{"id":156,"date":"2014-10-30T06:21:25","date_gmt":"2014-10-30T10:21:25","guid":{"rendered":"https:\/\/blackfalcongames.net\/?p=156"},"modified":"2026-06-17T20:50:00","modified_gmt":"2026-06-18T00:50:00","slug":"pod-2-speed-zone-dreamcast-review","status":"publish","type":"post","link":"https:\/\/blackfalcongames.net\/?p=156","title":{"rendered":"Pod 2: Speed Zone (Dreamcast) Review"},"content":{"rendered":"<p>I first covered Pod 2 on a post on NeoGAF.\u00a0 This new review is probably well over twice as long as the old one, and has a lot more new content than most of the other redone old reviews I&#8217;ve worked on in recent months, so it&#8217;s more new than old.\u00a0 This is an interesting game, in both good and bad ways.<\/p>\n<ul>\n<li>Title: Pod: SpeedZone (US), Pod 2: Multiplayer Online (EU)<\/li>\n<li>Developer and Publisher: Ubisoft<\/li>\n<li>Released: November 2000<\/li>\n<li>Review Written: Original Thoughts, 2008; Updated &amp; Rewritten Review, 10\/30\/2014. Minor updates 6\/17\/2026.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>First, a starting note<\/strong>: in order to access the Oddrock track or two of the cars, you needed to connect to the long-dead Pod online servers.\u00a0 The stuff is on the disc, but it&#8217;s locked.\u00a0 However, fortunately, there is a way around this: put a save file on your system that already has the track unlocked! I found one on the homebrew Dreamcast save files disc that I have.\u00a0 Look up Dreamcast save files discs, and burn one; it should have the file you need.\u00a0 Anyone seriously interested in Pod 2 really MUST do this, because playing this game without one of the tracks and two of the cars is horrible!\u00a0 The alternative is actually getting your DC online and getting the files from the internet, but that, of course, is much more challenging.\u00a0 Just burn a save-files disc.\u00a0 Don&#8217;t skip this step!\u00a0 Oddrock is a great track, and the two cars are pretty good as well.<\/p>\n<p>&nbsp;<\/p>\n<div style=\"width: 674px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" src=\" https:\/\/cdn.mobygames.com\/screenshots\/10349554-pod-speedzone-dreamcast-shields-up.jpg\" alt=\"\" width=\"664\" height=\"472\" \/><p class=\"wp-caption-text\">Racing along!<\/p><\/div>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Introduction<\/strong><\/span><\/p>\n<p>The original Pod, for the PC, is one of my favorite racing games.\u00a0 When the sequel was announced as a Dreamcast-exclusive, though, I was disappointed; I wanted to play it on the PC, and didn&#8217;t have a Dreamcast.\u00a0 I didn&#8217;t get a DC until 2007, so I couldn&#8217;t play the game when it came out.\u00a0 The mediocre opinions most Pod fans had of the game greatly lessened my expectations, though, which made me care less.<\/p>\n<p>After getting a DC, though, I finally did buy the game.\u00a0 Pod 2 has several names. In the US, its title is Pod: Speed Zone. In Europe, it&#8217;s Pod 2: Multiplayer Online.\u00a0 I&#8217;ll call the game &#8220;Pod 2&#8221; in this review, though I have the US version.\u00a0 The game was not developed by the same team that made the first Pod, and you can tell &#8212; this game is indeed a shadow of its predecessor, just like all the reviews said.\u00a0 It is a highly disappointing game, one of the more disappointing Dreamcast game for me.\u00a0 However, despite this, I find the game quite fun, and it&#8217;s probably one of my favorite Dreamcast racing games.\u00a0 How can it be both of these things?\u00a0 Well, it&#8217;s a very limited game, and is not even close to Pod&#8217;s level, but what is here is pretty fun if you like this style of futuristic racing game as I do.<\/p>\n<p>Comparing Pod 1 and Pod 2, the only obvious similarity between the two games is that both have &#8220;Pod&#8221; in the title, are futuristic racing games, have some slightly similar art design styles, have some large tracks with branching paths and dead ends, have car damage of some kind (though the car damage systems are different), have two player splitscreen multiplayer, and had online play on servers that are now long-dead.\u00a0 On that last point, with Pod 1 at least you can still play the game multiplayer via IPX LAN or via direct-IP play, but Pod 2 is splitscreen-only, sadly.\u00a0 Beyond those few things, though, the sequel diverges greatly from its predecessor, to its detriment.<\/p>\n<p>Pod 2 has a lot less to it than the first game did. First, Pod 2 has no circuit mode.\u00a0 The first Pod has many different ways to play the game &#8212; there is a championship mode, with either the original 16 tracks in preset order or your own custom championship of up to 16 races on any track; single-race mode; time-trial mode, extremely popular with a lot of Pod fans; split-screen multiplayer for two players; and online, LAN, or modem multiplayer for up to 8 players.\u00a0 Pod 2, however, has only single-race, time-trial, and split-screen multiplayer, though of course it originally also had online multiplayer as well.\u00a0 The loss of a main single-player championship mode is a big loss.\u00a0 Pod 2 doesn&#8217;t have an ending, either, unlike the first game.\u00a0 The game has a short introduction, and that&#8217;s it as far as the story is concerned. Disappointing!\u00a0 The severely limited content is one of Pod 2&#8217;s biggest problems, along with the low production values and lack of a PC version.<\/p>\n<p>&nbsp;<\/p>\n<div style=\"width: 674px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.mobygames.com\/screenshots\/10349542-pod-speedzone-dreamcast-all-the-tracks-have-alternate-routes.jpg\" alt=\"\" width=\"664\" height=\"472\" \/><p class=\"wp-caption-text\">Racing. Nice sky!<\/p><\/div>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Basics: Controls and Interface<\/strong><\/span><\/p>\n<p>Pod 2 is a fairly standard futuristic racing game.\u00a0 The game runs in a modified version of the Speed Devils engine, so it looks and plays as much like that game as it does Pod.\u00a0 The first Pod is a pure racing game; you only race, there are no weapons or turbo boosts.\u00a0 But perhaps because this is a console game, Pod 2 adds turbo boost and item systems.\u00a0 Unfortunately, both are clumsily done, as I will explain.\u00a0 The boost system works like that in Wipeout 3, F-Zero X, and others &#8212; boosting drains your health.\u00a0 The items are few and weak. The game does play well, though. Cars control quite well in this game, and each car really does feel different.\u00a0 However, I don&#8217;t think this game really controls like Pod. The Speed Devils roots do show here, I think.\u00a0 Pod 2 is sort of one part Pod, one part Speed Devils. I like Speed Busters, but Pod is a far better game.\u00a0 While Pod 2 has good controls, control is better overall in the first game, and is slightly different from how it is here.\u00a0 I do like how this plays, though, just less than the first game.<\/p>\n<p>I also like the variety between the vehicles.\u00a0 The eight cars aren&#8217;t just palette-swaps, they control very different.\u00a0 Choose your car wisely on each track, because some cars are better on some tracks, and others on others.\u00a0 Cars have health in this game, and when you run out, it&#8217;s a very abrupt game over.\u00a0 Look out for the health refill pickups, they can be invaluable!\u00a0 They are by far the best of the pickups, in fact; the weapons are weak, and turbo boost is only sometimes helpful.\u00a0 Your shields (health) and turbo are based on meters on screen, so how much you have of each is limited.<\/p>\n<p>On screen, the game shows your shields, boost meter, acceleration, a quite useful minimap, the three items you currently have, your lap times, position, and current lap number.\u00a0 That&#8217;s it; Pod 1 has far more screen displays.\u00a0 I know that as a console game everything has to be larger, but this is disappointing, as I will explain later.<\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Basics: Race Types<\/strong><\/span><\/p>\n<p>The game has only two modes, single race or multiplayer.\u00a0 This game would be so much better with circuit championships, such as those in the original version of Speed Devils\/Busters!\u00a0 Single races have six cars in each race, down from eight in the original Pod. Pod 2&#8217;s graphics aren&#8217;t amazing, either; the DC should be able to handle eight cars for sure.\u00a0 Since the online mode is long-dead, the multiplayer is splitscreen-only.\u00a0 Fortunately the splitscreen mode exists; in Speed Devils Online Racing they didn&#8217;t bother with splitscreen support, for some stupid reason.\u00a0 It&#8217;s in this game, and it&#8217;s fun.\u00a0 I wish that the game had four player support, but two is better than nothing.\u00a0 Both Pod 2 and Speed Devils Online Racing were heavily focused on online play, which have money systems and more from what I&#8217;ve read; the single player is shoddy and limited in content. And then the online mode went dead, leaving not much here.\u00a0 The game does have some progression, though.\u00a0 When I first played the game in &#8217;07 or so, I somehow missed that each of the six tracks has three races on it, and you unlock each of the later two by beating the first track.\u00a0 So, after playing the game again because I wanted to improve the review, I decided to win all of the races, and after some effort I accomplished this.<\/p>\n<p>When you start playing Pod 2, there are two options on each track: a Normal race, or Time Trial.\u00a0 Time Trial is just you against the clock with no opponent.\u00a0 In Time Trial, you can save ghosts, but it has no other effect, playing it won&#8217;t unlock anything.\u00a0 Once you finish in first in each tracks&#8217; Normal race, you unlock the Hard race.\u00a0 The Hard races are pretty tough, and some of these took me some time to beat!\u00a0 Beat each track on Hard, and you unlock the last mode, the elimination race.\u00a0 In this race, the player in last place gradually loses health, and once they run out they stop and are eliminated.\u00a0 There are NO powerups on the track in elimination races, so you really need to be careful!\u00a0 You don&#8217;t get anything for beating all six tracks&#8217; elimination races, but I did it anyway because I wanted to beat the game.\u00a0 These races are about even in difficulty to the Hard races, and sometimes actually were easier.\u00a0 They were a nice break from the normal races, and definitely add something to the game.<\/p>\n<p style=\"text-align: center;\"><strong><span style=\"font-size: 14pt;\">Basics: Graphics and Sound<\/span><\/strong><\/p>\n<p>Graphically, Pod 2 looks okay, but somewhat average.\u00a0 While this game is a Dreamcast-exclusive title, it definitely does not do a great job of pushing the hardware.\u00a0 Pod 2 runs at 60fps, but that&#8217;s its only major graphical positive.\u00a0 The game clearly was made on a pretty low budget, I think.\u00a0 The game runs in the Speed Devils engine, but doesn&#8217;t seem to have been improved much at all over the visuals in the original Speed Busters, a PC game several years old by the time Pod 2 released in late 2000.\u00a0 Pod 2 looks okay, but should be better.\u00a0 The graphics work, but aren&#8217;t exactly some of the best graphics in a racing game on the DC.\u00a0 Like many DC games, it looks like it wouldn&#8217;t have been hard to put this game on the N64 or PSX too.\u00a0 Just cut the car model detail, downgrade the textures and framerate, and it probably would work.\u00a0 However, it is worth mentioning that Pod 2 does run at a solid 60fps, and in progressive-scan too &#8212; it is in those two features where it shows that it&#8217;s a next-gen game when compared to N64 and PS1 racing games, not its per-frame polygon count. Also, the car models are fairly detailed, and are more complex-looking than in many other games of its time.\u00a0 The car models are reasonably nice, and I like many of the designs.\u00a0 Even so, the graphics could definitely have been better.\u00a0 Also, for the most part the tracks do not have the character of the tracks from the original Pod, artistically.\u00a0 A few manage a nice look, but overall they look blander than Pod tracks do.\u00a0 The whole game is like that, though, of course.<\/p>\n<p>There are a few points in the game which stand out and suggest that this game could have been more, though.\u00a0 Particularly cool is the transparent tunnel section in one track; this game needed more nice-looking graphical elements like that!\u00a0 Sadly, for the most part Pod 2 doesn&#8217;t even try.\u00a0 I like the tracks in this game for their designs, not for their great graphics, because they don&#8217;t have them.\u00a0 The low production values really show in the very weak turbo effect and the near-nonexistent weapon effects, for example.\u00a0 Cars which run out of health don&#8217;t even blow up either, they just stop moving and that&#8217;s it!\u00a0 Pathetic.\u00a0 As for the music, it&#8217;s techno, of course.\u00a0 I like techno, but this soundtrack is largely unremarkable, unlike Pod&#8217;s amazing, addictive soundtrack.\u00a0 This soundtrack is okay, but I forget it as soon as I stop playing, and don&#8217;t really want to track down a copy of the soundtrack to listen to on my PC, while Pod 1&#8217;s soundtrack is one of my most-played game soundtracks.<\/p>\n<div style=\"width: 571px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/static3.gamespot.com\/uploads\/original\/mig\/5\/9\/6\/8\/335968-podspeedzone_prev_020.jpg\" alt=\"\" width=\"561\" height=\"463\" \/><p class=\"wp-caption-text\">In a race.<\/p><\/div>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Content: The Tracks: The Best Thing About The Game!<\/strong><\/span><\/p>\n<p>Pod 2 has only six tracks, a dramatic decrease from the 16 tracks Pod 1 had. It has no downloadable or add-on courses, either, while the first game had 20 more official downloadable tracks that were made available after its release.\u00a0 This is bad.\u00a0 However, on the positive side, the few tracks that the game does have are long and varied.\u00a0 The track designs are quite good.\u00a0 They feel different from the original game&#8217;s tracks, but they are very well designed and interesting, and all have multiple routes.\u00a0 This is the one thing that saves the game from complete irrelevance &#8212; the track designs are pretty good, and make the game interesting enough for me to want to play Pod 2 despite its numerous, crippling flaws.\u00a0 The game may have a lot of problems, but track designs are not among them.\u00a0 It&#8217;s obvious that a lot of attention went into the track designs, and all six are well designed, fun, and challenging. I really like all six of the tracks in this game.<\/p>\n<p>In the original Pod, tracks were usually complex. The opening tracks started out simple, but the game quickly got complex, and the downloadable tracks particularly are often quite hard, with dead-ends that seem to be the route forward in some cases.\u00a0 Pod 2&#8217;s tracks split the difference between Pod&#8217;s simpler and harder courses.\u00a0 Pod 2&#8217;s tracks have many shortcuts and alternate routes, which is great.\u00a0 They&#8217;re not entirely straightforward.\u00a0 However, the tracks are never as challenging as the harder tracks in the first Pod, but that&#8217;s not all bad; the hardest Pod tracks are VERY frustrating, and I&#8217;m not sure if I actually like them.\u00a0 No, I don&#8217;t have much fun in tracks like Parking, and that&#8217;s not even Pod&#8217;s hardest track to memorize.\u00a0 So, having some complexity in the track designs, but without the extremely frustrating designs of the hardest tracks in the first game, is, overall, a good thing.<\/p>\n<p>Pod 2&#8217;s six tracks come in two styles.\u00a0 Two of the tracks are narrow floating paths with walls or fences right on the sides of the road most of the time.\u00a0 The other four have larger, more open environments, with wider shoulders between the edge of the road and the walls. Both types of tracks.\u00a0 Another thing I like is that the two narrow-path tracks, Volcano and Oddrock, remind me very much like the road type from the first Pod&#8217;s intro video.\u00a0 That&#8217;s awesome, because despite the intro, that type of track wasn&#8217;t actually present in the original game.\u00a0 That track is one of the best tracks in this game, too.\u00a0 However, all six tracks have similar futuristic-world themes; there are none with the interesting, varied craziness of some of Pod&#8217;s downloadable tracks.\u00a0 This is a natural casualty of this being a console game with just the base courses, though, since the more unique settings, such as the pirate track, were downloadable.\u00a0 Comparing the settings of the original 16 Pod tracks to Pod 2&#8217;s, they both have a solid amount of variety.<\/p>\n<p>Of course, there is also a lot less of everything else as well, including tracks and cars. Again, Pod 2 has only 6 tracks.\u00a0 Even if the tracks are pretty good, there are so few of them!\u00a0 And I really miss the addon downloadable tracks the original game had and their interesting settings, too.\u00a0 I know that as a console game from the days before hard drives on consoles that was never going to happen, but a sequel, or improved PC port, with more content would have been great!\u00a0 It&#8217;s too bad it didn&#8217;t happen.\u00a0 I can&#8217;t help but count the addon tracks when I think about Pod&#8217;s courses, and their varied settings, such as the halloween track, the giant casino, or the beach are pretty cool.\u00a0 Even so, overall, the tracks are one of Pod 2&#8217;s main strengths.\u00a0 I really like all six of them, and they are a lot of fun to play.\u00a0 I&#8217;ve played this game for more time than you might think mostly because of how much fun the tracks are to race on.<\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Content: Cars and Story<\/strong><\/span><\/p>\n<p>Pod 2 has a lot fewer cars than the first game, too.\u00a0 There are only eight cars in Pod 2.\u00a0 Pod 1 also had only 8 cars originally, but Ubisoft released a full 44 downloadable addon cars for the game, while Pod 2, of course, has none.\u00a0 Yeah, that&#8217;s a huge downgrade in comparison.\u00a0 Also, car designs in Pod 2 are completely different from the first game; this connects to the story. Pod 2&#8217;s concept is that the cars themselves are infected with the Pod virus, or something, and you have to race against them&#8230; why?\u00a0 I don&#8217;t know, the story doesn&#8217;t go anywhere and has no ending.\u00a0 The intro shows a virus, perhaps a version of the Pod virus from the first game, infecting a car.\u00a0 These alien-infected cars are what you drive. Then the game starts, and that&#8217;s all there is to the plot.\u00a0 So, instead of cars made from industrial parts and junked vehicles, as the base cars in the first game are, this time the cars look semi-organic.\u00a0 It&#8217;s kind of a cool look, but makes for completely different types of car designs from the original game.\u00a0 All eight cars are based on this one theme.<\/p>\n<p>I mentioned the story in the last paragraph, but need to expand on that.\u00a0 What&#8217;s the story beyond that very basic, and wordless, car-infected-by-virus intro?\u00a0 Considering how the first game ended, this one is surely set on a new planet, which I guess has somehow been infected.\u00a0 But after that, what happens?\u00a0 Is this planet also doomed, or not?\u00a0 Unfortunately, the game doesn&#8217;t attempt to answer that.\u00a0 The first Pod has a pretty interesting ending, but no such luck this time; Pod 2 doesn&#8217;t have an ending.\u00a0 There is no closure in this story.\u00a0 There&#8217;s a bit of backstory in the manual, but that&#8217;s it.<\/p>\n<p>As for car damage, it is, unsurprisingly, global only this time, and cars can be destroyed.\u00a0 In the original Pod, damage affected car performance, but cars were very hard to actually destroy, if you could at all.\u00a0 This time, though, damage has no impact on car performance, but instead just is a standard health bar.\u00a0 Once that shield meter runs out, you lose automatically.\u00a0 It&#8217;s nothing like the damage system in the first game.\u00a0 I actually really liked the sector-based damage option in Pod, where each of the six parts of your car took damage separately.\u00a0 There&#8217;s nothing like that this time.<\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Content: Weapons and Turbo<\/strong><\/span><\/p>\n<p>In the game, there are five kinds of pickups. The most useful are the shield and boost refill powerups.\u00a0 These do as they sound, and make sure to get the shield powerups if you&#8217;re touching walls much at all!\u00a0 These pickups are the only way to refill your health and boost; this game does not have standard shield-recharge areas on each course, unlike the original Pod which does have them.\u00a0 These refill items take effect instantly and cannot be stored.<\/p>\n<p>The other three pickups you can actually keep are a turbo-boost, a mine, and a shockwave. You can hold three of these items, and can switch between them to use them in any order.\u00a0 The turbo is decent, it gives you a nice long turbo that doesn&#8217;t drain the meter. The mine and shockwave are much weaker, though.\u00a0 Neither one does much, if any, damage; instead they mostly just stun enemies.\u00a0 It&#8217;s a somewhat odd design decision.\u00a0 Considering how easy it is to die from just hitting the walls this is somewhat welcome, but it makes the weapons seem even weaker than they already did.\u00a0 The attack wave has its uses, but only in specific situations.\u00a0 This item will stun any cars close in front of you.\u00a0 It can be useful if someone passes you and you want them to get back behind you, or for knocking someone annoyingly fast back a bit if you close in.\u00a0 But really, most of the time neither weapons is needed, and I ignore the weapons more of then than I use them.\u00a0 Most of the time they are minimally useful.\u00a0 Why bother putting in weapons when they are so pathetic?\u00a0 The shield and boost recharge items are vital, though.\u00a0 You take damage every time you bump the walls, and need frequent recharges to survive; tracks do not have healing areas, the only way to heal is via pickups.<\/p>\n<div style=\"width: 674px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.mobygames.com\/screenshots\/10349545-pod-speedzone-dreamcast-tracks-have-moving-hazards.jpg\" alt=\"\" width=\"664\" height=\"472\" \/><p class=\"wp-caption-text\">This track branches several ways!<\/p><\/div>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Other Modes: Time Trial and Time Display Information<\/strong><\/span><\/p>\n<p>Now, anyone who knows Pod knows that timetrial mode, and best times, were one of the most popular things in the original game.\u00a0 Many people actually preferred comparing best times to actually playing online, I believe.\u00a0 I&#8217;ve always found races more interesting than time trials, but even so, what Pod 2 has for this category is horribly disappointing.\u00a0 You see, in the first game, your current total time, current lap time, and times compared to the cars ahead and behind you are all displayed on the screen.\u00a0 At the end of the race, you see a table showing the exact finishing times for all racers.\u00a0 Because the game is all about how well you drive, and has no items or powerups, times really do matter a lot.<\/p>\n<p>Pod 2 messes this all up with its turbo-boost system, boost powerups, and very limited time information actually displayed on the screen.\u00a0 The effect of turbo should be obvious &#8212; this means that even if you take the same line on multiple laps, whether you have boost power left or not will have a huge impact on your time.\u00a0 There is a strategic element to this that I like, in saving boost for where it is needed, such as on hills, getting through rough terrain, and such, but it does mess with the purity of Pod&#8217;s racing.\u00a0 I&#8217;m kind of torn here, though; I love futuristic racing games, turbo boosts, weapons, and all. But if you&#8217;re going to have weapons, you need to do a competent job at it.\u00a0 This game fails at that, as I described above. The weapons here are pretty bad.\u00a0 I like the turbo button, but it wouldn&#8217;t be needed in a game with gameplay as great as the original Pod has; it&#8217;s only so nice here because of the general gameplay and design downgrade, I think.\u00a0 And of course, it makes accurate lap or race time comparisons much less even. Ah well.<\/p>\n<p>I cannot defend the serious lack of time information in this game one bit, though.\u00a0 This time, the only time information you are shown during the race are your lap times.\u00a0 Total race time is NOT shown.\u00a0 In fact, your total race time isn&#8217;t even shown at the END of the race!\u00a0 All you see at the end is your best lap, and that&#8217;s it.\u00a0 Pathetic!\u00a0 How am I supposed to know exactly how well I did compared to the competition when it doesn&#8217;t bother telling me how they finished compared to me?\u00a0 Pod 2 also doesn&#8217;t save much, either.\u00a0 Other than the options menu choices, if you have the &#8220;online required&#8221; stuff unlocked, and whether you have unlocked the Hard and elimination races on each track, the only actual times saved are the top three race and lap times for each course.\u00a0 The problem is, the ONLY way you&#8217;ll ever see your race time is if you make this table&#8230; and even then, you&#8217;ll only know which one is your new time if you type in a different name each time!\u00a0 That&#8217;s right, unlike just about every other game ever, Pod 2 gives you no indication of which of the times on the table is your new one.\u00a0 It&#8217;s a somewhat unforgivable lapse.\u00a0 There are only three times on each table, sure, but it couldn&#8217;t have been hard!<\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Other Modes: Multiplayer<\/strong><\/span> (and more on the absence of better single player)<\/p>\n<p>Because this is a console game, you had to connect to Ubisoft&#8217;s servers in order to play online.\u00a0 Of course, the servers were turned off a long time ago, so now the gmae cannot be played online.\u00a0 With Pod 1 you can play online today via LAN emulation or direct IP, but for a console game like this, the only way to play online after it was shut off was for people to have saved all the information the game sent to the server, and replicate what the server did based on that data.\u00a0 On the Dreamcast, this was only done for Phantasy Star Online, so Pod 2, and all other DC games which had online play, are now offline forever.\u00a0 Tragic!\u00a0 Of course, a PC port of this game could have fixed the whole problem&#8230; ah well.<\/p>\n<p>Later Edit: I was wrong, the wizards at onlineconsoles.com, now known as <a href=\"https:\/\/dreamcastlive.net\/games\/\">Dreamcast Live,<\/a> got Pod 2 working online again in the 2020s! It&#8217;s pretty exciting stuff.<\/p>\n<p>As I said earlier, though, the game does have splitscreen, and two player splitscreen races of Pod 2 are pretty fun.\u00a0 This isn&#8217;t the best racing game, but it is a fun one well worth playing sometimes with friends who like arcadey racing games.\u00a0 Still, the absence of a fuller single player mode is really unfortunate.\u00a0 But with Speed Devils, even though Speed Devils Online Racing is unforgivably limited &#8212; it doesn&#8217;t even have splitscreen, much less any championships! &#8212; at least with that game, you can go back and play the original Speed Busters (PC), aka Speed Devils (Dreamcast); it has splitscreen and a full championship campaign. Pod 2 has no such equivalent.\u00a0 All it&#8217;s got are three races to beat on each track, and then you&#8217;re done.\u00a0 The worst thing about Pod 2 is how differently it plays versus the first game, but the extremely limited single player is second worst.<\/p>\n<div style=\"width: 650px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.mobygames.com\/screenshots\/10171629-pod-speedzone-dreamcast-tube-driver.jpg\" alt=\"\" width=\"640\" height=\"480\" \/><p class=\"wp-caption-text\">This tube looks pretty nice.<\/p><\/div>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><strong>Overall<\/strong><\/span><\/p>\n<p>So, on the whole, Pod 2 is a failure.\u00a0 The game has limited content, questionable design decisions, shoddy production values, only a handful hours of play in single player, limited replay value thanks to the lacking time-display information and two player splitscreen only multiplayer, and more.\u00a0 It&#8217;s all Ubisoft&#8217;s fault, of course, for putting the game on a console while the fanbase for the original game was on PC, and for changing the game so much by having only a few tracks and cars.\u00a0 However&#8230; despite this, I like Pod 2!\u00a0 I really do.\u00a0 Pod 2 is a fun game, and I&#8217;ve come back to it again and again because of that fact.\u00a0 The tracks are few, but they are really well designed, interesting branching tracks. I love the shortcuts and alternate routes in each course.\u00a0 Try them all, they add great variety and some may be faster, I like the differences between the cars, too. The elimination races are a fun challenge as well.\u00a0 But despite how fun it is, the game really does have a lot of issues. The turbo boost is one controversial one.\u00a0 Its addition was and unnecessary attempt to attract console gamers.\u00a0 When boosting the increase in sense of speed barely exists in another sign of the low budget showing through, too.\u00a0 However, as a futuristic racing game fan I like fast games, so I don&#8217;t mind this as much as most Pod fans do.\u00a0 Still, it doesn&#8217;t really make the game any better.\u00a0 Clearly on the bad side are the missing story championship mode.\u00a0 Yes, it&#8217;s great that there are three races to win on each of the six tracks, and it was fun and challenging to win all the races, but for me, that&#8217;s no match for a good championship mode, and when the previous game had one, its absence is a big problem.\u00a0 The complete lack of an ending is also kind of annoying, and the limited number of tracks as well.\u00a0 Et cetera.\u00a0 I won&#8217;t repeat every flaw yet again, but they all hurt.<\/p>\n<p>Even so, Pod 2: Speed Zone is a fun game that is absolutely worth playing for fans of arcadey or futuristic racing games.\u00a0 I like it despite itself.\u00a0 It really goes to show that good level designs can go a long, long way!\u00a0 Make some great tracks and you can have a good racing game, even if outside of that the game disappoints.\u00a0 I kind of wanted to like Pod 2, and do. In fact, wanting to play this game was a major factor in why I finally bought a Dreamcast in summer &#8217;07 &#8212; Pod 2 is a DC exclusive, and despite hearing a lot about how poor it was, as such as huge fan of the original Pod, I simply had to play it sometime&#8230; and that meant getting a Dreamcast, so I did. \ud83d\ude42\u00a0 And once I did, I didn&#8217;t regret it.\u00a0 Pod 2 is a fun game to play for a while, as you explore the tracks and try to improve your times. Even if it&#8217;s only a fraction as great as the first Pod is, Pod 2 is still a good game. It&#8217;s just a very poor sequel to the amazing original game, and because of that it&#8217;s a serious disappointment even if it is probably one of my favorite DC racing games.\u00a0 I give it a <strong>B<\/strong>; non-fans probably would give it at least one grade level lower or maybe even less (the game got a Metacritic average of only 6.9), but&#8230; I can&#8217;t help it, as much as I hate Pod 2, I like it a lot as well.<\/p>\n<p><strong><span style=\"font-size: 14pt;\">Videos<br \/>\n<\/span><\/strong><\/p>\n<p><a href=\"http:\/\/www.ign.com\/videos\/games\/pod-speedzone-dc-14680\">http:\/\/www.ign.com\/videos\/games\/pod-speedzone-dc-14680<\/a> IGN has some videos. It&#8217;s on Youtube too, but most either look even worse than IGN&#8217;s, such as this one: <a href=\"https:\/\/www.youtube.com\/watch?v=5SU-wP6Fac0\">https:\/\/www.youtube.com\/watch?v=5SU-wP6Fac0<\/a> or have people talking over them: <a href=\"https:\/\/www.youtube.com\/watch?v=i2gbgVTH_q4\">https:\/\/www.youtube.com\/watch?v=i2gbgVTH_q4<\/a> .<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I first covered Pod 2 on a post on NeoGAF.\u00a0 This new review is probably well over twice as long as the old one, and has a lot more new content than most of the other redone old reviews I&#8217;ve &hellip; <a href=\"https:\/\/blackfalcongames.net\/?p=156\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[75,117,6,8],"tags":[360,164,273,274,272,13,166],"class_list":["post-156","post","type-post","status-publish","format-standard","hentry","category-dreamcast","category-full-reviews","category-modern-games","category-reviews","tag-dreamcast","tag-pod","tag-pod-2","tag-pod-2-multiplayer-online","tag-pod-speed-zone","tag-review","tag-ubisoft"],"_links":{"self":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts\/156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=156"}],"version-history":[{"count":0,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts\/156\/revisions"}],"wp:attachment":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}