{"id":245,"date":"2015-11-09T01:15:09","date_gmt":"2015-11-09T06:15:09","guid":{"rendered":"https:\/\/blackfalcongames.net\/?p=245"},"modified":"2019-09-28T04:00:49","modified_gmt":"2019-09-28T08:00:49","slug":"sega-genesis-game-opinion-summaries-part-i-letters-a-b","status":"publish","type":"post","link":"https:\/\/blackfalcongames.net\/?p=245","title":{"rendered":"Sega Genesis Game Opinion Summaries, Part I: Letters A &#038; B"},"content":{"rendered":"<p>For anyone following the site sorry for the lack of updates for a few weeks, but I&#8217;ve been busy, and working on this.\u00c2\u00a0 Instead of working for months on a list like this and posting it all at once, this time I&#8217;m instead going to break it up into smaller parts.\u00c2\u00a0 I finally finished part one, so here it is!\u00c2\u00a0 Sega Genesis Game Opinion Summaries, part one: summaries for the 28 Genesis games I have starting with the letters A and B.<\/p>\n<p>I have 211 Genesis games, the first 28 of which are covered in this post.\u00c2\u00a0 A full list is also below.<\/p>\n<p style=\"text-align: center;\"><strong><span style=\"font-size: 14pt;\">Intro<\/span><\/strong><\/p>\n<p style=\"text-align: left;\">The Genesis is one of the best systems ever! Sega released the Genesis in August 1989.\u00c2\u00a0 It initially did okay, and Sega did outpace semi-incompetent NEC&#8217;s Turbografx-16, but the NES still reigned supreme. However, in 1991 that all changed with the release of Sonic the Hedgehog, Sega&#8217;s legendary classic.\u00c2\u00a0 While I probably had heard of the Genesis before Sonic, it was Sonic that made me, along with a lot of other kids, pay attention to Sega for pretty much the first time; I have no memories of even remembering about the existence of the Master System, in the &#8217;80s&#8230; but a lot for the Genesis in the &#8217;90s.\u00c2\u00a0 Behind Sonic&#8217;s success in the West, Sega rapidly expanded, and in 1993 was #1 in the US home console market.\u00c2\u00a0 Sadly, after that Sega started making mistakes which, combined with their smaller size compared to the competition, would eventually drive them out of the market.\u00c2\u00a0 But before that they had a lot of success, and the Genesis was their peak.\u00c2\u00a0 The Genesis is Sega&#8217;s best and most successful system, and I like it a lot.\u00c2\u00a0 That&#8217;s part of why this list took so long &#8212; it&#8217;s a list I&#8217;ve wanted to make for quite some time now, but I kept putting it off in favor of easier lists for systems I don&#8217;t like quite as much as the Genesis.\u00c2\u00a0 I&#8217;m glad to finally be posting the first part of the list, even if it is just a part.<\/p>\n<p style=\"text-align: left;\">During the &#8217;90s, I had more personal experiences with the Genesis than the other 4th-gen home consoles.\u00c2\u00a0 I love all three of the major 4th-gen consoles, the SNES, Genesis, and Turbografx, but the Genesis is the one of them I have the most nostalgia for, certainly.\u00c2\u00a0 While I did not own any home consoles until I got an N64 in 1999, the NES, Genesis, and N64 are the systems I played the most at friends&#8217; houses back in the late &#8217;80s and through the &#8217;90s.\u00c2\u00a0 So, I have a lot of nostalgia for the Genesis, more so than I do for the SNES.\u00c2\u00a0 Sure, I read Nintendo Power and got a Game Boy in 1993, but the Genesis, not the SNES, is the system I played a lot more of.\u00c2\u00a0 While I&#8217;ve always liked Nintendo the most, for console-game developers, I always liked Sega as well; in the SNES vs. Genesis console war I didn&#8217;t dislike either one. \u00c2\u00a0It was only when Sony entered the industry that there was (and still is) a major player I couldn&#8217;t stand. \u00c2\u00a0 On top of that, the Genesis is, on my list, Sega&#8217;s best console.\u00c2\u00a0 Both systems are great, and I can&#8217;t choose which one I like more; I always just say that they&#8217;re tied overall, and for me it really is true.\u00c2\u00a0 Looking up the numbers I&#8217;ve put next to games in my game-collection spreadsheet, the Genesis has more games I&#8217;ve given a 9 or higher to, and this advantage gets bigger if you include its addons the Sega CD and 32X, but the SNES has a slightly higher average score.<\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Notable Game Lists<\/strong><\/span><\/p>\n<p style=\"text-align: left;\">My favorite games (the order is NOT certain, these could be in almost any order, other than S3&amp;K definitely being the best.):<br \/>\n&#8212;<br \/>\n1. Sonic 3 &amp; Knuckles<br \/>\n2. Sonic the Hedgehog 2<br \/>\n3. Sonic the Hedgehog<br \/>\n4. Mega Turrican<br \/>\n5. Outrun 2019<br \/>\n6. Aladdin<br \/>\n7. Adventures of Batman &amp; Robin<br \/>\n8. Landstalker: The Treasures of King Nole<br \/>\n9. Streets of Rage 2<br \/>\n10. Lightening Force: Quest for the Darkstar<\/p>\n<p>Honorable Mentions:\u00c2\u00a0 Shadow Dancer: The Secret of Shinobi, Ranger-X, Contra: Hard Corps, Vectorman, Golden Axe, Alisia Dragoon, Hardball III, Rocket Knight Adventures, Wonder Boy in Monster World, The Lost Vikings, Rolling Thunder 2, Universal Soldier, Golden Axe II, Truxton, Gauntlet IV, Warsong, Phelios, Micro Machines, Viewpoint, Blades of Vengeance, Comix Zone, Street Fighter II: Special Champion Edition, Sub-Terrania, Beyond Oasis, Roadblasters, Warsong, The Lost Vikings, Crusader of Centy, and many more! (see full Genesis list for more)<\/p>\n<p>My 10 least favorite Genesis games I have (in alphabetical order, not prioritized)<br \/>\n&#8212;<br \/>\nBattle Squadron, Combat Cars, DJ Boy, Fun &#8216;N Games, Instruments of Chaos starring Young Indiana Jones, Mallet Legend&#8217;s Whac-A-Critter, Rastan Saga II, Super Battleship, Technocop, Quad Challenge.\u00c2\u00a0 Dishonorable Mentions: Taz-Mania, Mario Andretti Racing<\/p>\n<p>Special Awards<br \/>\n&#8212;<br \/>\nBest Music and Best Overall Audio-visual presentation: The Adventures of Batman &amp; Robin<br \/>\nMost Impressive Technical Graphical Achievement: Red Zone<br \/>\nMost Important Game: Sonic the Hedgehog<br \/>\nBest Addon: Sega CD<\/p>\n<p>Sega Genesis Game Opinion Summaries<br \/>\n&#8212;<br \/>\n28 summaries are in this update<br \/>\n&#8212;<br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Adventures of Batman &amp; Robin, The\">Adventures of Batman &amp; Robin, The<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Air Diver\">Air Diver<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Al Michaels Announces HardBall III\">Al Michaels Announces HardBall III<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Aladdin\">Aladdin<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Alex Kidd in the Enchanted Castle\">Alex Kidd in the Enchanted Castle<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Alien Storm\">Alien Storm<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Alisia Dragoon\">Alisia Dragoon<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Altered Beast\">Altered Beast<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Animaniacs\">Animaniacs<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Arcus Odyssey\">Arcus Odyssey<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Arrow Flash\">Arrow Flash<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Asterix and the Great Rescue\">Asterix and the Great Rescue<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Atomic Runner\">Atomic Runner<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Batman: Revenge of the Joker\">Batman: Revenge of the Joker<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Battlemaster\">Battlemaster<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Battle Squadron\">Battle Squadron<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Battletoads Double Dragon\">Battletoads \/ Double Dragon: The Ultimate Team<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Beauty and the Beast: Belle's Quest\">Beauty and the Beast: Belle&#8217;s Quest<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Beauty and the Beast: Roar of the Beast\">Beauty and the Beast: Roar of the Beast<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Beyond Oasis\">Beyond Oasis<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Bio-Hazard Battle\">Bio-Hazard Battle<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Blades of Vengeance\">Blades of Vengeance<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Blockout\">Blockout<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Boogerman\">Boogerman: A Pick &amp; Flick Adventure<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Bubba 'n' Stix\">Bubba &#8216;n&#8217; Stix<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Bubsy II\">Bubsy II<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Bugs Bunny in Double Trouble\">Bugs Bunny in Double Trouble<\/a><br \/>\n<a href=\"https:\/\/blackfalcongames.net\/?p=245#Burning Force\">Burning Force<\/a><\/p>\n<p>Best Games This Update: Aladdin, Adventures of Batman &amp; Robin, Alisia Dragoon, Blades of Vengeance, Beyond Oasis.<\/p>\n<p><a id=\"Adventures of Batman &amp; Robin, The\"><\/a><br \/>\n<strong>Adventures of Batman &amp; Robin, The<\/strong> &#8211; 1-2 player simultaneous.\u00c2\u00a0 The Adventures of Batman &amp; Robin, by Clockwork Tortoise and published by Sega, is a fantastic run &amp; gun action game, and is my favorite game in the genre on the Genesis.\u00c2\u00a0 I know that most people&#8217;s favorite is Gunstar Heroes, but I much prefer this game myself; I&#8217;d put that game third, behind this and also Contra Hard Corps.\u00c2\u00a0 Yes, this licensed game is that great!\u00c2\u00a0 With outstanding graphics that show off the power of the Genesis, an exceptional techno soundtrack, two player co-op play, and lots of action, this game is a must-have classic.\u00c2\u00a0 In the game you can play as Batman and\/or Robin, and have to make your way through some long levels, as you defeat the various enemies from the show.\u00c2\u00a0 The levels are few, but each one is extremely long and has multiple areas and miniboss fights before you get to the final, stage-end boss.\u00c2\u00a0 The end bosses are always impressive.\u00c2\u00a0 There are several weapons to pick up, all projectiles &#8212; this is a run &amp; gun, so it&#8217;s a shooting game.\u00c2\u00a0 The enemies will shoot a lot of bullets at you, so do your best to dodge!\u00c2\u00a0 You do have health in this game, shown by a ring of health blocks around your life counter in a corner of the screen, but while dying will not be immediate, it will come frequently thanks to the volume of enemies, and enemy attacks, you will face.\u00c2\u00a0 Either characters&#8217; basic weapon is a boomerang, but better ones are available, including a stronger straight shot, and a spread shot.\u00c2\u00a0 You CAN fire diagonally in this game, thankfully!\u00c2\u00a0 It&#8217;s very much appreciated.\u00c2\u00a0 If you don&#8217;t fire you will charge up for a strong attack.\u00c2\u00a0 Make sure to collect the weapon powerups, because they&#8217;re important!\u00c2\u00a0 With only the basic attack power, you&#8217;re in trouble.\u00c2\u00a0 You lose weapon powerups when you die, so stay alive too.\u00c2\u00a0 Make sure to collect all the health-refilling hearts you can!\u00c2\u00a0 In addition to your standard ranged attacks, you also have a few melee attacks, and these don&#8217;t lose power.\u00c2\u00a0 You have a slide, jump-kick, and a punch.\u00c2\u00a0 The slide is great, but won&#8217;t make you invincible like the Contra Hard Corps slide.\u00c2\u00a0 The punch and jump kick are powerful, but only works at close range of course.\u00c2\u00a0 Still, they&#8217;re great moves, very useful.<\/p>\n<p>So, this is a great game, with a constant stream of cool encounters to face.\u00c2\u00a0 The game does have two issues, though.\u00c2\u00a0 First, it&#8217;s incredibly hard.\u00c2\u00a0 The Adventures of Batman &amp; Robin has only a handful of levels, but they are all extremely long multipart stages with several bosses in each one.\u00c2\u00a0 Actually beating this game will take a SERIOUS effort; you have limited continues and lives, and there&#8217;s no saving of course.\u00c2\u00a0 The levels can be tough, and bosses have a lot of health and take quite some time to take down.\u00c2\u00a0 Fortunately bosses do have health percentages shown on screen.\u00c2\u00a0 I&#8217;ve gotten maybe 2\/3rds of the way through the game, but not any farther.\u00c2\u00a0 The game gets harder and harder and harder as you go along.\u00c2\u00a0 This game requires a huge amount of memorization, but with effort you will slowly get farther.\u00c2\u00a0 I just wish that I didn&#8217;t have to go back to the beginning of the game so often, because having to go back to the beginning every time I run out of continues is frustrating.\u00c2\u00a0 Also, within each area, the game has very limited graphical variety.\u00c2\u00a0 In the first stage for instance, you&#8217;re looking at the same couple of buildings again and again.\u00c2\u00a0 Get used to the repetition.\u00c2\u00a0 There are only a few enemy types in each stage, too, so you&#8217;ll see each one a lot.\u00c2\u00a0 This isn&#8217;t uncommon for a 4th gen game, of course, but it is noticeable.\u00c2\u00a0 The cool graphical effects are also noticeable, though.\u00c2\u00a0 The screen warps around, they pull off scaling effects such as wrecking balls zooming in and out of the screen or bosses twisting around, characters are fairly well-animated and look great, and more!<\/p>\n<p>In addition to the platformer levels, there is also one fairly long shmup level in the middle of the game.\u00c2\u00a0 It&#8217;s even more repetitive than the platformer levels, with basically only one background you&#8217;re flying over for the whole long thing, but I think it&#8217;s pretty fun.\u00c2\u00a0 The sense of depth is impressive, too &#8212; it&#8217;s not just parallax scrolling here, it really looks like those buildings are moving by below you!\u00c2\u00a0 Really cool effect there.\u00c2\u00a0 Shmups are fun, and while this isn&#8217;t a great shmup, it is a good one.\u00c2\u00a0 Overall, with action this furious, against numerous enemies with projectiles all over the screen and with no slowdown in sight, these faults are forgivable.\u00c2\u00a0 The backgrounds may repeat, but they&#8217;re visually impressive all the same, and the constant action never stops!\u00c2\u00a0 There is lots of variety between levels, also.\u00c2\u00a0 The amazing music helps as well, certainly; this game has one of the best, most technically impressive soundtracks on the Genesis, hands down.\u00c2\u00a0 The composer, Jesper Kyd, did some of his finest work here!\u00c2\u00a0 It&#8217;s all fast, up-tempo techno, and the pounding beats are perfect for the chunky electronic sounds of the Genesis sound chip.\u00c2\u00a0 The music tracks are long, too.\u00c2\u00a0 The title-screen track is over nine minutes long!\u00c2\u00a0 This is one of the best soundtracks on the Genesis.\u00c2\u00a0 Overall, in graphics, music,\u00c2\u00a0 gameplay, level designs, boss fights, and everything else, The Adventures of Batman &amp; Robin is absolutely exceptional, easily one of the best run &amp; gun games of all time.\u00c2\u00a0 It&#8217;s not quite as great as the Metal Slug games on my list, and it&#8217;s so hard that I don&#8217;t know if I will ever manage to finish this game, but it&#8217;s one of the best after the Metal Slug games.\u00c2\u00a0 Buy this game, absolutely no question.\u00c2\u00a0 There are Adventures of Batman &amp; Robin games on other platforms, but this one is Genesis-exclusive &#8212; the SNES, Game Gear, and Sega CD games of the same name are entirely different titles.\u00c2\u00a0 Clockwork Tortoise did also make the Sega CD game, but it&#8217;s completely different from this one!\u00c2\u00a0 It&#8217;s a scaler-style driving combat game.\u00c2\u00a0 It&#8217;s absolutely INSANELY hard, but pretty great as well!\u00c2\u00a0 See my review in the SCD thread.<\/p>\n<p><a id=\"Air Diver\"><\/a><br \/>\n<strong>Air Diver<\/strong> &#8211; 1 player.\u00c2\u00a0 Air Diver is a mediocre first-person rail shooter-style game, in the vein of Sega&#8217;s G-LOC but much worse.\u00c2\u00a0 After getting this game it immediately disappointed me, and my opinion on it hasn&#8217;t changed.\u00c2\u00a0 Air Diver clearly wants to be a harder version of G-LOC, but the problem is that they made it far too difficult!\u00c2\u00a0 This is a very challenging, frustrating game, and the Genesis hardware holds it back as well; this game needed hardware sprite scaling and rotation, but this system doesn&#8217;t have that.\u00c2\u00a0 The game seems to have a sci-fi setting, and you&#8217;re in a futuristic fighter plane, saving the world from the enemy forces, but the enemies are mostly in fairly normal-looking jets, except for the massive sci-fi spaceship bosses.\u00c2\u00a0 Visually, this is a rail shooter with an inside-the-cockpit view.\u00c2\u00a0 The cockpit takes up far too much of the screen, leaving only a relatively small amount of the screen for the actual game.\u00c2\u00a0 Despite this the scaling is very choppy as I said, and following enemies as they fly around is difficult.\u00c2\u00a0 The radar is key, but even there it&#8217;s tricky.\u00c2\u00a0 For controls, one button is for guns, one for missiles, and one for maneuvers such as loop-the-loops, with a direction.\u00c2\u00a0 As usual in the genre, in each stage you fly along a set path, and have to kill the enemy planes along the way.\u00c2\u00a0 Once you take out the tough miniboss at the end, you fly up into space and take on the real boss.\u00c2\u00a0 The key for minibosses is to use loops to get behind them once they fly behind you; otherwise they will kill you every time.\u00c2\u00a0 Try Up+C, that might be the right command. following a set path killing the enemies, and then fight a large boss at the end of the stage.\u00c2\u00a0 The regular enemies aren&#8217;t too bad with practice, though you will have many random deaths from their nearly-impossible-to-track missiles, but the minibosses and main bosses are kind of ridiculous!\u00c2\u00a0 This game really is too hard for its own good.\u00c2\u00a0 It&#8217;s hard enough to dodge the missiles in After Burner and G-LOC games, but it&#8217;s even harder here, and the game punishes you more by setting you back a good ways each time you die.\u00c2\u00a0 The dying gets old fast, and I&#8217;ve never gotten far into this game at all.\u00c2\u00a0 I admit that G-LOC is a bit easy, so maybe there is a place for people who really want something like that but hard, but they went too far the other way on hardware that can&#8217;t quite do this kind of game well, or at least it doesn&#8217;t here.\u00c2\u00a0 G-LOC for Genesis runs a lot better than this game does, and it&#8217;s much more fun too.\u00c2\u00a0 Just stick to that one, though hard game fans might want to check Air Diver out.\u00c2\u00a0 For me, though, when I played this game again for this summary I liked the game slightly more than I thought I would, but it still is kind of bad.\u00c2\u00a0 Air Diver is for masochists only.<\/p>\n<p><a id=\"Al Michaels Announces HardBall III\"><\/a><br \/>\n<strong>Al Michael Announces HardBall III<\/strong> &#8211; 1-2 player simultaneous, battery save (can save a game in progress as well as a season).\u00c2\u00a0 Hardball III is my favorite baseball game ever made!\u00c2\u00a0 It&#8217;s true.\u00c2\u00a0 Well, the original PC version of this game is.\u00c2\u00a0 This Genesis port isn&#8217;t quite the equal of the PC game, thanks to its downgraded graphics and absent real-players option, but otherwise this is a great, great game I highly recommend at least trying.\u00c2\u00a0 Yes, the players in this game are made up, and the teams are just named for their cities; there is no license here.\u00c2\u00a0 However, the game does have every single one of the real baseball stadiums from 1992 in the game!\u00c2\u00a0 How many cart-based baseball games from this generation have that?\u00c2\u00a0 They&#8217;re good representations, too, they look just like they should.\u00c2\u00a0 Being able to play in Fenway Park instead of Generic Stadium 3 makes a huge difference, even if the players aren&#8217;t real.\u00c2\u00a0 The Hardball series was very popular on computers from the mid &#8217;80s to mid &#8217;90s, and it&#8217;s a bit more simmish than most console baseball games of the time.\u00c2\u00a0 Instead of being one of those NES-style games where you view the field from a zoomed-in view, Hardball III&#8217;s field view shows the whole field on one screen, or at least, it goes to the outfield in one screen; there\u00c2\u00a0 are three angles, for left, center, or right field focus, but you can always see everything you need to on one screen.\u00c2\u00a0 This makes for a dramatic difference from your usual 8 or 16-bit baseball game with their suffocatingly close-in cameras; in Hardball III, you can actually field like you should be able to!\u00c2\u00a0 For one example of this, I never, ever play this game with the optional ball target markers on.\u00c2\u00a0 You can tell where a ball is going to go based on watching the ball and its shadow, and the arcadey crutch of &#8220;go here to catch the ball&#8221; target circles is entirely unnecessary and, for me at least, unwanted.\u00c2\u00a0 Hardball III&#8217;s graphics are a bit small, but they&#8217;re good.\u00c2\u00a0 It&#8217;s much lower resolution than the PC game, but that can&#8217;t be helped.\u00c2\u00a0 The game does have some good sound and music, including voiced announcing and several nice music tracks.<\/p>\n<p>The field view isn&#8217;t the only unique thing about Hardball III, either.\u00c2\u00a0 The batting\/pitching mechanic is also somewhat unique, and so is the impressively full-featured feature set!\u00c2\u00a0\u00c2\u00a0 First I&#8217;ll talk about the batting view.\u00c2\u00a0 Hardball III has two options for this, a behind-the-pitcher view or a behind-the-batter view.\u00c2\u00a0 I generally much prefer the batter view, and almost always play exclusively with that view.\u00c2\u00a0 In the classic Hardball games, the game works with just a stick\/pad and one button.\u00c2\u00a0 And yes, it works great this way!\u00c2\u00a0 Simple menus appear for the pitcher and batter before each pitch.\u00c2\u00a0 From here the pitcher selects a pitch, and the batter a swing type, Normal or Power.\u00c2\u00a0 Power will hit the ball harder, but the sweet spot is smaller, so it&#8217;ll be harder to get a hit.\u00c2\u00a0 Pitchers have two to four pitch types each, from a selection of six or so pitches in the game.\u00c2\u00a0 Batters can also choose to steal or hit-and-run here, and the pitcher can change defensive player alignments (to do a shift, for instance), or try to throw out a player on base. After choosing a pitch, you then can sort of aim it; this isn&#8217;t one of those silly games where you make a curveball by waving the ball around in the air with the d-pad, but pressing the directions after selecting a pitch will aim your pitch towards that area.\u00c2\u00a0 Hitting is HARD in this game, and getting used to the batting is very, very challenging.\u00c2\u00a0 You can move around in the box, and holding a pad direction will angle your swing.\u00c2\u00a0 Good luck getting hits, you&#8217;ll need it!\u00c2\u00a0 You&#8217;ll lose a lot at this game before finally starting to get used to it.\u00c2\u00a0 For those without the patience, this might be the games&#8217; biggest flaw, because there are NO difficulty settings to be found here &#8212; you&#8217;ve just got to get used to it and try to figure out how to actually get hits.\u00c2\u00a0 Of course, players all have a bunch of stats.\u00c2\u00a0 Pitchers get tired, too, so warm up relievers when your starter tires.<\/p>\n<p>Of course, as the name suggests, this game is also fully voiced with voice samples by the very well-known sports announcer Al Michaels, who actually is still around as an announcer, mostly for football I believe.\u00c2\u00a0 It&#8217;s very pasted-together stuff, with lots of silly broken sound bits, but it&#8217;s classic stuff and I love it.\u00c2\u00a0 &#8220;Next up, the THIRD baseman, number SIX ty Four&#8221;&#8230; :D\u00c2\u00a0 Just getting this much voice into a Genesis game is impressive, really!\u00c2\u00a0 The save features are impressive too.\u00c2\u00a0 When I got this, I was NOT expecting the PC games&#8217; save-game feature to be present here &#8212; the idea of a console baseball game where you can actually save a game in progress was still near-unthinkable two or three generations AFTER this game!\u00c2\u00a0 And yet, as I said earlier, it&#8217;s here.\u00c2\u00a0 You can pause a game in progress and save it.\u00c2\u00a0 You can save your season progress too, which is great.\u00c2\u00a0 There are various season length options, from 30-something games to a full 162.\u00c2\u00a0 You can play as several different teams in the same season, interestingly, if you want.\u00c2\u00a0 One thing to note, though &#8212; this game uses the 1992 season, so there are only two divisions per league, East and West, and there are only 26 teams total.\u00c2\u00a0 That&#8217;s how it was when the game came out.\u00c2\u00a0 The game also has a batting-practice mode, and a home run derby mode.\u00c2\u00a0 You can also play a single game of course.\u00c2\u00a0 You can watch an AI-versus-AI game too, amusingly.\u00c2\u00a0 The game also lets you fully edit the league and league championship names and the logos for all of the teams, if you want to draw in the real names and logos.\u00c2\u00a0 You can also edit all the players, though just buying the PC version with the real-players expansion would be a lot easier than inserting them all yourself!\u00c2\u00a0 Sure it&#8217;s the 1992 players, but as this is two-divisions anyway, it fits.\u00c2\u00a0 Overall, I&#8217;ve been a huge fan of Hardball III ever since I first played the game for PC somewhere around 1995, and I still am.\u00c2\u00a0 It&#8217;s a hard, hard game, but is truly great!\u00c2\u00a0 It may be partially nostalgia, but on either PC or Genesis, in my opinion Hardball III is the best baseball game ever made.\u00c2\u00a0 Play it.\u00c2\u00a0 Also on PC.\u00c2\u00a0 Thre is a Super Nintendo game called &#8220;Hardball III&#8221;, but it is NOT in fact a port of Hardball III; instead, it&#8217;s a port of the downgraded Genesis sequel, Hardball &#8217;94.\u00c2\u00a0 The Genesis version of that game is reviewed below, but on SNES, it&#8217;s even worse: they cut out the battery save, shamefully!\u00c2\u00a0 Just awful.\u00c2\u00a0 Skip that and get the Genesis games, Hardball III and &#8217;95 particularly.\u00c2\u00a0 Hardball III for PC and Genesis is the best baseball game ever made.\u00c2\u00a0 Play it.<\/p>\n<p><a id=\"Aladdin\"><\/a><br \/>\n<strong>Aladdin<\/strong> &#8211; 1 player.\u00c2\u00a0 Aladdin was one of the most popular Genesis games during the system&#8217;s life, and it&#8217;s very easy to see why!\u00c2\u00a0 Genesis Aladdin is a game I did play during the system&#8217;s life, and I thought it was pretty amazing.\u00c2\u00a0 Aladdin is my favorite Disney movie, which I&#8217;m sure helps, but Aladdin is a fantastic game which holds up great.\u00c2\u00a0 It has a few issues, but is very good overall; Aladdin the Genesis game is almost as great as the movie is.\u00c2\u00a0 This game is a platformer, and unlike the inferior SNES game, you get a sword in this one.\u00c2\u00a0 You can throw apples at enemies in both games, but on the SNES you&#8217;re relegated to just jumping on heads.\u00c2\u00a0 The Genesis game is better. :)\u00c2\u00a0 The game was directed by Dave Perry, and while Earthworm Jim might be his most popular game, Aladdin is my favorite one of his games and the only one of his platformers I love.\u00c2\u00a0 This game was developed by Virgin while Perry still worked there, but Disney was brought in to help out, and actual Disney animators did the art used for the sprites in the game.\u00c2\u00a0 It shows, as the animation in this game is some of the best of the generation!\u00c2\u00a0 Virgin&#8217;s games had great animation even without Disney, but with them the results are very impressive.\u00c2\u00a0 The level graphics are also fantastic; this game is incredible looking all around.<\/p>\n<p>Aladdin isn&#8217;t just about great graphics, though.\u00c2\u00a0 The game also has great gameplay and level designs, too.\u00c2\u00a0 Generally I am not a big fan of highly-animated platformers like Prince of Persia, or the gameplay of other Dave Perry Genesis platformers, but Aladdin plays better than those other games.\u00c2\u00a0 This is sort of in that style, so you do need to get used to how Aladdin moves and jumps,\u00c2\u00a0 He has momentum, so the goal is fast and fluid movement.\u00c2\u00a0 Aladdin should be in motion most of the time.\u00c2\u00a0 One nice thing is that while this is a challenging game, Aladdin has a very well-designed difficulty curve.\u00c2\u00a0 At first even the first level may seem hard, but once you get used to the controls and how Aladdin moves, it&#8217;s easy.\u00c2\u00a0 For instance, it&#8217;s not until some levels in, in the Cave of Wonders, that you finally have to deal with instant-death pits.\u00c2\u00a0 It&#8217;s there that the game gets hard, and indeed I have never managed to beat this game, sadly enough.\u00c2\u00a0 I&#8217;ve played the game enough over the years that the levels up until the Cave of Wonders aren&#8217;t much of a problem, but The Cave of Wonders levels are tough, and you have limited continues and no saving.\u00c2\u00a0 This game rewards practice and repeat play, and it is fun enough that I&#8217;ll keep trying to finish this.\u00c2\u00a0 Aladdin is mostly a straightforward game where your goal is to reach the end of the level and maybe also get some key items.\u00c2\u00a0 There are some other things to collect along the way, though, including health items, gems to spend in the hidden stores for lives and continues, and access to the bonus minigames.\u00c2\u00a0 There are two minigames, a wheel of chance which can give you stuff, and a bonus game where you play as Abu the monkey, and have to grab good items and avoid bad ones.\u00c2\u00a0 The Abu minigame is fun, but the wheel is just random luck.<\/p>\n<p>But again, one of the best things about Aladdin are the level designs.\u00c2\u00a0 Levels are good-sized and complex, and exploration is always important.\u00c2\u00a0 Exploring the levels is quite fun.\u00c2\u00a0 They are full of enemies, ropes to climb on, platforms, and collectibles.\u00c2\u00a0 I already mentioned teh absence of death pits until well into the game, but another great thing about Aladdin is that unlike some other Dave Perry games on the Genesis, most notably Global Gladiators and Cool Spot, Aladdin has very, very few blind jumps.\u00c2\u00a0 For me at least, this makes a HUGE difference!\u00c2\u00a0 Blind jumps are extremely frustrating, and I really don&#8217;t like them much because of it.\u00c2\u00a0 Aladdin doesn&#8217;t have that problem, thankfully.\u00c2\u00a0 The game can be tough, but it&#8217;s not unfair about it.\u00c2\u00a0 Sure, sometimes I find the disappearing platforms or the flying section in the Cave of Wonders frustrating, but the game makes me want to keep coming back until I get better.\u00c2\u00a0 The game has a great variety of enemies for the time, too, and they&#8217;re all animated well.\u00c2\u00a0 Each level both looks and plays differently.\u00c2\u00a0 From the city to the dungeon to the cave of wonders and beyond, Aladdin is a great, great game, one of the best on the Genesis.\u00c2\u00a0 Anyone with a Genesis should definitely have Aladdin!\u00c2\u00a0 Also on Game Boy, Game Boy Color, and DOS PC.\u00c2\u00a0 The Game Boy ports aren&#8217;t anywhere near as great as the original game.\u00c2\u00a0 (Game Boy Advance Aladdin is a port of the SNES game.)<\/p>\n<p><a id=\"Alex Kidd in the Enchanted Castle\"><\/a><br \/>\n<strong>Alex Kidd in the Enchanted Castle<\/strong> &#8211; 1 player.\u00c2\u00a0 Alex Kidd&#8217;s only Genesis game isn&#8217;t that great, unfortunately.\u00c2\u00a0 I haven&#8217;t spent much time with most of his Master System games, though the first one seems decent but hard, and The Lost Stars is okay until you beat it a few minutes later.\u00c2\u00a0 The series kept changing in gameplay, but this game tried to get back to the style of the original game.\u00c2\u00a0 It&#8217;s just too bad that it doesn&#8217;t look and play better.\u00c2\u00a0 Alex Kidd in the Enchanted Castle isn&#8217;t a great looking game for the Genesis, and it&#8217;s very frustrating and has design problems, too.\u00c2\u00a0 This game is way too hard, for one.\u00c2\u00a0 And not only is it hard, but it&#8217;s sometimes random as well.\u00c2\u00a0 The game has regular rock-paper-scissors battles, and they&#8217;re pure guessing games.\u00c2\u00a0 Guess right, you win; guess wrong, you lose a life.\u00c2\u00a0 It&#8217;s an absolutely absurd mechanic to put into a tough platformer like this one!\u00c2\u00a0 This is one of the games&#8217; bigger problems, but the platforming isn&#8217;t the greatest either.\u00c2\u00a0 This game doesn&#8217;t control nearly as well as a good platformer would.\u00c2\u00a0 The levels are good-sized and full of stuff to collect, but it&#8217;s too frustrating to play for me to want to actually stick with this one.\u00c2\u00a0 I got the game hoping it would be okay, but it&#8217;s a disappointment for sure.\u00c2\u00a0 Probably skip it.\u00c2\u00a0 This game is available in collections and digital re-releases of Sega&#8217;s Genesis games.<\/p>\n<p><a id=\"Alien Storm\"><\/a><br \/>\n<strong>Alien Storm<\/strong> &#8211; 2 player simultaneous.\u00c2\u00a0 Alien Storm is an isometric beat &#8217;em up.\u00c2\u00a0 It&#8217;s very much like any of Sega&#8217;s other beat &#8217;em ups of the era, such as Streets of Rage and Golden Axe, except it&#8217;s got a sci-fi theme, unlike the others.\u00c2\u00a0 Sega&#8217;s beat &#8217;em ups were some of the best in the genre, so it&#8217;s great to have another one!\u00c2\u00a0 I didn&#8217;t play this game as a kid, unlike Streets or Rage or Golden Axe, though, and don&#8217;t like it nearly as much as those games.\u00c2\u00a0 Still, it&#8217;s a quality game, and the core action is very well done, as always in Sega beat &#8217;em ups.\u00c2\u00a0 You play as one of three characters, but even though they have guns, they only shoot a few inches, so as to make this like a traditional beat &#8217;em up instead of a shooting game.\u00c2\u00a0 This is kind of annoying; I have a gun, why can&#8217;t I shoot it more than an inch?\u00c2\u00a0 Ah well.<\/p>\n<p>As for the actual game, it&#8217;s okay, but pretty average stuff.\u00c2\u00a0 Alien Storm is one of Sega&#8217;s earlier beat &#8217;em ups on the Genesis, and it&#8217;s one of their weaker ones.\u00c2\u00a0 Walk to the right, attack the aliens, and repeat.\u00c2\u00a0 Most of the game is like this, but the game does have a little more variety than most beat &#8217;em ups &#8212; once in a while the game mixes things up with some target-shooting-style segments.\u00c2\u00a0 Here, you move a cursor around the screen, shooting at aliens and the environment.\u00c2\u00a0 These segments are moderately amusing, but aren&#8217;t anything special, and I don&#8217;t think they add that much to the game.\u00c2\u00a0 They do add even more to the &#8216;but why can&#8217;t I shoot far the rest of the time?&#8217; question, though.\u00c2\u00a0 I know, the answer is &#8220;it&#8217;s a beat em up, that&#8217;s how they are!&#8221;, but some later Sega beat &#8217;em ups manage to include guns; Die Hard Arcade, Dynamite Cop!, and especially Zombie Revenge have them.\u00c2\u00a0 It would have been nice if this game was more like a 16-bit version of that.\u00c2\u00a0 It&#8217;d have made it stand out a little, which as it is the game does not do.\u00c2\u00a0 This really is just a generic Sega beat &#8217;em up, with alien enemies instead of thugs or medieval warriors.<\/p>\n<p>Graphically, the game looks okay.\u00c2\u00a0 It has that classic &#8217;80s Sega look, which is great, but it&#8217;s a bit too familiar, as the art design is a lot like other, better Sega games.\u00c2\u00a0 Despite all the problems I have with it, though, overall, Alien Storm is a good game.\u00c2\u00a0 The good core beat &#8217;em up gameplay makes up for a lot, and it&#8217;s great that it does have two player co-op too; Sega&#8217;s all do, but third-party 4th gen beat &#8217;em ups didn&#8217;t always.\u00c2\u00a0 And the art design is good; the aliens have that classic Sega style.\u00c2\u00a0 Even so though, overall this game is just above average, and isn&#8217;t as great as Sega&#8217;s two main Genesis beat &#8217;em up franchises.\u00c2\u00a0 It&#8217;s worth a play sometime, though, if you like the genre.\u00c2\u00a0 Arcade port.\u00c2\u00a0 This game is available in collections and digital re-releases of Sega&#8217;s Genesis games.<\/p>\n<p><a id=\"Alisia Dragoon\"><\/a><br \/>\n<strong>Alisia Dragoon<\/strong> &#8211; 1 player.\u00c2\u00a0 Alisia Dragoon is a pretty fantastic side-scrolling platform-action game with design from the anime studio Gainax and developed by Game Arts.\u00c2\u00a0 One of Game Arts&#8217; only cartridge games on the Genesis (they mostly worked on the Sega CD), this game is pretty fantastic!\u00c2\u00a0 Alisia Dragoon is one of the best games like this around, and it&#8217;s got some unique design elements as well that make it unlike anything else.\u00c2\u00a0 In the game, you play as female mage Alisia, who has to save the world from evil.\u00c2\u00a0 It starts out in a fantasy world, but gets weirder later on.\u00c2\u00a0 There&#8217;s some great variety of settings and enemies in this game!\u00c2\u00a0 It&#8217;s always throwing new things at you.\u00c2\u00a0 Alisia Dragoon is designed extremely well, but it is a really tough game.\u00c2\u00a0 This is one of those short but super-hard games that were popular back in the 3rd and 4th generations; there are only eight levels, but getting through all of them will be a serious challenge!\u00c2\u00a0 Alisia Dragoon looks and sounds good, as well.\u00c2\u00a0 The game isn&#8217;t one of the system&#8217;s best-looking games, and definitely has that color-poor Genesis look to it, but the art design is great, and spritework pretty good overall.\u00c2\u00a0 The music is catchy and high-quality as well.<\/p>\n<p>The best thing about the game is its gameplay, though.\u00c2\u00a0 Instead of your average melee-range attack, or a normal gun, Alisia shoots lightning out of her hands!\u00c2\u00a0 This lightning automatically attacks every enemy on screen in the direction you are facing, so when facing right you shoot all enemies to your right, and facing left you shoot all to your left.\u00c2\u00a0 There is a magical charge meter on screen, so you can&#8217;t just hold the button down; if it runs out you have to stop shooting until it refills.\u00c2\u00a0 If you wait for the meter to fill up all the way, you&#8217;ll do a &#8216;bomb&#8217; type attack that damages all enemies on screen some.\u00c2\u00a0 Alisia has four helper summon animals as well.\u00c2\u00a0 You can switch between them anytime if you pause the game.\u00c2\u00a0 These summons fly behind you and shoot at the enemies as well.\u00c2\u00a0 There&#8217;s a small dragon, a dragonfly, a fire wheel thing, and one other one.\u00c2\u00a0 The summons will level up as you use them, too, until they max out at third level.\u00c2\u00a0 Each level up increases their power and gives them more health.\u00c2\u00a0 There are also pickups to add to Alisia&#8217;s health bar, and you can also find hidden continue statues.\u00c2\u00a0 Explore every level thoroughly looking for secrets!\u00c2\u00a0 There are plenty to find.\u00c2\u00a0 All of this might make it sound like the game isn&#8217;t that tough, but it is!\u00c2\u00a0 Enemies can come at you from any direction, and it&#8217;s often hard to avoid them.\u00c2\u00a0 Enemies are numerous and avoiding damage is often near-impossible.\u00c2\u00a0 The games&#8217; many bosses also can be fairly tough, as well, and can deal out plenty of damage if you get hit.\u00c2\u00a0 The boss fights are another standout element of this game; you face everything from mages to dragons to aliens, and more!\u00c2\u00a0 So yeah, this is a hard game.\u00c2\u00a0 Making it harder, while Alisia and the summons have health bars, and the four summons actually each have separate health, if you die, unless you&#8217;ve gotten a continue, that&#8217;s it; there are no continues by default, and there&#8217;s no save system of course.\u00c2\u00a0 Harsh!\u00c2\u00a0 Of course I wish it had a save system, I almost always do in games which don&#8217;t save, but this is a fantastic, addictive game, and it&#8217;s kept me coming back again and again.\u00c2\u00a0 The game rewards memorization and exploration, and the controls are fantastic.\u00c2\u00a0 The games&#8217; graphical design is also great, and the music is good.\u00c2\u00a0 Alisia Dragoon is an outstanding game, play it!<\/p>\n<p><a id=\"Altered Beast\"><\/a><br \/>\n<strong>Altered Beast<\/strong> &#8211; 2 player simultaneous.\u00c2\u00a0 Altered Beast was a launch title for the Genesis, and it was the original pack-in game with the system in the US.\u00c2\u00a0 I don&#8217;t have much of a memory of this game from the time, though, and looking at it more recently, it&#8217;s not very good.\u00c2\u00a0 Honestly, as much as people like to criticize the first Turbografx-16 packin, Keith Courage, I like that game a lot more than I do this one!\u00c2\u00a0 Altered Beast may have better graphics than Keith Courage, but in gameplay it&#8217;s subpar at best.\u00c2\u00a0 The two are quite different kinds of games, but still, Altered Beast is not that good.\u00c2\u00a0 Altered Beast is a side-scrolling beat &#8217;em up, essentially.\u00c2\u00a0 The game has some platforming, but for the most part you just beat up the enemies as they come at you.\u00c2\u00a0 If you collect the powerups, which you need to, after a while you will power up and turn into an animal form, as the games&#8217; name suggests.\u00c2\u00a0 These beast forms are much stronger, but you lose them after finishing each level, of course.\u00c2\u00a0 Argh.\u00c2\u00a0 As in many side-scrolling beat &#8217;em ups, Altered Beast is an extremely simplistic game.\u00c2\u00a0 Beat &#8217;em ups really benefit from moving to that isometric perspective, because being able to move in another dimension adds a lot to the games!\u00c2\u00a0 Here, there just isn&#8217;t enough to it.\u00c2\u00a0 Worse, what is here isn&#8217;t that good.\u00c2\u00a0 I dislike side-scrolling beat &#8217;em ups in general, but the better ones are a lot better than this.\u00c2\u00a0 In Altered Beast levels are short, the challenge level uneven, level designs bland, and enemies repetitive.\u00c2\u00a0 Other than the admittedly nice &#8217;80s Sega artwork and the two-player co-op mode, there&#8217;s not too much good to say about this game, honestly.\u00c2\u00a0 I know some people like it, but I don&#8217;t at all.\u00c2\u00a0 Altered Beast gets boring very quickly.\u00c2\u00a0 It&#8217;s blandly designed and not much fun to play.\u00c2\u00a0 Altered Beast is not one of the worst Genesis games, but it is below average for sure.\u00c2\u00a0 Arcade port, also on Sega Master System, PC Engine (TG16), and PC Engine CD (TG CD), and on various computer platforms as well.\u00c2\u00a0 This game is available in collections and digital re-releases of Sega&#8217;s Genesis games.<\/p>\n<p><a id=\"Animaniacs\"><\/a><br \/>\n<strong>Animaniacs<\/strong> &#8211; 1 player.\u00c2\u00a0 Animaniacs for the Genesis is a puzzle-platformer based on a &#8217;90s Disney cartoon that I didn&#8217;t watch much back then.\u00c2\u00a0 You control all three of the Animaniacs as you go through levels, beating enemies and solving puzzles.\u00c2\u00a0 In gameplay, it&#8217;s sort of like a second-rate The Lost Vikings.\u00c2\u00a0 Unfortunately, &#8220;second-rate&#8221; is just as important as &#8220;Lost Vikings&#8221; is.\u00c2\u00a0 I&#8217;m a big fan of The Lost Vikings, and have loved the game ever since I got it as a kid, but this game is nowhere near its quality.\u00c2\u00a0 Animaniacs isn&#8217;t bad, but for a game from Konami, I was expecting better!\u00c2\u00a0 This game is okay but somewhat disappointing all around.\u00c2\u00a0 Graphically the game looks okay, but not great.\u00c2\u00a0 The system can do a lot better than this.\u00c2\u00a0 Sure, the Genesis&#8217;s 64 color limit is a problem, but other games manage with it a lot better than this one does, and the sprite work isn&#8217;t anything special either.\u00c2\u00a0 The music is mostly forgettable as well.\u00c2\u00a0 Things don&#8217;t improve much when you start playing.\u00c2\u00a0 Animaniacs is an average game, nothing more.\u00c2\u00a0 Each of the three Animaniacs has a different ability which you will have to use in certain places in order to get past the puzzles and obstacles and progress.\u00c2\u00a0 All three move together, but you can switch which one you&#8217;re playing as with a button.\u00c2\u00a0 The games&#8217; puzzles are generally simplistic and easy to figure out, sadly.\u00c2\u00a0 Controls are seviceable, but not the best.\u00c2\u00a0 This makes the game more of a traditional platformer than The Lost Vikings, since you&#8217;re not controlling each one separately &#8212; the other two will just follow the one you&#8217;re controlling around.\u00c2\u00a0 This is good, because a lot of this game is comprised of fairly standard platforming, it&#8217;s not all puzzles.\u00c2\u00a0 However, this also means that the game isn&#8217;t nearly as unique as The Lost Vikings is; it&#8217;s more much generic, and a lot less interesting.\u00c2\u00a0 The game does present some challenge, though, so it&#8217;s not all easy; it&#8217;s easy to die, and finishing a whole Scene (chapter) is tough.\u00c2\u00a0 The game sends you back a bit too far if you die, and continues mean restarting the whole scene.\u00c2\u00a0 The game is made up of four Scenes, each broken up into a bunch of stages.\u00c2\u00a0 The game does have passwords, but only for the Scenes; if you get a game over near the end of one, it&#8217;s back to the beginning with you.\u00c2\u00a0 This gets quite frustrating, as the levels can take a while to get through, and the controls could be better as well.\u00c2\u00a0 This is a short game, but I lost patience with it long before the end.\u00c2\u00a0 Overall, Animaniacs is okay.\u00c2\u00a0 This is an average game, and can be some fun, but isn&#8217;t nearly as good as Konami&#8217;s better platformers.\u00c2\u00a0 Fans of the show might like it more, though.\u00c2\u00a0 Konami also made Animaniacs games on other platforms, but they are entirely different from this one; it&#8217;s Genesis-exclusive.<\/p>\n<p><a id=\"Arcus Odyssey\"><\/a><br \/>\n<strong>Arcus Odyssey<\/strong> &#8211; 2 player simultaneous, password save.\u00c2\u00a0 Arcus Odyssey is an isometric action-RPG from Telenet&#8217;s Wolfteam studio that feels a bit like a Gauntlet game, but Japanese and without monster generators.\u00c2\u00a0 This is a fairly good game with some flaws that make it hard to finish.\u00c2\u00a0 This game has four playable characters, each quite different.\u00c2\u00a0 The game has only eight levels, but they are reasonably long, and get longer as the game progresses, so this game is not short unless you are quite good at it.\u00c2\u00a0 The action is fun at first, as you go around, kill enemies, and explore the stages.\u00c2\u00a0 The game controls well and looks decent, though this is a Telenet game so it doesn&#8217;t look great.\u00c2\u00a0 There is a decent variety of enemies, but they do respawn, and that is one of the games&#8217; issues.\u00c2\u00a0 The main problem here are the stage designs, which quickly get frustratingly mazelike and confusing.\u00c2\u00a0 Unfortunately this game has a somewhat close zoom, large, mazelike levels, and respawning enemies, and these factors combine to create frustration.\u00c2\u00a0 Sure, you do get a password after each level for your progress and character, and that&#8217;s great, but that requires actually finishing levels to get, and I&#8217;ve only ever managed to get halfway through this game, as much as I do like it.\u00c2\u00a0 It just gets too hard.\u00c2\u00a0 If the game had had a map I think I&#8217;d stick with this a lot more, but without one I like this less than I perhaps should.\u00c2\u00a0 Overall though, Arcus Odyssey is worth a look.\u00c2\u00a0 Genre fans probably should pick it up if you find it cheap.\u00c2\u00a0 Even if they are usually flawed, Telenet games are at least interesting.\u00c2\u00a0 This is a Genesis exclusive in the US.\u00c2\u00a0 The game originally was also going to release on SNES in the US, but that\u00c2\u00a0 version was cancelled when Sega bought Renovation, Telenet&#8217;s US branch, when Telenet gave up on publishing games itself outside of Japan, perhaps Telenet&#8217;s first step towards their falling apart; Telenet was mostly dead by 1995.\u00c2\u00a0 At least we did get this Genesis version.\u00c2\u00a0 In Japan there is also an Arcus series of first-person dungeon-crawler RPGs, on Japanese computers and collected on Sega CD, which I believe this game is an action-RPG spinoff of.\u00c2\u00a0 This is the only game in the series with a Western release.<\/p>\n<p><a id=\"Arrow Flash\"><\/a><br \/>\n<strong>Arrow Flash<\/strong> &#8211; 1 player.\u00c2\u00a0 Arrow Flash is a bland and average horizontal space shooter from ITL which was published by Sega in Japan and Europe.\u00c2\u00a0 It is an okay game with some strengths, but I&#8217;ve never liked it much.\u00c2\u00a0 This was one of the first shmups I got for the Genesis after buying the console in 2006, and it immediately disappointed me with its average graphics and tedious, subpar gameplay.\u00c2\u00a0 Arrow Flash is decent, but it&#8217;s far from great, and there are much better shmups on the Genesis than this.\u00c2\u00a0 Sega of America must not have thought too much of this game, because they didn&#8217;t publish it themselves and instead let the third-party publisher Renovation release the game in the US.\u00c2\u00a0 This is something Sega of America did sometimes between the late &#8217;80s and mid&#8217; 90s, but while sometimes it&#8217;s hard to tell why they did it because the externally-published first-party titles are good, such as OutRunners or Columns III on Genesis, in this case my guess would be that they just didn&#8217;t think this one was good enough to release.\u00c2\u00a0 That shmups were one of the most popular genres in Japan into the early &#8217;90s but didn&#8217;t quite hit that level of popularity in the US also could be a factor.<\/p>\n<p>I should discuss the game itself, though.\u00c2\u00a0 For positives, Arrow Flash has okay graphics with some interesting stage backgrounds, good music, a female protagonist, and plenty of challenge.\u00c2\u00a0 Playing the game again for this summary, I really noticed the music, I had forgotten how good it is.\u00c2\u00a0 And while a fair number of shmups do have female protagonists, it still is a nice thing to see.\u00c2\u00a0 The game can be frustrating, though, as whenever you die you lose all your powerups and reset to the most basic weapon with no speed powerups.\u00c2\u00a0 It&#8217;s painful stuff and makes the game very challenging.\u00c2\u00a0 There is a shield powerup, but if you get hit too many times or get hit without one, you lose everything.\u00c2\u00a0 This is one of those games where you can be cruising along killing the enemies no problem, but when you die, you will soon die a lot more times in a hurry.\u00c2\u00a0 Bullets and enemies are often fast and very hard to avoid, adding to the frustration; the level designs here are not great.\u00c2\u00a0 And the game has limited continues, so you will need to play well in order to finish this game.\u00c2\u00a0 I haven&#8217;t managed that yet, this game is challenging.\u00c2\u00a0 The art design is fairly bland as well; some shmups have better ship designs than others, and this isn&#8217;t one of the better ones.\u00c2\u00a0 So, overall, Arrow Flash has bland visuals only spiced up with some wavy backgrounds, a good soundtrack, mediocre and sometimes frustrating level designs, and average-at-best visuals.\u00c2\u00a0 The game has a few high points, but it&#8217;s definitely more bad than good.\u00c2\u00a0 Only play it if you really like shmups or find it for really cheap.\u00c2\u00a0 This game is available in collections and digital re-releases of Sega&#8217;s Genesis games.<\/p>\n<p><a id=\"Asterix and the Great Rescue\"><\/a><br \/>\n<strong>Asterix and the Great Rescue<\/strong> &#8211; 1 player, password save.\u00c2\u00a0 Asterix and the Great Rescue is an average-at-best platformer published by Sega.\u00c2\u00a0 I liked the Asterix comics quite a bit as a kid, and have some of them I got as a kid in the late &#8217;80s and the &#8217;90s, but because of its general unpopularity in the US, very few Asterix games have released here.\u00c2\u00a0 Unfortunately, this isn&#8217;t one of the better ones.\u00c2\u00a0 It isn&#8217;t the worst either, but for the only Asterix game I own and one of the only ones with a US release, I was hoping for better.\u00c2\u00a0 But no, this is just one of Sega&#8217;s many average Western-made licensed platformers they released this generation.\u00c2\u00a0 It isn&#8217;t the worst of them, but is far from the best, either.\u00c2\u00a0 On the positive side, Asterix and the Great Rescue has decent graphics, you can play as either Asterix or Obelix, and the gameplay is sometimes okay.\u00c2\u00a0 I also like that it retells the story of one of the Asterix comic books.\u00c2\u00a0 It&#8217;s just bland and sometimes frustrating, as this game gets hard fast.\u00c2\u00a0 You need to attack enemies, not jump on them, to hurt them, and your attacks have very little range.\u00c2\u00a0 The controls needed work.\u00c2\u00a0 The level designs aren&#8217;t the best either; this is a European-developed game, and it shows in the game design.\u00c2\u00a0 While your goal in each level is to reach the magic potion at the end of the stage, there are some puzzle elements here to mix up the usual jumping and hitting.\u00c2\u00a0 You have to use magic powers in certain places in order to progress.\u00c2\u00a0 You&#8217;ll just need to figure this out, the game doesn&#8217;t give any hints about what you should do.\u00c2\u00a0 Up+C switches powers, and then C uses one; this is important to know.\u00c2\u00a0 It&#8217;d have been nice to see something introducing the powers and such, as a more modern game would do.\u00c2\u00a0 Otherwise, the level designs here are bland and generic.\u00c2\u00a0 The backgrounds and enemies are inspired by the comic, but the game looks only okay, visually.\u00c2\u00a0 It&#8217;s average stuff, overall.\u00c2\u00a0 The game is also kind of slow and boring, as Asterix and Obelix move slowly and you can&#8217;t run.\u00c2\u00a0 I do like that the game has a password system, though, it does have that going for it at least.\u00c2\u00a0 The sprite work is also nice and looks like the cartoon, and the game does provide at some challenge at times.\u00c2\u00a0 But even as an Asterix and Genesis fan, I can&#8217;t recommend Asterix and the Great Rescue; it just isn&#8217;t all that fun, and seems to have been made on a budget.\u00c2\u00a0 This is a below-average platformer I can&#8217;t really recommend except maybe to series fans, and even there, you can do better.\u00c2\u00a0 This is far from an awful game and can be moderately entertaining as you try to figure out how to get through each stage, memorize the obstacles and jumps, and learn where to use the powers, but still, you can do much better and I lost interest a few levels in to the game and never went back.<\/p>\n<p><a id=\"Atomic Runner\"><\/a><br \/>\n<strong>Atomic Runner<\/strong> &#8211; 1 player.\u00c2\u00a0 Atomic Runner is a pretty good Data East game based on the arcade game Chelnov.\u00c2\u00a0 I did a review of this game several years back, and it&#8217;s quite good!\u00c2\u00a0 Atomic Runner is pretty much an auto-scrolling run &amp; gun, so it feels part platform-shooter like Contra, and part shmup because the screen is always moving.\u00c2\u00a0 The game takes a bit of getting used to, but the mix works well with a bit of practice.\u00c2\u00a0 The game controls quite well, looks good, and plays great.\u00c2\u00a0 This is a high-intensity game with nice, varied visuals, lots of enemies and challenges to face, and a good difficulty curve that is challenging but not too difficult, with practice.\u00c2\u00a0 I did eventually finish this game, and had great fun doing so.\u00c2\u00a0 Visually this Genesis version is in some ways improved over the arcade original thanks to some improved backgrounds.\u00c2\u00a0 I would say more, but just go read my full review!\u00c2\u00a0 This game shows how a platformer\/shmup hybrid can work very well.\u00c2\u00a0 Atomic Runner is a great game I highly recommend.\u00c2\u00a0 Arcade port.<\/p>\n<p><a id=\"Batman: Revenge of the Joker\"><\/a><br \/>\n<strong>Batman: Revenge of the Joker<\/strong> &#8211; 1 player, password save.\u00c2\u00a0 Batman: Revenge of the Joker is a port of Sunsoft&#8217;s second NES Batman game, Batman: Return of the Joker.\u00c2\u00a0 Despite the name change, beyond a visual upgrade, not much of the actual game has changed.\u00c2\u00a0 Not only has not much changed, but in fact many people prefer the NES version of this game over the Genesis, though I only have this Genesis version myself.\u00c2\u00a0 This game is an okay platformer, average or a bit above average overall.\u00c2\u00a0 Maybe I like this game more than most, but I do like Revenge of the Joker.\u00c2\u00a0 This isn&#8217;t one of the best Batman games, for sure, but it isn&#8217;t bad either.\u00c2\u00a0 In the game you play as Batman of course, saving the day yet again.\u00c2\u00a0 The game is moderately long and pretty tough, so the password system is welcome and a big help.\u00c2\u00a0 I strongly prefer it when games don&#8217;t require you to replay the game from the beginning every time, so I like this.\u00c2\u00a0 The game has big graphics with large, well-defined characters, and looks good, though some signs of its NES roots do show in the game and level designs.\u00c2\u00a0 This is a straightforward game and your goal in every level is simply to move to the right along a fairly flat path until the level is over.\u00c2\u00a0 NES platformers more often than not only scroll in a single direction at a time because of hardware limitations, and this one is no exception.\u00c2\u00a0 Still, the game has solid, responsive controls, interesting challenges to work your way past, a solid difficulty level that challenges you as much as expected from a Sunsoft game, and some decent graphics and music even if they aren&#8217;t among the system&#8217;s best.\u00c2\u00a0 If you find the game for a reasonable price, absolutely pick it up.\u00c2\u00a0 Enhanced (?) port of the NES game Batman: Return of the Joker.<\/p>\n<p><a id=\"Battlemaster\"><\/a><br \/>\n<strong>Battlemaster<\/strong> &#8211; 1 player, password save.\u00c2\u00a0 Battlemaster (aka Battle Master) is a somewhat complex action-RPG that I don&#8217;t know if I can recommend to anyone not playing the game in an emulator, because the passwords are up to 78, yes, seventy-eight, characters long.\u00c2\u00a0 That&#8217;s insane.\u00c2\u00a0 Besides that big problem though, there are some interesting things going on here.\u00c2\u00a0 This is a quite obscure and flawed game and I got it knowing nothing about the game.\u00c2\u00a0 Battlemaster is clearly a port of a computer game, and I&#8217;m sure the computer version is better; it probably doesn&#8217;t have 78-character passwords for a save file, and the framerate is surely higher than the unacceptably low, single-digit-framerate slog of the Genesis version.\u00c2\u00a0 This is an ambitious game and I want to like it, but it&#8217;s just so flawed on consoles that I can&#8217;t quite.\u00c2\u00a0 Still, Battlemaster is an interesting game with some strengths.\u00c2\u00a0 The game is a top-down action-RPG.\u00c2\u00a0 You are on a quest to save the land from evil, of course.\u00c2\u00a0 First, you choose a class, either fighter, mage, thief, or merchant.\u00c2\u00a0 You can also choose a race, human, elf, dwarf, or orc.\u00c2\u00a0 Each race and class combo is a preset character (and they are all male), but still, you can choose which one you want.\u00c2\u00a0 Each class does play differently, so your choice matters.\u00c2\u00a0 Fighter class characters start out alone, but the other three will have AI-controlled companions along with you, for instance.\u00c2\u00a0 All classes will get more followers as you progress, though.\u00c2\u00a0 Stats and abilities vary as well, though all classes have the same basic controls, with melee and ranged attack buttons for your hero.\u00c2\u00a0 Your quest will be long and I&#8217;ve never gotten too far into it, but there is a large world to explore as you progress.\u00c2\u00a0 The game is made up of a long sequence of areas in a larger world.\u00c2\u00a0 As you reach new areas you can travel between them from the pause menu if you want, or need, to revisit earlier parts of the game.<\/p>\n<p>Survival will be difficult and unlikely, however, because the levels are full of powerful monsters and more than a few traps, and you can&#8217;t easily save your progress.\u00c2\u00a0 Getting anywhere in this game will require a lot of memorization and skill; you&#8217;ll die over and over and be sent back to the start again and again.\u00c2\u00a0 Enemies are tough and can be numerous, those traps will kill, and your AI companions, if you have them, are hopelessly stupid. and are often nearly useless, if you can even keep them on screen.\u00c2\u00a0 There are formation options, but they get stuck on things CONSTANTLY.\u00c2\u00a0 Pathfinding is a huge problem here.\u00c2\u00a0 The graphics aren&#8217;t the best either, because you play the game in a fairly small window.\u00c2\u00a0 I like the graphics and art design, it&#8217;s got nice-looking fantasy art, but everything is small and the game runs incredibly slowly.\u00c2\u00a0 Also, there is a large border around the screen, and a good 40% of the right side is taken up with a large interface showing your characters&#8217; health, mana, inventory, and such.\u00c2\u00a0 I really wish I could see farther, it&#8217;d be great.\u00c2\u00a0 The game also gives you no direction about where you should be going in each of the levels, leading to a lot of aimless meandering in monster-filled wilderness.\u00c2\u00a0 While I like action-RPGs, I don&#8217;t like randomly wandering around in games not knowing what I should be doing, and this game has a lot of that.\u00c2\u00a0 The high difficulty level and frustrating party manipulation are big problems as well.\u00c2\u00a0 This gmae has a large initial learning curve that I haven&#8217;t gotten over yet, though I do kind of want to someday.\u00c2\u00a0 Few people online seem to have given this game much of a chance, and with its extreme challenge, awful pathfinding, 78-character passwords to save your progress, and slow gameplay it&#8217;s not hard to see why.\u00c2\u00a0 Still, with time perhaps this game gets good; I&#8217;ll have to give it a more serious try sometime.\u00c2\u00a0 There is a very nice guide to the game on GameFAQs that really is required reading for anyone who wants to figure out this game.\u00c2\u00a0 Despite everything, I like some of what I see while playing the game.\u00c2\u00a0 Amiga port also available on Atari ST and DOS PC.\u00c2\u00a0 Any of the computer versions are probably much better than this one.<\/p>\n<p><a id=\"Battle Squadron\"><\/a><br \/>\n<strong>Battle Squadron<\/strong> &#8211; 2 player simultaneous.\u00c2\u00a0 Battle Squadron is a bad vertical-scrolling shmup.\u00c2\u00a0 This EA release is a port of a European Amiga game, and its European computer roots are clear as soon as you look at the game.\u00c2\u00a0 That isn&#8217;t the problem, though; Euro-shmups aren&#8217;t always great, but some are very good, such as Firepower 2000\/Mega SWIV.\u00c2\u00a0 This game, sadly, is not any good at all.\u00c2\u00a0 Battle Squadron looks okay in that classic European Amiga style, but the graphics are drab and mediocre.\u00c2\u00a0 The controls have issues too, with sometimes questionable hit detection and a too-slow ship speed.\u00c2\u00a0 The game also has an obnoxiously high difficulty level, invisible enemies at times, and more.\u00c2\u00a0 Yes, Battle Squadron makes a bad first impression, and it doesn&#8217;t get better with time.\u00c2\u00a0 People who like overly difficult shmups might like this, but they could just play a better game instead, so I don&#8217;t know if this game is for anyone other than huge Euroshmup fans.\u00c2\u00a0 This game has a lot of issues that make it as bad as it is.\u00c2\u00a0 Again your ship is too slow; obstacles (those walls in the sub-levels particularly) can be hard to predict and avoid, and enemies can shoot at you from behind you off the screen after they have flown past so you will constantly die from bullets you never saw if you are near the bottom of the screen; you die in one hit and dodging the bullets, even at the easiest setting, is difficult when enemies and bullets always fly straight at you without any hint of bullet-patterns to dodge; enemies take many hits to kill particualrly on lower weapon-power levels and, of course, you lose a weapon power level when you die, of course while, again, you die in one hit; there is only one music track that plays during gameplay and it&#8217;s only average; and more.\u00c2\u00a0 It&#8217;s bad.<\/p>\n<p>For positives the game does have two player co-op and difficulty settings, but it isn&#8217;t any better with two people than it is with one, so just play a better game instead.\u00c2\u00a0 Oddly, instead of regular difficulty settings, in Battle Squadron you can choose your lives and continues and how many and how fast enemy bullets are.\u00c2\u00a0 Normal difficulty settings might have been better, this feels like they couldn&#8217;t decide how to make the game &#8212; fast bullets, or slow?\u00c2\u00a0 Who knows, just put it in the options&#8230; it doesn&#8217;t really work.\u00c2\u00a0 It&#8217;s a very hard game on any setting, though; even on the easiest setting I&#8217;ve never gotten too far into this somewhat short game.\u00c2\u00a0 Oh, the game does have a somewhat unique level setup.\u00c2\u00a0 There is one main level, with multiple sub-levels scattered along it.\u00c2\u00a0 The main level will loop if you get far enough, but you&#8217;ll need to go into those sub-levels to beat the game and they are tough.\u00c2\u00a0 It&#8217;s really not worth it.\u00c2\u00a0 Overall, Battle Squadron is a bad game that only masochistic Euroshmup fans might enjoy.\u00c2\u00a0 I&#8217;m not one; Battle Squadron is probably one of the worst Genesis games I own, in my opinion.\u00c2\u00a0 Amiga port; apparently the Amiga version is a bit better, with mouse controls and better visuals.<\/p>\n<p><a id=\"Battletoads Double Dragon\"><\/a><br \/>\n<strong>Battletoads \/ Double Dragon: The Ultimate Team<\/strong> &#8211; 2 player simultaneous.\u00c2\u00a0 Battletoads Double Dragon is, really, the second full Battletoads game.\u00c2\u00a0 Developed by Rare, the same team as the Battletoads games, the &#8220;Double Dragon&#8221; side of this game really amounts to only some cameos.\u00c2\u00a0 I don&#8217;t mind this myself, as I like Rare&#8217;s games a lot more than Technos&#8217;s Double Dragon series.\u00c2\u00a0 The first Battletoads is a great classic, stratospheric difficulty level or no.\u00c2\u00a0 This sequel is still pretty good, but I think I like the first game more.\u00c2\u00a0 Battletoads Double Dragon is a beat &#8217;em up.\u00c2\u00a0 The Toads, along with Billy and Jimmy, are off to stop the Dark Queen and the Double Dragon villains, who have teamed up.\u00c2\u00a0 The five heroes set off for the Dark Queen&#8217;s spaceship, to destroy it from the inside, and once they arrive the game begins.\u00c2\u00a0 The first Battletoads has a great deal of level variety, but this sequel has much less; most stages are about you beating things up, usually from an isometric perspective but sometimes side-scrolling.\u00c2\u00a0 It&#8217;s disappointing that Battletoads&#8217; interesting variety of stages has been replaced with a much more traditional beat &#8217;em up style, but the first two levels of Battletoads were surely the most popular ones, so Rare probably decided to focus the sequel more on that.\u00c2\u00a0 It was an understandable choice, but it does result in a somewhat less interesting and unique game.\u00c2\u00a0 At least the beat &#8217;em up action keeps changing settings and styles, so for a beat &#8217;em up it is pretty good, but the first game was more.<\/p>\n<p>This game has a lot fewer levels than the first game as well, and a much lower difficulty level.\u00c2\u00a0 The game is entirely set on a large spaceship, so there isn&#8217;t as much setting variety as in the first game either.\u00c2\u00a0 This is still a hard game, make no mistake, and I haven&#8217;t finished it, but I have gotten farther in this game than I have in NES Battletoads.\u00c2\u00a0 The one Turbo Tunnel-style dodging stage is a LOT easier than the levels of this style in the NES game, for better or worse, and afterwards the game returns to more beat &#8217;em up action.\u00c2\u00a0 This is a fun beat &#8217;em up though, with similar gameplay to the first level of Battletoads, but with some new additions and a lot more game like that to play.\u00c2\u00a0 The enemies come from both franchises, and there are plenty of amusing touches thrown in as you progress; Rare&#8217;s sense of humor is present in this game, and it can be amusing.\u00c2\u00a0 The Toads&#8217; reaction faces are great, for example.\u00c2\u00a0 Visually, though, the game looks only okay.\u00c2\u00a0 Despite releasing in 1993 Battletoads Double Dragon was a NES game first, you see, and the SNES and Genesis versions are just ports.\u00c2\u00a0 As a result the sprites are quite small and unimpressive compared to those in most Genesis or SNES-exclusive beat &#8217;em ups.\u00c2\u00a0 The last SNES Battletoads game looks a lot better than this one, for example, because it wasn&#8217;t first designed for a last-gen system.\u00c2\u00a0 Despite these issues though, Battletoads Double Dragon is a pretty good game.\u00c2\u00a0 This was the first Battletoads game I actually owned; I didn&#8217;t own the Game Boy Battletoads games in the &#8217;90s, never have had either for SNES, and got this game in &#8217;06 or &#8217;07 not too long after I got a Genesis.\u00c2\u00a0 Battletoads Double Dragon is not the Battletoads game most people think of when they think of the franchise, but it is a good, fun beat &#8217;em up with some varied action, fun combat, a fair challenge, and good two player co-op action.\u00c2\u00a0 This is a good game worth playing.\u00c2\u00a0 Also on NES and SNES; I think the SNES version might be the most highly regarded?\u00c2\u00a0 This version looks fine as well, though, so get any version really.\u00c2\u00a0 Note that probably thanks to licensing reasons this game has never been re-released for digital download on any platform, so if you want it you need to buy the now somewhat overpriced cart releases.<\/p>\n<p><a id=\"Beauty and the Beast: Belle's Quest\"><\/a><br \/>\n<strong>Beauty and the Beast: Belle&#8217;s Quest<\/strong> &#8211; 1 player.\u00c2\u00a0 Beauty and the Beast: Belle&#8217;s Quest is a below average platformer with some simple adventure game elements.\u00c2\u00a0 Sunsoft may have been one of the greats of the NES era, but they fell fast after that, and this not-so-good Western-developed licensed platformer that they published is an example of that.\u00c2\u00a0 This game has good, well-drawn graphics that look a lot like the movie, but the gameplay isn&#8217;t as good as the visuals.\u00c2\u00a0 Belle&#8217;s Quest is a bit interesting as a Disney-licensed platformer where you actually play as the female lead from the movie, a quite rare thing before the &#8217;00s outside of The Little Mermaid and Pocahontas games, but the tedious, bland gameplay more than makes up for that, unfortunately.\u00c2\u00a0 Belle&#8217;s Quest is a short game, but most players probably won&#8217;t keep playing through to the end, and they aren&#8217;t missing much.\u00c2\u00a0 The controls are only okay, and I&#8217;m never sure when I&#8217;m going to take a hit or avoid it, for one.\u00c2\u00a0 So, in Belle&#8217;s Quest, you play as Belle.\u00c2\u00a0 There are four levels in this game that bring you through some parts of the movie, with a few minigames along the way.\u00c2\u00a0 Naturally everything is expanded on versus the film; even a game this short can&#8217;t just retell the movie just as it was.\u00c2\u00a0 A good chunk of this game occurs in the earlier parts of the movie, from before Belle meets the Beast, though some is later.\u00c2\u00a0 Combine this game with the below Beast game and you get a videogame retelling of most of the film, albeit a very mediocre one; it really feels like the two should be one game, but they were split in two in order to make more money by selling the game twice.\u00c2\u00a0 Still, the game does have good graphics.\u00c2\u00a0 The cutscenes, both between levels and occasionally during them, look great, as close to\u00c2\u00a0 the movie as the Genesis can do, and the ingame graphics are well drawn.\u00c2\u00a0 They repeat constantly in most levels, but what little there is looks good.\u00c2\u00a0 On the subject of repetition, though, both games reuse a LOT of the same background and enemy sprites, and the soundtrack is also mostly identical in both games, so expect very little difference between the two.<\/p>\n<p>The main difference between the two games is that Belle&#8217;s game is more of a simple adventure\/exploration game, while Beasts&#8217;s is an action-platformer.\u00c2\u00a0 Belle cannot attack, so you just have to jump or duck to avoid enemies when you see them.\u00c2\u00a0 It&#8217;s not much fun, though there aren&#8217;t huge numbers of enemies at once so it is doable.\u00c2\u00a0 Belle has eight health per life, and it&#8217;s plenty.\u00c2\u00a0 This game is only moderately challenging at best, but the designers tried to make up for how rarely you will die most of the time with things like annoying mazes and poorly-explained (though very simple) puzzles.\u00c2\u00a0 Of the fours levels, the first is the best; it&#8217;s set in Belle&#8217;s home village.\u00c2\u00a0 This level has some conversations with the villagers, a simple stealth mechanic as you avoid Gaston, a minigame, and some simple conversation puzzles.\u00c2\u00a0 It&#8217;s somewhat fun.\u00c2\u00a0 The rest of the game isn&#8217;t as good, sadly.\u00c2\u00a0 The second level is an annoying maze in the forest; the third, a long and somewhat tedious level where you explore the Beast&#8217;s mansion; and the last, a short butt tough trip through a snowy forest on horseback.\u00c2\u00a0 Several more minigames are scattered through the game.\u00c2\u00a0 At the end there is no final boss fight against Gaston, play the other game for that.\u00c2\u00a0 This game does have the more complete ending, though.\u00c2\u00a0 Overall, Belle&#8217;s Quest is below average but not awful.\u00c2\u00a0 The game is far too simple and repetitive; after the first level most of the adventure elements are lost in favor of maze-wandering and the final action sequence; you can&#8217;t fight back against enemies; and the third level drags on for longer than it should.\u00c2\u00a0 The repetitive and boring stages are a big problem in both of these games.\u00c2\u00a0 Still, playing a classic Disney-license action game where you play as Belle is interesting; this is the only such game from the &#8217;90s.\u00c2\u00a0 But sadly, that and the visuals really are the only positives here.\u00c2\u00a0 I can&#8217;t really recommend Belle&#8217;s Quest, though big Disney fans might want to check it out.\u00c2\u00a0 Just don&#8217;t expect it to be all that good, or fun.<\/p>\n<p><a id=\"Beauty and the Beast: Roar of the Beast\"><\/a><br \/>\n<strong>Beauty and the Beast: Roar of the Beast<\/strong> &#8211; 1 player.\u00c2\u00a0 This is the other one of Sunsoft&#8217;s two Genesis-exclusive Beauty and the Beast games.\u00c2\u00a0 This time you play as the Beast, and gameplay is much more actioney.\u00c2\u00a0 This might sound better than the slow and boring Belle game, but actually this game is probably even worse, with its too-high difficulty level the biggest issue.\u00c2\u00a0 First, the visuals and sound mostly are the same as the other game.\u00c2\u00a0 Backgrounds are again unbelievably repetitive.\u00c2\u00a0 The first hallway goes on for minutes, looping the same 1 1\/2 screens worth of background over and over and over!\u00c2\u00a0 Little is new here, it&#8217;s just rearranged for the new game style.\u00c2\u00a0 Yes, that first-area background is also seen in Belle&#8217;s game.\u00c2\u00a0 It&#8217;s nicely drawn, but kind of awful when it&#8217;s all you are looking at it for so long.\u00c2\u00a0 Now, the Beast can actually attack, so this is a faster-paced game with plenty of enemies to fight.\u00c2\u00a0 It&#8217;s got combat, instead of mazes.\u00c2\u00a0 Unfortunately, it&#8217;s not good combat.\u00c2\u00a0 The controls are not the most responsive, the Beast&#8217;s attack range is short, and enemy hitboxes are weird so it&#8217;s hard to tell when you will hit an enemy and when you will be hit.\u00c2\u00a0 And you can&#8217;t take many hits before you go down; only four, each with half-hits, though some enemies do a full hit of damage instead of just a half.\u00c2\u00a0 The Beast will go down a lot faster than Belle does in her game, basically; this seems backwards.<\/p>\n<p>This game can be a challenge, but not for the right reasons.\u00c2\u00a0 The Beast&#8217;s controls a lot like Belle, so controls are not great.\u00c2\u00a0 This is a bigger problem in an action game; it could use tight, precise controls but doesn&#8217;t really have them.\u00c2\u00a0 Dealing with the Beast&#8217;s large hitbox is also frustrating, when faced with never-ending waves of small, fast-moving enemies.\u00c2\u00a0 Memorization is key; expect to get Game Overs regularly and have to start again from the beginning.\u00c2\u00a0 You only get one continue in this game.\u00c2\u00a0 I hate that stuff.\u00c2\u00a0 Unlike Belle&#8217;s Quest this game has bosses as well, and they&#8217;re tough.\u00c2\u00a0 Memorization will get you through the levels eventually, but the bosses will require more work, and I don&#8217;t really want to do that, not with a game as lacking in fun as this one is.\u00c2\u00a0 Roar of the Beast is certainly beatable, but it&#8217;s too hard for its own good; I can&#8217;t see many children sticking with this one long enough to beat it, unless they had nothing better to play.\u00c2\u00a0 The ending is lacking, too &#8212; it ends right after you beat the final boss, pretty much, lacking the final scenes of Belle&#8217;s game.\u00c2\u00a0 At least there is a final boss, though, of course, though I don&#8217;t know if I&#8217;ll ever actually try to beat it; I saw the ending by watching it on Youtube.\u00c2\u00a0 Roar of the Beast is a frustrating game probably not worth the effort.\u00c2\u00a0 Overall, while I like the visuals and concept of these two games, both of them are below-average disappointments not really worth playing.\u00c2\u00a0\u00c2\u00a0 If you are going to play one, though, stick with Belle&#8217;s Quest.\u00c2\u00a0 The much easier difficulty level makes that one more fun to play than this one.\u00c2\u00a0 I got this game expecting bad things, because I already had Belle&#8217;s Quest, but thanks to the controls and enemy patterns, it&#8217;s worse than I thought it would be.\u00c2\u00a0 Overall, Belle&#8217;s Quest and Roar of the Beast are nice-looking games whose graphical promise is lost in a sea of repetition, iffy controls, and frustration.<\/p>\n<p><a id=\"Beyond Oasis\"><\/a><br \/>\n<strong>Beyond Oasis<\/strong> &#8211; 1 player, battery save to cartridge, 6-button controller supported.\u00c2\u00a0 Beyond Oasis is a quite good top-down action-RPG with a good combat system and beautiful, well-animated graphics.\u00c2\u00a0 This game is one of the Genesis&#8217;s three good Zelda-esque action-RPGs, along with Landstalker and Crusader of Centy.\u00c2\u00a0 Of the three Landstalker is my favorite, but all three are very good games absolutely worth playing.\u00c2\u00a0 In this game you play as an Arabian prince, off to save the kingdom.\u00c2\u00a0 Your quest won&#8217;t be a particularly long one, but it&#8217;s a lot of fun along the way so I don&#8217;t mind the length.\u00c2\u00a0 The great gameplay and fantastic graphics are more than enough to make Beyond Oasis a must-play for any Zelda fan regardless of length.\u00c2\u00a0 This is one of those games that shows how good Genesis graphics can get.\u00c2\u00a0 The game is set in an anime-esque fantasy Arabia with magic and genies, and as you progress your hero will gather together various magical powers, each tied to a genie.\u00c2\u00a0 It&#8217;s a great setting, and one more games outside of the Prince of Persia series could use.\u00c2\u00a0 The blue genie has water powers, red for fire, and such; unoriginal, but it works.\u00c2\u00a0 The magical genie summons look cool, too, and will follow you around once summoned.\u00c2\u00a0 You have separate inventories for weapons and healing items.\u00c2\u00a0 With a 6-button controller, buttons X, Y, and Z give direct access to the overworld map screen and both inventories; it&#8217;s helpful.\u00c2\u00a0 You can save at any time in the overworld on the pause menu, but you can&#8217;t save in a dungeon.\u00c2\u00a0 More original for the time is the combat system.\u00c2\u00a0 While you can hack and slash, Beyond Oasis has a variety of weapons, each with different moves and abilities.\u00c2\u00a0 Only the default weapon has infinite uses, while the others are limited-use, but you get enough of them so that you should always have some when needed.\u00c2\u00a0 Combat is fluid, well animated, and great fun, and is probably more complex than combat in other games like this in the 4th generation.\u00c2\u00a0 This game plays just as well as it looks.<\/p>\n<p>The game isn&#8217;t just about combat, though.\u00c2\u00a0 Like Zelda, Beyond Oasis has exploration and puzzle-solving elements as well as fighting.\u00c2\u00a0 There isn&#8217;t as much wandering around an overworld as there would be in a Zelda game, however; this game is more linear.\u00c2\u00a0 The style works, though, and keeps the game moving.\u00c2\u00a0 There is still a fair amount of exploration, though, and the puzzle elements are well done.\u00c2\u00a0 Some combat is simple &#8216;kill the enemies&#8217; stuff, but other times you will have to use magic powers or special weapons in the right place in order to progress.\u00c2\u00a0 What you need to do isn&#8217;t always obvious, so thought is required.\u00c2\u00a0 It helps that it&#8217;s always clear where you should be, though, so at least you know what area to look in to solve the current puzzle.\u00c2\u00a0 This is a fairly fast-paced game that is a lot of fun to play.\u00c2\u00a0 Overall, Beyond Oasis is a beautiful-looking game with fun, varied combat, decent puzzles, and more.\u00c2\u00a0 The Arabian setting and magic add to the game as well.\u00c2\u00a0 This is a great game I highly recommend.\u00c2\u00a0 The game also has a sequel on the Saturn, Legend of Oasis, but I haven&#8217;t played that game yet, sadly.\u00c2\u00a0 (Defenders of Oasis on Game Gear is actually an entirely unrelated traditional RPG that Sega tacked the name onto for Western release.)\u00c2\u00a0 This game is available in collections and digital re-releases of Sega&#8217;s Genesis games.<\/p>\n<p><a id=\"Bio-Hazard Battle\"><\/a><br \/>\n<strong>Bio-Hazard Battle<\/strong> &#8211; 2 player simultaneous.\u00c2\u00a0 Bio-Hazard Battle is a fairly good horizontal shmup made by Sega.\u00c2\u00a0 It&#8217;s actually Sega&#8217;s only internally-developed shmup for the Genesis, surprisingly enough.\u00c2\u00a0 The fantastic soundtrack and two player co-op play might be the strongest points about this game.\u00c2\u00a0 The graphics don&#8217;t quite match up to the music, and the game has some balance issues, but still, it is mostly good.\u00c2\u00a0 In Bio Hazard Battle, which was titled &#8220;Crying&#8221; in Japan, you can choose to play as any of four different bug-styled ships.\u00c2\u00a0 Two have one set of weapons, and the other two a diffrent one.\u00c2\u00a0 The homing laser one pair of ships has seems to be by far the best weapon though, so there&#8217;s no reason to choose the other two ships once you know which ones have the homing laser.\u00c2\u00a0 The games&#8217; weird, unique visual theme extends through the game, though the graphics in general are only good, not great; the Genesis can do better than this.\u00c2\u00a0 Some of the enemies do look pretty cool, though.\u00c2\u00a0 You fight lots of strange bug enemies.\u00c2\u00a0 Gameplay here is fairly simple, too.\u00c2\u00a0 Fly to the right, dodge enemy fire and obstacles, pick up powerups, and shoot everything; that&#8217;s pretty much it.\u00c2\u00a0 This game does not have the depth of a Gradius or R-Type, it is a simpler game.\u00c2\u00a0 The game is plenty challenging, though.\u00c2\u00a0 Enemies are numerous, bosses can be tough, and the game does have walls that will kill you instantly.\u00c2\u00a0 Getting past the bosses in this game will take a lot of practice and repeat play, but for some reason I mind this less in shmups than I do in, say, platformers.\u00c2\u00a0 This game is great fun, and while I haven&#8217;t beaten it, it&#8217;s something I come back to fairly regularly.\u00c2\u00a0 Flying along with either one player or two and blasting baddies with that homing laser is great.\u00c2\u00a0 And yes, I do particularly love the games&#8217; fantastic atmospheric-electronic-music soundtrack.\u00c2\u00a0 It&#8217;s really good.\u00c2\u00a0 This game is available in collections and digital re-releases of Sega&#8217;s Genesis games.<\/p>\n<p><a id=\"Blades of Vengeance\"><\/a><br \/>\n<strong>Blades of Vengeance<\/strong>\u00c2\u00a0 &#8211; 2 player simultaneous.\u00c2\u00a0 Blades of Vengeance is a great sidescrolling action-platformer game published by EA and developed by Beam Software.\u00c2\u00a0 EA published five fantasy action-platformers on the Genesis, and of them this is the best one.\u00c2\u00a0 Beyond that, the game is probably the best game EA released for the Genesis!\u00c2\u00a0 Yes, Blades of Vengeance is a fantastic and under-rated classic.\u00c2\u00a0 This game has two player co-op, three playable characters, great graphics and music, and a more complex combat system than many other games of this kind of the time.\u00c2\u00a0 The key to combat in Blades of Vengeance is learning the blocking system.\u00c2\u00a0 While you crouch you block and are invulnerable to any attacks coming at you from the direction you are facing.\u00c2\u00a0 Enemies will often be attacking from both directions, though, or will move past you, so it can be tricky to avoid taking damage unless you are careful.\u00c2\u00a0 And you&#8217;ll need to be careful, because this game is quite difficult and unforgiving.\u00c2\u00a0 There are eight long levels in Blades of Vengeance, each has a boss at the end, and you have limited lives and continues and no saving.\u00c2\u00a0 Repeat play and memorization are the only way to make any progress.\u00c2\u00a0 Fortunately, the game is very fun to play and has a fair amount of variety, as well.\u00c2\u00a0 Each of the three characters, a female warrior, male warrior, or male mage, plays differently, so your choice of character really does matter.\u00c2\u00a0 There is also character progression partway through, as you get upgrades during the game that change your outfit and weapon; the female warrior gets a ranged weapon when she updates, most notably.\u00c2\u00a0 She is the default and probably best character, while the mage is the hardest one to play as.\u00c2\u00a0 The male warrior is tougher to play as because he never gets a ranged attack.\u00c2\u00a0 Oh, yes, the female character is very scantily clad, but at least the male warrior is also wearing little beyond a Conan-like loincloth, and the costume upgrades add a lot more clothing, even for the female character, so that is nice.\u00c2\u00a0 Character, enemy, and background graphics are all great and show off the Genesis&#8217;s power very well.<\/p>\n<p>One great thing about this game are the great level designs.\u00c2\u00a0 Levels are not just straight corridors, but are large, fairly complex areas.\u00c2\u00a0 Levels are mostly a linear path, but there are many side areas along the way.\u00c2\u00a0 Levels are loaded with traps and secrets, so while you need to be careful as you wander around, exploration is very rewarding.\u00c2\u00a0 There is a fair amount of variety between levels as well, though the later levels have a few too many somewhat similar-looking castles.\u00c2\u00a0 Still, the graphics are great.\u00c2\u00a0 The game does keep introducing new enemies though, which get trickier to deal with as you go along.\u00c2\u00a0 Those green lizardmen that first appear well into the game are tough!\u00c2\u00a0 I love the amount of strategy this game requires; each enemy and boss requires learning something new, and even once you know what to do, executing on that is tough.\u00c2\u00a0 Blades of Vengeance is a difficult game in execution as well as in strategy, and I love that about the game.\u00c2\u00a0 The soundtrack is really good as well.\u00c2\u00a0 This game does not use that generic Gems Genesis music-making software that a lot of third-party games used, and instead has great music that gets a lot out of the Genesis audio chip.\u00c2\u00a0 Overall, Blades of Vengeance is a very good, top-quality game with good graphics and music, great gameplay with more strategy in its combat than most Genesis games, good level designs loaded with stuff to find, and more.\u00c2\u00a0 Very highly recommended!\u00c2\u00a0 Great game.<\/p>\n<p><a id=\"Blockout\"><\/a><br \/>\n<strong>Blockout<\/strong> &#8211; 2 player simultaneous.\u00c2\u00a0 Blockout is a Genesis version of the 3d-well Tetris game that released on computers at some point in the &#8217;80s.\u00c2\u00a0 I remember disliking Blockout, or Blockout clones, for the PC back in the early &#8217;90s, and I still definitely prefer regular 2d Tetris.\u00c2\u00a0 Still, Blockout is an interesting game with some awesomely early &#8217;90s cover art and very challenging gameplay.\u00c2\u00a0 This is definitely a game which requires a lot of strategy to not be terrible at.\u00c2\u00a0 The basic concept here is Tetris, but in 3d.\u00c2\u00a0 The gameplay area is a well-like pit made up of many levels.\u00c2\u00a0 Pieces start at the top, and drop down from there one level at a time.\u00c2\u00a0 You can choose how many levels deep the well is in the game options, to affect the difficulty, but the default is about ten, so the well in this gmae usually has a lot more levels than that in Nintendo&#8217;s 3-D Tetris for the Virtual Boy, a game clearly inspired by this one.\u00c2\u00a0 I like 3-D Tetris more than Blockout, but this game is the original.\u00c2\u00a0 Pieces are 3d Tetris-like groups of cubes.\u00c2\u00a0 They will vanish if you fill a whole layer of the well with blocks.\u00c2\u00a0 It is vital to try to keep the well as empty as possible at all times, because this game, unlike 3-D Tetris, does not have a display at the side showing what is in each level of the well.\u00c2\u00a0 Instead, you&#8217;ll just have to try to remember what&#8217;s underneath whatever block is on top.\u00c2\u00a0 It&#8217;s not great; Blockout can seem easy and slow as long as you can keep the field mostly empty, but as soon as things start to fill, it&#8217;ll go wrong fast, probably more so than in regular 2d Tetris.\u00c2\u00a0 The 3-d element makes this kind of game harder to play than a 2d puzzle game, but it is an interesting challenge.<\/p>\n<p>Visually, Blockout looks fairly plain.\u00c2\u00a0 The cover may be an awesome early &#8217;90s group of colorful blocks, but the game itself looks fairly plain.\u00c2\u00a0 Blocks are wireframes until they hit ground, when they turn solid-colored.\u00c2\u00a0 The field is a wireframe well on a black background, nothing fancy.\u00c2\u00a0 Music is okay, but not great.\u00c2\u00a0 This game looks like the early-ish release that it is, and has a minimal graphical presentation.\u00c2\u00a0 There aren&#8217;t a lot of modes and options either, beyond choices for the well&#8217;s size, and some basic 1 player infinite or 2 player versus modes.\u00c2\u00a0 The controls are somewhat complex as well.\u00c2\u00a0 The Genesis only has three buttons and one d-pad, so the controls here are a bit harder to get used to than 3-D Tetris for the VB, which uses both d-pads and all four face and shoulder buttons that system has. Each face button modifies what the d-pad does.\u00c2\u00a0 Without a button, you move the block around the current level of the well.\u00c2\u00a0 Beyond that, you&#8217;ve got to remember which button rotates the block vertically, which rotates it horizontally, and which spins it.\u00c2\u00a0 It&#8217;s easy to forget which button does which.\u00c2\u00a0 Still, Blockout is an interesting game that is worth a look if you like puzzle games.\u00c2\u00a0 I wasn&#8217;t sure if it would be worth getting considering my general dislike for 3d-well Tetris, but when I saw the great cover I couldn&#8217;t resist, and it was a good choice.\u00c2\u00a0 The game may not have great visuals or sound, the controls are confusing, and I miss VB 3-D Tetris&#8217;s diagram showing what is on each level of the well because that makes this kind of game much easier, but still, Blockout for the Genesis is a good puzzle game worth a try if you like the genre.\u00c2\u00a0 I do recommend 3-D Tetris for the VB to anyone with one of those systems, it&#8217;s the better game, but Blockout, the game which inspired it, is also a decent game.\u00c2\u00a0 This game is a serious mental challenge which can be fun to face.\u00c2\u00a0 Arcade port also released on the Lynx and numerous computer platforms &#8212; PC, Amiga, Atari ST, C64, Apple IIGS, Mac, and PC-9801.<\/p>\n<p><a id=\"Boogerman\"><\/a><br \/>\n<strong>Boogerman: A Pick &amp; Flick Adventure<\/strong> &#8211; 1 player, password save.\u00c2\u00a0 Boogerman is a platformer by Interplay.\u00c2\u00a0 The game mostly tried to sell itself based on its gross snot, boogers, and fart-focused character and world design, but underneath that extremely juvenile aesthetic is, in fact, a good platformer.\u00c2\u00a0 The gameplay is fairly standard, but it&#8217;s well-made and plays well.\u00c2\u00a0 This isn&#8217;t a game I played in the &#8217;90s and once I got classic consoles the theme did not interest me, but when I learned that the game runs in the The Lost Vikings engine, I wanted to try it; The Lost Vikings is a game I like a lot.\u00c2\u00a0 I got this game last year, and it did not disappoint.\u00c2\u00a0 Boogerman really is pretty good!\u00c2\u00a0 Boogerman may be a standard 4th-gen Western platformer, but it&#8217;s better than most such games.\u00c2\u00a0 Sure, this isn&#8217;t the best game, but it is good.\u00c2\u00a0 This game didn&#8217;t need the ridiculous theme, it&#8217;d have been good with any visuals.\u00c2\u00a0 I do kind of like how green everything in this game is, though, since that is my favorite color.<\/p>\n<p>So, Boogerman is a game about a middle-aged overweight eccentric millionaire who has a secret identity, Boogerman.\u00c2\u00a0 He&#8217;s investigating a mad scientists&#8217; machine, when he sneezes on it and gets pulled into a portal!\u00c2\u00a0 Here the game begins,\u00c2\u00a0 You can jump on enemies, but also have projectile weapons.\u00c2\u00a0 The main one is a booger flick, and there is also a powerful belch attack you can charge up.\u00c2\u00a0 Yes, this game is a juvenile comedy for sure, but while some things are just juvenile, I do like Boogerman&#8217;s character; he is well-drawn and funny.\u00c2\u00a0 I like his big grin as he runs around.\u00c2\u00a0 So yeah, even someone like me who has never really liked potty humor much can find something to like here.\u00c2\u00a0 Enemies are also well-drawn and amusing looking.\u00c2\u00a0 Backgrounds don&#8217;t look quite as nice as the sprites, but they are okay, at least.\u00c2\u00a0 The good comic-book style art design helps a lot here; Boogerman is a somewhat nice-looking game, visual themes aside.\u00c2\u00a0 But no, what makes Boogerman good isn&#8217;t the graphics or theme, though, it&#8217;s the gameplay, controls, and level designs.\u00c2\u00a0 Interplay used a good engine for this game, which means the game controls well.\u00c2\u00a0 Boogerman has tight, responsive controls.\u00c2\u00a0 You do need to be careful when jumping on enemies because if you miss you will take damage, but that&#8217;s where the ranged attacks come in handy.\u00c2\u00a0 Also you can take several hits, so the game doesn&#8217;t have one hit deaths.\u00c2\u00a0 Boogerman&#8217;s cape is his life meter; it changes colors with each hit.<\/p>\n<p>The level designers did good work as well.\u00c2\u00a0 This game does have more complex level designs than some games, so levels are not just a straight path, but it&#8217;s not too hard to figure out, and the password system is a big help as well so once you do beat a level you don&#8217;t have to play it again.\u00c2\u00a0 While the game does have nice animation this isn&#8217;t a game in the Prince of Persia or Aladdin schools of highly animated platformers, just a conventional one with a silly theme, but I like this kind of game better than those, most of the time.\u00c2\u00a0 The game also doesn&#8217;t have have blind jumps, avoiding one of the major faults of some of the major third-party platformers of the time.\u00c2\u00a0 The game has large levels to explore, lots of enemies to fight, many items to find scattered all around, and such, as usual.\u00c2\u00a0 Toilets and giant noses act as warps, and outhouses are checkpoints.\u00c2\u00a0\u00c2\u00a0 Exploring the levels is fun, as you try to find stuff and the way to the next stage.\u00c2\u00a0 Enemies you kill do stay dead, so if you backtrack to look for stuff you won&#8217;t have to fight enemies again, thankfully.\u00c2\u00a0 It is fun to explore the levels.\u00c2\u00a0 Graphics aside this may sound like a lot of 4th-gen platformers, but Boogerman is better-designed than most, with tight, precise controls and good level designs backing up its solid visuals.\u00c2\u00a0 So yes, I recommend Boogerman.\u00c2\u00a0 This isn&#8217;t just some grossout game, it is a good game platformer fans should pick up.\u00c2\u00a0 Also available on SNES.\u00c2\u00a0 The game has been re-released on Wii Virtual Console (Genesis version).<\/p>\n<p><a id=\"Bubba 'n' Stix\"><\/a><br \/>\n<strong>Bubba &#8216;n&#8217; Stix<\/strong> &#8211; 1 player, password save.\u00c2\u00a0 Bubba &#8216;n&#8217; Stix is a side-scrolling platform-puzzle game by Core Design.\u00c2\u00a0 It&#8217;s sort of a platformer crossed with an adventure game, albeit one with a very limited inventory.\u00c2\u00a0 This is a short but tricky game with fairly nice visuals, a unique and fun concept, and some good puzzles.\u00c2\u00a0 The game has good graphics with a nice cartoony art style.\u00c2\u00a0 You play as Bubba, a hickish boy zookeeper wearing a backwards baseball cap and overalls (with no shirt) who was abducted by aliens and found himself on an alien planet, where the game begins.\u00c2\u00a0 He also found an alien which sort of looks like a stick, called Stix.\u00c2\u00a0 You work together in this game.\u00c2\u00a0 While this game does have some platforming, in that you can jump and thre are platforms to jump on,you can&#8217;t jump on enemies; that will hurt.\u00c2\u00a0 You have to hit them with Stix, instead.\u00c2\u00a0 However, most of the challenge, and gameplay, in this game comes from trying to figure out the puzzles that keep you from moving forward in each stage, not from combat or platforming.\u00c2\u00a0 Your main form of interaction is using Stix.\u00c2\u00a0 You can swing or toss him at enemies, put him in holes in order to make a step to get up a cliff with, and more; you will have to figure out more uses for Stix as you go.\u00c2\u00a0 This may be a short game if you know what to do, but really, it&#8217;s only short if you figure out the puzzles quickly.\u00c2\u00a0 Figuring out what to do can be tricky, but that&#8217;s the whole point of the game, of course.\u00c2\u00a0 The game will give you a password before each of the five levels.\u00c2\u00a0 I like the bright, colorful cartoon graphics.\u00c2\u00a0 Bubba looks appropriately silly, and things like trees with eyes that follow you while your back is turned are amusing as well.\u00c2\u00a0 There&#8217;s some nice animation here.\u00c2\u00a0 This game can be frustrating though, when you&#8217;re stuck and have no idea what to do to proceed.\u00c2\u00a0 Still, Bubba n Stix is mostly good.\u00c2\u00a0 The game is short and sometimes frustrating, but it is also good-looking and well animated, and the puzzles are more good than bad.\u00c2\u00a0 I do wish that there was more content in this game, but there is enough here to make this worth getting for sure if you like puzzle games.\u00c2\u00a0 Check it out.\u00c2\u00a0 Also released on Amiga and Amiga CD32, though I think the Genesis version came first.<\/p>\n<p><a id=\"Bubsy II\"><\/a><br \/>\n<strong>Bubsy II<\/strong> &#8211; 1 player.\u00c2\u00a0 Bubsy II was the first Bubsy game I got, and it definitely did not exactly make me want to like this series.\u00c2\u00a0 Bubsy II is a poor platformer much more frustrating with fun.\u00c2\u00a0 With a health bar, passwords, and such maybe it could be alright, but it doesn&#8217;t have those things.\u00c2\u00a0 Bubsy is one of those games &#8216;inspired&#8217; by Sonic, but while it has Sonic&#8217;s speed, it doesn&#8217;t have Sonic&#8217;s great level designs, gameplay, graphics, or much of anything else.\u00c2\u00a0 I like large platformer levels well enough, but it&#8217;s no fun when every time I get hit even once you die and get sent back to the last checkpoint, and it&#8217;s hard to avoid taking hits when you run anywhere near as fast as you can in this game.\u00c2\u00a0 But moving around slowly isn&#8217;t any fun either, so really there is no good solution here other than to not play this game.\u00c2\u00a0 And that&#8217;s what I recommend, not playing this game.\u00c2\u00a0 Bubsy II has mediocre-at-best controls, sometimes annoying level designs, random licensing tossed in (Bubsy uses Nerf guns), a high difficulty level, and little fun or rewarding gameplay to be found.\u00c2\u00a0 Bubsy II is a pretty bad game; it is, overall, a failure.\u00c2\u00a0 Don&#8217;t bother with this.\u00c2\u00a0 I should note, some people say the first Bubsy is a better game than this one, but this one is so bad that it doesn&#8217;t make me want to try that one.\u00c2\u00a0 Oddly enough though, I do like the much-despised Bubsy 3D for the PS1.\u00c2\u00a0 Yes, really.\u00c2\u00a0 Go figure.\u00c2\u00a0 Also on SNES and Game Boy.<\/p>\n<p><a id=\"Bugs Bunny in Double Trouble\"><\/a><br \/>\n<strong>Bugs Bunny in Double Trouble<\/strong> &#8211; 1 player.\u00c2\u00a0 Bugs Bunny in Double Trouble is a Western-made platformer published by Sega in 1996.\u00c2\u00a0 You play as Bugs Bunny, as the name suggests, playing through some of his more famous cartoons from the great Looney Tunes series.\u00c2\u00a0 Looney Tunes is the best animated series ever, so I&#8217;ve wanted to try all of the Looney Tunes games.\u00c2\u00a0 This game has nice graphics, but the gameplay has issues and is a bit below average.\u00c2\u00a0 Even so, I do like it more than Sunsoft&#8217;s also mediocre SNES Bugs Bunny game.\u00c2\u00a0 But as a 1996 game, yes, this is a fairly late release for the Genesis.\u00c2\u00a0 The game looks it; Double Trouble has pretty good graphics with some nice pre-rendered art with large, detailed sprites, as fitting the Donkey Kong Country-inspired style of the time.\u00c2\u00a0 While the game plays like a standard platformer, your goal isn&#8217;t just to run to the right.\u00c2\u00a0 Instead, each level has a mission you must accomplish.\u00c2\u00a0 Pay attention to the briefing text scrolling by at the bottom of the level-select screen, because it tells you what you&#8217;ll need to do.\u00c2\u00a0 You get two levels to choose from at first, and have to beat both of them before you unlock the next group of stages.\u00c2\u00a0 In the first level for instance, you have to stay just ahead of Daffy Duck, luring him to run past all of the signs so he flips them from rabbit symbols to duck symbols, as in the classic cartoon where Bugs is turning Rabbit Season into Duck Season to save himself from Elmer.\u00c2\u00a0 You&#8217;ve got a time limit and if you take too long Elmer will shoot you, but if you keep moving these stages aren&#8217;t too hard once you learn them.<\/p>\n<p>There are several stages with each basic level concept, but each cartoon has its own goals.\u00c2\u00a0 In the other starting level, you need to jump off of a bull from the bullfighting cartoon in order to grab bombs and land them on piles of wood, to blow them up and make holes.\u00c2\u00a0 Then you go underground into some somewhat mazelike webs of tunnels, looking for items while avoiding lions.\u00c2\u00a0 I like the games&#8217; variety, but the controls and hit detection are an issue; with large sprites and many obstacles, hits often feel hard to avoid, and Bugs&#8217; controls are a bit loose and slippery.\u00c2\u00a0 Daffy is always right on top of you in the first level, for instance, and avoiding those lions isn&#8217;t easy either.\u00c2\u00a0 You do have a health bar, but it will drain fast.\u00c2\u00a0 The game also has limited lives and continues and no saving, though, so repeat play will be required.\u00c2\u00a0 I wish it wasn&#8217;t; this game is okay, but not fun enough to make me want to play it over and over in order to get to the later stages.\u00c2\u00a0 Ah well.\u00c2\u00a0\u00c2\u00a0 Still, while it is below average, this game isn&#8217;t all bad.\u00c2\u00a0 It is definitely worth a look for Looney Tunes fans, and maybe platformer fans in general if you find it cheap and want a flawed platformer with more variety than most of the time.\u00c2\u00a0 Bugs Bunny in Double Trouble isn&#8217;t great, but it is an okay C-grade game some people will enjoy.\u00c2\u00a0 Also on Game Gear.\u00c2\u00a0 I got that version first; it&#8217;s very much like this one, but with very small graphics and some gameplay downgrades.\u00c2\u00a0 The Genesis version is better.<\/p>\n<p><a id=\"Burning Force\"><\/a><br \/>\n<strong>Burning Force<\/strong> &#8211; 1 player.\u00c2\u00a0 Burning Force is a pretty good Namco rail shooter.\u00c2\u00a0 You play as a future policewoman taking her computer-world test to join the force as a hover-bike police rider.\u00c2\u00a0 The test is five days long, and each day is made up of three stages.\u00c2\u00a0 First there are two normal stages, then a boss stage.\u00c2\u00a0 This is an early-ish release for the Genesis, but has pretty nice visuals for the time; the scaling looks better than Sega&#8217;s early rail shooters for the Genesis.\u00c2\u00a0 The game does have somewhat slow forward-movement speed and not the best draw distance, and those are surely part of why the game plays as well as it does.\u00c2\u00a0 After Burner or Space Harrier II on Genesis are much faster games, and struggle more as a result.\u00c2\u00a0 Also, unlike most rail shooters, in most of Burning Force you are stuck to the ground, jump-pads aside.\u00c2\u00a0 Those jump pads are nice, though.\u00c2\u00a0 You only take to the air in a plane for boss levels; the rest of the time you ride a ground-based futuristic hover-bike.\u00c2\u00a0 This is kind of unfortunate, but the game has a good amount of variety despite this, with lots of enemies, bullets, and obstacles to try to avoid.\u00c2\u00a0 Also, the simpler design does make the game easier to play and probably helps it run better on the hardware, too.\u00c2\u00a0 Burning Force is a bit choppy of course, as all scaler games on systems which don&#8217;t have hardware scaling are, but again the game runs reasonably well, so when you die it generally is your fault.\u00c2\u00a0 You do have multiple hits per life, and can choose how many lives per continue you get in the options.\u00c2\u00a0 You can also choose Easy or Hard difficulties.\u00c2\u00a0 Burning Force has okay but not great graphics.\u00c2\u00a0 It really looks like an &#8217;80s arcade game and has that visual style to it.\u00c2\u00a0 Still, even if they don&#8217;t play better, Sega games like Space Harrier II do look better than this game.\u00c2\u00a0 This is a fun but fairly simple game.\u00c2\u00a0 You just ride forwards, shoot the baddies, and pick up weapon and point powerups when you need them while dodging enemy fire.\u00c2\u00a0 Levels do eventually get harder, but Burning Force isn&#8217;t as tough as Space Harrier.\u00c2\u00a0 Bosses are trickier, as each has a specific weak point you need to shoot at, but still this is a straightforward rail shooter.\u00c2\u00a0 It works, though, and is quite fun to play.\u00c2\u00a0 Burning Force is a good game worth playing.\u00c2\u00a0 Arcade port.<\/p>\n<p>Below is a list of what I currently have for the Genesis after letter B.\u00c2\u00a0 I have 211 Genesis games, so this will take a while.\u00c2\u00a0 I&#8217;ll probably have more by the time I get to some of the later ones; I doubt I can get a full update of this up every week, but I&#8217;ll try.<\/p>\n<p>Cadash<br \/>\nCastle of Illusion Starring Mickey Mouse<br \/>\nCastlevania: Bloodlines<br \/>\nChakan<br \/>\nChampionship Pro-AM<br \/>\nColumns III: Revenge of Columns<br \/>\nCombat Cars<br \/>\nComix Zone<br \/>\nContra: Hard Corps<br \/>\nCool Spot<br \/>\nCosmic Spacehead<br \/>\nCrack Down<br \/>\nCrusader of Centy<br \/>\nCyborg Justice<br \/>\nDeath Duel<br \/>\nDecap Attack<br \/>\nDesert Demolition Starring Road Runner and Wile E. Coyote<br \/>\nDesert Strike: Return to the Gulf<br \/>\nDevilish: The Next Possession<br \/>\nDJ Boy<br \/>\nDuel, The: Test Drive II<br \/>\nDynamite Headdy<br \/>\nEl Viento<br \/>\nESWAT: City Under Siege<br \/>\nEternal Champions<br \/>\nEx-Mutants<br \/>\nFaery Tale Adventure<br \/>\nFatal Rewind<br \/>\nFire Shark<br \/>\nForgotten Worlds<br \/>\nFun &#8216;N&#8217; Games<br \/>\nGadget Twins<br \/>\nGaiares<br \/>\nGarfield: Caught in the Act<br \/>\nGargoyles<br \/>\nGauntlet IV<br \/>\nGeneral Chaos<br \/>\nGenesis 6-Pak<br \/>\nGhouls &#8216;N Ghosts<br \/>\nG-LOC: Air Battle<br \/>\nGolden Axe<br \/>\nGolden Axe II<br \/>\nGreendog: The Beached Surfer Dude<br \/>\nGunstar Heroes<br \/>\nHardBall &#8217;94<br \/>\nHardBall!<br \/>\nHaunting Starring Polterguy<br \/>\nIzzy&#8217;s Quest for the Olympic Rings<br \/>\nJames Pond 3: Operation Starfish<br \/>\nJames Pond II: Codename RoboCod<br \/>\nJames Pond: Underwater Agent<br \/>\nJewel Master<br \/>\nJourney from Darkness: Strider Returns<br \/>\nJunction<br \/>\nJungle Book, The<br \/>\nJurassic Park<br \/>\nKid Chameleon<br \/>\nKing of the Monsters 2<br \/>\nLandstalker: The Treasures of King Nole<br \/>\nLethal Enforcers II: Gun Fighters<br \/>\nLight Crusader<br \/>\nLightening Force: Quest for the Darkstar<br \/>\nLost Vikings, The<br \/>\nLost World, The: Jurassic Park<br \/>\nLotus Turbo Challenge<br \/>\nLotus Turbo Challenge II<br \/>\nMagical Taruruuto-kun (J)<br \/>\nMallet Legend&#8217;s Whac-A-Critter<br \/>\nMario Andretti Racing<br \/>\nMarsupilami<br \/>\nMarvel Land<br \/>\nMazin Saga: Mutant Fighter<br \/>\nMega Turrican<br \/>\nMERCS<br \/>\nMick &amp; Mack: Global Gladiators<br \/>\nMicro Machines<br \/>\nNBA Jam (1994)<br \/>\nNewman Haas&#8217; Indy Car featuring Nigel Mansell<br \/>\nNHL &#8217;94<br \/>\nNHL &#8217;96<br \/>\nNHL &#8217;97<br \/>\nOoze, The<br \/>\nOutRun<br \/>\nOutRun 2019<br \/>\nOutRunners<br \/>\nP.T.O.: Pacific Theater of Operations<br \/>\nPhantasy Star II<br \/>\nPhantasy Star IV<br \/>\nPhelios<br \/>\nPier Solar and the Great Architects<br \/>\nPirates! Gold<br \/>\nQuackShot Starring Donald Duck<br \/>\nQuad Challenge<br \/>\nRambo III<br \/>\nRanger-X (Ranger X)<br \/>\nRastan Saga II<br \/>\nRed Zone<br \/>\nRisk<br \/>\nRistar<br \/>\nRoad Rash<br \/>\nRoad Rash 3: Tour de Force<br \/>\nRoad Rash II<br \/>\nRoadBlasters<br \/>\nRocket Knight Adventures<br \/>\nRolling Thunder 2<br \/>\nRolling Thunder 3<br \/>\nSamurai Shodown<br \/>\nShadow Blasters<br \/>\nShadow Dancer: The Secret of Shinobi<br \/>\nShadowrun (1993)<br \/>\nShining Force<br \/>\nShining Force II<br \/>\nShining in the Darkness<br \/>\nShinobi III: Return of the Ninja Master<br \/>\nSocket<br \/>\nSoldiers of Fortune<br \/>\nSonic &amp; Knuckles<br \/>\nSonic 3D Blast<br \/>\nSonic Spinball<br \/>\nSonic the Hedgehog (1991)<br \/>\nSonic the Hedgehog 2<br \/>\nSonic the Hedgehog 3<br \/>\nSorcerian (J)<br \/>\nSpace Harrier II<br \/>\nSpider-Man &#8212; X-Men: Arcade&#8217;s Revenge<br \/>\nSpider-Man and Venom: Maximum Carnage<br \/>\nSpider-Man and Venom: Separation Anxiety<br \/>\nSplatterhouse 2<br \/>\nStar Trek: Deep Space Nine &#8212; Crossroads of Time<br \/>\nStreet Fighter II: Special Champion Edition<br \/>\nStreets of Rage 2<br \/>\nStrider<br \/>\nSubterrania<br \/>\nSummer Challenge<br \/>\nSunset Riders<br \/>\nSuper Battleship<br \/>\nSuper Monaco GP<br \/>\nSuper Monaco GP II, Arton Senna&#8217;s<br \/>\nSword of Vermilion<br \/>\nSyd of Valis<br \/>\nTarget Earth<br \/>\nTask Force Harrier EX<br \/>\nTaz in Escape from Mars<br \/>\nTaz-Mania<br \/>\nTechnoclash<br \/>\nTechnocop<br \/>\nTeenage Mutant Ninja Turtles: Hyperstone Heist<br \/>\nTeenage Mutant Ninja Turtles: Tournament Fighters<br \/>\nThunder Force II<br \/>\nTinhead<br \/>\nTiny Toon Adventures: Buster&#8217;s Hidden Treasure<br \/>\nTom and Jerry: Frantic Antics<br \/>\nTrouble Shooter<br \/>\nTruxton<br \/>\nTurrican<br \/>\nTwin Cobra<br \/>\nTyrants: Fight Through Time<br \/>\nUltimate Qix<br \/>\nUniversal Soldier<br \/>\nVectorman<br \/>\nVectorman 2<br \/>\nViewpoint<br \/>\nWardner<br \/>\nWarrior of Rome II<br \/>\nWarsong<br \/>\nWeaponLord<br \/>\nWhip Rush<br \/>\nWinter Challenge<br \/>\nWiz &#8216;n&#8217; Liz<br \/>\nWolfchild<br \/>\nWonder Boy in Monster World<br \/>\nWorld of Illusion Starring Mickey Mouse &amp; Donald Duck<br \/>\nZero Tolerance<br \/>\nZombies Ate My Neighbors<br \/>\nZoom!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For anyone following the site sorry for the lack of updates for a few weeks, but I&#8217;ve been busy, and working on this.\u00c2\u00a0 Instead of working for months on a list like this and posting it all at once, this &hellip; <a href=\"https:\/\/blackfalcongames.net\/?p=245\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,26],"tags":[85,352,42],"class_list":["post-245","post","type-post","status-publish","format-standard","hentry","category-classicgames","category-genesis","tag-game-opinion-summaries-2","tag-genesis","tag-sega"],"_links":{"self":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts\/245","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=245"}],"version-history":[{"count":0,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts\/245\/revisions"}],"wp:attachment":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=245"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=245"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}