{"id":1243,"date":"2019-07-11T04:16:33","date_gmt":"2019-07-11T08:16:33","guid":{"rendered":"https:\/\/blackfalcongames.net\/?p=1243"},"modified":"2022-02-17T23:49:48","modified_gmt":"2022-02-18T04:49:48","slug":"first-impressions-super-mario-maker-2-the-2019-game-of-the-year-is-here","status":"publish","type":"post","link":"https:\/\/blackfalcongames.net\/?p=1243","title":{"rendered":"First Impressions: Super Mario Maker 2 (Switch) &#8211; The 2019 Game of the Year is here!"},"content":{"rendered":"<p><span style=\"font-family: arial,helvetica,sans-serif;\">First, one little site update &#8212; I just noticed that my Ever Oasis First Impressions article was missing from the Table of Contents page, so that error is now fixed!\u00a0 For anyone who missed out on that great 3DS title pick it up, it&#8217;s very very good.\u00a0 But anyway, on to the article.<\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">Yes, I know I haven&#8217;t yet done a post on this years&#8217; E3 last month.\u00a0 I should write at least something, but&#8230; for now, how about something even more recent: a First Impressions article on this month&#8217;s biggest release, Super Mario Maker 12 for the Nintendo Switch.<br \/>\n<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt; font-family: arial,helvetica,sans-serif;\"><strong>Super Mario Maker (Wii U \/ 3DS) was Exceptional!<\/strong><\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">Super Mario Maker on the Wii U was amazingly fun to play levels in, make levels in, and watch people make or play levels in on the internet. I didn&#8217;t have a Wii U when the first game released because I was foolish and didn&#8217;t get one until very late, but had a lot of fun watching videos online of people playing it, then I played a fair amount on 3DS once that version released, and on Wii U after I got one.\u00a0 I only published one Mario Maker 1 level on the Wii U, though, and it was just a few months ago so almost no one played it, Mario Maker 1 activity is well down.\u00a0 I&#8217;ll probably remake it (with some changes) on the Switch, and make new levels too I hope, but for anyone interested, here&#8217;s the level code, presuming it&#8217;s still there: 64C7-0000-03DC-1903\u00a0 The game is the best game on the Wii U and probably the best of the generation.\u00a0 That&#8217;s no easy statement, since Splatoon is also exceptional and The Legend of Zelda: Breath of the Wild, while not really my thing, is also very very good, but Mario Maker comes out on top, I think.<br \/>\n<\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">As for that 3DS version, while the missing features &#8212; no online level trading, no way to type in codes to follow creators or play specific levels, and such &#8212; are crippling, the long single player campaign made up for it and made it a great purchase.\u00a0 It&#8217;s also a very fun way to play random 100 Mario Challenge levels.<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt; font-family: arial,helvetica,sans-serif;\"><strong><br \/>\nThe Positives<\/strong><\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">But now, the sequel is out! As I said in the title, I&#8217;m pretty confident that this will be my game of the year. I certainly can&#8217;t think of anything that will challenge it for that; Link&#8217;s Awakening is sure to be amazing but isn&#8217;t a new game, and nothing else I can think of is really in contention.<\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">When discussing the first game above, I said that the three things I love about it are playing levels, making levels, and watching people play the game online in videos.\u00a0 And while it&#8217;s early, I&#8217;m already having fun with all three of those things in this fantastic sequel! Well, I haven&#8217;t made levels yet though I will, but playing and watching are both fantastic. And i will make levels, particularly once I get a good stylus for my Switch. For playing levels, Mario Maker 2 is like the first game but better. It has almost everything from the first game, but with more visual themes for the four game styles from the first game, a full new game style I will discuss in a later paragraph, and a whole bunch of new things added to the four main styles from the last game.\u00a0 The biggest addition is sloped surfaces, aka slopes, and they are a really nice inclusion.\u00a0 There are also new enemies, several new powerups in various modes, on\/off switches which enable and disable blocks, snake blocks which follow a programmable track, the Angry Sun, and more. The new visual themes are also great, there are a full ten now! It&#8217;s pretty awesome stuff. As a Game Boy fan, I particularly like the inclusion of the Mario Land 1 Superball powerup, which turns your character grey, plays Mario Land 1-1 music, and gives you the Superball just as it was there, a bouncy ball which picks up items. This items&#8217; use in Mario Maker is pretty obvious and great. The other new powerups are a hammer you can destroy some blocks with and giant pixel Mario.\u00a0 <\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">Other new additions include some theme-specific ones &#8212; the new Forest visual theme has water and land, just like it did in Mario World, and you can program how the water raises and lowers.\u00a0 You can do the same for lava in the Castle theme as well.\u00a0 Of course there is new music for the new themes in games which previously did not have those themes, just like the new music from MM1 such as SMB1 Airship music, and it&#8217;s great stuff.\u00a0 One other very interesting addition is Night mode.\u00a0 When you go into Night mode, each level theme changes dramatically &#8212; the forest&#8217;s water turns to poison, another goes into super-low-gravity mode like the Moon level in Mario Land 2, and more.\u00a0 These allow for some fascinating changes to the regular Mario Maker formula.\u00a0 The list of additions is substantial and fantastic. Super Mario Maker 2 is amazing, and Nintendo says that two MILLION levels have already been uploaded, which is pretty amazing. No Mario Maker 1 levels are playable in this version, but there are so many levels that that isn&#8217;t an issue.\u00a0 Creators are picking up right where they left off in the first game, and it&#8217;s great.<br \/>\n<\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">One other major new addition is that you can now make requirements that you&#8217;ll need to complete in order to finish a stage.\u00a0 In levels with a finishing requirement, you will NEED to do that thing to finish; if you get to the end of the stage without it, the goal will just be a black outline, you won&#8217;t be able to complete the stage until or unless you do that thing.\u00a0 These rules include things such as &#8216;you must kill all enemies of type X&#8217; to &#8216;you must get all the red keys&#8217;, and more.\u00a0 They make levels a lot harder, and so far I&#8217;m not sure what I think of them; they do require you to play levels quite differently, but it&#8217;s not something that I&#8217;ve ever seen in a 2d Mario game before, and I like being able to finish a level when you manage to get to the end.\u00a0 And given how many people are making extremely difficult levels in Mario Maker, these just allow people to make even HARDER insane ultra-difficult stages, which is sure to frustrate many.\u00a0 Still, it&#8217;s an overall positive as an inclusion since it allows for some potentially cool stuff in levels that don&#8217;t abuse it.<br \/>\n<\/span><\/p>\n<div id=\"pid_137450\" class=\"post_body scaleimages\"><span style=\"font-family: arial,helvetica,sans-serif;\"><span style=\"font-size: 12pt;\">The game adds one major new gameplay mode, based on a 2.5d take on the Wii U classic Mario 3D World.\u00a0 It is kind of ironic that the major new theme is from a game not available on the Switch, but 3D World&#8217;s gameplay fits well in 2d in a way that an open-levels 3d game like Mario Odyssey would not, so the choice makes sense.\u00a0 This new level style is great and has many unique elements which only exist in 3D World mode.\u00a0 These include clear pipes you can travel through within areas, the cat suit, grille areas you can grab on to,\u00a0 cannon things that shoot into the screen, blocks which alternate between two sets (red and blue disappearing blocks, that is), giant question mark blocks which make a row of blocks appear out of them, you now have a butt stomp attack, and a bunch more.\u00a0 The cat suit is particularly worth mentioning, as they are not just kind of cute, they give you more moves and really open up movement, as the cat suited characters can freely climb walls, do a diagonal pounce attack when in the air, and more.\u00a0 It&#8217;s just as great as it was in 3D World.\u00a0 Level themes are 3D World-inspired as well, with very different looks from the others in the game.\u00a0 3D World style is awesome and I am really liking how levels set there play, they are a refreshing change from the standard gameplay of the rest of the styles.\u00a0 3D World style is one of the best things about Mario Maker 2 so far.\u00a0 A lot of stuff from the other four modes is missing, but the new stuff more than makes up for it. When creating you can&#8217;t transfer from the main four styles (the same ones from the first game) to the new 3D World one, it resets your stage, but they&#8217;re very different so that&#8217;s fine.\u00a0 Mario 3D World really was an amazing game, I like it just as much or more than Mario Odyssey.\u00a0 Nintendo still really should make a Switch port of the game, way too many people missed it because of how sadly poorly the Wii U sold!\u00a0 <\/span><span style=\"font-size: 12pt;\">Many of the Wii U games that have not been ported to Switch make sense, but this is the biggest one that does not.<br \/>\n<\/span><\/span><\/div>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">One other new change adds more playable characters throughout all modes apart for Story mode.\u00a0 This time you can play as not only Mario online and in level creation, but also Luigi, Toad, or Toadette. This is a great addition.\u00a0 It&#8217;s too bad that Toadette is now Nintendo&#8217;s female character in Mario games and not the Princess or Rosalina as they had before, but it&#8217;s better than having no actual female characters as was the case in the first one, even if it does continue Nintendo&#8217;s strange, and somewhat inexplicable, love for Toads &#8212; also see the 3DS and Wii U Paper Mario games for a lot more of that. Anyway, you choose which character you want in the pause menu, so it&#8217;s not set by level creators.\u00a0 <\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">Additionally, on a more neutral node, in the first game all new levels went into the 100 Marios mode, where you had 100 lives to try to beat 15 levels (or 6 levels, in Super Expert difficulty). Well, 100 Marios mode has been replaced with an endless mode, where you have only a few lives and see how far you can get. With only 5 lives at the start instead of 100, getting far is a lot harder this time; yes, you can get extra lives in levels, but it&#8217;s tough. I also miss the goal of trying to finish 15 levels and beat the game; instead you now just play until you lose. There are online leaderboards, but still I don&#8217;t know that it&#8217;s an improvement.\u00a0 On the other hand though, story-wise there is a major improvement here &#8212; Mario Maker 1 presented the usual sexist trash of &#8220;Bowser kidnapped the princesses, beat these levels to rescue her&#8221; at the beginning of each 100 Marios run.\u00a0 This time, though, it is an endless mode, and story-wise it just says &#8216;Mario is going on a journey&#8217;,and off he\u00a0 sets.\u00a0 Oddly, this animation is the same no matter which of the four characters you&#8217;re playing as, but they will appear ingame.\u00a0 Gameplay-wise the endless mode is not as fun as 100 Marios mode because you start with a sparse five lives so getting much of anywhere is extremely difficult on the higher settings and also because they changed the algorythm so unplayed levels never appear in endless mode, but more on that later; storyline-wise, Mario Maker 2 is a great improvement over the original as it thankfully ditches the sexist &#8220;rescue the princess again&#8221; plot of that game.\u00a0 It does make it pretty confusing about why the Princess isn&#8217;t playable in this game though, only Toadette.\u00a0 I don&#8217;t understand Nintendo&#8217;s love for Toads.\u00a0 Oh well.<br \/>\n<\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">There is also a multiplayer mode, though I&#8217;ve heard very bad things about the online play&#8217;s quality. I haven&#8217;t tried it for myself yet though, and it&#8217;s online only &#8212; oddly, unlike NSMBU, this game doesn&#8217;t have four player co-op on a single system, so far at least.\u00a0 At least there is a multiplayer mode though, the first one didn&#8217;t have anything, so it&#8217;s great to see the addition.\u00a0\u00a0 Also there is a new local two player creation mode option, but it requires Joycons for some bizarre reason. I mean, the game supports the pro controller in creation and regular play, it&#8217;s what I use to play the game with single player! Why require both players in the two player creation mode to use joycons? Nintendo does very strange, poorly thought through things sometimes&#8230; but again, that they added multiplayer at all is good, it wasn&#8217;t in the first game.<br \/>\n<\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">The game has a single player story mode as well, and it&#8217;s pretty well done. It has about as many levels as the one in the 3DS game, but has a lot higher production values this time, with a world map, stuff to collect, choice about what order you play the levels in, and more. And some amusing conversations are here too, like the ones with Mary O. and Yamamura the pigeon in that game. Yamamura does return in this game in the tutorial mode, check it out if you need help learning how to play and create levels.\u00a0 But in Story mode, you play as Mario, rebuilding the Princess&#8217;s castle after Undo Dog accidentally undid it. Each level has a different challenge to overcome, and introduces you to a new element of the design. It&#8217;s pretty good, though it&#8217;s not what I play Mario Maker for, really; the weird, always mixed in quality fanmade levels are.\u00a0 I also find it a little odd how you have a little bit of 3d control in the hub world, making me want to use the analog stick, but then all levels are of course on a flat plane as all Mario Maker levels are.\u00a0 Why does the hub have that depth, it&#8217;s kind of strange.\u00a0 I know some platformers do have 3d hubs with 2.5d levels, and it can work great, but it&#8217;s better when both are intended to be controlled with the same thing; that&#8217;s not the case here, you really want a d-pad in levels.\u00a0 This is pretty minor though, and Story mode&#8217;s great fun.\u00a0 It&#8217;s not the same in challenge and length as a NSMB game campaign, but there&#8217;s more than enough here to keep you playing for a good while, and hopefully learning about good Mario stage design as well.\u00a0 That tutorial mode has lots more on that line available for anyone who wants it.<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-family: arial,helvetica,sans-serif;\"><strong><span style=\"font-size: 14pt;\">Negatives<\/span><\/strong><\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">So the game is mostly amazing, but it does have a few issues. First, some little touches from the first game, like the skinny Mario and the weird sounds Mario sometimes made while falling into pits are gone. The mostly Nintendo-focused Youtube channel GameXplain did a great video explaining a bunch of the more significant things removed here: <a href=\"https:\/\/www.youtube.com\/watch?v=g-Y3vvHvKCk\">https:\/\/www.youtube.com\/watch?v=g-Y3vvHvKCk<\/a>.\u00a0 Some of these things are minor, but others I do miss.\u00a0 One other important thing removed, with one exception, are the numerous costumes that Mario used to be able to wear in the first game which made you appear to be numerous other characters.\u00a0 These only existed in the Super Mario Bros. 1 graphical style, but allowed for a huge variety of character looks to play the game, and for themed levels with the character to match the design of the stage.\u00a0 It was too bad that they were only in the SMB1 style, but still were pretty cool, and they added more costumes over time.\u00a0 That&#8217;s all gone here; you can only play as the four characters and nothing else, and you can&#8217;t theme a stage for one of the four characters because the player chooses who they are, not the level creator.\u00a0 That&#8217;s good &#8212; otherwise a lot of levels would surely require everyone to be Mario &#8212; but it is worth mentioning.\u00a0 Oh, that one old costume that returns?\u00a0 It&#8217;s the giant pixel Mario, which is now a new powerup you can get.\u00a0 It&#8217;s a nice addition.\u00a0 It&#8217;s too bad that the costumes are gone, but I don&#8217;t mind all that much because the restriction to only being able to use them in Mario 1 was quite limiting anyway, they either needed to be in all of the modes or none this time, and they chose none.\u00a0 Oh well.<br \/>\n<\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">Additionally, creation is a lot worse than it was before because in my opinion, capacitive touch screens are awful compared to reactive for serious gaming purpose. I&#8217;ve been saying this for years, but still believe it, and this shows it very clearly! Fingers are horrible for precise touch, so you can&#8217;t do much of use with just your hands. So, you&#8217;ll need a capacitive stylus that works with the system and allows for precision, which is an additional expense and will have trouble matching the precision of a reactive stylus if they even CAN do that &#8212; those awful mushy tips are the worst for precision to say the least!\u00a0 With a good capacitive stylus you can get close to Mario Maker 1&#8217;s level of control, but I doubt it&#8217;ll ever match it because of the precision limitations of capacitive touch methods.\u00a0 And since the Switch doesn&#8217;t come with a stylus or have a place to store a stylus in the system, it&#8217;s not nearly as convenient to use either.\u00a0 This is a pretty big limitation.\u00a0 Alternately, you will need to learn the button controls, which I haven&#8217;t tried much yet but won&#8217;t be as good as direct touch control is.\u00a0 Nintendo put some effort into making button controls that work, with circular item-selection menus which make choosing what you want to place fairly easy, but it&#8217;s no match for the speed and precision of a stylus.\u00a0 Considering that creation is half of the game, this is a pretty big problem.\u00a0 The millions of posted stages show that people are overcoming these limitations, but it is a downgrade.<br \/>\n<\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">Nintendo&#8217;s awful online services are also a problem.\u00a0 Friend codes are a thing in this game, and you can&#8217;t bring your Switch friends list, if you have one, into the game; oh no, that would actually make sense, and Nintendo isn&#8217;t about making sense when it comes to online anything. So no, you&#8217;ve got to trade friends codes outside of the game, and add them manually in Mario Maker. Alternately, if you have a level code you can follow creators that way, but still, they make it a lot harder than it should be. That&#8217;s to be expected from Nintendo, but still, it&#8217;s annoying.\u00a0 Every player makes a Mario Maker character for online level trading this time too, and unlike Mario Maker 1, this time everyone needs a unique username.\u00a0 Unfortunately, Nintendo has a ten character limit on their usernames, so almost anything reasonably legible was taken immediately. For a game requiring everyone to have a unique username and a large playerbase, you need more than a paltry ten characters for names.\u00a0 There are also horrible lag problems in the simultaneous 4-player multiplayer online mode that are not fixed yet.\u00a0 You can&#8217;t save or view replays of good runs within the game, either.\u00a0 Times, yes; replays, no.\u00a0 And Nintendo Online is a paid service?<br \/>\n<\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">And last, I&#8217;ve referenced this earlier, but in the new endless mode that replaced 100 Marios mode, unplayed levels will never appear this time! Now only levels with a like will. Instead, new levels ONLY go into the New Levels tab in the single-level selection option, so the only ways to get your level played and liked, so it appears in the endless queue, is either to know people who will play your level, beg people online to play your level like everyone else, or hope people play it in the new levels queue, that&#8217;s it. I&#8217;m sure they were trying to fix the &#8220;lots of terrible levels in the 100 Marios mode&#8221; problem the first one had sometimes, but this isn&#8217;t good either. Also it can take several days for levels to even get into the queue, at the moment&#8230; not great. This issue does seem to be getting better, but the basic design of how new levels are handled is not good. I&#8217;ve seen the idea of a new levels mode, like the endless mode, but just for new, unplayed\/unfinished stages, and that&#8217;s a good idea, I think.\u00a0 Having Endless mode start you with only five lives was a mistake as well I think, it&#8217;s not nearly enough to get very far.\u00a0 The challenge of seeing whether you could beat 15 stages (or 6 stages, in Super Expert mode) with 100 lives is gone; now I&#8217;m lucky to get even a few stages in on Hard.\u00a0 As a result of all this I&#8217;ve been playing a lot more single levels from the level browser, often ones from the New (unplayed) Levels tab, instead of lots of 100 Marios mode like I did in the last game.\u00a0 It works well so I don&#8217;t mind too much, but it probably is a downgrade overall.<br \/>\n<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-family: arial,helvetica,sans-serif;\"><strong><span style=\"font-size: 14pt;\">Conclusion<\/span><\/strong><\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\"><br \/>\nOverall, though, despite some issues, Super Mario Maker 2 is absolutely amazing.\u00a0 I&#8217;ve been playing a lot of this game, and for playing levels, it&#8217;s everything the first game was but better thanks to all the new stuff!\u00a0 What is here is pretty amazing,\u00a0 and there&#8217;s a lot here.\u00a0 It is fantastic that Mario Maker is back and on a more popular system this time, because while the Switch is a lot less perfect for this game than the Wii U was, it&#8217;s still fantastic stuff and an all-time great.\u00a0 Mario Maker is one of Nintendo&#8217;s best ideas ever and it&#8217;s really great that it&#8217;s now on the Switch.\u00a0 If I had to choose which of the two games is better overall, right now, I might lean towards the first one because creation is so much better in ways this game can&#8217;t match, but it&#8217;s close, and that says a lot given the limitations of the capacitive screen.\u00a0 It&#8217;s really a case of which is better, better play thanks to all the added options in Mario Maker 2, or better creation thanks to the better screen of Mario Maker 1?\u00a0 Different people will have different opinions there.\u00a0 <\/span><\/p>\n<p><span style=\"font-family: arial,helvetica,sans-serif;\">Really though, the best answer is &#8216;they&#8217;re both amazing!&#8217;.\u00a0 This is an exceptional, must-play game which anyone with a Switch should definitely buy.\u00a0 And it will just get better with time, too, as updates are coming, such as one that will add the ability to play against friends online.\u00a0 I hope to see a second new graphics mode get added eventually as well, in the conspicuously empty space next to 3D World&#8217;s; either one of the Game Boy games&#8217; styles or Super Mario Bros. 2 would be perfect additions to this game!\u00a0 They have already added the Superball, so how about the rest of Super Mario Land&#8217;s gameplay as a theme, Nintendo? That would be pretty awesome.\u00a0 Regardless, though, this is a game that I, and a lot of other people, will surely be playing on and off for years.\u00a0 It&#8217;s outstanding and provides endless hours of incredible fun, and aggravating frustration, as you play the near-endless variety of levels people have created.\u00a0 Seeing what people can create in this game, with its familiar mechanics juxtaposed with levels that may be good and well balanced, or absurdly easy, or absurdly hard to the point of near-impossibility for most, or anything in between, is fascinating and one of the most interesting things in gaming.<br \/>\n<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>First, one little site update &#8212; I just noticed that my Ever Oasis First Impressions article was missing from the Table of Contents page, so that error is now fixed!\u00a0 For anyone who missed out on that great 3DS title &hellip; <a href=\"https:\/\/blackfalcongames.net\/?p=1243\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[124,7,6,437],"tags":[347,438,439,45],"class_list":["post-1243","post","type-post","status-publish","format-standard","hentry","category-articles","category-first-impressions","category-modern-games","category-nintendo-switch","tag-first-impressions","tag-mario-maker","tag-mario-maker-2","tag-nintendo"],"_links":{"self":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts\/1243","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1243"}],"version-history":[{"count":0,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts\/1243\/revisions"}],"wp:attachment":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1243"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1243"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1243"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}