{"id":111,"date":"2014-08-06T06:55:22","date_gmt":"2014-08-06T06:55:22","guid":{"rendered":"https:\/\/blackfalcongames.net\/?p=111"},"modified":"2026-06-17T22:30:45","modified_gmt":"2026-06-18T02:30:45","slug":"netstorm-pc-review-battle-in-the-skies-of-nimbus-in-one-of-the-best-games-ever","status":"publish","type":"post","link":"https:\/\/blackfalcongames.net\/?p=111","title":{"rendered":"Netstorm (PC) Review &#8211; Battle in the Skies of Nimbus in one of the best games ever!"},"content":{"rendered":"<p><span style=\"font-size: 12pt;\">In addition to the recently posted Mega Man in Dr. Wily&#8217;s Revenge, the other review I posted on the internet in 2001 was this one, for the classic 1997 PC real-time strategy game Netstorm.\u00a0 I first played Netstorm from PC Gamer&#8217;s December 1997 demo disc, and immediately fell in love and bought the game the next month, because it seemed good and to give me something to play while I waited for Starcraft. After Starcraft released some months later I played NS less, but it is a game I return to regularly, and still play once in a while to this day &#8212; in fact, I&#8217;ve gotten back into Netstorm recently, and have played four or five games of NS in the past week.\u00a0 It&#8217;s still an amazing game, one of the best RTS games ever made. Netstorm is my favorite RTS not made by Blizzard, there&#8217;s no question about it. Netstorm is utterly original and is unlike any other game other than its spiritual sequel, if that game ever actually gets completed; so far that&#8217;s looking quite iffy.\u00a0 The game is an innovative and great mixture of (tower-focused) RTS, puzzle, and RPG elements, and it&#8217;s a challenging and highly strategic game that requires both great skill, speed, and strategy to be successful at.\u00a0 Netstorm sold only 25,000 copies at retail, but I own one of those copies, and it was one of my best purchases ever!<br \/>\n<\/span><\/p>\n<p>After the original review, I will update it with some additions, based on some things I don&#8217;t mention enough in the original review, and also changes that have happened to the game since the last time I updated it in 2004.\u00a0 I could edit this in to the review, but for now I have not done that; I might go back and do this in the future.\u00a0 I kind of like this layout, with the old 2001\/2004 review first and then my new additions (longer than the original) second, but perhaps a merged version would be good too.\u00a0 I put short notes about the most important updates in [brackets] in the text, with longer explanations at the end.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 16pt;\">Netstorm: Islands At War<\/span><\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li style=\"text-align: left;\">System: PC<\/li>\n<li style=\"text-align: left;\">Released in late 1997<\/li>\n<li style=\"text-align: left;\">Review in February 2004 (original review Spring 2001)<\/li>\n<li style=\"text-align: left;\">Developed by Titanic Entertainment<\/li>\n<li style=\"text-align: left;\">Published by Activision<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: 12pt;\">Game Overview: Netstorm: Islands At War, developed by Titanic (Netstorm was its only game) and published by Activison, is a Real-Time Strategy game released in late 1997. Its main focus was on its quite good internet play mode. While the game failed to sell, it is actually quite a good game, despite some problems.\u00a0 Netstorm is unique in that it is a RTS game where the only units that can move are the resource gathers&#8211; military and support units are stationary towers with specific functions and attack areas.\u00a0 This adds to the strategy because placement of the towers is a major part of the game.\u00a0 There is a wide variety of units.\u00a0 They are not balanced all that well, but all players can get all of the units eventually so it works well enough.\u00a0 These units are placed in the sky on floating islands.\u00a0 A (multiplayer) map will have a few large base islands around the edges, scattered resource geysers floating out in the air, and a field of small floating islands in the center. To get to geysers or islands or to build units (towers) of an island, you must build bridges. This is the game&#8217;s most unique element.\u00a0 It is most similar to Tetris, actually, as the pieces are in many different shapes that you have to link together as you try to expand around the map. Skill at quickly and efficiently laying bridges is vital to being able to win, for if you are blocked off by bridges you will probably eventually lose.\u00a0 This is a problem for new players because quick bridge building takes time to learn.\u00a0 As such, new players lose most all the time to a good or even mediocre player. It takes time before you become good enough to compete with better players in the game, and this definitely would turn some people off of the game.\u00a0 Since geysers are all over the map, being cut off is devastating.\u00a0 And since geysers don&#8217;t have too much gas in them, and randomly appear around the map, the more territory you have the more money you will make, given enough workers.\u00a0 The key to victory, though, isn&#8217;t annihilating your enemy&#8217;s units.\u00a0 It is sacrificing their High Priest.\u00a0 A Priest can be captured when damaged enough, and once captured, brought to a Altar where the victor&#8217;s High Priest will sacrifice it.\u00a0 Once a person&#8217;s priest is dead, they lose the game. It is a very unique game.\u00a0 This is probably its greatest strength and greatest curse, as the game is unique and there is nothing like it, but so different that many people will not like how different it is from every other RTS they have played.\u00a0 New players are also slowed down a lot by the structure of the multiplayer system, where at the start you only have a couple of basic units and actually have to unlock the better units in the game by winning matches and sacrificing enemy priests &#8212; this means your enemies, if they are better, will not just be better but will have better units too.\u00a0 Clearly the game is designed so it is best to play against people of a similar skill level and rank, and played in that way it is fun. 9 of 10.<\/span><\/p>\n<p style=\"text-align: left;\">Single Player: Because Netstorm was clearly designed for its internet play, the single player mode leaves a lot to be desired.\u00a0 With no in-mission saving, a fairly long and tedious campaign, and more boring gameplay because there are only large islands and geysers in single player, the single player mode is clearly in the game just so they have one. It will take a while to get through, if you really want to, but probably isn&#8217;t worth the effort.\u00a0 The poor story doesn&#8217;t really make you want to progress, either.\u00a0 There are some better campaigns made by fans available for download, however, and if you want a good single player experience you should get them.\u00a0 They have things the main campaign doesn&#8217;t like branching missions as well.\u00a0 6\/10.<\/p>\n<p>Multi Player: This is where Netstorm is at its best.\u00a0 It was an early online RTS, coming out in demo form in fall 1997, and was probably ahead of its time. With free internet play built into the game, it is very easy to play online.\u00a0 Even here the game is unique &#8212; instead of the average online interface, chatroom, and list of games, it has a &#8221;sky&#8221; where your island &#8212; a small representation of the island you actually have in the game &#8212; flies around, to where your mouse clicks, and joins a game when you click on a spot on a battle ring.\u00a0 That spot is the point (of the 8 start locations around the edge) where you actually start the game. Here, games from one to eight players are played on a map with large islands around the outside and a field of small ones in the middle with the geysers.\u00a0 Though there some problems online because of the fact that almost all players are either very good or no good, because of the small (though steady and probably slowly growing now that it is more available) number of people that play, it is still fun and even now, three years after this poorly selling game released, people are usually playing online [Update: fewer now, but the game still plays online; read the new section for more].\u00a0 There was even a fanmade patch released late 2003.\u00a0 It broke single player mode, in some ways, but as I have said that does not matter [Update: This was fixed in another fan patch.]. It added some great features to multiplay like different colored islands and bridges on the minimap for each player.\u00a0 The only real problems with online play are how many people cheat. Because of how the game was designed, cheating is fairly easy and lots of people cheat. Even with this latest patch, cheating is too easy [Update: The latest patch does what it can to tamp down on cheating, but it&#8217;s probably impossible to get rid of all of it in NS; the game simply was not designed for good security.].\u00a0 When past the cheating, though, the game is a lot of fun. But like many other things about this game its uniqueness is a weakness as well. I like the level progression where you unlock more characters as you win more games, but it does hurt new players chances of completing against good ones even more, or even against not so good ones who have more units.\u00a0 However, just getting a file with all the units isn&#8217;t a good solution because you will then be thrown into playing against people who are far better than you, so following the rank tree is needed if you want to get good.\u00a0 It adds to replay value, though, because unlike most online games it actually gives you a tangible award for winning games (which is something I like about this).\u00a0 I like that.\u00a0 10\/10.<\/p>\n<p>Graphics: Netstorm&#8217;s graphics are clearly out of date, even though they get the job done.\u00a0 They are old, though, and may make some people not really try the game.\u00a0 This area is, because of the game&#8217;s age and the fact that the graphics were just OK then, at best, one of the weakest areas of the game.\u00a0 It will even still slow down on a fast computer if you have a huge number of moving units on the screen &#8212; a game limitation, clearly.\u00a0 That doesn&#8217;t hurt the gameplay much though because again, only resource gatherers, not military units, move.\u00a0 If you can ignore the graphics, there is a good game behind them. 6\/10.<\/p>\n<p>Sound\/Music: The music and sound in Netstorm is ok. While it won&#8217;t stand out, it is decent and doesn&#8217;t seem to repeat too often. [Update: I was crazy in 2001 or something, because Netstorm&#8217;s music is exceptional!] Each resource gatherer will make some sound when you click on them, and they are good.\u00a0 The battle sounds are good as well.\u00a0 Overall, a little above average in this category.\u00a0 Nothing special really, but appropriate for the game. 8\/10.<\/p>\n<p>Other Info: While not immediately apparent, Netstorm does have a map editor for single player levels.\u00a0 However, to make a map you must both place the units and islands in the in-game editor you can get and create a text file to go with that map that tells the game everything from what units are enabled in the level for what players start with (it must be listed), and what the alliances and computer player scripts are.\u00a0 This is more complex than it sounds because this file is a text file and figuring out the syntax takes some time.\u00a0 For most people it probably isn&#8217;t worth it and it would just be better to download some of the good campaigns that other users made.\u00a0 A few are good.\u00a0 The result is few maps made and fewer that are actually good. It is good that it has it, though.<\/p>\n<p>Overall, it is a great and unique RTS, but has some definite flaws and limitations and a relatively high learning curve that probably keeps many new players from fully appreciating the game.\u00a0 Still, it is a good game and there is still nothing like it out there.\u00a0 Until there is, it will still be worth playing.\u00a0 One of my favorite RTSes, but I recognize that it is not for everyone.<\/p>\n<p style=\"text-align: left;\">Gameplay &#8211; 9\/10<br \/>\nSingle Player &#8211; 6\/10<br \/>\nMulti Player &#8211; 10\/10<br \/>\nGraphics &#8211; 6\/10<br \/>\nSound &#8211; 8\/10<br \/>\nTotal &#8211; 39\/50 or 78% (average)<\/p>\n<p style=\"text-align: left;\"><span style=\"font-weight: bold;\">Final Score &#8211; 88% &#8211; B <\/span>(not an average, but what I think the game deserves). Still a great game despite some problems.<\/p>\n<p><span style=\"font-size: 16pt;\">2014 Updated Review Addition:<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">For the most part this is an okay review, though now I&#8217;d make it longer and more detailed on exactly how the gameplay and interface work.\u00a0 So, I will do that now.\u00a0 The units (towers and resource gatherers) are shown on the left side of the screen, in a somewhat Command &amp; Conquer-building-style list.\u00a0 Click on a unit and drag it on to the field to place it.\u00a0 Remember that all towers are immobile, so think carefully about each one, and place it accordingly!\u00a0 Right click to rotate a tower; once placed, it can only attack or interact in the direction shown, for towers with single-direction focuses.\u00a0 Yes, Netstorm is sort of like a hybrid of Chess and Go, except with more different types of pieces.\u00a0 Once placed, towers work entirely on their own; you cannot control them.\u00a0 The strategy is in the placement, and the bridging, which I describe in the original review. Towers must be built off of bridge ends or on islands. Using the bridge hotkeys (QWASZX) is vital, and much faster than going to the bridge buttons.\u00a0 Bridging is great fun and one of the most unique things about Netstorm &#8212; no other RTS has anything quite like it.\u00a0 Fast bridging is key to fast expansion.\u00a0 As for the units, units are divided into four trees, for the Furies of Sun, Wind, Rain, and Thunder.\u00a0 Units must be built within range of enough Generator units in order to build, and once you lay out a unit location, a little bit of power has to go along the bridges from your nearest outpost or temple (described below) to the unit&#8217;s location.\u00a0 So, they do not build immediately, and the game encourages you to push forward with more outposts.\u00a0 Sun units can use any type of energy and do not have their own Generator, but Wind, Rain, and Thunder require their own, so many players stick with one of the three in each game; otherwise you have to juggle more Workshops, and also more Generators.<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">So, the High Priest builds buildings.\u00a0 First, you need a temple, then some workshops and maybe an altar (for sacrificing on).\u00a0 Workshops allow you to add limited numbers of units into production, so in Netstorm you CANNOT have everything at once &#8212; you are limited to the number of units addable on the workshops you can squeeze onto your island. Workshops by default add two units, but upgrading them can add two more, though each one added costs as much as a workshop.\u00a0 Of course, with the space limits, just building more workshops might not be an option.\u00a0 The other major type of building is Outposts, which are essentially mini Temples, which you can build on the small islands in the central field.\u00a0 Temples and Outposts are the only buildings which can be built on non-controlled islands, an they give you control of the island, provided that there isn&#8217;t someone else with an outpost or temple on the island of course; in that case, the person with more of them controls it.\u00a0 If you control an island, no one else can build on it, and you can bridge of of it, and your resource gatherers can return to it, so controlling islands in the central field is critical.\u00a0 As I say in the original review, control of space is absolutely vital in this game, and you do this through a combination of bridges, units (towers), and outposts.<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: 12pt;\">The main categories of units are:<br \/>\n<\/span><\/p>\n<ul>\n<li><span style=\"font-size: 12pt;\">The High Priest, who can cast spells, collect resources, and is the only one who can create buildings &#8212; do this through his right-click menu.\u00a0 You also add units into production (add them to the left bar) through buildings&#8217; right-click menus.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Gatherer units, who gather resources.\u00a0 These can also get spells, if they have been enabled (many players prefer spells disabled).\u00a0 Otherwise these gatherers cannot attack.\u00a0 They come in various types, flying or walking; walking ones need bridges, but flying ones are either more expensive, or more fragile.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Generators &#8212; Generators allow you to build the other unit types. As described above, there are three kinds, for Rain, Wind, or Thunder. Get the type you want.\u00a0 You can also blow up a Generator unless it is low on health, and destroy bridges adjacent to it.\u00a0 This can be useful for breaking through an enemy line.<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Direct Attack units &#8212; these attack enemies within the marked range, through a variety of means. Each of the four Furies have one or two attack unit types. My, and many other peoples&#8217;, favorite is the Crossbow (Wind).\u00a0 These are usually the core of your forces.<br \/>\n<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Spawn Attack units &#8212; these spawn little flying mini-units, which you cannot control, and which travel out towards any enemy within their marked circular range. Sun, Wind, and Rain each have one of these; Thunder does not.\u00a0 These are great support units.<br \/>\n<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Defensive Towers &#8212; These block incoming attacks from Direct Attack units.\u00a0 Each one has different properties, so Ice Towers regenerate, while Wind Towers are invulnerable from the front and must be attacked from the air, sides, or back.\u00a0 Protect more fragile towers with these &#8212; attackers must attack the first thing they see, and these before other tower types, not the best target.<br \/>\n<\/span><\/li>\n<li><span style=\"font-size: 12pt;\">Barricades &#8212; These create various types of barricades.\u00a0 Sun Barricades, when lined up, create a wall between them which blocks direct-attack projectiles.\u00a0 Acid (rain) barricades destroy any unit which passes between them. Thunder has a unique single barricade tower which destroy any flying units that get near them; Sun or Rain barricades need to be lined up in pairs or more to work.<\/span><\/li>\n<\/ul>\n<p>And that&#8217;s Netstorm.\u00a0 Place your buildings on your island, build a network of bridges, collect storm power, expand out, take territory, place units to hold off or defeat the enemy, and try to force them to give up, or capture and sacrifice their priest.\u00a0 That is how the game plays, and it&#8217;s one of the best games ever.\u00a0 There is a reason why people are still playing and supporting this game so long after its release, and that is because of how unique and how great the game is.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: 12pt;\">So, I needed to do a better job explaining the gameplay, but the basics of what I did cover in the old review were mostly good, except for one thing: the music!\u00a0 Yes, the biggest flaw I notice in the old review, though, is that I do not praise the music here, which is crazy because Netstrom has an exceptional soundtrack from Mark Morgan, the same person behind the Planescape: Torment soundtrack.\u00a0 In fact, he didn&#8217;t have much time to compose Torment, so many major themes from Torment&#8217;s acclaimed soundtrack are copied straight out of Netstorm&#8217;s incredibly under-rated one.\u00a0 Listen to both soundtracks and the similarities will become obvious.\u00a0 Netstorm&#8217;s music is some of the best computer game music around, and fits the game absolutely perfectly.\u00a0 Outstanding work.<br \/>\n<\/span><\/p>\n<p>One other thing to note is the online chat formatting.\u00a0 In the online server, if you type .format and then the modifiers, you can change your chat color and format.\u00a0 This will save to that player file.\u00a0 If you type the modifiers without .format, it won&#8217;t save and will just change for one line. ~E, ~I, and ~B Emboss, Italicize, and Bold your text.\u00a0 Lowercase letters change text color, such as ~g for green or ~l for light (aqua) blue.\u00a0 You can add a tag before your name as well, which is nice. I forget how to change your name itself, though, but it is possible to, for instance, have your name display in one color but your chat text in another one.\u00a0 You can also make various NS-related icons appear. Cool stuff. NS chat commands are fun.\u00a0 Of course, since there is absolutely no protections on usernames anyone can pretend to be someone else, and doing exactly that was long a common NS practice, but that was just part of the fun!<\/p>\n<p><span style=\"font-size: 12pt;\">The other notes mostly regard changes to the online game thanks to another fan patch and the passage of time.\u00a0 Player populations in mid 2014 are much lower than they were in 2001, no question about it.\u00a0 People do still play the game online, though, and a dedicated fan is still running a Netstorm server, fantastically enough!\u00a0 Netstorm hasn&#8217;t died yet, and I hope it never does.\u00a0 Download the version of the game from Netstormworld (or some other source, but right now it is the main one), and the Windows 7 color patch if necessary; this version contains all the fan patches, up to the current final version 10.78, and the game still can be played online &#8212; thanks to Fleet_Admiral a fan-run server still exists, and people do still use it. You may have to wait a while sometimes to find a game, but people do play.\u00a0 For new players, I would recommend play some single player campaigns first to get better, or else you&#8217;ll be destroyed by the longtime players even worse than if you try to start from scratch.\u00a0 The online game is more fun, but single player isn&#8217;t horrible, it&#8217;s just nowhere near as good as online &#8212; but it does provide for a decent starter in how to play the game, which is important . Either that, or find a friend to play it with, and spread the love of Netstorm!<\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: 12pt;\">That 10.78 patch, the current final version of Netstorm with all fan patches, did fix single player mode, I believe, but more importantly, it added some great new features to the online game!\u00a0 But also, I didn&#8217;t explain some of the game systems the patch changed.\u00a0 I mention that in multiplayer, the way you get units is by sacrificing priests. When you sac a priest at your altar, you can either get a unit, upgrade your altar, or get 5000 storm power (money).\u00a0 If you have all the units, though, you can go up a rank at this point. Originally, the game boosted your damage by 10% for each rank, giving the online game a strong RPG element.\u00a0 However, many fans didn&#8217;t like this design, and hackers often used max-rank (rank 255) files which were near-impossible to beat.\u00a0 So, the fan patches get rid of the advantage of rank.\u00a0 Now, in NS&#8217;s online mode the only reason to go up in rank is bragging rights that few care about.\u00a0 Indeed, the most common way people end Netstorm games is by agreeing to a draw when it is clear that one person is going to lose.\u00a0 The only ways to end a Netstorm game are for the winner\/winners (in a team game) to sacrifice all of their enemies&#8217; priests, or the players to agree to a draw.\u00a0 It would be better if there was a way for losing players to concede and give the other person a win, but you can&#8217;t.\u00a0 This is too bad because the Victory and Defeat screens after a battle are a lot more interesting than the Draw screen.\u00a0 Ah well; at least if you want you could do a 5000 storm power sac win, that doesn&#8217;t increase your rank.\u00a0 Another thing to know is that using a Fort Maker program allows old or new players to easily create a rank 1 level 43 file with all the units.\u00a0 Getting the units one at a time is more fun, but with player populations where they are today, it&#8217;s an important option to be aware of. <\/span><\/p>\n<p style=\"text-align: left;\"><span style=\"font-size: 12pt;\">The other major change in the fan patches that I did not mention are the additional game options and map types.\u00a0 Now you can not only play the standard map type with a ring of player islands surrounding a central field of small islands, but also a variety of other interesting game types.\u00a0 They&#8217;re worth trying, but honestly, the main mode is the most fun one.\u00a0 Still, all the added options are great, and worth checking out! There&#8217;s a smaller map, a larger map, a map with just one giant central island, and more.\u00a0 Also more game options were added, to give greater customization to the rules of each match.\u00a0 I still like the basic, original game the best, though; the others are cool to have, but the basic game is the best.\u00a0 It&#8217;s different every time, too, because the islands in the central block are randomly generated, so you will never see the exact same map twice. This mixture of the randomly generated central field, with the persistent player islands, makes Netstorm unique.<\/span><\/p>\n<p style=\"text-align: left;\">In conclusion, playing the game again, yes, I still love Netstorm, about as much as ever!\u00a0 You won&#8217;t find a more unique game than this one, and it&#8217;s hard to find one that is more fun either.\u00a0 The game has some issues, clearly did not have much of a budget and was made on the cheap, and has a small player base today, but ignore those faults and play this amazing classic!\u00a0 With the 10.78 patch, I might even bump the score up to an A-; there is less cheating now than there used to be, and additions like bridges and islands being colored your color on the game and minimap, additional options and map types, bug fixes, and more are fantastic and help the game a lot. [2026 Edit: More patches over the years have continued balancing the game and adding features.\u00a0 The developer support really is quite exceptional given that it is largely done by one guy.]<\/p>\n<p style=\"text-align: left;\">Get the game at <a href=\"https:\/\/netstormhq.net\/\">https:\/\/netstormhq.net\/<\/a> and download the game from the link provided.<br \/>\nA fort-maker and some user-made downloadable campaigns can be found at http:\/\/nsplanet.tripod.com\/downloads.html (note that the &#8220;full version&#8221; download here is the original 10.37 version straight from the CD. Ignore this and use the updated 10.78 version at the link above. Use this page for the campaign and fort maker downloads.)<\/p>\n<p style=\"text-align: left;\">Hopefully the better community Netstorm site, Netstorm HQ, or some replacement for it is brought back online. The site vanished earlier this year, and its absence is sorely missed! [2026 Edit: The old NSHQ never returned, but it is back online as a link to the Netstorm Discord group.\u00a0 A link to the Discord is on the page along wit hthe download link in the site linked above.]<\/p>\n<p style=\"text-align: left;\">Finally, there is a 3d spiritual sequel, or sequel, to Netstorm in development, Disciples of the Storm.\u00a0 The game may or may not ever be completed, but I very much hope that it is completed eventually!\u00a0 Here is their site: http:\/\/www.stormisleproductions.com\/ Back the kickstarter, https:\/\/www.kickstarter.com\/projects\/525138512\/disciples-of-the-storm too.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In addition to the recently posted Mega Man in Dr. Wily&#8217;s Revenge, the other review I posted on the internet in 2001 was this one, for the classic 1997 PC real-time strategy game Netstorm.\u00a0 I first played Netstorm from PC &hellip; <a href=\"https:\/\/blackfalcongames.net\/?p=111\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,117,30,67,8],"tags":[143,141,142,97,145,144],"class_list":["post-111","post","type-post","status-publish","format-standard","hentry","category-classicgames","category-full-reviews","category-pc","category-pc-classicgames","category-reviews","tag-activision","tag-netstorm","tag-pc-games","tag-reviews-2","tag-rts","tag-titanic-entertainment"],"_links":{"self":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts\/111","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=111"}],"version-history":[{"count":0,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=\/wp\/v2\/posts\/111\/revisions"}],"wp:attachment":[{"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=111"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=111"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackfalcongames.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=111"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}