultural mishmash of course, heavily relying on very outdated ‘cannibals in the south Pacific’ stereotypes, but still I like the look of the theme and would like to get more of them sometime, I only have two of the small sets.

Regardless of where you put the dividing line for Pirates waves, however, not up for debate is what we bought back then: only first wave and Islanders sets. I have three Pirate sets from the 1989-1991 first wave, three Imperial Soldiers (bluecoat) sets from ’89-’91, two Islanders sets from their one year run of sets, and four extra minifigures from who knows where, two of them first-run Pirates and two bluecoats. The sets: for the Pirates, Black Seas Barracuda, Forbidden Island, and Renegades’ Raft; for the Imperial Soldiers, Carribbean Clipper, Harbour Sentry (and I do have the European one with the firing cannon), and Broadside’s Brig; and for the Islanders, King Kahuka and Islander Catamaran. I have all of the figures for these sets, though one pair of white legs is missing a leg. The four extra figures are two generic pirates, one a redshit and one blue, a blue shirt Imperial Soldier with tall hat and backpack, and… the torso and head of a second Governor Broadside, except without his unique hat; he just has a regular black tricorn hat instead. This figure is somewhat expensive and only appeared in the Carribbean Clipper and El Dorado Fortress sets, so I really wonder how I ended up with this guy… I have mine from the ship, so it’s not that. Somehow someone elses’ governor from El Dorado Fortress must have gotten mixed up with my stuff some time I was playing at another persons’ house, I do remember playing with that set sometimes with people who had it. That’s a pretty interesting find.

And as for the two attempted reboots of Pirates between ’09 and ’15, I wasn’t paying much attention to Lego at that point apart from Castle to some extent. But looking at them now, they’re okay looking but not great, I don’t regret not getting them.

Town

I may in general prefer fantasy settings to the real world in my media and games and such, but we did have a decent amount of Town stuff, and a Town we built. I have mentioned in previous posts some of the newer Town sets we had, in the Paradida line and such. In the ’90s, we got some Town sets with buildings — Sand Dollar Cafe, Dolphin Point, Gas Stop Shop, Rocky River Retreat, Surf Shack, Seaside Cabana, and two that I haven’t reassembled yet, Pizza To Go and Derby Trotter. The only one of those sets that is from the ’80s is that last one.

Other than that, all of the other Town sets from the ’80s and ’90s that we had were vehicles. Almost none of these are assembled in any way; the only one that is partially together is Surveillance Squad. The rest are not assembled. Going from oldest to newest (1985 to 1997): Family Car (this one doesn’t have its box or instructions, but I certainly got it as one of my first true Lego sets), RV with Speedboat, Light & Sound Hook and Ladder Truck, Fire Chief’s Car, T.V. Camera Crew, Bulldozer, Turbo Prop I (my only plane), Highway Patrol, Fire Truck, Sprint Racer, Hook & Haul Wrecker, Sand Storm Racer, Road Rebel, Sport Coupe, Street Sweeper, Gas Transit, Snowmobile, River Runners, Mountain Rescue, and one non-vehicle one, Sea Hunter. We also got one minifigures pack, City People.

When I did my minifigure inventory of the Town minifigures, I found that two minifigures, both from Pizza To Go, are missing. I really wonder where they went, they are two of only three minifigures I lost from any set we have a box or instructions for. And considering that that is a relatively late ’90s set that we kept assembled, having two of its figures go missing is very odd — the ONLY other missing minifigure is one of the guys from either Kinght’s Stronghold or Battle Dragon, depending on which one was lost. I’ve got everything else for the sets we got. I do have other figures that use the torsos those figures use, so it is possible other figures are missing and not those, but after assembling all of the other figures, it is these parts that I couldn’t find. Annoying.

In addition to the minifigures from all of the sets above sets, as with Castle and Space there are also some extra minifigures. These figures are mostly pretty old looking and likely come from either Lego Basic sets or the same lot of Lego we may have gotten from our older cousins that had a bunch of space stuff in it. There are two policemen (one missing his hat), a very worn chef with chef’s hat, and two red and one each of black, white, and blue torsos. I have no idea what sets these came from and probably won’t unless I find clearly identifying pieces in the bins sometime.

Minifigures, and Sets, from Other Themes

From Adventurers, I have one adventurer guy in a tiny car. I got one small set from that line just to have something from it. From the Western theme, I’ve got the Bandit’s Hideout set, a mine defended by some bandits and a bunch of traps, being threatened by two (US) Cavalry soldiers. It’s a nice set but I didn’t get anything else from that line, for whatever reason. The blue soldiers would make good Civil War Union soldier Legos, though. I have all of the figures from this set, and it is still assembled, I kept it in a box. And lastly, I have one Star Wars Lego set, an early set from the line which includes two Imperial scouts on Endor speeder bikes and Luke with a lightsaber. It also is still assembled. I like the set, but it didn’t convince me to want to buy more licensed Legos, and I have not since I got that set back in ’99 or so.

Conclusion: The Sets We Got

Looking at those sets, it’s pretty clear that when I was a kid my parents would often get me a small Lego set to keep me occupied. I only very very rarely got a big set. Once I got older what I was getting changed to computer games or books or larger Lego sets instead, so I don’t have a bunch of small post-1990 Lego sets like I do ones from ’86-’90. After that came our year in Europe, and thus some sets missing their boxes. Following that, the change to larger but fewer sets makes sense; I was getting older and we got a computer in 1992, which I almost immediately got hooked on. When I did get Lego sets after that I focused on larger sets that I was really interested in, which particularly meant Castle sets after my fascination with wave 1 Pirates ended, until Castle got significantly worse in ’97 and I mostly stopped buying Legos.

Fortunately, though, the Lego of today is not the Lego of the late ’90s to late ’00s. Lego now makes sets for anyone, not only children. And they have brought me back in with their fantastic Lion Knight’s Castle set. I always loved my memories of Legos, but I have to thank Lego for designing this set and convincing me to start playing with them again after so long. It’s never too late to have fun building Legos!

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Lego Castle (and Town), Part III: On Reassembling Lego Sets and Summaries of Wolfpack Tower, Wolfpack Renegades, Black Monarch’s Ghost, And More

Yes, it’s another article about Lego.  I’ve been spending a lot of time with this stuff this month.

After finishing with building the fantastic Lion Knights’ Castle set, which I discussed in my last article but will cover in greater depth later, I got bitten by the Lego bug again. Well, what better thing is there to do after you turn 40? This will only last so long before the sets start just sitting there again, but I’m having a lot of fun with reassembling a bunch of my long-in-pieces sets for now. So, I got out my large metal container filled with loose Lego pieces, a small box with some Lego vehicles, and also a old Oreck vacuum box with the remnants of our ’90s Lego town in it, found and got out the manuals out for sets I want to repair or reassemble, and started reassembling some sets with a focus on the Castle sets as well as some relatively easy to fix Town sets which had been assembled when put in the box decades ago but now are dissolved into pieces. Now, I love the stuff we built with those sets, but … it’s been literally just sitting in a box, untouched, for years. It’s not doing much good there, so why not do something with the stuff now that I’m in a Lego kick at the moment? I don’t like the idea of not having the town anymore, but so much of it has fallen apart over the years as it is that time has kind of destroyed it anyway. And some will be left I’m sure, I’m not going to try to reassemble everything, if I even could considering that a few parts probably come from sets I’ve lost the boxes and instructions for.

So, how has this gone? Well, it sure is interesting. It is very time consuming and frustrating, but interesting. As I work on and complete each set I am keeping a file of missing pieces, so I know how many pieces from that set are missing and exatly what they are. Eventually I will probably order replacements for those pieces from Bricklink. You cannot play with Legos as a child without losing some pieces, so it’s fine that some were lost. I am more impressed by how relatively few, so far, are missing! Most sets have a few missing pieces, most frequently weapons which I seem quite short on, but most of the parts are here and that’s great. I suspect that sets I got earlier, like Town Wall Tavern, will have more missing pieces than sets I got in the mid ’90s, but we’ll see. I’ve done well so far at finding most of the parts.

The Pieces and Sets I’m Starting From

But before I get more into that, I should discuss what I’m working with. I do not have a nicely organized parts collection. Instead, I’ve got a bunch of baseplates with the remnants of our homemade town buildings on them, some mostly assembled vehicles some of which are official and some our own creations, a bunch of loose pieces and chunks of sets, and a lot of loose pieces. The pieces used in our town come from town, space, pirate, and castle sets. As I said, I kept most of my ’90s castle sets assembled, but other than a few spaceships and the shells of the pirate ships, just about everything else was taken apart to go into the town. The baseplates from sets such as Forbidden Island and Wolfpack Tower had some of our mostly one-brick-high buildings built on them.

Of the stuff we had, what official sets were left assembled but have fallen apart and should be not as hard for me to piece back together? From Town, first, four Paradisa sets: Cabana Beach, Sand Dollar Cafe, Dolphin Point, and Sunset Stables. From regular Town: Surf Shack, Pizza To Go, Gas Stop Express, Gas Transit, and Surveillance Squad. And from Space, only a tiny little Space Police ship and the Spyrius ship from the 2-pack that also included the Royal Knights catapult. We never had nearly as many Space sets as the other main themes, but I wasn’t interested in them enough to keep most the ones we did have assembled. I do have a couple of my own creation space sets, one a midsized one I quite like, though.

So, to repeat myself, looking at the stuff we created today, while I have some good memories of building it, I don’t like most of it to keep it assembled, and very much want to see the original sets again. So, I set off on both reassembling unassembled sets, and repairing and correcting changes I made to sets that are otherwise assembled, because a lot of my changes were not for the better, it’s more ‘I want to use that piece for something else, let’s take it off’ and such.

Reassembly Begins

Majisto’s Magical Tower

When I decided to start reassembling sets, I started with Majisto’s Magical Tower, that Castle set which has long been sitting on my castle Lego table in a partially missing, damaged state. The two sides of the set are there, but not the stuff that goes in between them. So I got the instructions, got out the boxes, looked for the missing pieces, and reassembled it. I was left with about five or ten missing pieces, which is not great given how much of the set started out assembled, but I found substitutions for most of them and the set looks much better now. Better yet, as I have continued to rebuild sets I’ve found more of the pieces, and now this set is down to only four missing pieces. The rooves actually line up now! It’s a miracle! The set looks pretty nice now, I like it a bit more than when the middle part of the set was missing. I like that it is a house, there are not many houses in the Castle theme. This is a decently good set with a nice exterior and a solid interior.

Town Sets: Dolphin Point (Paradisa) and Rocky River Retreat

After that I decided to start with some of the easier sets. So, I put back together two of the sets which had been fully assembled when put IN that box several decades ago, but had totally broken apart over the years and moves in between. I thought that these sets would be easier to assemble than the fully disassembled ones, so I decided to reassemble them even if I don’t have a Town setup now or anywhere to put one. I have always liked these two sets though, they have really nice unique baseplates and good designs, so I fixed them up, put them back together, and tried to find their missing pieces. These two were the most complete of the broken-apart sets, which is why I chose to rebuild them first.

After some time hunting through the box, I found almost all of the parts for both sets. I eventually found all of the parts for Dolphin Point, and all but one or two for Rocky River Retreat; all I’m missing are the rope for the fishing pole and maybe a grey bird. That’s pretty good, and I like both of these sets. It’s great these sets are assembled now. Dolphin Point is a great set. It’s a simple build, but the resulting lighthouse looks very nice on its island. Paradisa may have been a female-aimed line, but Lego did a good job making some of its sets appeal to anyone, including boys like me. I don’t think I’d say any of Lego’s other female-aimed lines have been as successful at appealing to everyone, the others are much more targeted at only girls. As I’ve said before Lego used to be a more ‘these sets are for anyone’ company, instead of the ‘we make targeted sets based on popular licenses and such’ company as they are now, and this is another example of that change, I think. The minifigures in Paradisa sets are generally split half and half between male and female figures, and while the pale green, blue, white, and pink color scheme is clearly feminine, sets like three of the ones I’ve got will appeal to anyone who likes beach vacations and the like. I’ve never been to the tropics, but have been doing summer beach vacations most of the years of my life and Lego’s beach sets evoke that. I don’t like the little horse-riding Paradisa set nearly as much as the beach ones, though; my sister is the one who liked horse riding. Dolphin Point is a great looking set with no real issues.

As for the other set, Rocky River Retreat, it doesn’t have a specific subtheme, but it also is a vacation set. We traveled on long vacations every summer in my childhood and teenage years, so I naturally liked this set. This set has a cabin by a river with a rope bridge, a SUV pulling a boat trailer, a couple, and a bunch of accessories — a chainsaw, a pickaxe, a fishing pole with line, a metal detector, and a horse. It’s a nice little model with lots of stuff to play around with on their mountain getaway. Really my only complaints about this pretty good set are that while the window has shutters, the window behind the shutters is tiny and solid and isn’t the classic Lego opening window, and that those rope bridges seem to fail over time. I have two, and BOTH are badly bent in, making them hard to keep in place — the bridge is held up by pins in its corners on each end, and the weight or design of the bridge or something causes it to bend inwards over time. Ah well. Other than that this set is pretty good and certainly is nostalgic.

My Wolfpack Tower, in its temporary location until I free up some space to move these around. Also next to it, two small sets which will be discussed later in this article…

A Full Rebuild: Wolfpack Tower

With some rebuilds done, I decided to pause on that and move on to the first one of the major rebuilds I wanted to do, that of Wolfpack Tower. This 1992 set is probably the largest and newest fully disassembled set I have. I would like to reassemble all of the castle sets for sure, and thought this one is the one I wanted to start with. I decided to start with Wolfpack Tower since it is a pretty interesting looking set and, as the newest set of the unassembled ones, I thought that maybe it would be a little easier to find the parts for.

And, well, I’d say mixed results on that one. On the one hand, I DID find almost all of the parts. I’ve only got four missing pieces. Impressively, the list of missing parts on Wolfpack Tower is actually as short as that of Majisto’s Magical Workshop, even though it had been totally disassembled, its parts had been reused or left loose in the parts bucket, and its distinctive blue 32×16 baseplate had been reused for a house in town. However, rebuilding this set took me a LONG time. It took probably a full eight hours to reassemble a set which, if you had all the parts right in front of you, wouldn’t take more than 15 or 20 minutes. I have said several times here that this process is time consuming, but that should give a good idea of how long it can take. A more professional Lego builder would have a large toolbox-style wall of shelves of small bins, to quickly find each piece they want, but I don’t have that or the space for anything like that. So, I need to do the very annoying “sift through the bin or spread it out all over the floor and spend like half an hour looking for one little piece that was right under your hand where you started the whole time”, which totally isn’t frustrating at all. Heh.

The act of searching for those parts was simultaneously fun, interesting, and very annoying. When you are looking for one tiny piece, which you may only have a few of, among so much stuff, it is pretty hard to find without a lot of patience. And while I was close to giving up at the halfway point of this build, when I had a long list of missing pieces I just could not find, after coming back to it a day later and putting a lot more time into hunting for parts, I found almost all of them. That sure was satisfying. I think I will continue rebuilding old sets from these pieces, I’m having enough fun and satisfaction from this to keep going. Plus, I’ve got several sizable models’ worth of pieces removed from the piles… heh.

So, what pieces have I lost in the probably almost 30 years since I got this set? First, the two grey thin hinge plates. I could not find any, and substituted other colors. Second, one of the grey angled brick pieces is missing and I had to substitute a different color. And last, I can’t find all of the grey L corner blocks, one is missing. I had a very hard time finding these blocks, several were missing from both this set and Majisto’s Magical Workshop and I eventually gave up on finding them and substituted other parts… before today, when I decided to redo Black Falcon’s Fortress and find as many of its missing parts as possible and I realized that I had used three of them there. Well, that leaves only one missing now, which is great. Finding those was quite the mystery… heh. Maybe I should get some more of those bricks for Black Falcon’s Fortress, they do improve it and only weren’t used there because I don’t think Lego had created that brick yet. Fortunately I do still have the original Wolfpack flag. I found all five Wolfpack minifigures, too, and the three from this set are correctly equipped, including the leader’s shield. Unfortunately, the guy from Medieval Knights seems to be missing his shield, which is annoying; I really wonder where that other shield went. Ah well.

Review: Wolfpack Tower

Wolfpack Tower is a midsize Lego Castle set. It is the largest of the three Wolfpack sets, for that short-lived robbers’ faction which I covered in my last Lego post. The concept here is a tower on a little rocky island, connected to land by a stone bridge. The idea is good, and the visual look of the set from a distance is also good. This is a pretty nice looking classic Castle set, and particularly from the front or the angled view Lego used in all marketing materials it looks nice. The bridge looks great, the tower’s gatehouse and BURP/LURP sides look like a rocky island with building built into it, and the tower in the back, complete with glow-in-the-dark ghost, is classic Castle Lego all the way. There are torches, ladders, and more. The way the sides fold out to give you access to the interior of the tower is important as well. You need some way to get into this small, fully enclosed building. I like the curved turret piece on the BURP, too. Wolfpack Tower has plenty of strengths thanks to its great exterior looks.

Once you look at this set closer up, though, you see a bunch of issues. Perhaps most notably, the interior of this tower is very odd. So, the inside of the tower basically consists of the ground, which is blue and doesn’t have a plate over it making it look like the inside of the tower is underwater; a folding ramp which leads down from the bridge and little gatehouse area to the ground, or up to the ghost’s chamber if you turn it upwards; and two ladders. That’s it, other than a treasure chest underneath the ramp. One ladder goes from the gatehouse, and serves as a somewhat weak portcullis. With the ladder down it looks like the path forward is barred, but it’s just a ladder attached only at the top and there isn’t some kind of locking mechanism here, so you can just push it up. You’d need to just pretend it’s attached somewhere. You can secure this by folding the ramp up, forming a more solid wall, though, but of course then the Wolfpack defenders can’t get to the gate either. This ladder is not very useful as a ladder, it doesn’t really go anywhere; it’s hard to imagine someone using it to get up the gatehouse tower, stuff is in the way. The other ladder is on the back tower and goes up to the ghost’s chamber. It works better, either as a ladder to climb up to the ghost’s chamber or from there over to the side tower on the BURP, or as a gate door holding in the ghost. The baseplate is solid blue, so you either need to pretend that there’s a floor, or say that the tiny interior of the fort is totally flooded, which would leave the Wolfpack guys basically nowhere to stay.

And that’s all you get for an interior. The back of the tower has some little spaces in the ghost’s tower and below, but as they are in the insides of curved wall pieces they don’t have pins to actually attach anything there. The ghost is held in by partial walls, but the lower space isn’t very useful. Even if you pretend that the blue ground isn’t water, it’s still a pretty small space mostly filled with the ladders and a treasure chest. Sure, it’s kind of neat how you can move the ladders and ramp up and down into various configurations, but even at the time I think it is reasonable to expect a bit better than this. I know this is a Lego model we’re talking about, but even so this interior is both odd looking and not very functional. The absence of anywhere to stand on the left side of the fort, opposite the BURP tower, also limits their options. If you have all five official sets which have Wolfpack figures in them you’d have eight Wolfpack guys, which is really too many to fit in this fort if you put them all here. That’s not a problem many Lego factions have.

Another strange thing about this set is the grey wall that loops around the middle of the tower. So, around the little tower there is a crenelated wall of grey bricks and arches. From the outside it looks like a second row of fortifications behind the outer rocks and towers. It’s a nice design element from a distance, and it’s even there in the back tower — there is a row of grey, with two little holes, in between the two layers of curved tower blocks. In fact, though, it is nothing other than something to look at, because there is no wall-walk behind those crenelations. They are just meaningless bricks which don’t actually serve any purpose, because nobody can hide behind them. Lego has done this in other sets — the brand new Lion Knights’ Castle has some sections with walls with crenelations but no way to stand on that wall, bizarrely — but I definitely don’t like it in either set. Crenelated walls exist for people to stand behind to defend the wall from, but this can’t do that. I know, a floor in the middle would get in the way of the ladders, but surely they could have come up with SOMETHING! As it is, this wall really only serves the purpose of getting in the way of Wolfpack defenders trying to get to their redoubt on the BURP, since they’d need to climb over the end of the pointless grey wall to get to their actually functional side tower. Yeah.

And lastly, there is even an issue with the otherwise best part of this set, the bridge in the front. So, the bridge on this set is great! It looks nice and is a convincing stone bridge, it’s just that the walls on the sides are low. Most classic castles have crenelations this same height on top of their walls, one solid row of bricks with an intermittent row above that, but those are on top of a wall. This is on a much lower bridge, making the figures more exposed. One more row of bricks on the sides of the bridge makes it look better.

Overall, I can see why I didn’t keep Wolfpack Tower assembled. This set looks good, with solid exterior design, decent playability, and a nice fully enclosed design, but the strange and somewhat ‘missing’ interior and odd design decisions hold it back. It’s an average set overall I would say. I’m impressed that I managed to find enough parts to reassemble it so close to completely and overall enjoyed putting this set back together, though, even if I’ve always had some issues with the actual model. And since I’ll be mostly looking at it now the issues aren’t as important as when I was ten.

More Set Repair, and Castle Minifigure Repair

The next thing I did was to go back to reassembling more of the busted-up town sets. I started with the remaining three Paradisa sets, Sand Dollar Cafe, Cabana Beach, and Sunset Stables. That’s one larger set and two little ones. I definitely like the Sand Dollar Cafe, I think it is Lego’s only beach scene and it’s a pretty nice one. The set is fairly simple, but is great to look at with its beach-print baseplate and beachside cafe. I found almost all of the parts. Additionally, I also repaired the gas station set Gas Stop Shop. It’s a pair of gas pumps with some tools and such in between, and also a gas tanker truck and a tow truck. The two vehicles were already assembled, but the pumps had come apart. Fortunately I found almost all of the unique pieces, only one wrench is missing.

I also repaired the castle set Sea Serpent.  It was mostly correct, but I had modified the way the central oars work, moved the mast, removed the large shields, removed the two rear oars, and replaced the rear flag stand with an oar.  It now is as the instructions show.  I like my modifications to the central oars and may get some parts to do that again, I like them better when they can rotate down to the water instead of only sideways as the set as it is does, but the rear oars and back of the set certainly look better now.  This set is complete other than missing one of the large shields.

With those successes, I decided a few days later to tackle a bigger project: checking through my castle minifigures and trying to put them back together into their original configurations. This ended up being an all-day project which required a lot of research by looking at the set instructions. I found that I had taken apart and redesigned almost every single Crusader, Black Falcon, and Black Knight minifigure. They all needed to completely come apart to be put back together in their original configurations. I had even changed the bodies on all four Black Knight knights, even under their armor! Putting all of them back together in their original configurations took longer than any set has taken, and I found that I have a problem: I seem to have lost a LOT of weapons. Most sets have almost all of their main parts, but when it comes to spears, swords, bows, and the rest, a whole lot are missing. Some helmets are missing as well. That’s pretty unfortunate, I will need to buy replacements.

One interesting thing I found while doing this is being reminded of how odd Lego’s design decisions sometimes are. So, almost every Crusaders set I have, and I have six different ones, has different-looking figures. There are different combinations of pants and torsos each time. The Black Falcons also change looks on a set-to-set basis, from the black pants of the Black Falcons’ Fortress to blue with a black waist of a later set and finally grey pants in their last figures from the Sea Serpent. Overall I like the blue with black waist pants look the best, which is why I’d swapped most of their figures over to those pants. The problem is most of those are Crusader pants and they’d all been swapped to a random mishmash of things, so to make them look better I had to give the Black Falcons back their original pants. Ah well, maybe that’s something to upgrade later. But seriously, I know that sets sometimes released years apart, but when you have a theme why not stick to it, minifigure design-wise? There is consistency in torsos within each theme, but not legs. It’s kind of funny to look at.

Additionally, I found that I have three extra Crusaders minifigures. I found them as loose torsos in one of the parts boxes, and I have no idea where they came from because they cannot have come from any of the Crusaders sets that I have. We must have been given them by someone else or something, there is no set which they could have come from that makes any sense for me to have. I have no other extra Castle minifigures for any other faction. I am missing one minifigure, though — I should have four of the red torso with red arms scale mail torsos, for Knights’ Stronghold and one of the guys on the Battle Dragon, but can only find three. For now I substituted a random space torso in its place, I’ll need to get a replacement. For that to be the only missing minifigure is pretty nice, though, I found everything else.

I also found that I had … reappropriated… some horseback knights. Several foot-bound figures actually were supposed to be knights; I actually have a full five Black Falcon horsemen, and that’s not counting their M-Tron king if I give him a horse. On the other hand I only have four Dragon Masters horseback knights — one of their horsemen had stolen his horse from the Royal Knights, who are now restored to having four horsemen instead of three they’d had for decades now. And I have five Black Knights. I do have only the one Crusader knight, though.


Set Rebuild Summaries

Set Rebuild and Summary: Black Monarchs’ Ghost

While working on the horsemen, I found the answer to a mystery. So, there is one Lego set that I thought I remember having, but did not put in my list. That set is Black Monarch’s Ghost, and I didn’t put it on the list because I couldn’t find any sign of the set — no knight, no box, no manual. Well, despite that, I do have this set. In fact, it is assembled now, it was the one set I reassembled the day I was working on the minifigures. The little building from this small set was among my loose pieces, and the ghost was elsewhere — it was in Dark Dragon’s Den, specifically — but the knight is the interesting part. I found the Black Monarchs’ Ghost knight… on that Crusaders horse. I had put him, in hits impressive armor, on the one Crusaders horse with its nice barded horse cover. I had lost the visor to his helmet, though, so he had a normal old-style helmet originally from one of the three Black Falcon knights who hadn’t had horses for decades. I found the helmet, and replaced the visor with an extra modern one I have. It’s not the right shade of grey at all, modern light grey is very light and does not at all fit with old grey sets, but it’ll do for now.

I am so, so happy to have found this set! I understand why I did what I did, the Twin Arm Launcher Crusader knight has an amazing barded horse but is a quite unimpressive normal minifigure and doesn’t even have a cavalry helmet, btu I had forgotten long ago that I had made this change. Losing the instructions, perhaps because I might have gotten it during our year Europe, definitely did not help. But it’s all reassembled now. The knight looks good, and the little building with a ghost in it is simple but nice. This is perhaps the first of the “small building with a trap” sets, and being an earlier set, from 1990, it’s not as gimmicky as the later ones — there is no trap here, just a ghost behind the doors. It works well, and those glow-in-the-dark ghosts are great. It’s a shame they couldn’t bring that back for the Lion Knights’ Castle. It’s so awesome I have this set assembled again, because of how I’d forgotten about it this was probably the best surprise I’ve had of all the stuff I worked on in this article.

Set Rebuild: Knights’ Arsenal

And then today, I spent more time reassembling sets. I started with this set, the Crusaders horsecart with weapons Knights’ Arsenal. For some reason I have two manuals for this set, and two minifigures that probably are from it, so I tried to build two. I put back together one Knights’ Arsenal as fully as I could, which was pretty close — all I’m missing is a shield, a sword or two, and a hatchet. However, the second one is missing a lot of pieces — the minifigure needs a helmet, spear, and shield, and the cart is missing its black boat piece that makes up the main part of the wagon. There are no supplies in the cart either, the other swords and hatchets are long gone. And worst of all, I can’t find a white horse for this set either. So yeah, I’ve only got maybe half of the second Knights’ Arsenal, but one is near-complete. It makes me wonder if I don’t actually have two of this set and had that second manual for some other reason? But I did have a blue bridle piece and two small wagon wheels which would surely have come from this set, so maybe I do have two of them but just somehow lost most of the wagon. Who knows.

Set Rebuild: Twin Arm Launcher

After that, I moved on to another Crusaders set, Twin Arm Launcher. This is the catapult that the horseman I reassembled correctly recently (above) goes to. Impressively, I was able to fully reconstruct this set with no issues other than some of the usual missing weapons and one little red 1x1x1 barrel piece. Finding all of the parts took a while, and it’s entirely possible we lost some and I’m using parts from some other set, but I found all of the correct parts and that is what matters. Once it was reassemble,d I remembered why I hadn’t kept it assembled in the first place: while it is okay, I’ve never loved this set. Well, I love the knight on horseback with his barded horse armor, but the catapult itself has issues. It’s not even close to the level of, say, the Dragon Defender. Each of its two arms has a relatively low movement range before they bump into either the wheel or the black pole the set uses to stop the arms. I think this set would throw blocks farther if it could throw from a bit higher up, but unfortunately it can’t. The arms also look a little odd in their default resting position, which is almost off of these red flat plates it uses to stop their motion — the black poles are almost at the edge of the plate. And last, the ends of the catapult arms are just these little 1×2 thin plates. They work decently as places for you to grab as you move the catapult arms to throw a stone, but look a bit silly and undersized. Something a bit more substantive on the ends would be better. I can see why I didn’t keep this catapult assembled, it’s alright but I’ve always had these little niggling issues with it which hold it back.

Black Falcons’ Fortress Repair

And lastly, I decided to rebuild the Black Falcons’ Fortress, trying to find all of the parts I had swapped for other colors and replace them with the correct grey bricks. I was inspired to do this because I know I didn’t get it quite right, some areas take off parts of the flooring of the wall walk off way too easily when you take minifigures off in a way that’d never happen if I had assembled it fully to the design. The good news is, I did, after spending some time on it, manage to almost entirely get the set back to looking how it should. I ended up swapping out probably several dozen parts; it may have looked good in that old photo, but look from the right angles and you’d have seen a bunch of white and black bricks. The set still has a sizable list of missing or broken parts, mostly minifigure parts as usual, but it’s a lot closer than it was. And I even found those missing grey L blocks! Redoing this was absolutely worth it and Lego’s best castle looks better for it. I kept a few little changes, such as adding some more clips to attach weapons to and a ladder, but the fixed colors and wall walks are much better now.

Set Summary: Wolfpack Renegades, and Conclusion

In addition to putting together sets I long had in pieces or reused the parts from, I also have thought about buying some classic Castle sets. Classic Castle Legos are expensive, particularly with the boxes and instructions as I would prefer to get them if possible, so so far I only have gotten one: Wolfpack Renegades, as the title suggests. It was not cheap with box and manual and for my money I got a set I had assembled in like ten minutes. The resulting horse cart looks good, though, and the trap floor you can hide a treasure chest underneath is a great concept. I’m not sure why the cart has a full-sized space for the treasure chest on top of the cart too, though. Also, this is a cart full of weapons! Who cares if you hide the treasure, the numerous weapons on the cart should tell anyone who sees it that these people are suspicious… it’s not exactly a disguised cart that the knights would overlook, heh. Well, not unless you take the bow, spear, sword, etc. off the cart and replace them with hay or something instead, which you could do. Regardless, this is a nicely designed set I definitely like the look of. I’m not sure where I’ll put the minifigures if not on the cart though, as I said Wolfpack Tower’s feeling pretty full with its current compliment of five and now I have seven of these guys. For now these two will stay on the cart. Do I recommend this set, yeah, sure. It’s good. Like a lot of Lego sets it is smallish, but that’s okay, you always need sets of all sizes.  The blue and black color scheme of the cart looks good, I like it.

And that is where I am now. My list of castle Lego sets to reassemble is a bit shorter now, which is nice I guess, but I’ll kind of miss it one I’m done. This is a totally different experience from just buying a set, it takes many times more time and is a nice search puzzle. Did buying Wolfpack Renegades make me want to buy more classic Castle sets, though? Well, yes and no. Yes, maybe some of the bigger ones, once I can find the space to put them somewhere. I really want King’s Mountain Fortress and Fire Breathing Fortress, along with Medieval Market Village. But the small sets? There’s just not nearly as much value there, the sets are small and very easy to build and it’s not like I’m going to play with them for hours like I would have as a kid. I’ll play videogames instead. Still, though, I expect my castle Lego collection to grow at least a little.

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Me and Lego Castle, Part II: Lego Castle Set Opinion Summaries

This article ended up being significantly longer than I thought it would be.  It’s more than twice the length of the first Lego article!  Some of that is me repeating things, but most of it is just that I have quite a bit to say.  For now I have it posted as a single article, but I may later break it up into multiple parts and add some pictures.  That might work better, I don’t want it to be even longer than this and adding pictures would make it longer.

My Lego Castle table now. It’s gotten crowded!

Opinion Summaries: Castle Lego Sets

In this section first I will repost the sets I have for each line, followed by thoughts.  It’s Lego Opinion Summaries time.  I mention a few sets I do not own here.  I only mention sets that I have actually played with myself here, not ones I’ve only looked at pictures of.


Crusaders

 

Availability: New sets in their theme 1984-1990, with sets still available until 1992, brought back 2022 as the “Lion Knights”.  This section is only for their original incarnation. 

These were the original default King’s men ‘good guys’, if you consider the King’s men to be good.  I am quite uncertain about that point and often considered them the bad guys.  The Crusaders have a lion emblem with red as their primary color.  On their banners, in earlier sets the colors are red and yellow, but some late sets use red and blue.  Lego was often inconsistent with banner colors in their factions, it’s kind of frustrating.  They clearly didn’t care as much as the fans do.  Regardless, the Crusaders were the first of what would be many lion crown themed “main government/’good’ faction” Lego Castle factions.  The lion and the red color make you think of the British crown, though Lego is Danish.  The Crusaders have a lot of small sets, with two castles.  I only have a bunch of the small sets.  Despite this I have quite a few of their minifigures.   Crusaders torsos have either crossed axes, their lion emblem, scale mail, or plate mail.  With scale mail or plate mail they usually have a red torso with blue arms, though this varies.

Assembled:

Lion Knights’ Castle (2022) – If you count this here.  It’s kind of a Crusaders set and kind of a set in a new line that references their design.  I’m currently considering Lego Castle 2021-2022 as a new line which is at the bottom of this post, where I discuss this set more.

Unassembled:

I haven’t had any of these sets assembled since the ’90s, but I’ll say what I can.

Twin Arm Launcher – This catapult’s alright. It’s somewhat plain looking without the added style of ’90s catapults, but still, sure, it could stand to be reassembled someday.  It’s one of the better looking catapults from the ’80s, the Dragon Defender kind of looks like an upscaled version of this set.  The best thing about this set, though, is the horseback knight!   The set came with a horseback knight with barding on the horse, which is fantastic; this is my only Crusaders mounted knight, and it’s their only one from Classic Castle with the full barding.

King’s Oarsmen – This is the smaller Crusaders boat. It’s a small, average little set.  The set is two guys in a small boat.  I do like the way they made a sail for this boat out of white flag pieces, that looks kind of nice.

Viking Voyager – This is the larger Crusaders boat.  Despite being larger, as the name suggests this boat is moderately long but very narrow.  It looks a bit funny, with its treasure chest cargo at the back covered by curving rubber things, but does come with five minifigures, three oarsmen rowing with spears since Lego had not invented an oar piece yet and two others to give commands.  This is a decent little set maybe I should reassemble, but I’m not missing all THAT much, it’s a bit silly looking.  The large number of minifigures is maybe the strongest thing about this set, the design’s okay but somehow a bit off.

Town Wall Tavern (Guarded Inn) – This legendary set is one of Lego’s best castle sets ever. I really wish that I had it assembled, it’s a really really good one. The set is a small tavern attached to a piece of castle wall, and comes with a barmaid or female tavern-keeper or such, a Black Falcon knight visiting, and a Crusader soldier guarding the wall above. The set uses several red and black wattle and daub wall pieces that don’t appear in many, if any, other sets, which is cool.  There are little details too, including a table in the lower part of the tavern.  This is a fantastic set I need to try to reassemble. I have the European version which is why I call it the Town Wall Tavern.  Probably because I got this set during our year living in Europe in the early ’90s, though, this is one of the few castle sets that I do not have any of the original box of.  That’s unfortunate, I have most of my Lego boxes.  I think that this is my only missing Castle Lego box, but we probably just couldn’t fit it in the luggage.  I do have the manual, though the first few pages are long gone — it starts at step six.  Argh.

Knights’ Arsenal – This set is a small horsecart, with a Crusader knight sitting on the seat of a cart which carries some weapons in its back.  It looks like an okay small set with decent design, even if it does again use that ‘rubber hoses covering the treasure/cargo’ design style that the Viking Voyager also uses.  I have two manuals for this set, so maybe we got two of them?  I’m not sure.

Sets I Don’t Have But Want To Mention:  The original King’s Castle is a solid but simple design.  I have played with it before and it’s nice.  I think that it has been surpassed by newer castles, but it is still the standard all non-hill plate castles are based off of.  The Crusaders’ second castle, the King’s Mountain Fortress, ended up being the line’s last set.  This is a small tower on a hill plate with a gatehouse.  This is a midsize castle, smaller than the big ones, but goes for full size castle money today.  I’ve always thought the tower part looked nice, but the overall design does not make sense.  The wall connecting the gatehouse and the tower is totally exposed on one side, for example, it’s not defensible AT ALL!  This set would need modification to be made sane.  I kind of want to get it anyway, though…  And last, the Armor Shop and Weapons Shop are nice little shops attached to wall sections that’d be pretty nice to have, particularly after rebuilding the Town Wall Tavern since they would attach nicely.

 

Black Falcons

 

Availability: new sets only for them 1984-87, sets with them in them 1984-1992 (and available for several years past that in one set), brought back kind of 2010, brought back for real 2021-22. Again this section is only for their original incarnation.

This is my favorite faction.  The Black Falcons have blue as their primary theme color.  Their early sets have banner colors of green and white for some reason, but I don’t have those sets.  The sets I have either use only blue, or blue and white or blue and yellow.  Lego, color consistency?  What is that?  At least their torsos are almost always consistent, with a blue background and their emblem.  The exception are the knights that have plate mail instead, usually on blue but sometimes black.

 

Assembled:

 

Black Falcon’s Fortress (1986) – This set is a medium sized castle.  It originally came with two archers, two spearmen, and two mounted knights.  The set was re-released in the early ’00s as a classic set.  The only Castle Lego sets to get that honor were this one and the Guarded Inn above.

This set is often considered one of the best castle Lego sets ever, and sometimes is called THE best castle Lego set ever.  For those of us who had it back in the ’80s, it’s easy to see why it gets so much praise.   The design is just fantastic.  It’s a classic small square castle which opens in the back, but this set moved Lego castle design forward and still looks fantastic.  This set introduced multiple new pieces, including the angled castle wall pieces and the yellow and black wall, and has a fantastic look with its great-looking pair of front towers and rear inhabitance at the center top of the back wall.  There is nothing inside the ‘house’ part and it has no side walls, but still it’s a great looking area.  They only had so many bricks to work with back then, after all.  It’s just a brilliant design with no real flaws other than maybe the fairly cheap way the drawbridge rope is supposed to work; it’s just laid underneath the drawbridge, without even any pieces for it to pass through, and there isn’t a winch either, you have to pull the cable and attach it somewhere. That is, if your rope isn’t missing like mine now is. Ah well.

This set was unassembled for years, but I found almost all of the pieces and put it back together sometime in the ’00s. I had to substitute a few pieces for different colors and the drawbridge string is missing. The flag’s clips are broken and it is taped to its flagpole.  Said flagpole is grey, instead of the original black.  At least I still have the flag, though! It is probably overall my favorite Lego piece.  Also I substituted blue flags on the front instead of the yellow that came with it, I liked the look of blue better.  And I have the blue flags hanging from spears, instead of black flagposts as the default has.  Other than that though the set’s in decent condition.  Oh, the white-horse knight lost an arm.  Ah well.  Oh.. and there’s a Chicago Cubs sticker on one of the angled wall pieces.  I’m a Red Sox fan of course, but put that sticker there for some reason.  Heh.

I listed the missing pieces above, but I did make a few additions to this set, including a ladder to get up to the wall and a little catapult on the battlements on one side.  Ladders to get up to walls are important, it’s annoying how often Lego leaves out that detail.  Fix that, though, and this set is just about perfect.  The look from the front evokes some of the best-looking real medieval castles, and there is enough inside, from the minifigures to the design, to keep you interested for quite a while.  The design of the roof of the house part is very nice as well. I know I said it already, but the combination of those amazing front towers and rear house on the upper wall is maybe Lego’s best design.

Note: While they are part of the Crusaders, Black Falcons, and Forestmen factions, I am going to put the new 2021 sets at the end of this list, in order to keep this list roughly chronological.

Unassembled:

 

Castle Guard – This set consists of a foot soldier guard in a guard shack and a mounted knight.  The knight from this set gave his horse to the M-Tron king of the Black Falcons, I believe. The set isn’t assembled but its unique roof tile is around somewhere.  I’ve always liked that roof, it’s a pretty medieval-looking octagonal red roof.  That’s definitely the standout part of this set.

Knights’ Stronghold (the Black Falcons catapult part) – This set was pretty mediocre, but the Black Falcon catapult from it is alright, it’s blue and black.  It also had a Black Falcon foot soldier to man the catapult and a mounted knight.  I should reassemble the catapult sometime if I can find the parts. The set also came with the only Black Falcon knight with separate armor over his torso, which is very cool.  I quite like that knight.

Battle Dragon if for some reason you give this to the Falcons just because of the shield (I don’t) – This is a small and pretty average boat with a Black Knights visual theme and two knights in Black Knights or Crusaders scale mail armor, but one is carrying a Black Falcons shield for some reason.  (The Black Falcons never had the scale mail armor, only the Crusaders and Black Knights.) The dragon head on the front of this boat looks a lot better than the one on the Viking Voyager, I will say.  It is of course far behind the Sea Serpent, though, but given the size difference that is an unfair comparison.

Minifigures Only:


Sea Serpent
– This fantastic Black Knights boat comes with two Black Falcon figures who are attacking the ship.  These two Black Falcons are the last Black Falcon figures made before the recent relaunch of the line and look different from any others as they have grey pant legs instead of the usual black.  The Sea Serpent Black Falcon knight with sword and shield and grey pants is, overall, my favorite Lego minifigure.  He probably should be my internet avatar instead of the random Black Falcon axe guy I use…

Forestmen

Availability: 1987-1990, sets available until ’92.  Line relaunched with some limited-production-run-only sets in 2021-2022 as the Forest Guardians, who I will mention near the end. 

This line is very popular and have natural-looking designs.  The minifigures wear green, with Robin Hood style hats with feathers of various colors on the hats.  When the Forestmen have a banner up, it is always just red.

Assembled: None

Unassembled:

Forestmen’s Tower – This set is one of the earlier Lego sets I remember getting. Young me had trouble putting it together, it’s small and a bit finicky to build, at least for a child.  I managed it eventually, but I remember it being tricky. I took it apart later on to build my own stuff and never have reassembled it, it’s just a small tower that kind of looks like a tree. It’s fine I guess. I kind of like the Forestmen even if I have very few of their figures, I should get more of their sets sometime… but their high prices, since the Forestmen are quite popular, make that difficult.  I would say I should try to re-assemble this set, since it is a nice little tower with pretty good design, but it might be hard to find all the parts, if I still have them.

Black Knights

Availability: 1988-94, with sets available past that.

This line had some amazing castles but the rest of their set lineup was always a bit thin.  The Crusaders have a surfeit of small sets, but the Black Knights don’t.  The other odd thing about this line are their torsos — unlike the other Classic Castle lines, the Black Knights never had a torso with their logo on it. Instead, they have scale mail or plate mail torsos.  The problem is that their torso and leg colors, red, black, sometimes blue often only on the arms, and such, are often the exact same as the Crusaders, so telling the two factions apart based just on their minifigures can be nearly impossible, since the Crusaders also have figures with those same torsos and colors.  About the only real difference is that Black Knights usually have black helmets instead of grey.  Also their banner colors of red and blue are also used on some late Crusaders sets… except for one set, which has green and yellow instead for some reason.  Their dragon emblem is unique in its blue and red colors, but with all those similarities it’s no wonder I consider the two allies and put them all in the same castle…

 

Assembled:

Dungeon Masters’ Castle (Black Knights’ Castle) – This is another legendary set, often regarded as one of Lego Castle’s best ever.  Indeed, this set often seems to finish first overall in Classic Castle rankings, and I get why; it’s an outstanding set, certainly one of Lego’s best ever.  I got it for Christmas in its first year of release, which is why I have the “Dungeon Master’s Castle” version of the set, before they renamed it in year two. My version of the set is very nearly complete; all I am missing is one of the best parts, the large four-quarters red and yellow flag that should be flying from the house in the back corner and the rope for the portcullis.  String is easy to replace, though, while that flag is expensive. This castle is on a one-baseplate mountain plate, and a large prison and well are in the center.  The set came with four mounted knights, six foot soldiers and archers, a glow in the dark ghost, and a Wolfpack renegade thief.

This set well deserves its top-of-the-pack reputation.  The sets’ look is fantastic, and its defensibility is mostly great, but there are some weaker areas. It has a gatehouse in the front corner, three levels high; has full-height walls on the front and right side with a second full level in the corner for towers, one in the front right and one in the back left; and lower walls on the other two sides, only single-height at the top of the hill plate.  There is a well and prison in the center.  The view from the front is probably the second best of any Castle set, second only to the Black Falcon’s Fortress.  The lower walls in the rear are there to let you reach in to play with the set, but they do make the front much stronger than the back as far as defensibility goes.  There’s still a steep hillside to account for so getting in from the rear would not be EASY, but it would be easier than the front, certainly.  The side of the ramp up is also open, to allow you to easily play in that area.  The archways along the side of the ramp have always seemed to me to be security issues, they are wide open and beg for someone to try to attack through them. Admittedly they are probably too small to fit a figure with weapons through, but still, they probably should be mostly filled in. The high walls in front and back of the side of the ramp should make this area still pretty defensible, though.

The real weak point here is the rear corner with the wooden house. Sort of like the two Black Falcon castles I have, this castle has a house part in the back, and like the newer one it has the wooden construction on the outside. This is the only set other than Black Falcon’s Fortress to use the yellow-and-black half-timber wall piece.  It’s a fantastic piece, but here it’s on the OUTSIDE wall, instead of the inside as the Black Falcon’s Fortress has.  That’s not a very defensible thing for a strong castle to have!  This part has a house roof on top as well, no battlement. It’s a nice look but clearly is defensively weaker. The back corner has a little drawbridge, too, for direct access to the house part of the castle.  There is no door or portcullis behind the little drawbridge.  The house looks great visually and is nice inside, with treasure in the upper floor and a table below, but this area is definitely where attackers should focus.  The front’s going to be nearly impossible to take unless you can sneak through the pretty small gaps along the slope on the left side or get over the side walls, but the back corner looks vulnerable unless there’s plenty of water right next to the castle there.

As far as the way the gates work, the small rear drawbridge has no automation, you just raise and lower it with your hand.  It’s the right design for its small size.  In front, there is a wheel on the side of the gatehouse to raise and lower the drawbridge, and it works well. The portcullis is not so fancy, though; it just uses an old-fashioned string on a rope, which you have to attach somewhere else on the castle, such as on top of a tower, to hold it up. My drawbridge still works, but the portcullis string is missing. I hold it up by wedging a brick into the grille.

Regardless of its defensive issues, the Dungeon Masters’ Castle is an impressive and beautiful set. I never considered disassembling this set, it looks too amazing to take apart. This is the second Lego hill plate castle, and it is the best hill plate castle. I entirely agree with the consensus that this set is incredible and one of Lego’s best.  It was designed with style and variety, each area has a different look and feel to it.  Oh, and this was also the last Lego castle to come with four, yes four, mounted knights. Two have full body armor and horse barding and look amazing; the other two are plainer, older designs, and clearly are the lower-ranking guys. You get 12 minifigures with this set total. Pretty nice.  I have always considered the guy with the red barding and the red and blue flags to be the leader, and the one with blue barding and a white flag to be number two.  The white flag guy’s white dragon helmet topper is a piece unique to this set, though, so it’s pricey if lost.  Fortunately I have mine.

Sea Serpent – This boat is the largest ship made for classic castle factions. It’s a pretty nice ship with a cloth sail, and was the last set to come with Black Falcon figures, too, which is pretty cool.  As I said, the Black Falcons from this set have grey pants, making them look different from any others, and the Black Falcon swordsman figure from this set is my overall favorite lego minifigure. The boat and its Black Knight sailors look pretty great too, though, they are the best thing about this set.  The ship has a nice dragon on the front, a cloth sail with a rope attached to it, and a small aft-castle.  It’s a really nice miniature of a medieval-ish ship.  This set is certainly a must-have classic castle set and is by far the best ship for classic castle.  Make sure to get this great little ship.  The one oddity about this ship is the green and yellow banner flying on the mast…

Unassembled:

Knights’ Stronghold – This is a pretty plain little black wall with a gate and, of course, a prison; the Black Knights always have those. The set is okay, but I remember being seriously underwhelmed by this set when I got it.  It’s one of the weaker classic castle sets I owned. It is definitely not a “stronghold” despite its name, it’s just a chunk of wall. The armored Black Falcon knight is the best thing about this set.  If you have some more black wall sets or your own creations to attach this to perhaps it could be nice, but on its own this set disappointed me. It’s fine though I guess, just small and bland.

Battle Dragon (despite the Black Falcons’ shield, I cannot consider this a Black Falcons set, it’s very obviously supposed to be a Black Knights ship. The two guys from this ship are among my Black Knights.) – As I said with the Black Falcons listing, this is a decent but average little boat. I’m not missing much by not finding the parts, though the dragon build on the front is one of the better ones on a classic Lego Castle ship.


Dragon Masters

 

Availability: 1993-95, with figures available for a while in sets for a few more years. 

This line was Lego’s first into a clearly fantasy castle setting.  I like this line.  They use red and yellow banners.  Yes, Lego was incredibly unoriginal with their banner colors and repeat the same few colors constantly.  Their logo is the Black Knights dragon logo, but recolored to green and yellow with some red to match the colors of their green dragons.  This line introduced a bunch of interesting new parts and look imposing with their giant halberds, tall shields, and dragon helmets.  I called them a key part of the good faction despite that.

 

Assembled:

Crossbow Cart – This small set is a little push-cart with a standard large Dragon Masters shield protecting the soldier on the back end right in front of where he pushes the cart from, and a pair of crossbows on the front end to shoot at the enemy with. This is an okay but small set with solid design for its size and price. There isn’t much to say about it other than that at the time the oversized Dragon Masters shields were pretty cool and unique.  Lego introduced several nice new pieces with the Dragon Masters, including the oversized shield, halberd, and dragon.

Dragon Defender – This set is a dual catapult. It’s got a big dragon head on the front, which is both aesthetic and functional because its heavy weight helps the catapult shoot out its ammo. If you release the little lock at the back, the heavy dragon head will toss out the rocks. Sure, they won’t go far, but they will fire. This set fits well with the Dragon Masters line, which are a bit overdone in terms of realism and have dragons and wizards, but I like them quite a bit anyway. I think that after this line Lego went too far with the fantasy elements, but the Dragon Masters are interesting and unique enough looking that for me they work in a way that the Fright Knights, for instance, do not at all.  This set is a great example of Dragon Masters design, with the huge dragon head and functional, big catapult.  I’ve always liked how it looks.

Dark Dragon’s Den – This is the Dragon Masters’ second-largest base. I didn’t get their main fortress, but I got this and it’s probably just about as good. This is a half-baseplate fort with walls mostly made out of BURPs and LURPs [Big Ugly Rock Pieces and Large Ugly Rock Pieces; these pieces are somewhat infamous among Lego fans] and some odd design elements, such as the ladder up the side of the cliff for no good reason, but I’ve always quite liked it anyway. The set has a dragon’s den with front gate on one side and a secure base area for the knights on the other, with a platform on top accessed via a curving stairway or that odd ladder on the other side.  This set is open in the back, so it is not fully enclosed, but you do need to be able to play in it and the set isn’t big enough to have a back section, so it’s fine; you just need to imagine that it’s built into the side of a mountain.  I like the tree growing out of the mountain on one side, it looks like something out of a Forestmen set.  I’ve often put my Forestmen in this tree.   The half-and-half dragon and base design is good too. There isn’t much in the base part by default, but I’ve filled it with plenty of random items.

One thing that the two main Dragon Masters sets have in common is that they both have large flat platform spaces on top of the sets.  This platform is open except for a little tower with a flag on it.  It’s a good design idea which helps them stand out from other lines; no other castle Legos have this same design concept. Majisto the wizard and his top helpers stay on top, perfect for surveying the area and commanding dragons from its height, while the other guards live below by the hopefully tame dragons. From here the Dragon Masters can go out fighting badguys and impressing people with their captive dragons and their leader’s magic.  I’ve always really liked this set for some reason, even if it is a pile of BURPs.

Dragon Wagon – This is a prison carriage. Where some other factions have prison carriages for human prisoners, though, the Dragon Masters have one for a dragon. This set makes walls out of fences in a pretty clever way, and you can easily fit a dragon inside and carry it around until Majisto can figure out the right spell to make it more tame. Yeah, this is a good set which fits the Dragon Masters well.  It has their red-and-black color scheme and looks creepy but serves a good purpose, taming dangerous rogue dragons is a service to society.  The prison-cart theme is a bit thematically scary, but of such sets this is the only one I like enough to buy and I’m glad I did. Actually I have two of this set. It’s one of the few Lego set we got two of. I think one was mine and one was my sister’s.

Majisto’s Magical Tower (this set never fully assembled correctly and still isn’t) – This set is a mid-sized house where Majisto can practice his magic in a tower hopefully away from prying eyes. It’s a good idea and I like the less martial design, but unfortunately this poorly designed set must have had some issues with its instructions because I never managed to figure out how to built it correctly, and I don’t think I am the only one who had such issues with this set. In its mostly-but-not-entirely-right state it is in it’s an okay set and it’s nice for a more civilian setup, but I wish it actually assembled correctly. Whenever I get Medieval Market Village and the Blacksmith’s Shop, though, this will go with sets like those.

Medieval Knights – This is a ‘a bunch of minifigures’ set. Lego has made many of these over the years, but I almost never bought them. This might be the only one I have, actually. This set comes with three Dragon Masters and a Wolfpack guy. One Dragon Master figure is a mounted knight, one a crossbowman, and one a foot halberd man. The Wolfpack guy is a regular swordsman. It’s a nice little set that boosted the size of my Dragon Masters mounted knight force, which is the largest of any faction I have — I have five mounted Dragon Masters knights, and that’s not even counting their two or three green dragons.

Unassembled: None.

Minifigures Only:

 

Royal Drawbridge – A horseback Dragon Masters knight comes with this Royal Knights set.  He’s there to get dumped in the water when you set off the trap.  This is part of why, despite my having all of the Royal Knights sets but not all the Dragon Masters, I have only three horseback knights for the Royal Knights, but five for the Dragon Masters… they just have a lot of cavalry for their size.  Well, cavalry does fit in well with their really cool huge lance-length halberds, so it works.

Wolfpack

Availability: 1992-93, available in sets a bit past that. 

This line are like the Forestmen but without the Robin Hood aspect; these guys are just thieves and brigands.  This was a very short-lived line.  They have brown torsos with a wolf’s head on them, wear peasant / bandit hats, and like the Forestmen when they have a flag it is just red.

Assembled: None

Unassembled:

Wolfpack Tower – This somewhat blah set is the Wolfpack’s only larger set. This short-lived line only had a couple of sets, and this was the bigger of them. Unfortunately, it’s not great. This set builds on a half blue baseplate. It’s got a bridge leading to a small tower in the back.  The bridge looks alright and is the best thing about this set, but the actual tower is pretty disappointing.  The tower has a ladder and a ramp inside at opposite angles, neither really going anywhere much, and you can open the sides to get to the small inside. Compared to the nice stone bridge, the mostly unusable nature of the actual tower part is really something I wish they had improved on.  It’s a bit like the inside of the Forestmen’s River Fortress set but smaller, I’d say.  The set makes use of BURPs too, for the record. I wonder where the ones from this set are. Regardless of its mediocrity though, I have thought every so often about trying to re-assemble it, if I can find the parts. I never did because I don’t remember liking it all that much anyway. The look is somewhat generic too, I don’t think it gives the Wolfpack a strong enough identity.  The idea was an abandoned tower they are using as a base for their thieving operations and I guess it works, but I think they could have done better.  But with how few sets this line got, Lego didn’t give them much of a chance.  They were blowing through themes quickly at this point.

Minifigures Only:

Dungeon Master’s Castle (Black Knights Castle) –  One Wolfpack guy comes with this set.

Medieval Knights – And one fairly plainly armed Wolfpack guy comes with this otherwise Dragon Masters-based figure pack, as well.

 

Royal Knights

Availability: New sets 1995-97, with sets still available for a year or more past that. 

The Royal Knights are the second coming of the Crusaders, essentially; they are the second of many “Good Lion Crown” factions.  I have all of their own sets.  The Royal Knights have red and white banner colors, and their figures are red and white as well, with red torsos with their logo on them and white arms.  At least this faction is thematically consistent, other than whatever Lego was thinking when they designed the one set with them in it that I don’t have, the big Dark Forest set which has some Dragon Masters figures as Royal Knights…

 

Assembled:

Royal Drawbridge – The Royal Drawbridge was the first large bridge for a Lego Castle faction. There have been several more since, arguably better according to people who have them, but this is the only castle bridge I have and I’ve always liked it a lot. Yes, I like this unpopular set, and the line it comes from. As I said before I have all of the Royal Knights sets other than their carriage that came with the big Dark Forest set, and I got them all back at the time because I liked this faction.

Their castle is fantastic, but this bridge is also really cool. The bridge has a pair of towers connected above on one side and a bridge crossing its blue half plate. Underneath one end of the bridge is a hidden treasure chest in the water, and there’s a skeleton in the water on the other side. The bridge is fairly tall, and its large size is impressive. The set comes with a small raft with an archer on it. He’s probably supposed to set off the trap floor. Because you see, this bridge is misnamed; it looks pretty good, but is not a drawbridge. This is a flat bridge which is hinged with a trap floor, so when you pull out the branch you can make the bridge spin with a touch and drop anyone trying to cross into the river. Sure, I’m not a big gimmick fan, but it’s a solid concept they execute on well. I think the set fits well when placed in front of the Royal Knights’ Castle, too, since the castle does not have a drawbridge in front. I like the towers in the back and the design of the bridge. With an amusing gimmick and good design, this is a pretty good set I love having.


Royal Knights’ Castle
– Royal Knights’ Castle uses a large plate-and-a-half mountain plate which was only ever used on this one set. It’s a fantastic baseplate which is easily the best large baseplate used for a castle, since it has a fully enclosed hill, unlike the later plate-and-a-half mountain plates which have two separate hills with a lower path in between. I bought this set new and it was the most expensive Lego set I ever bought myself before this year (2022), and didn’t get as a gift as I had with the Dungeon Masters’ Castle or the Black Seas Barracuda.

What you get for your money is a very impressive model. It does have some influence from the then-growing gimmick era of Lego set design, but even so it’s a very good set. By the way, Lego would call them “play features” instead of gimmicks, but that’s what they are, gimmicks — traps and such in the set that look amusing, perhaps, and serve to supposedly make children more entertained.  I think we were plenty well entertained by the almost entirely gimmick-free sets of the ’80s, though, so it really was not necessary, and these gimmicks often make sets look worse.  Lego went too far with that stuff soon after this line. Here, though, I think they got that balance mostly right.  This is a good looking set… with a few gimmick bits.

The castle has a large tower over the gatehouse, a tower in the back left, and an open tower with a throne room in the back right. The back right tower also has a drawbridge with winch, though you will need to help the bridge lower if you want it to go down, it’s not very heavy. There is not a drawbridge on the front gate, only a large pair of doors with a portcullis behind. It’s fine and makes for a somewhat different look. As usual, the portcullis does not have a winch, you just need to tie off the brick attached to the string somewhere. Why did Lego always do portcullises this way? For minifigures, you get two on horseback, one the Royal King, and a good number of foot soldiers and a ghost and skeleton. That the castle only came with two horseback knights, neither one with the plate chest armor of the Black Knights’ leaders, is kind of disappointing, but the Royal King does have a pretty cool cape, crown, and chrome sword, which make up for a lot.

The castle’s design is mostly great, but much like the Dungeon Master’s Castle before it the set is designed with a much lower wall on the back than the front. The whole long back between the rear towers has just a low wall at the top of the hill, though there is a nice bit going out in the center with a crossbow emplacement. And in the front, this set uses regular full-height wall pieces as towers, and has lower walls elsewhere. This is not as tall a castle as the Dungeon Masters’ Castle as a result, the three main towers are as tall but the other walls are lower. I know that this set is built on a larger baseplate, so they have more space to cover, but still this has always disappointed me a bit about the set. I know that the low back and right side walls are there to make it easier to get into and play with, but even so some higher walls would be even more impressive looking.

The other issue is with that back right tower. Now, the back left tower is fine, it is a normal full two level high tower. The one on the right with the drawbridge, though, is fully open, with no walls apart from its roof. The lower level is the gatehouse for the drawbridge, the second level a throne room for the king, and the top under the roof is a hidden treasure storage area. There is a trap door in front of the king. There is also a little staircase covered by a hinged floor under the tower. It’s a nice looking tower and is surely open for playability, but you just need to pretend that it actually has walls top to bottom because as it is it’s completely indefensible; the king could be easily picked off from a distance by an archer, and there is basically nothing keeping enemies from getting through the huge gaps in the wall around the drawbridge gate.

That is a big issue for me, but still I do love this set. It has a lot of little details; Lego sets were getting more and more complex on the interiors at this point. The inside of the castle has a prison area underneath a ramp leading up to the drawbridge gate, and a well in the bottom. There is also a hidden skeleton trap just inside the main gatehouse. The color scheme of the castle is quite similar to the Black Knights, except with the Royal Knights’ standard blue roofs and perhaps a somewhat softer feel from that open rear tower. This is an impressive looking castle that holds up great. For defensive purposes a rebuild to enclose that rear tower would be recommended, but as is it’s a great looking model and certainly a favorite of mine. Compare this to any hill plate castle released later on and you see the progress of juniorification. It may have just started here, with things like the lower walls and the multiple traps, but had not fully hit yet at this point. At this point Lego may have been focused on gimmicks, but they did still made good models. Sadly that would not last long, but this is an awesome set! And mine is in fantastic condition too, missing no pieces. This is a somewhat less valuable set than the Dungeon Master’s Castle, and it does not quite match it, but I do think it’s under-rated and a classic set. It’s big and impressive to look at and also is a good design with mostly good defensibility.

King’s Carriage – This set is a two-horse carriage. As always for the Royal Knights, both horses are white. All Royal Knights horses are white. This passenger vehicle isn’t particularly medieval, it’s much more early modern, but it is interesting to see a horse-drawn carriage from Lego, there aren’t many of those. The cart is in standard Royal Knights black and blue, and there’s a roof you can open to put the king inside, and the sides are open with flaps for doors. There is also storage for a treasure chest in the back. It’s a pretty large vehicle for only a driver and one passenger inside, but it’s a nice design that looks pretty good. Even if it is not very medieval at all I like this set, it’s a good design with some solid play value both in imagining bandits trying to steal the treasure or kidnap the king and in just having a vehicle for people to travel around in. Recommended.

Skeleton Surprise – This set is a small tower with a bit of treasure inside, guarded by a single Royal Knights soldier on the roof. Inside the tower is a skeleton trap you can swing down. The tower looks nice, it’s a simple but classic design that I kind of like, but resetting the trap is kind of a pain — a lance holds up the skeleton, and he rotates on another pole. After removing the lance, you can swing him down with the pole. Easy enough. Putting that lance back in, and getting it through the hole on the other side, is a bit tricky unless you pick up the set and turn it upside down, though.  You have to feed it through to a hole on the other side of the building with no guiderails in between.  It’s not too hard, but you’d think that they could have come up with a better design. Overall this is probably the most average Royal Knights set, but I like it anyway.

Crossbow Boat – This is a tiny little boat with a shield in the front and a pair of crossbows. It’s perhaps better than the raft that comes with the Royal Drawbridge set, but is otherwise about as bland and forgettable a boat as you’ll find. All of the older boats are better, and larger.

Royal King – This set is a horseback king figure, with crown, sword, and lance with flag.  It’s a totally fine average one of these ‘one single knight’ sets, except with the Royal Knights’ king instead of a regular knight.  It’s fine.

Space/Castle Value Pack  – This set contains a Royal Knights catapult and a Spyrius spaceship.  Neither set was available individually and neither has its own name, oddly enough.  I am only discussing the castle set here.  This set is a small blue and black catapult with a soldier. It’s okay, but as far as movable Lego Castle catapults go this one is about as small as they come. This was a small dual pack set but still, it’s pretty minimal. Okay, but minimal. Despite that this is the Royal Knights’ only siege weapon. They’re a line focused on ‘the Royal King sure is cool, huh, look at his neat stuff’ indeed. Their men are soldiers, but it’s clear their main focus is not on war. It’s on defense, running their kingdom, and service. You could complain about the servility part of that, but for the most part they are a fine faction that I have always liked reasonably well.

Unassembled: None

Minifigures Only:

Hemlock Stronghold – This Dark Forest set comes with two Royal Knights soldiers who are attacking this base.  It’s always nice to have a few more guys to guard their castle with, it is a large castle without as many minifigures as the older castles came with.

Dark Forest

Availability: New sets only released in one year, 1996.  The sets may have been available for a little while after that. 

This line is desirable, being a Forestmen offshoot, and was only sold in stores in the US and was mail order only in Europe, so the sets are expensive and uncommon now.  Their torsos are a bit more ‘realistic ruffian’ looking than the Forestmen’s, though not as much so as the Wolfpack.  They wear mostly green, with brown and other colors for vests and the like.  As with the other similar factions their banners are red.

Assembled:

Bandit Ambush – Dark Forest was a very short-lived Forestmen revival. The line had only three sets in one year and that’s it. It’s too bad, because I kind of like them conceptually, though both of these sets are flawed. They like catapults too much, and they seem a bit less Robin Hood-ish Forestmen and more like just thieves, something closer to Wolfpack though not quite that amoral. I have the two smaller sets but unfortunately not the now quite expensive large one. Even this small set is expensive now, though; complete in box this little set is like $100!  This is their small set, which is a small catapult built into the back of a BURP rock wall. Dark Forest have a lot of static, immobile catapults, for some reason. If it’s for attacking travelers along a road, surely something movable would be better? But anyway, this is an okay but fairly average little set. The Forestmen-ish theme is good, but the set is generic.  The set comes with two Dark Forest guys.

Hemlock Stronghold – This mid-size half plate base has a two-level tower that looks like it was built out of a branch-covered rocky outcropping. The tower has a castle wall piece and small catapult on top of course and a jail cell on the mid level, on one side. One side of the tower base opens, though given how much open space is between them on the bottom level and that not much is in there, there isn’t much of a reason to need to do that really. On the other side of the baseplate is a larger static catapult. with a pretty neat multi-part design. It looks great. It’s a good design, with a firing beam which pushes the catapult arm forward instead of the plain ‘arm only’ catapults that many other Castle Lego catapults are, and is plenty big, but who are they attacking with this catapult attached to the ground near this hideout of theirs? It’s a little odd. The set also has a nice well on the ground.  The set came with two Dark Forest guys and two Royal Knights.  One more Dark Forest guy might have been nice, but ah well.

Overall this is a decent to good looking set but the design is kind of strange, with the split open tower and pair of catapults. It’s alright and I certainly like having it, it has a decent look to it with its height and natural-styled tree and rock design, but it’s probably not worth the high prices it goes for today. Dark Forest didn’t sell well back then, so the sets go for something of a premium now. It’s really too bad I didn’t buy the big Dark Forest set, it’s easily their best one and it is now very expensive.

Unassembled: None

Fright Knights

Availability: 1997-1998. 

After 1998 Classic Castle ended, moving on to a short Ninja era followed by the oh-so-popular (heh) Knights Kingdom line.  This line is a very gimmick-heavy light horror themed line.  It’s my least favorite Lego theme ever, the Fright Knights are the absolute worst!  And for that reason I got very few, very small sets of theirs.  The figures have grey pants and several armored torsos.  Their leader has a red armor torso, others other armor colors such as black.    For flags, their cloth banner has a grey field with a black dragon and a red outline, but their banner colors are… red and yellow.  Again.  Oh, Lego.

Assembled:

Bat Lord – For me, the Fright Knights are where Lego Castle took a steep downhill dive. This is a fantasy horror themed line headed by a “Bat Lord” (a vampire?) and a witch. They have black dragons, light horror theming, and such. I’m no Halloween fan so for me the horror theme was a turnoff, but their set designs are just poor regardless of your opinion on that issue. Certainly, the factions of ’93 to ’96 were not as grounded as the ones before, but they were still pretty good, mostly well designed factions with plenty of good sets. But the Fright Knights? I’ve never seen a Fright Knights set I really wanted to get. They are just bad, with an overabundance of awful, extremely gimmick-focused sets with virtually zero attention to realistic design. See, well, every single one of their buildings, they’re all awful. I have seen and played with their main castle in person at least once, and I was not impressed. It’s tall but is otherwise a total mess of a set design-wise. And so, all I got were two very small sets. This one is the Bat Lord himself riding on a black dragon. It’s fine I guess, though the minifigure design isn’t great, and the dragon color is new.


Bat Lord’s Catapult
– This set is slightly larger than the other one. It has two Fright Knight soldiers with a small horse-drawn catapult. The wheels on the cart are nice looking wooden wheels, but otherwise this set is pretty bad and boring, with extremely minimal detail and nothing but a little barrel on a board as a catapult. This has got to be one of the worst Lego sets I own. But hey, what else would you expect from Lego Castle’s worst faction ever. Only the Knights’ Kingdom lines are maybe worse, since they are not just forgettably mediocre to poor design-wise, as the Fright Knights are, but also are very bland and boring thematically; as bad as they are, at least the Fright Knights have a concept. Still, my personal bias is towards the Fright Knights being my choice for the absolute worst Lego Castle theme. I only got some of their sets because at the time I wanted to be sure to have some sets from every Lego Castle theme.

Unassembled: None

Sets I Don’t Have But Want To Mention: I do not have it, but I’d like to mention the Fright Knights castle again.  I know I complained about this set in the last post in this series, but I need to again.   This set is one some people like, but I have always considered it maybe the worst Lego set ever.  I have seen this set and played with it some, and it’s just SO SO BAD!  This set is tall, but is the epitome of gimmicks.   Every bit of the set is designed for gimmick, not sane design.  The walls have random openings without even a door, the set is built on a somewhat dumb looking very thick brick, the tower is just a mishmash pile of styles that don’t fit together at all and only exist to show off a new gimmick on each level, there are of course no staircases to get up, and more.  Ughhh, this set is just bad bad bad.

Interlude: Ninja

Availability: 1998-1999.  The sets came in two waves, one for each year. I only have smaller sets from the first year.

Ninja sets use Japanese-style torsos and armor, new Asian heads, and Japanese-style vertical banner flags.  The Shogun’s side and their grey ninjas use blue, the Bandits and black ninjas red, and the Imperial / white ninja and Red Ninja factions, despite being enemies, both use the same white banner.

Things needed to change, so Lego tried something different, the Japanese-themed Ninja line. These sets are decently interesting, though not too great from a ‘are the sets actual defensible fortifications’ front; like the Fright Knights, the sets are designed more for visual effect and to show off gimmicks than to create a real good structure. Ah well. I was somewhat interested in these sets anyway, but not enough to buy more than a few of the smallest sets.

The Japanese-themed Ninja sets are alright, though.  They are clearly from the gimmick era, but the unique design and new Japanese-styled pieces help raise them up. Now remember, Lego is a European company. These sets are Japanese-themed, but definitely have an element of random Asian mishmash to them, because like, Japan and China are the same thing, right? This line is mostly Japanese, but there are a few random China-ish bits.  To be clear however, this line is inspired by the Japan of Samurai movies, not by actual Japanese history.  And so, Ninjas are prominent.

The first year of Ninja sets are the Blue Shogun’s Samurais and Grey Ninjas vs. the Red Robbers and Black Ninjas. The good faction uses blue banners and the bad red. I have three small sets from this year. The second year only has a few small sets with the first years’ factions, while the new medium-sized sets have good White Samurais and White Ninjas fighting against Red Ninjas. The second year didn’t have any new large sets. Both of these new factions have the exact same theme colors and flag, with the same black and gold flag with an Asian dragon on it, and with buildings with the same blue highlights on their Japanese-inspired buildings, unlike the red building highlights of the Shogun’s faction or dark rocky bases of the Robbers. I really don’t get why these two look so similar, the first samurai and robber factions are much more different. The buildings look kind of nice, but without the figures on them you’d have a very hard time telling which one is the Imperial tower and which is the ninja hideout inhabited by people who want to kidnap the Emperor. I don’t have any sets from this year.

Good (Shogun) – Blue Samurai and Grey Ninjas

 

Availability: 1998, available into 1999.

Assembled:

Samurai Swordsman – This is one of Lego’s classic ‘single horseback knight’ sets. The blue Samurai looks pretty good, with a Japanese-style vertical plastic flag, a custom helmet, and Japanese-styled plate armor over his torso. This is obviously based on a Western vision of Asia from samurai movies and such, but it’s decently accurate to that.

Treasure Transport (good ninja & the rocks he hides behind) – This set contains a pair of robber soldiers carrying a treasure box between them. Human bearers carrying things on poles, including people in carriages of sorts, was common in East Asia and this set reflects that. Opposing them, a good grey ninja hides behind some rocks, waiting to jump out and stop the thieves. It’s a decently done small set with nice details and accuracy.

Unassembled: None

Ninja – Bad – Red Robbers and Black Ninjas (1998-99)

 

Availability: 1998, available into 1999.

 

Assembled:

 

Ninja Surprise – This set is a small base for the Robber faction and their allied black ninjas. The set comes with yet another of those “small building with a treasure which has a trap guarding it” buildings, one of three such sets that I own. This is probably my favorite of the three, though, the Japanese theme looks nice and the trap, an axe you swing on the side, is simple and effective. The set comes with two red robbers and a black ninja with some supplies. The ninja has a glider with black wings and some weapons. Obviously real ninjas couldn’t fly, but this line is based on movie ninjas than reality so it makes sense they’d have this here. It’s a fun concept I guess if you take leave of realism. This is a pretty decent set for its era.  I probably should have gotten more Ninja sets, but was way too busy buying computer games and saving up for an N64…

Treasure Transport (the transport) – I discussed this one above. It’s a good little set with some nice details.

Unassembled: None

Ninja – Good (Imperial) – White Ninjas & Samurais

Availability: 1999.

I don’t have any sets from this line. I should get something. The white ninja is apparently a woman, which is nice.

Ninja – Bad – Red Ninjas (1999)

 

I don’t have any sets of this line. It’s odd how their flags are the same as the white ones and their design style is so similar. The two ’99 lines have only a few sets each and you can barely tell which are which if you remove the markings.  The Samurai and Robber sets from ’98 look very different, but these do not.  I don’t get it, they look good but why are they so similar?

Overall, I’d need some of the bigger sets to say more about the Ninja line, but it was okay. None of the buildings really are defensible in the way an ’80s castle would have been, the main castle is more of a wall than a castle as I don’t think it can actually fully close, and like the Night Lords Castle has some random openings on the sides. That’s not great, though it looks interesting at least and has a Japanese castle-styled design.  As I said though, the main reason I didn’t buy more Ninja sets was because at the time I just wasn’t buying many Legos anymore in my later teens, I wanted to spend my limited money on computer and Game Boy games and to save up for a TV console finally, which I would do in ’99.  Also Lego’s gimmick focus was alienating me and Ninja is no exception there.


Knights Kingdom (I)

Availability: 2000.

Following that flawed but promising aside, Lego went back to a European setting, and to a much more grounded line, with good knights fighting against aggressive evil attackers. That may sound good, but it’s not; the sets set a new low for juniorization and mediocre design, and also represent a change in Lego Castle theming.  I’ve gone over the eras of Lego Castle before, but to reprise, from 1998 to 2013, Lego Castle would have a series of waves with a very clear Good Faction and a very clear Evil Faction.  It’s kind of lamely basic that way, like something out of a pretty simple good versus evil videogame or movie.  You could say that there were “good” and “evil” factions before this, but they were greyer than it would become from this point on.  The variety of factions declines, as well.  From 2000 to 2013, instead of various different factions, you get a series of pretty similar good factions facing off against various different evil factions.   This first line of the new style is one of the weakest Lego ever launched.  I don’t hate Knights Kingdom like I do the Fright Knights, but their incredibly boring and mediocre sets are in no real way better. Their castle is the most basic, juniorized, and pretty much indefensible thing imaginable for a plate-and-a-half raised baseplate castle, and the somewhat sparse selection of other sets give the sense that Lego was cutting the focus on Castle. The villains don’t even get a base other than one tiny tower, only a bunch of war vehicles!  And the line was abandoned VERY quickly, followed by a several year break before Lego Castle returned.  This line was clearly aimed at a young audience, and with me turning 18 this year that was not me. So I mostly checked out on Lego, buying one medium-small set and moving on for over a decade.

The era’s factions: King Leo’s Knights (blue) vs. Cedric the Bull’s men (red).  The one set I have has both sides represented so I will not separate them into two.

Assembled:

Guarded Treasury – This set has two small towers, each similar in size to the Royal Knights set Skeleton Surprise. Each tower has one soldier of their faction guarding it. The badguys’ tower, which is their only building of any kind in the line, is a little jail, naturally. The good guys’ tower is a trap, with a pair of axes you can swing down from above at someone trying to get the chrome sword inside. So yeah, it’s a lot like Skeleton Surprise, except with an unusable rounded tower on top instead of a platform, so there’s basically almost no space for the soldier to stand on top of the tower. The rounded tower piece is a nice piece visually and they used it a lot in the Knights Kingdom castle, but its inside is smooth so you can’t easily keep a minifigure inside. The lion-face bricks also are new for this line and look kind of nice. Otherwise, these two towers are plain. They’re totally average plain stuff design-wise, with nothing particularly good or bad about them. I guess the axe trap is easier to reset than Skeleton Surprise’s skeleton, but the top of that set has more space for its minifigure, so that evens out. This honestly may be one of the better sets in this line, but it’s as average and juniorized as it comes.

Unassembled: None

Interlude: No Castle Lego Line

NOT Availability: 2001-2003.

After the apparent failure of the above one year line Lego waited several years before bringing Castle back.  That’s somewhat unfortunate, though once they did nobody liked the results…

Knights Kingdom II

Availability: 2004-2006.

Because yes, when Castle finally returned, it was with the final top contender for the worst Castle theme ever.  That’s not good.  This line is so bad that even people who will defend the Fright Knights and such can’t defend this one.

I do not have any sets from this line. I will probably get one eventually. I’m not sure what, though, I don’t really think that there are any notable sets in this line. Looking at them, there really are no great Knights Kingdom II sets, no sets I look at and think “I’d kind of like to have that”.  In every other line I see at least decent-looking sets, but not this one.  The line had several waves, with a first wave of the king and his four knights facing off against an evil wizard and his Shadow Knights with a red and black scorpion logo. The second wave has different enemies and some new allies. Each of the knights has a different color scheme and they look alright, but the sets are the ultimate in junior-focused gimmicks with a set loosely built around the gimmick. The castle is the third incarnation of the very mediocre modular hill plate castle that both Knights Kingdom castles also are. I was ignoring this line at the time, and for good reason. If you were a young child in the mid ’00s I could see enjoying these sets, certainly, but that’s it. At least this time the villains have buildings, Oh, and a majority of the Knights Kingdom II sets aren’t regular sets, but instead are these oversized action figures of sorts of the various knights and villains. It’s pretty lame stuff that I, at least, have absolutely zero interest in owning.

The era’s factions: Good: the the King, the six lead knights, and the Valiant Knights. Each lead knight has a different theme color, but blue is the goodguys’ main color. Bad: Vladek and the Shadow Knights (red and black scorpion logo) and his allied Rogue Knights (black and yellow dragon theme).  The Rogue Knights are from the second wave, along with two of the lead good knights.

Castle 2007 (Fantasy Era) & Vikings

 

Availability: 2007-2009.

I do not have any sets from this line. I will get some eventually, it has some that look pretty good. I wasn’t paying enough attention at the time, but looking back at it, this is where Lego Castle starts to turn a corner to better design. The Fantasy Era sets are still somewhat simple, but they have significantly better designs than anything from the mostly lost decade of 1997-2006, the Fright Knights to Knights Kingdom II, and it’s not even close. The buildings actually are functional buildings now, the fortresses fortresses, and the gimmicks present but no longer the centerpiece of the design. The sets also look like they might have slightly increased internal detail, and decreased juniorization. It’s nothing like the details of newer sets, but it’s more than Lego had had before.

As for the theme itself, this era goes all in with fantasy. The good side are humans and dwarves, versus evil trolls and skeletons. Each race’s sets fit their racial stereotype well. However, the most notable set in this line is Medieval Market Village, which is entirely unlike any other set in the line — it is Lego’s first Castle set clearly aimed more at the adult collector than a child. I did know about this set at the time and absolutely should have bought it, because I WILL get this set eventually and I will pay a lot more than I would have back then. The line has some other good-looking sets as well, though they are, of course, much less realistic than that village. The castle is a throwback to the castles of the ’80s, with a central gatehouse and a square castle which opens, no more raised baseplates. I like raised baseplates when used well, but they had been used so poorly in the last few castles that it’s nice to see a change. The various other bases and vehicles all look kind of cool going by pictures and videos; I’ve never seen any of this stuff in person.

Overall this line was mostly obviously aimed at children, but at least the designs are appealing. The next two lines, Kingdoms and Castle 2013, would follow this line’s general design style, with no hill plates, opening castles inspired by those from the ’80s but modernized, and increasingly more interior details. The new sets from 2021-2022 take that trend to a new level.

The era’s factions: Good: Human Crown Knights (blue and gold), and Dwarves (copper and brown colors) vs. Evil: Skeletons (white and black) and Trolls (red, green, brown…).  The separate Vikings line from this same timeframe fits in well with this era as a neutral faction.

Kingdoms

 

Availability: 2010-2012.

I do not have any sets from this line. I will get some eventually. Kingdoms goes back to a more realistic theme, without the fantasy races.  So, basically you have a faction a lot like the humans from the Fantasy Era fighting against evil badguys like those from earlier eras.  And by “a lot like” I mean “way too much like”; a child in 2007 who got the Fantasy Era Crown castle would see Lego release two more very similar castles of the next six years, all for very similar good factions.  It’s a strange and not very good concept compared to the more cohesively unique factions of the past.  I mean, you could imagine each as a separate kingdom, but that is easier when designs are actually different, you know?  And while these three castles are different, they do not appear to be anywhere near as different conceptually as, say, King’s Castle versus Black Monarch’s Castle.  Ah well.

Anyway, this was the last Lego Castle line with a full array of sets. It looks pretty solid though, and set detail looks like it increased slightly versus the fantasy era sets. In this line’s last year, they released another pricier set with some bait for older Lego fans, Kingdoms Joust. This set has a falcon knight with a modified Black falcon shield, though he’s not necessarily a Black Falcon since he is all black and silver with no blue, and the shield is a bit different. This is another set I thought about getting when it released but foolishly did not. I’ll pay more for it sometime. The other set I really, really should have gotten is Mill Village Raid, which is, I believe, the only ever castle Lego set with a peasant house in it. It looks like a pretty nice design, which is why it’s expensive now despite being a midsized set. Bah. The rest of the theme is solid-looking as well, if more aimed at kids, and again you definitely see the increasing internal detail with these sets.

The factions from this era: the good Lion Kingdom (red and white color banners) vs. the evil Dragon Kingdom (green and yellow colors). Yeah, not exactly original there other than perhaps the color choices for the villains.  Even though set quality had improved, rebooting their factions every few years with new too-similar themes was an idea that was reaching more and more diminishing returns as time passed.

Castle (2013)

 

Availability: 2013-2014.

The next year, Lego rebooted things again with a new Lego Castle line. The smallest castle product line ever, this line of sets consisted of only five full sets, plus two soldier packs, and that’s it. There is a good castle, a badguy tower, a few smaller sets, and some added troops. That’s it. The sets look a bit generic and highly reminiscent of the more realistic-ish elements of the previous two themes, as if perhaps Lego was putting less attention on Castle at this point, but they are nicely detailed with little internal details in ways ’90s sets would not have had, and generally have good-looking designs. I got one of the sets when this line was current, the villains’ tower, because I didn’t want to once again miss out at pretty decent-looking sets. Even if this is a small line of sets, I like the little details in them and might get more of them. There are only five…

The factions from this era: The good King’s Knights (blue and gold colors) vs. the bad Dragon Soldiers (red color). The names and concepts are similar to Kingdoms’ factions but the colors are different.  Why make a whole new era when things are so little changed, though?

Assembled:

Dragon Mountain – This set is a midsized tower with a three-level tower on one side and a one level tower attached by a bridge. The two lower parts of the tower can be accessed from the back. The mid level is a prison, and the top a platform. The tower is full of little details, and there is stuff to see in both of the lower rooms in the tower, including tables, food, and more, and also plenty of little details outside, such as a rat and such. As with all modern Lego sets it is on small plates instead of a full baseplate, unfortunately, but otherwise it’s a pretty good set. Oh, and it comes with a huge red dragon; this guy is BIG, dramatically larger than the ’90s dragons who are kind of oversized horses scale-wise. It is a large plastic dragon with movable limbs and wings and such.

However, as far as human minifigures go, despite being the badguys’ main base, the set actually comes with more good guys than bad — you get two badguys and three good. Specifically you get an evil wizard, a badguy soldier, two good knights with a nicely designed, good-sized catapult, and a princess. She may be supposed to be a prisoner, but I gave her a sword. The catapult’s function is basic, it’s just a board with something to shoot rocks with, but I like how realistic the build is. Overall this is a good set which made me think about getting more sets of this line. I still haven’t, but I probably will eventually.

Unassembled: None

 

Interlude: No Original Castle Line, 2015-2020

After the discontinuation of Castle (2013) in late 2014, Lego abandoned Castle until 2021, seven years later. They made several lightly fantasy medieval slash sci-fi hybrid lines in Nexo Knights and Ninjago, but those are NOT castle sets, no way. Lego did make Lord of the Rings sets, for some actual fantasy medieval castle sets, and while Harry Potter is modern its sets include some castles and such, but I’m not counting the licensed stuff here, which rules out the vast majority of 21st century Lego’s output. I find their original sets much, much more interesting, as I always have, than most of the licensed stuff.

Classic-Inspired Lego Castle Returns, In A Somewhat Limited Way

 

Availability: New sets 2021-2022.  We will see if they continue making any more new Classic-inspired Castle sets or not.

When Lego finally brought Castle back in 2021, it was with the aforementioned Lego Creator Medieval Castle, the Blacksmith’s Shop I do not have yet, and the Lion Knights’ Castle I still need to assemble, along with two limited-production-run Forestmen sets that I mentioned at length in my previous post so I won’t get into how bad limited production run sets are as concept again. As I went into in the first article, these sets lean very very hard in highly detailed builds and largely abandon large castle wall pieces in favor of slowly building up walls. I don’t think I’d call this approach better, just different. It results in time consuming builds and a bumpier, more Lego brick-looking building without the large smooth flat pieces of a classic castle.

The Factions:  The factions now are redesigns of classic 1980s factions.  The Crusaders return as the Lion Knights, the Black Falcons as, well, the Black Falcons, and the Forestmen as the Forest Guardians.  They are similar to their old factions, but slightly different: each has only one primary torso now.  The Lion Knights all have the lion torso, for example.  Banner color-wise, the Lion Knights use red and yellow, the Black Falcons either just blue or blue and yellow, and the Forest Guardians red.  Their minifigure colors are similar to before, red, blue, and green respectively.

Black Falcons (2021)

Availability: 2021-?

Assembled:

Lego Creator Medieval Castle (2021) – This fairly new set is an interesting one. I just finished building it a few days ago, and it was a fun build but it sure showed how much Lego has changed; as I said earlier, this set has a lot of small pieces. Building up walls one piece at a time is a bit tedious at times, but once assembled it’s a nice enough look. This castle has a nice gatehouse on the front with a working drawbridge and portcullis. The portcullis just has a pull string you need to attach somewhere. The back of the set has a house part and a tower part, and a well in the center.

On the note of the drawbridge, I need to complain about a few things about this set. The drawbridge has a wheel to make it go up and down, but it’s a bit of a poor design — the set uses two chain pieces to make the bridge go up and down, and if the chain gets tangled up it can pop off. Once this happens it’s pretty hard to reattach. Also, there is a little lock inside the gatehouse which makes the drawbridge unable to go down. However, this isn’t an external lock like the wheel on the side to move that drawbridge up and down, just a little pin inside the gatehouse, and there is nothing to hold that pin up. It likes to fall down on its own, and once it goes down it locks and you can’t lower the drawbridge. Keep trying and you’ll maybe pull off the chain inside the gatehouse. This really isn’t a good design at all. The other issue with this set is the way it keeps the parts of the set together. So, this is a separating set which comes apart into three parts, the main gatehouse and the two back portions, one with the house and forge and one with a tower. However, the set only uses these tiny little round bits to connect the three parts, and they only BARELY hold it together; the lightest touch will separate the parts. Why didn’t they just use a Technic pin like old castles all did, that’s a dramatically better design which actually stays together! Someday I should fix this issue. And last, for issues, once again, that this $100 set only comes with three or four minifigures, if you count the skeleton, is disappointing. And there isn’t even one horse. The set does come with a large brick-built dragon to attack the castle, but I like the original solid plastic dragons better, myself. This dragon was kind of annoying to assemble and is fragile in a way the old ones are not. And it’s too bad that a more realistic theme like the Black Falcons have a major fantasy element directly connected to them now, I’d rather they didn’t.

And lastly, as far as defensibility goes, the front and tower parts of the castle are quite well designed, but the house part in the back corner has issues; its external wooden construction looks nice, but in a siege would be a pretty clear weak point.

Other than that, though, this is a pretty nice set. It’s loaded with little details — inside there is a blacksmith’s forge which hits a sword with a hammer as you turn the waterwheel on the outside, a lounge room for the guy in charge, a jail cell with breakout wall that very oddly is placed right next to the vegitable market spot, a well, a garderobe, and more. This castle is a moderate size, not too large and not too small. The waterwheel, house, and tower parts in the back all look great. Overall I don’t think it looks as great as the original Black Falcon’s Fortress, it is perhaps overdesigned in some places and lacking in others, but it’s good. I do miss castle wall pieces, they allow for smooth wall angles that you can’t get from brick-built ones. Once you get used to this look it looks nice, though, and I certainly like all of the interior details. It is a nice looking castle that was fun to build and is nice to look at, I’m glad I got it.

Unassembled: None

Minifigures Only:

Lion Knights’ Castle – This set comes with three Black Falcon figures.  One is a horseback knight with full horse barding.  He looks great and has a black helmet with a new design.  The second is an announcer, holding a stick with flag on it to announce the knight following.  And the last is a porter, heavily laden with a large backpack.  As I mention in the Lion Knights’ Castle review below, that last figure is likely a certain film reference.  I like the variety of these figures, but while they work as a procession they’re not as useful in guarding their castle if you return them to it, unless you swap out that pack and flag for weapons…  Still, nice work here in giving them variety.

Forest Guardians

Availability: 2021-?

In 2021, Lego decided to release a new very Forestmen-styled, extremely limited production run set called the Castle in the Forest, and also the new Black Falcons castle above.  Lego’s nostalgia-fueled revamp of 1980s castle was on, and that included two new Forestmen sets. I have one.

Assembled:

Forest Hideout – This set is a part of celebration of Lego’s 90th anniversary as a company .  Lego held a poll about what they should do for their anniversary, and Castle and Space won.  So, they designed this set, the Forest Hideout, and a remake of their first classic spaceship, and released them all this year.  This limited-availability set, which was only available as a bonus with other purchases for some insanely stupid reason, is a redesign of the classic Forestmen’s Tower set which I have but haven’t had assembled in decades.  I missed the window to get this set free because I didn’t know about it, so I decided to buy it on ebay.  I payed more that way but hey, it’ll probably go up in value so that’s not too bad.  It’s now available sealed for $40 to $50 on ebay, and it will surely go up as supply goes down.  Forestmen sets particularly hold value.

As for the set itself, I built it today and it’s a nice little tower.  The set does feel a bit fragile compared to the very sturdy Lion Knights’ Castle, but it’s a well-designed little set with a lot of the little touches modern sets have, including lots of detailed small parts in the build that you would never have seen in a classic set.  It made for a fun build, apart from the part where I broke the set as I was trying to assemble it and sent pieces flying everywhere.  As I said, it’s a bit fragile.  Ah well.  It’s assembled now and looks nice.  As with the original, it opens and there is a ladder to let a figure go to the upper platform inside.  They made one figure male and the other female this time, which is nice.  The trees are made with much more natural-looking curving pieces than Lego had back in the ’80s.  It’s a somewhat different look and I don’t know if I’d say it is better looking than the original set, but it is certainly a good set that should have been more available than it is.  Oh, and the throwback ’80s to early ’90s-style yellow box is great nostalgia for people like me who remember that era.

Unassembled: None

Minifigures Only:

Lion Knights Castle – This set comes with three Forest Guardian figures, a man, woman, and girl.  They are very nicely done and have several hideouts in the castle, so you could say they aren’t minifigures only, but as it is the Lion Knights castle and their sections attached to the building I’m putting this in this category.

Lion Knights (Crusaders)

Availability: 2022-?

This is the most recent revamped theme.  They did a great job with them, but I wonder if we will see more of them or if their new design is just a one-off for this one set…

Lion Knights’ Castle (2022) – The biggest result of Lego’s 90th anniversary celebration is this set, and wow is it impressive!  I don’t know if these new Lion Knights will have a full theme built around them or if this set is all we’ll get, but either way this is a stunning set that anyone who can afford it should buy if you have any interest at all.  I recently finished building this set and have a lot to say, enough that I’ll probably do a separate article with a full review of this set, with pictures.  This summary will cover my thoughts in brief.  This $400 set is an about 4500 piece entirely brick-built castle. There are no large wall or base plates.  Lego Creator Medieval Castle doesn’t use the classic castle wall bricks, but it does use some 2×2 and 3×3 wall panels. This set, however, has walls entirely made of single block high bricks.

So yeah, expect hours of building grey walls.  It’s rarely repetitive, however, because of how cool and interesting the building techniques they use for this set are.  Lego’s designers have clearly improved, and also have been given more latitude to use huge numbers of parts.  This castle does some very impressive things with angle wing pieces and hinges to make castle walls that aren’t all at 90 degree angles.  This more realistic-looking building, with its various walls at 45 degrees, 90 degrees, and other angles, looks just fantastic and is a lot of fun to build!  The build took quite a while but stayed interesting beginning to end because of how advanced the building techniques are.  If you want to get a Lego set which justifies the idea of building Legos as an adult, this is a perfect set to buy.  You can’t get a much more interesting building experience than this, and a child would struggle with some parts of this build so I can see why they call it 18+.

The set is broken up into two parts, a castle part and a ‘village’ part.  They are connected after you build them, but they easily pull apart.  They are latched together much better than the Lego Creator Medieval Castle is, thankfully.  Each half is absolutely insanely loaded with details, from weapons racks with weapons to a very full kitchen and grist mill.  The castle part has square towers, as fitting for a Crusaders castle.  The town has a wattle-and-daub look on the house on top of the walls, as with the houses on the Black Falcons and Black Knights houses.  That’s a great reference there, even if it is similarly probably the weak point of the defenses.  There is a well inside, jail cells, a cave, stairs made with very clever construction, and so much more.  I could go on for a long time about the details, but they are best seen rather than just described so I will save some of that for if I do a review with pictures.

For negatives, the most important one is the price point.  I know that this is a time of high inflation, but this set is expensive.  This castle is large, but probably not as large as the massive price and piece count suggest, since, again, it uses a huge number of small pieces, where a classic set would have a much smaller number of often much larger pieces. Lego has been heading in this direction since the late ’00s, but this set is a perfect example of the ultimate end of that approach. As far as value goes, you pay $400 for a 4500 piece set, versus $100 for a 1450 piece set in Lego Creator Medieval Castle. Yeah, this set has a worse price per piece ratio than that set. It does look impressive though, and tall, and the pieces all actually go into the castle instead of building a large and not so great brick-built dragon like that set has you do.

You do get a lot of characters, though. That set has only four minifigures, but this set has an impressive 22 minifigures, including one Crusader (“Lion Knights”, bah, I’ll use their real faction name regardless if Lego wants to change it because the word “crusader” is a bit controversial) queen, a Crusader knight on horseback with red lion horse barding, eight Crusader foot soldiers, three Black Falcons including one horseback knight, five civilians including a return of the Dragon Masters wizard Majisto now as a friendly wizard loyal to the Lion Knights’ crown, three Forestmen… sorry, Forest Guardians now apparently, to be gender-neutral, and a skeleton.  All that’s missing is a return of the glow-in-the-dark ghosts.  I do have a few comments here, though.  Most notably, including only one Crusaders horseback knight is pretty annoying, any full-sized Lego castle should come with at least two knights for the castle’s faction.  The new horse model is pretty nice, but there needed to be more.  And neither horseback knight comes with a lance!  There are lances in this set, but only attached to the walls of the castle.  Somehow NEITHER knight comes with Lego’s standard armament for a horse soldier, which is just insane, how did they mess that up?  The clips on the sides of both horses’ saddles are empty.  That’s just bad design there.  Some of the soldiers are too lightly armed, too; you’ll need to raid the armory to fully arm them.

You do get a ox or cow pulling a hay cart with the civilian portion of the set, so there are three large animals included, but still, one more would have made this set a lot better.  I am glad to see the Black Falcons knight on horseback, since the new Black Falcons castle doesn’t come with any horseback knights, but really that set should have had one so this could have two Crusader horseback knights.  It’s also quite cool that the set comes with a Forestman family, that’s neat.  The Forest Guardians have a man, woman, and girl.  There’s a great musical instrument piece for one of them.  As for the Black Falcons, they are the aforementioned knight, a person with a flag announcing the coming knight, and a pack-carrying guy loaded down with stuff.  It’s probably a Monty Python and the Holy Grail reference.  Amusing, I guess.

One more thing to mention is that Lego included ten female figures among the 22 in this set.  That’s great, that’s a dramatic improvement over the gender balance of almost any prior Lego set.  However, the catch is that the way they did it is by having half of the knights be female.  That, of course, is quite highly historically inaccurate, that would never have happened.  It’s accurate to videogame fantasy medieval game settings of course, though, so if that’s what Lego was going for that is fine, but it is worth mentioning.  There is only one civilian woman.  More would have been nice, and perhaps also dress pieces, as options, for the Queen and perhaps also for the female Forestmen.  The Queen needs pants for her military costume of course, but how about for when on the (nonexistent in this set) throne?  Armor there doesn’t seem quite right.

On a related note, one other issue that is both good and bad is the new Crusader/Lion Knights torso print.  The new figures have a pretty nice design with good detail… but all of the regular soldiers have the exact same torso.  Only the Queen has a unique print, and then they hide it under armor.  All Black Falcons similarly have identical torsos.  Classic Castle had more torso print  variety over the years, including crossed axes, the lion symbol, scale mail, or breastplate patterns for the Crusaders.  This set just has one per faction, with a slight variation on the Lion Knights one for the Queen.  The detailed, front and back designs are great, but do make the figures look similar, only differentiated by their weapons, heads, and helmets.

Other than that, my other issues with the set are nitpicks of the design — that the Forest Guardians have two separate and unconnected hidden chambers, when it would make more sense if they had one connected one; that the knights are supposed to not know that this cave right under their front door connects directly to one of those Forest Guardian hideouts, even though there isn’t a false wall or anything in the cave, it just connects right to the chamber; that the front gate and back gate of the main castle tower both go to the exact same room, so there doesn’t feel like enough of a reason to have both doors since they don’t go to different parts of the castle like two entrances should; that if I built it correctly the waterwheel connected to the grist stone doesn’t quite line up right unless you press it inwards while turning it; and lastly, that only one of the towers has a ladder allowing you to access it.  The other three towers are inaccessible, just like the towers on most castles of old, which is pretty lame.  This set goes to great pains to have ladders or stairs everywhere else, so they really should have had ladders to the towers.

If I write a fuller review of this set with pictures I’ll show what I mean here in images, but for now that will have to do.  Regardless of my complaints, though, this set is exceptional.  This set is insanely detailed, with a lot of rooms filled with things, loads of minifigures, crazy good construction techniques, and lots of brick-built, detail-added references to classic Castle building design styles and elements.  Overall, Lion Knights’ Castle may have some minor issues, but it is a fantastic set I love having and that I really enjoyed building.  It was the perfect choice for an anniversary set and it got me to finally buy an expensive Lego set because of how impressive it looks.

Set Rankings: How Much I Like Them

 

First, generally the sets that aren’t assembled anymore rank below the ones that are. The only exception to this is the Town Wall Tavern/Guarded Inn, which is a fantastic, top-tier set.  For now this ranking only covers the Classic Castle sets, the modern ones are separate.  They have very different design philosophies…

Top Five Larger Sets

1. Black Falcon’s Fortress
2. Dungeon Master’s Castle (Black Knights’ Castle)
3. Royal Knights’ Castle
4. Town Wall Tavern (Guarded Inn)
5. Dark Dragon’s Den

Maybe Town Wall Tavern should be considered a small set, but I put it here. Whatever, it’s great. But yes, this is basically a list of the big sets I have, but hey, the top three or four of these would be on anyones’ list of the best classic castle sets ever, so that is just fine. I had good taste in castle Legos when I was younger. (The next two are probably Royal Drawbridge and Dragon Mountain. They are fine sets, but aren’t quite top five.)

If I was to put the new sets in this ranking, the Lion Knights’ Castle would probably rank third, fourth at the lowest.  It would be below the top two, but probably above the rest.  It’s a fantastic set.  Lego Creator Medieval Castle would be lower, a mid-tier castle.

Worst: Wolfpack Tower

This is not an awful set, it’s just mediocre. You could perhaps make a case for Hemlock Stronghold being worse, but I think I’ll go with Wolfpack Tower at the moment.

Worst set I don’t own would go to Night Lord’s Castle.

The Best Small Sets: For sets such as vehicles and little towers, I would mention these, particularly:

1. Sea Serpent
2. Dragon Defender
3. King’s Carriage
4. Twin Arm Launcher
5. Ninja Surprise

The top two here is easy, these are far and away my favorite smaller sets that I’ve got. Why is number four yet again a set that I don’t have assembled? Well, Twin Arm Launcher doesn’t only have a nice catapult I should rebuild someday, but also my only Crusaders knight on horseback. And he’s not just a generic knight, but instead one with full horse barding! It’s a fantastic look that really stands out, this set is great particularly for the horse.

For the modern sets, I don’t think Forest Hideout would make the top five, though it would be high on the list after that.

I need to make special dishonorable mention here of Majisto’s Magical Workshop, which is a midsize set which has a great look to it but just does not ever assemble correctly. But…

Worst: Bat Lord’s Catapult

I have already said that the Fright Knights are my choice for worst Castle Lego theme ever, so this choice should be unsurprising.  There’s really nothing good to say about their sets.

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The Eye of Typhoon Re-Release: A New, and Issue-Plagued, Way to Play a Classic (Or, Limited Run Does It Again!)

Why am I posting this before part two of something I’d almost entirely finished writing before posting part one?  Well, I was going to post that today, but this is also important.  This short article is about a re-release of a classic game that previously had only been available in an incredibly rare South Korean-market-only release, and how lazy the Western release is of the re-release is.

 

The Eye of Typhoon

The Eye of Typhoon Re-Release: Contents of the Package

 

So, back in February of this year, Piko Interactive and Limited Run took preorders for a re-release of the extremely rare Korean 3DO/PC fighting game The Eye of Typhoon.  Piko Interactive specializes in re-releases of games for older consoles that previously were not released in the West.  They translate them and release them here, both on their original platform and sometimes also on PC (Steam).  Limited Run, meanwhile, is fairly famous, most people reading this probably know of them.  The company mostly releases limited-quantity physical releases of modern games which otherwise are only available digitally.  They also release a few re-releases of classic games.  This is one of those few.  The game was sold exclusively as a $115 plus tax and shipping collector’s edition with no regular edition offered.  This is really unfortunate and surely significantly decreased the number of buyers, most people would only want a copy of the English 3DO game and not the rest of this stuff.  But regardless, early in 2022  the preorders opened, were available for a while, and eventually closed. Just before preorders closed the last day I decided to buy a copy from Piko Interactive’s site.  I chose them over Limited Run, though the price and what buyers get is almost certainly identical either way.  Piko has since removed the game from their site, though Limited Run still has it listed as something they sold.  I don’t know why Piko removed it.  I could guess, but do not know.

Move forward some months. A week or two ago, my copy showed up in the mail from Piko. And wow is this package odd! First, though, it seems like very very few people bought this thing, because searching online in English I find almost NOTHING about the actual released LR/Piko version of this game. I don’t know if the Limited Run-sold versions have also shipped or not, but on Yahoo I find nothing, and on Youtube only one video from a Korean person showing gameplay. Curious.  I did find a couple of listings on Ebay of people selling the US release of the game, though, so I’m not the only one who has this.  It seems to have already just about tripled in value versus the amount I paid for the preorder early this year.  Given that we are talking about something connected to Limited Run that very few people seem to have bought this isn’t surprising, but it is disappointing and again shows how big of a mistake making this only an expensive collector’s edition was.

But this article is not just about that I bought it’ I buy plenty of things, and rarely make articles on this site about them soon afterwards, that is for elsewhere.  I had to write this because of what I found inside.  Essentially, it is clear that what happened is that Piko and Limited Run sold an unaltered Korean game with no changes other than adding a  small little eight-page English language instruction book that only covers the absolute basics and nothing more.  There were some signs that this would be a mostly Korean product before buying it, I must say.  The LR and Piko listings were both in badly broken Engrish, for one thing.  But I was expecting, at the minimum, the paper materials in this box to all e translated.  They are not.  Instead, almost everything is exclusively in Korean except for the little English manual and the contents of the two English game discs.  Or Engrish game discs, perhaps more appropriately, given the poor quality of the translation.  I’m not sure if the text inside the game is a new translation or one made back in the ’90s for a Western release that never happened until now, but it is comically poor.

Things start off well.  As you see in the picture above, the good-sized box comes with an English-language cardboard slipcover over a Korean-language inner box; a metal rectangle celebrating the developer Viccom’s anniversary; a pack of cards with the moves for each character on one side (move names only in Korean) and the character name and image on the other (name in English and Korean); a Korean-language book explaining Viccom’s history that is apparently called the “Secret Book of Viccom”, which might be nice if you could read the language but is mostly useless for the English-speaker apart from its nice sprite images and commands for every move in the game; an English-language insturction booklet, only eight pages long, explaining some of the story, installation instructions for the PC version, and controls; and three jewelcases. One is a dual-jewel, and two single jewelcases.

Now, this set comes with four discs — 3DO English, 3DO Korean, PC English, and PC Korean. The PC versions will run on a classic PC (that one English-language booklet explains how to install this) or also in DOSBox on a newer machine, which is included on the discs. All three jewelcases have the game name in English along the left side, different variations on the same character art picture in the middle, and the game’s name in Korean in the center top. One of the single jewelcases says 3DO on it, and the other CD-ROM and thus surely is for the PC>.  The dual jewel has the name in English along with Korean in the center top.  The dual jewel says 3DO / PC on it, to show that both versions are in this case.  All three jewelcases have a manual in them, all three exclusively in Korean. So uh, which is the English version? It sure is hard to tell. However, after trying them in my 3DO, the discs in the dual-jewel case say “Korean Version” on them, and indeed they are. The other two standalone jewelcases, which do not say which version they have on them and again have LESS English on the cover and NO English in their instruction books, are in fact the English versions. It would be hard for them to have made this any less confusing.

Of course, the English we’re talking about here is very limited in number of words and is incredibly poorly translated to the point of sometimes being unintelligible, but hey, at least it’s in English! After going through the packaging and manuals and such I was starting to think it’d only be in Korean, since why else would the manuals in the jewelcases all be in Korean?  That eight-page English language booklet doesn’t come even close to translating everything in any of the three manuals.  But fortunately no, both versions are here.

As for the game, this game started out as a Neo-Geo project, but only was released on PC and 3DO. It’s a very SNK-styled fighting game, which is understandable given the developer’s history with making the very poorly regarded Fight Fever for the Neo-Geo.  This game is considered to be much better, though, fortunately.  The Eye of Typhoon has strong influences from Samurai Shodown, The King of Fighters, and of course Capcom’s Street Fighter II.  The characters all are very familiar looking stereotypes to anyone who has played Capcom and SNK fighters, but the moves aren’t all copied out of other games.  For instance there is a character who looks almost exactly like Chun-Li, but she plays nothing like Chun-Li; she’s more of a magician type.  This is a fantasy historical martial artist fighting competition game. It’s mostly about hand-to-hand combat with conventional special moves, so it isn’t a weapon-based fighter.  There are magical martial arts moves aplenty here, though.  It’s a fun, conventional fighter of its era.  On 3DO, the game runs playably but definitely not smoothly; this game almost certainly runs worse than Samurai Shodown for 3DO. You get used to it, but it’s choppy and doesn’t feel great. The PC version runs much better but takes a little more work to get running, requiring DOSBox or an old PC and all.

Once you get into the game, you find another oddity: a lack of options.  The game has only one option, solo or team modes. Other than that you can’t change anything.  There isn’t even a dedicated versus mode, you need to enter from the single player mode by hitting start on the second controller each time you want a two player match.   Fortunately though, despite not having AI difficulty options the game is fairly challenging.  In fact, some people will probably find this game too hard; it gets tough after the first few opponents.  Still, it’s good that the one AI difficulty level you’re stuck with puts up a good fight. It’s a decent ’90s fighter and while not amazing is fun enough. I should try it on PC to see the better framerate, but so far I have only played the 3DO version.  The game is reasonably fun. It’s not as good as SSFIIT or SamSho on 3DO, but based on playing a little bit of it it does live up to its reputation for being a decently good game and I am glad to have bought it.

Overall, this is a genuinely decent to good fighting game and is one of the better ones on its system. It’s great that it was re-released, but it’s simultaneously a real shame that this Western release of the re-release is so incredibly lazy.  It is clear that all Limited Run and Pico did is sell us the Korean re-release with no changes other than adding that little manual booklet, and for the amount of money this cost that is not okay.  I think it is more than reasonable to expect translated manuals and history booklets from a $115 product!  But no, you don’t get that here. It’s disappointing.  Also disappointing, of course, is that no cheaper English jewelcase only release of the rerelease was sold.  This collection is probably already more common than the incredibly rare Korean original release from the ’90s, but it is expensive and is sure to get even more so over time.  I know that can happen with Limited Run stuff, but this is a bit different from most of their releases, not really being their release and all. It’s fantastic to have a legit, licensed re-release of The Eye of Typhoon so I can finally legitimately play this game I have heard so much about.  While flawed, this is a pretty cool thing to have.  But a lot more people should have access to it and it should never have been sold with so much of the written materials untranslated.  It’s a real shame this release was so limited and lazily brought over to the West.  I fully understand why people did not buy this, but considering where its value has gone, more people probably should have despite the significant shortcomings.  Ah well.

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